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Jul 29th, 2019
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  1. function SetVipText(playerid, idcar)
  2. {
  3. new skema[128];
  4.  
  5. if(strlen(CarVipName[playerid][idcar]) > 0)
  6. {
  7. switch(PlayerInfo[playerid][pCarVipColor][idcar])
  8. {
  9. case 0: format(skema, 128, "{FFFFFF}%s", CarVipName[playerid][idcar]);
  10. case 1: format(skema, 128, "{FF0000}%s", CarVipName[playerid][idcar]);
  11. case 2: format(skema, 128, "{640000}%s", CarVipName[playerid][idcar]);
  12. case 3: format(skema, 128, "{00FF00}%s", CarVipName[playerid][idcar]);
  13. case 4: format(skema, 128, "{004B01}%s", CarVipName[playerid][idcar]);
  14. case 5: format(skema, 128, "{008DFF}%s", CarVipName[playerid][idcar]);
  15. case 6: format(skema, 128, "{001AFF}%s", CarVipName[playerid][idcar]);
  16. case 7: format(skema, 128, "{FFFF00}%s", CarVipName[playerid][idcar]);
  17. case 8: format(skema, 128, "{FF6B00}%s", CarVipName[playerid][idcar]);
  18. case 9: format(skema, 128, "{EB00FF}%s", CarVipName[playerid][idcar]);
  19. }
  20.  
  21. DestroyObject(vObject[PlayerInfo[playerid][pCarID][idcar]]);
  22. vObject[PlayerInfo[playerid][pCarID][idcar]] = CreateObject(19327,0,0,-1000,0,0,0,100);
  23. SetObjectMaterialText(vObject[PlayerInfo[playerid][pCarID][idcar]], skema, 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 30, 1, 0xFFFFFFFF, 0, 1);
  24.  
  25. switch(PlayerInfo[playerid][pCarModel][idcar])
  26. {
  27. case 411: AttachObjectToVehicle(vObject[PlayerInfo[playerid][pCarID][idcar]], PlayerInfo[playerid][pCarID][idcar], -0.029999, -1.974998, 0.233999, -84.824964, 0.000000, 0.000000);
  28. case 541: AttachObjectToVehicle(vObject[PlayerInfo[playerid][pCarID][idcar]], PlayerInfo[playerid][pCarID][idcar], 0.000000, -1.649998, 0.390999, -76.379989, 0.000000, 0.000000);
  29. case 560: AttachObjectToVehicle(vObject[PlayerInfo[playerid][pCarID][idcar]], PlayerInfo[playerid][pCarID][idcar], 0.000000, -0.614999, 0.799999, -88.439956, 0.000000, 0.000000);
  30. }
  31.  
  32. }
  33. return true;
  34. }
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