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  3. h2. <center><div style="font-family:Cutive Mono;">*Presage (Foreshadowing)*</div></center>
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  7. [[File:633873 | class=media-item-align-center | shadow_reach.jpg]]
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  9. <div style="font-family:Cutive Mono;">Whereas Analepsis affects the _present_ plot by further developing the character’s _past_, Presage affects the character’s _future_ by adding an element to the _present_ plot. Similar to the literary technique of foreshadowing, Presage is a dramatic mechanic in which an important plot-point is added in the story by the player and will return in a more significant way that will likely be ether beneficial to the player’s character or detrimental to their foes. As with Analepsis, the first use of Presage is free during each week of out of game time; each one after that costs one Grit, with only one Presage per scene.
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  11. Presage rolls include a Mental Attribute + Skill. For observation or prediction, roll Wits; for remembering something that will become relevant, roll Intelligence. But which Skill to use? With Presage, you can use any Skill that relates to the situation or the facts you intended to foreshadow. Foreshadowing a Storyteller character is a big drinker who will soon have problems with alcohol might be a Wits + Socialize or Int + Medicine, depending on the context and characters involved. Foreshadowing a criminal’s gun with a particular modification is prone to jamming could be Intelligence + Firearms.</div>
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  13. *Failure:* If the player does not roll enough successes (typically only one success is required), no foreshadowing occurs. In some cases, the character even fixates on a red herring that proves false by the end of the scene. The shattering of their expectations and wound to the way they perceive others or the world as working can impose a minor Trauma.
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  15. *Success:* The player adds some foreshadowing element to the current situation that their character notices or recalls. During the next scene in which this element would prove applicable, the foreshadowed element actualizes--although the exact moment it manifests remains a mystery to both the character and the player. This grants the player's character's next applicable roll the Advantage quality (allowing them to roll their dice pool twice and use the better result). If the player rolls extra successes, a benefit may be spent to have the foreshadowed element manifest immediately.
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  17. *Example 1:* _Kurt’s player wishes to foreshadow Amy and Rick having relationship troubles. He and the Storyteller determine he needs to roll Wits + Empathy. He rolls one successes. The Storyteller describes how Kurt hears Amy complaining to their mother about Rick’s obsession with work. During the next scene that features Amy, the Storyteller describes how Amy gets a call from Rick and they subsequently get into a nasty verbal fight over their conflicting priorities. During that scene, Kurt gains Advantage on any roll to convince Amy that Rick is no good for her, that someone else might make her happier, etc._
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  19. *Example 2:* _Hazel's player wishes to foreshadow a blizzard that will help her escape from her abductors. Her player and the Storyteller determine she needs to roll Int + Survival. She rolls two successes. The Storyteller describes how Hazel recalls hearing about the forecasted blizzard that’s supposed to start within the hour. During the current scene, the Storyteller describes how the blizzard hits fast and furiously, creating white-out conditions. When Hazel makes a run for the woods, her player decides to roll his Dex + Athletics with Advantage to outrun her pursuers._</div>
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