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  1. I copped a lot of flack for not including a big list of everything that's in the mod list, gimme a break dude.
  2. but here ya go.
  3.  
  4. I have seperated this into 2 parts. 1st is General changes. the 2nd is all the Gun Changes and descriptions of the new ones and their changes. they are further below.
  5.  
  6. 1. _ MAIN MODS _
  7.  
  8.  
  9.  
  10.  
  11. UCP
  12. ---------
  13. UCP is the Unofficial COmmunity Patch, it has a shitload of general fixes, changes and buffs to do basic stuff like:
  14. Auto Pickup Money, Eridium, Ammo, etc.
  15. General Buffs to Classes/Weapons
  16. Bug Fixes I dunno a lotta shit, check it on mentalmars if you want to go in-depth:
  17. https://mentalmars.com/game-news/borderlands-2-unofficial-community-patch/#log
  18.  
  19.  
  20.  
  21. Rise of the Seraphs
  22. -------------------
  23. Reworks how the Seraph gear from the mainline DLCs work.
  24. Crystals now drop from seraph guardians in any mode, not just UVHM anymore. so you don't have to be at the end of the game to get Seraph weapons.
  25. all Seraph items got reworked, the relics in particular are pretty cool, all the guns got reworked, check Gun Changes below.
  26.  
  27.  
  28. Atlas Reborn
  29. ------------
  30. Replaces Vladof weaponry with Atlas weaponry from Borderlands 1.
  31. Full Skins, Renaming, Reworks etc.
  32. Vladof increased general Firerate of guns, Atlas gear makes Action SKills regen quicker while holding a weapon. useful on Zero and Maya
  33.  
  34.  
  35. S&S Forever Lite
  36. ----------------
  37. Bandit Weapons gets replaced by S&S Munitions from Borderlands 1.
  38. Full Skins, Renaming, Reworks etc.
  39. S&S guns slowely regen ammo for the respective gun-type as it's held. generally better than Bandit in every way.
  40. Who actually liked Bandit weapons?
  41.  
  42.  
  43. Aegrus Commons
  44. --------------
  45. Hammerhunt's DLC had some cool rare monsters used exclusively for a shopping list quest.
  46. This merely unlocks it so those enemies spawn regularly outside the quest, making enemy types a little more dynamic.
  47.  
  48.  
  49. Agility Relics
  50. --------------
  51. Replaces a certain type of Relic (I forgot which) with Agility Relics.
  52. Agility Relics boost Movement Speed and/or Jump Height.
  53. Also spawns on whichever Ancient Relic from the UVHM DLC it was supposed to replace, I think it was for Second Wind time/health
  54.  
  55.  
  56. Assault Shotguns
  57. ----------------
  58. Shotguns with Hyperion Barrels turn into Assault Shotguns from Borderlands 1.
  59. Slightly less damage, more accurate, higher attack speed.
  60. Gives them more significance in Gun Generation.
  61.  
  62.  
  63. Badassaurus Fix
  64. ---------------
  65. Pretty Minor, I think it just gives him a crit-point and he doesn't reflect ballistics anymore.
  66. The fight was pretty aids Vanilla, especially in UVHM OP+
  67.  
  68.  
  69. Bane+
  70. -----
  71. The Bane's a fun SMG but is unusable in combat, still has the annoying sounds (subjective, I like it and want to keep it)
  72. but makes it so you can actually move while using it.
  73. So it's not just a gun you pick up for a 5 minutes, think "that was weird" and never use it again.
  74. Minor mod.
  75.  
  76.  
  77. BetterBones
  78. -----------
  79. Bones of the Ancient got a change, I dunno what. just a general but specific buff, I think it boosts 2 elements instead of 1.
  80.  
  81.  
  82. Better Sights
  83. -------------
  84. Generated Gun Sight/Stock give actual bonuses when on it's respective manufacterer type, making gun generation slightly more interesting.
  85. Bandit (now S&S) - Reduced Recoil, Dahl - +1 burst count per part, Hyperion - Achieves max accuracy faster , Vladof (now Atlas) - Small chance to fire twice
  86. Jakobs - Small bonus crit damage, Maliwan - Better DoT and Chance, Tediore - Slow ammo regen, Torgue - Small CHance to ignore shield
  87.  
  88.  
  89. BL1 Vendors
  90. -----------
  91. Makes Vendors more bountiful and worth visiting, like Borderlands 1
  92. Vendors now regularly stock Blues and Purples, sometimes even Legendaries.
  93. Generally makes vendors morei interesting and after 2 full playthroughs money plays a larger value.
  94.  
  95.  
  96. BrandTweaks (Manufacturer)
  97. --------------------------
  98. There's a few of these per Manufacterer and even one for General Grenades.
  99. Makes their gun balancing slightly more interesting (Maliwan Launchers deal less base damage but have much higher AoE, Effect Chance and DoT)
  100. Amp Shields constantly regens shield after shot but costs more per shot. making commons useful without stepping on the Bee's toes.
  101. Booster shield packs auto-pickup and can rarely drop Health Packs.
  102. Grenade Manufacturer Bonuses (Bandit (S&S) Grenades now boost max grenade cap, Tediore Grenades regen over time, Torgue have higher child grenade count, etc.)
  103. Grenades are generallym uch better getting manufacturer bonuses and the less interesting shields are more worth using.
  104.  
  105.  
  106. Burst Fire Rockets
  107. ------------------
  108. Launchers with an Accuracy Attachment makes the rocket shoot in 3 round bursts.
  109. pretty simple but more generation flavour. I don't think I ever ran into a launcher with this.
  110.  
  111.  
  112. Buttstallion.txt
  113. ----------------
  114. Buttstallion was a jew in Tina DLC, making it not worth spending Eridium. this massively increases chances of purples and gemstones.
  115. gemstones got general buffs and their own rarity tier in other mods included in this pack. makes them a lot better and worth getting.
  116.  
  117.  
  118. Class mod Redux
  119. ---------------
  120. Reworks all Class mods to fit their title/gameplay style better (Anarchist for Gaige never boosted the msot important Anarchy skill, the one that grants more stacks per point, now it does.)
  121. too much to list, if you want to check then check it's github description: https://github.com/BLCM/BLCMods/blob/master/Borderlands%202%20mods/Aaron0000/ClassModsReduxV5.txt
  122. It just amkes Class Mods MUCH better.
  123.  
  124.  
  125. Tina Allegience COMs
  126. --------------------
  127. Reworks the Tina DLC Class mods (the DnD allignment ones) to Allegience class mods based on manufacturers
  128. IE: Dahl Heavy Trooper, Jakobs Hotshot, Hyperion Technician, Maliwan Hellraiser, etc.) per class, per manufacturer.
  129. also lets these mods outside of Tina DLC although rarely.\
  130. 1 DnD mod per class is still intact (I think it's the Chaotic Evil ones)
  131. Basically adds more Class mods.
  132.  
  133.  
  134. Double Anarchy
  135. --------------
  136. Restores the much loved Anarchy SMGs from Borderlands 1 to Borderlands 2's gun generation.
  137. SMGs with Bandit Barrels turn into Anarchy SMGs. Firing an additional bullet (x2) but slightly reducing accuracy.
  138. SMGs with an accuracy attachment are now treated as double attachments firing an additional bullet (x2) with no downsides
  139. SMGs that rarely spawn with both an accruracy (double) and bandit (anarchy) barrel turn into Double anarchy smgs with (x4) bullets.
  140. it's much better.
  141.  
  142.  
  143. E-Tech Pistols Remastered
  144. -------------------------
  145. Makes one of the 2 E-Tech Pistols better.
  146. Dart Pistols now fire Plasma SMGs rounds. higher ammo cost and burst fires 3 per shot.
  147. Aiming down sight and firing fires a single charged shot with near gaurenteed proc chance, considerebly higher damage but much higher ammo cost (like 15 per shot) and has a delay until the next shot.
  148.  
  149.  
  150. Free Respec
  151. -----------
  152. Does what it says on the tin, makes skill respec free.
  153.  
  154.  
  155. FuckReloadMessages
  156. ------------------
  157. Removes the !!!RELOAD!!! warning when low on ammo that's present through the whole game. it's minor but nice.
  158.  
  159.  
  160. Gemstone E-Techs
  161. ----------------
  162. Gemstone Guns have a rare chance to be E-Tech, not much else here. just nice.
  163.  
  164.  
  165. Global Changes
  166. --------------
  167. I singled it out to change very particualr things.
  168. Running over enemies in a car does more damage, doesn't just ragdoll them doing pathetic damage.
  169. Timer to travel in Multipler is lowered to 3 seconds from 5 seconds, it was a bit too long.
  170.  
  171.  
  172. Heavy Shotguns
  173. --------------
  174. Shotguns with a Vertical Grip atatchment (previously +2 pellets) now change the gun into a 'Heavy' Shotgun.
  175. Increased Projectile count by 50%, reduced damage per pellet by 20% (still a huge damage buff)
  176. Lowers accuracy and firerate, slows reload speed. ADDS KNOCKBACK
  177. it's hilarious to get it on a Jakobs and launch an enemy across the battelfield, even works on allies in duels. we BL1 Sledge's Shotgun now boys.
  178.  
  179.  
  180. Killer Jenkins
  181. --------------
  182. Makes Jimmy Jenkins more unique.
  183. Bigger in size, more helath and damage, much ahrder to kill.
  184. Drops 2x the loot pool of a loot midget and drops 1 instance of the chubby loot pool in other words killing him is the equivelant to killing 2 loot midgets and a chubby.
  185. Harder to fight but drops are much better, much more significant if he spawns.
  186.  
  187.  
  188. Legendariesx3
  189. -------------
  190. Simple, makes world drops of legendaries drop 3x as much, it's still very low.
  191. it does NOT affect boss legendary drops, only ones form chests and other enemies.
  192.  
  193.  
  194. Loot Chubbies
  195. -------------
  196. Chubby enemies spawn more commonly, I don't think I had ever seen a chubby Rakk before this.
  197.  
  198.  
  199. Loot Hunt
  200. ---------
  201. Remember the Legendary Loot Hunt event where they made guns drop from more enemies and it was the only time you could get a grog nozzle?
  202. this mod just makes that happen all the time, bosses that previously only dropped 1 piece of gear can now drop more.
  203. Iunno spices up the loot pools a bit.
  204.  
  205.  
  206. Loot Loaders
  207. ------------
  208. Increases chance of Loot Loaders spawning (those goofy Loaderbots that where just a chest on a set of legs)
  209. also makes them actually worth killing, they drop blues and purples and have a higher chance of legendaries than most things in the game.
  210.  
  211.  
  212. Loot Midgets
  213. ------------
  214. Same as Loot Chubbies but for loot midgets.
  215.  
  216.  
  217. Mashers
  218. -------
  219. Restores Mashers from Borderlands 1.
  220. Basically changes the double attachment for pistols turn into Masher atatchments. now fires a spread of bullets like a shotgun.
  221. doesn't just apply to revolvers now, things like Hyperion Shotgun pistols are a thing.
  222. Much better especially in combo with...
  223.  
  224.  
  225. Revolvers
  226. ---------
  227. Jakobs, Maliwan and Torgue Pistols now behave like the Revolver weapon class from Borderlands 1
  228. The Accuracy attachment on these revolvers now behaves like 'Mag5' attachments for revolvers from Borderlands 1
  229. making the gun have a mere 2 shots in the gun but they're both extremely powerful. this attachment only takes effect on these new revolvers.
  230.  
  231.  
  232. MedMystery Less
  233. ---------------
  234. The Medical Mystery Quest (the one with the big bandit E-Tech rifle that you have to kill Doc Mercy and a bunch of Bandits)
  235. Now requires considerebly less kills to complete the quest. it was a bit of a slog before.
  236. There's another mod in here that makes the Blaster that you're forced to use actually have an element on it. I never took note of it though.
  237.  
  238.  
  239. More Chest on Pandora
  240. ---------------------
  241. Does what it says on the tin, the mod adds a SHITLOAD of chests all across most maps in the game including the DLCs.
  242. It's big but I don't know hwta more to say.
  243.  
  244. OffhandAmpFix
  245. -------------
  246. Amp shields (The Bee) never boosted the damage of Salvador's offhand gun, now it does.
  247.  
  248.  
  249. RaidQuestRepeatable
  250. -------------------
  251. Every Raid Boss has it's own quest that you could only do once, this lets you replay it.
  252. The Raid Quests also give a guarenteed random legendary. pretty alright.
  253.  
  254. Rarity Glows
  255. ------------
  256. Makes Legendaries, Pearlescents, E-Techs and Gemstone guns have lights for their respective rarity.
  257. IE leghendary guns ahve Orange Lights on them, gives some old guns enough of a facelift to look nice.
  258.  
  259. RefillVendors
  260. -------------
  261. Simple mod, makes it so buying 1 ammo pack in a vendor refills your whole ammo stack so you don't break your finger clicking.
  262.  
  263. Regen Oppurtunity
  264. -----------------
  265. The Lucrative Oppurtunity Relic previously made Item of the Day in vendors refresh quicker.
  266. This sucked considering the quest you got it from alternatively gave you the HeartBreaker, oen of the best shotguns ever.
  267. The Lucrative Oppurtunity now gives a low but albeit noticable consistent ammo regen stat all the time. much better.
  268.  
  269.  
  270. Regen Snipers
  271. -------------
  272. Sniper Rifles with an Accruracy Attachment now regen ammo slowely over time. not much else. just amkes gun gen better.
  273.  
  274. RL Barrels
  275. ----------
  276. Vladof Launcher Barrels previously just increased FireRate, it now turns the Launcher into a Helix Launcher from Borderlands 1
  277. So if a Rocket Launcher now have a Vladof Barrel (the Triple one) it now fires 3 rockets that rotate around eachother.
  278.  
  279. Speed Shotguns
  280. --------------
  281. Shotguns with the SHotgun Shell attachment used to give general stat boosts, now for the sake of doing so it now boosts movespeed.
  282.  
  283. Tediore Regendaries
  284. -------------------
  285. Tediore Legendary guns now regen ammo like they did in Borderlands 1, simple.
  286.  
  287.  
  288. Tough ARs
  289. ---------
  290. Assault Rifles with a Vertical Grip attachment merely reduced recoil, it now gives 35% damage reduction while held.
  291.  
  292.  
  293. UVHMComsRedText
  294. ---------------
  295. The Basegame Legendary Class mods had Red Text o nthem giving a unqiue passive like Salvador running 35% faster while 'zerking
  296. the Legendary Class mods in the UVHM packs did not have Red Text, they do now.
  297.  
  298. UVHMComsWorld
  299. -------------
  300. The UVHM Pack Legendary class Mods had this annoying thing where they would only spawn from Legendary Loot Midgets in UVHM.
  301. Now Simply when a Legendary mod drops it now has an equal chance to be one of the UVHM legendary mods.
  302.  
  303. UVHMRB
  304. ------
  305. Rebalances the Bullet Spongey-ness of UVHM's OP levels. previously enemies had retard high HP and fuckhueg HP regen.
  306. they now have no regen and slightly less HP, to balance they have relatively larger shields to warrant Shock over Slag
  307. It's better but still difficult.
  308.  
  309. TPS Scaling
  310. -----------
  311. Borderlands 2 suffered from Number Bloat as the game went on, TPS did too but not nearly to the same extent.
  312. This mod balances the game slightly to TPS's number growth.
  313.  
  314. zCharacterChanges
  315. -----------------
  316. A big mod that's all the class reworks compiled into one, all the classes got changes, some more than others.
  317. It'd be hard to label all the changes but ther are large stat rebalances for all if not most skills.
  318. Some skills got shuffles around into other skill trees to make sense (Zero's melee tree has many buffs for when shields are down but has a skill that regens shield per kill, there's is a skill in another tree that gives bonuses when shields are down. these 2 skills got swapped.)
  319. A few skills got reworked into new ones but most gamechangers and capstones got rebalanced to be less aids (Axton's Capstones only affected his turret, now they all give Axton a bonus stat.)
  320. Gaige, Salvador and Axton got the most changes.
  321. Krieg got a new skill but largely feels similar, just general buffs to older bad skills.
  322. Zer0 didn't get amny changes but the changes he got make him feel different enoguh to be fun again.
  323. Maya got the least interesting changes but changed enough to still be notable.
  324.  
  325. BL2 Better Loot
  326. ---------------
  327. Fuckin Shitloads of Loot Tweaks to not make the game an ocean of Whites and Greens.
  328. Generally loot drops are much better, purples are way more common.
  329. Eridium drops much more frequently.
  330. The game did this weird thing where certain types of gear unlocked as you progressed, IE launchers wouldn't spawn until you hit level 10-ish
  331. This mod unlocks those so you can get Snipers, Shields and Grenade mods in the Tutorial.
  332. Relics and Class Mods are now much higher in quality, previously it was way too common for whites.
  333. Story related chests ahve MUCH higher chances of legendaries. Roland's chest in Sanctuary now has near guarenteed chances to spawn legendaries.
  334. Mordecai's Chest in his one side quest also has higher chances of dropping legendary Sniper Rifles.
  335. There are seriously so many changes in this.
  336.  
  337.  
  338. --MANY OF THESE MODS WOULD NOT HAVE WORKED TOGETHER. I HAVE SPENT MONTHS GETTING THEM TO. IT HAS BEEN VERY TIME CONSUMING.--
  339.  
  340.  
  341. !!!!!!I specifically did not mention any specific gun changes agove, Like new weapons and such. they are listed below.!!!!!!
  342.  
  343. 2. _ GUN CHANGES _
  344.  
  345.  
  346.  
  347. ---Bandit---
  348.  
  349. -GENERAL-
  350. Is now S&S Munitions. All guns Buffed, have Ammo Regen and new skins.
  351.  
  352. -Pistols-
  353.  
  354. Tinderbox -> Clipper : BL1 Gun. Always Melee, Fire Rate, Fire Damage
  355.  
  356. Gub -> Scorpius : 100% Element Chance, Element Damage, Fire Rate
  357.  
  358. -SMGs-
  359.  
  360. Bone Shredder -> Fast Talker : TPS Gun. Insane Fire Rate, Accuracy/Recoil
  361.  
  362. Orc -> Perses : Explosive Bullets, Damage, Fire Rate, Accuracy
  363.  
  364. Slagga -> Gemini : x2 Projectiles, Damage, Burst Aim
  365.  
  366. Tattler -> Thanatos : Melee Damage, Movement Speed, Skill Cooldown
  367.  
  368. -Shotguns-
  369.  
  370. Dog -> Dolos : Pellet count, -Projectile Speed, Crit Damage
  371.  
  372. Jolly Roger --- Buffed
  373.  
  374. RokSalt -> Hawk : Recoil, Accuracy
  375.  
  376. Teeth of Terramorphous -> Friendly Fire : Smiley Pattern, +Projectiles, Element Chance, 'Splash Damage'
  377.  
  378. Sledge's Shotgun -> Sledge's Shotgun : BL1 Gun. Much more like the BL1 version, New Skin, 2 MagSize, Damage, Reload Speed
  379.  
  380. -Assault Rifles-
  381.  
  382. CHOPPER -> Sasha : Damage, Fire Rate, Magazine Size, -Spin Up Time, -Movement Speed
  383.  
  384. Madhous! -> Asylum : Considerably Buffed Madhous.
  385.  
  386. Sawbar -> Draco : BL1 Gun. MagSize, Recoil/Accuracy, Element Chance/Damage, Fiery Explosive Rounds
  387.  
  388. -Launchers-
  389.  
  390. Roaster -> Quaker : The best fucking Gun. x20 Projectiles, x20 LESS damage. Designed for Rocket Jumping ala TF2.
  391.  
  392. Badaboom -> Cassiopeia : Spray of E-Tech SMG rounds. a Super Shotgun.
  393.  
  394. ---Dahl---
  395.  
  396. -Pistols-
  397.  
  398. Dahlminator --- E-Tech SMG shots
  399.  
  400. Gwen's Head -> Anaconda : BL1 Gun. Accuracy & Damage, "Revolver"
  401.  
  402. Teapot --- Buffed
  403.  
  404. -SMGs-
  405.  
  406. Lascaux -> Anarchy : 4x Projectiles. Anarchy SMGs are common generated guns, I just wanted to repalce the Lascaux with something.
  407.  
  408. Sand Hawk --- Buffed?
  409.  
  410. -Assault Rifles-
  411.  
  412. Scorpio --- Buffed
  413.  
  414. Veruc -> Oathbreaker : New Pattern apparently, Damage and Firerate while ADS
  415.  
  416. Seraphim -> Avelyn : 3 MagSize, Fires Arrows, Fast Reload. Auto Crossbow.
  417.  
  418. Bearcat --- Buffed
  419.  
  420. -Sniper Rifles-
  421.  
  422. Sloth -> Penetrator : BL1 Gun. Automatic, FireRate, Damage, Recoil, MagSize
  423.  
  424. Pitchfork - Buffed, New Skin
  425.  
  426. ---Hyperion---
  427.  
  428. Fibber -> Nemesis : BL1 Gun. Aim Burst Full Mag, Dual Shock Element, Beast Gun
  429.  
  430. Lady Fist --- Buffed
  431.  
  432. Logan's Gun -> Synergizer : Buff, Mag Size, Penetration, Ricochet
  433.  
  434. -SMGs-
  435.  
  436. Bane --- Buffed, Less Aids to use as an actual weapon
  437.  
  438. Commerce -> Riger : Crit, FireRate, MagSize, Damage, No Element
  439.  
  440. Yellow Jacket --- Buffed
  441.  
  442. Bitch -> Cheat Code : TPS Gun. Basically the same but cooler and stronger.
  443.  
  444. Actualizer -> Destroyer : BL1 Gun. Damage, Burst Entire Mag, Burst +Damage, -Reload
  445.  
  446. -Shotguns-
  447.  
  448. Heart Breaker --- Buffed
  449.  
  450. Shotgun 1340 -> Bullpup : TPS Gun. BL1 Gun. MagSize, Crit, FireRate, ReloadSpeed
  451.  
  452. Slow Hand --- Buffed
  453.  
  454. Conference Call --- Buffed, Quad Barrel
  455.  
  456. Interfacer --- Buffed
  457.  
  458. Butcher --- Buffed
  459.  
  460. Hyperion Shotguns were always good *shrug*
  461.  
  462. -Sniper Rifles-
  463.  
  464. Fremington's Edge -> Needle : Crit, like 11x Zoom or something, Damage
  465.  
  466. Morningstar -> Hitman : Damage, Crit, 100% Accuracy, -FireRate
  467.  
  468. Invader --- Buffed, no cool replacements
  469.  
  470. Longbow --- Buffed, changing would break other guns
  471.  
  472. ---Jakobs---
  473.  
  474. -Pistols-
  475.  
  476. Greed --- Buffed
  477.  
  478. Law -> Discipline : Slag Element
  479.  
  480. Judge -> Cyber Eagle : TPS Gun. Shock Element, 100% accurate
  481.  
  482. Rex --- Buffed
  483.  
  484. Maggie -> Cricket : Knockback, Damage
  485.  
  486. Unforgiven --- Buffed
  487.  
  488. -Shotguns-
  489.  
  490. Hydra -> Punter : 1 Magsize, Fuckin Loads of Pellets, -Reload
  491.  
  492. Orphan Maker --- Buffed, New Skin
  493.  
  494. Triquetra -> Weapon X : Tri-Claw Firing Pattern (///), HP Regen and DMG Reduction, Melee, Slight Movespeed
  495.  
  496. Twister --- Buffed
  497.  
  498. Tidal Wave -> Flayer : TPS Gun. MagSize, Damage, Accuracy
  499.  
  500. Striker --- I think it's the same but buffed
  501.  
  502. -Assault Rifles-
  503.  
  504. Damned Cowboy --- Buffed
  505.  
  506. Stinkpot --- Spinigun Barrelled, Buffed
  507.  
  508. Stomper -> Darlin : Damage, Accuracy, Crit, Lifesteal
  509.  
  510. Hammer Buster -> Monty : Buffed to hell, Magsize
  511.  
  512. Bekah --- Buffed, still kinda lame.
  513.  
  514. -Sniper Rifles-
  515.  
  516. Buffalo -> Skewer : Always spawns with melee attachment, 150% Melee & Crit Damage
  517.  
  518. Cobra --- BL1 Gun. Buffed, looks more like the BL1 varient, considerably easier to get, now spawns in Torgue Vendors
  519.  
  520. Elephant Gun --- Buffed
  521.  
  522. Trespasser -> Plunkett : TPS Gun. 'Adds a bullet to the Magazine every time you zoom in.'
  523.  
  524. Skullmasher --- Buffed
  525.  
  526. Hawk Eye --- Buffed
  527.  
  528. Godfinger --- Buffed, might be less lame, new skin
  529.  
  530. ---Maliwan---
  531.  
  532. -Pistols-
  533.  
  534. Rubi --- Buffed
  535.  
  536. Grog Nozzle --- It was already good. Droppable
  537.  
  538. Thunderball Fists -> Hard Reboot : TPS Gun. Damage, Splash Radius, Element Damage/Chance
  539.  
  540. Infection -> Defiler : BL1 Gun. Damage, Crit, Fire Rate, 'Revolver'
  541.  
  542. Wanderlust --- Buffed, less aids.
  543.  
  544. -SMGs-
  545.  
  546. Bad/Good Touch --- Buffed, who cares.
  547.  
  548. Chulainn --- Buffed, could have sworn I replaced this thing, it might be less aids to use now though.
  549.  
  550. Crit --- Buffed, no longer drops.
  551.  
  552. Hellfire -> Thunderfire : TPS Gun. E-Tech SMG, Dual Element Fire/Shock
  553.  
  554. Florentine --- Basically a new gun. Adaptive damage based on target. much better.
  555.  
  556. -Sniper Rifles-
  557.  
  558. Chere-Amie -> Elysium : Railgun, Large Splash, Element Damage/Chance
  559.  
  560. Pimpernel --- Buffed
  561.  
  562. Volcano --- Buffed, if changed would break other guns.
  563.  
  564. Storm --- Buffed, new skin
  565.  
  566. -Rocket Launchers-
  567.  
  568. Hive --- Buffed, now legendary
  569.  
  570. Norfleet --- Buffed
  571.  
  572. Pyrophobia -> Pyromania : 'Projectiles do not collide with enemies', -Damage, Huge Elemental chance/damage
  573.  
  574. ---Tediore---
  575.  
  576. -Pistols-
  577.  
  578. Gunerang -> Garrison : x4 Projectiles, -Accuracy.
  579.  
  580. -SMGs-
  581.  
  582. Baby Maker --- Buffed
  583.  
  584. Avenger -> Bulwark : Buffed SMG, Double Shield capacity, +Shield Regen and 50% shield Delay while held
  585.  
  586. -Shotguns-
  587.  
  588. Blockhead -> Clearance : Double MagSize Hipfired, 100 Accuracy, -PelletCount, +Crit, ADS -Accuracy +PelletCount/Damage
  589.  
  590. Octo -> Laser Disker : TPS Gun. Fires an Explosive or some shit it's weird.
  591.  
  592. Deliverance --- Buffed, New Skin
  593.  
  594. Retcher -> Sneezy Peezy : High PelletCount E-Tech shotgun, All Elements, Burstfire
  595.  
  596. Omen --- Buffed
  597.  
  598. -Rocket Launchers-
  599.  
  600. Bunny -> Keneda's Laser : TPS Gun. Fires Explosive Railgun Rounds, Hitscan Launcher. Is now actually pretty awesome.
  601.  
  602. ---Torgue---
  603.  
  604. -Pistols-
  605.  
  606. Pocket Rocket -> Violator : BL1 Gun. 3-Round Burst, Mag Size
  607.  
  608. Unkempt Harold -> 88 Fragnum : TPS Gun. Shotgun Spread. Nerfed but less OP\
  609.  
  610. Devastator -> Pulverizer : Shoots Rockets, Damage
  611.  
  612. -Shotguns-
  613.  
  614. Landscaper -> Cruncher : Dual Element Fire/Explosive, 1 Accuracy, +FireRate
  615.  
  616. SWORDSPLOSION!!! --- Buffed
  617.  
  618. Flakker -> 'Merica : think it's similar but looks fancier and general buffs
  619.  
  620. Carnage --- Buffed, is now Legendary and Spawns in Torgue Vendors. Much easier to get, makes the game more fun.
  621.  
  622. -Assault Rifles-
  623.  
  624. Evil Smasher -> Nuerokill : Crit, Projectile Speed
  625.  
  626. Boom puppy -> Bastard : BL1 Gun. Does not shoot Gyro Jets, +FireRate, Splash Radius, Damage
  627.  
  628. KerBlaster -> Spitfire : Buffed to hell, +Damage, HitScan while ADS. Reduced recoil while hipfire, increased recoil while ADS
  629.  
  630. Ogre - Buffed to not be aids
  631.  
  632. Seeker - Paparazzi : +BulletCount, -Accuracy, +Damage
  633.  
  634. -Rocket Launchers-
  635.  
  636. 12 Pounder --- Buffed
  637.  
  638. Creamer -> Spanker : Tri Rockets, Lifesteal
  639.  
  640. Nukem --- Buffed I think
  641.  
  642. Ahab -> Commando II : Doesn't consume ammo, ammo depletes over time, +Firerate, -Damage
  643.  
  644. Tunguska --- Buffed, new skin
  645.  
  646. ---Vladof---
  647.  
  648. -GENERAL-
  649. Is now Atlas. guns fire slightly slower but recharge action skill much faster while held.
  650.  
  651. -Pistols-
  652.  
  653. Veritas -> Laelaps : +Movespeed while held.
  654.  
  655. Infinity --- Buffed/Reworked, now consumes ammo but regenerates ammo very quickly, smaller/no spread pattern.
  656.  
  657. Stinger -> Rib Tycoon : Burst Fires entire magazine very quickly, +MagSize, -Damage
  658.  
  659. Stalker -> Aries : BL1 Gun. Shock, ++Damage, --Firerate, +Crit, Transfusion orbs on hit.
  660.  
  661. -Assault Rifles-
  662.  
  663. Hail -> Sweetheart : Lifesteal, Heart Firing Pattern, +FireRate, -Recoil
  664.  
  665. Kitten --- Buffed
  666.  
  667. Rapier -> Ajax's Spear : BL1 Gun. Keeps Rapier Melee, +Damage, -Spread, --Recoil
  668.  
  669. Shredifier -> Griffin : not sure what it does, I think it's E-Tech but it should still be the ultimate dakka gun
  670.  
  671. Lead Storm --- Buffed
  672.  
  673. -Sniper Rifles-
  674.  
  675. Lyuda -> Bedrum : 'Fires 3 lasers in a spinning triangular pattern with reduced damage', 100% Accuracy, No Recoil, Huge MagSize, Ammo Regen
  676.  
  677. Patriot -> Argus : Behaves like a Shotgun Hipfired and Sniper while ADS, +Magsize
  678.  
  679. -Rocket Launchers-
  680.  
  681. Mongol -> Hydra : BL1 Gun. (except now a RL), 5 rockets in a horizontal spread, +accuracy, -damage.
  682.  
  683.  
  684. In closing lots of new guns. there are new shields but it took me hours to name all the gun changes alone. I'll get around to it if this becomes psuedo popular I dunno man.
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