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- // ****************************************************************************
- // *
- // Arma 3 - network.cfg *
- // Version 060116 *
- // *
- // ****************************************************************************
- // Defines network tuning parameters
- //
- // This file is to be passed to the -cfg parameter on the command line for the server
- // See http://community.bistudio.com/wiki/basic.cfg
- // The following settings are the suggested settings
- // BANDWIDTH SETTINGS
- // Bandwidth the server is guaranteed to have (in bps)
- // General guideline is NumberOfPlayers * 256kb
- // Default: 131072
- MinBandwidth=5120000;
- // Bandwidth the server can never go above (in bps)
- // For a single server, use full network speed; decrease when running multiple servers
- MaxBandwidth=10240000;
- // PACKET SETTINGS
- // Maximum number of packets per frame.
- // Increasing the value potentially decreases lag, but increases desync
- // Default: 128
- MaxMsgSend=2048;
- // Maximum payload of guaranteed packet (in b)
- // Small messages are packed to larger packets
- // Guaranteed packets are used for non-repetitive events, like shooting
- // Lower value means more packets are sent, so less events will get combined
- // Default: 512
- MaxSizeGuaranteed=512;
- // Maximum payload of non-guaranteed packet (in b)
- // Increasing this value may improve bandwidth requirement, but may also increase lag
- // Largest factor in desync
- // Guidance is half of MaxSizeGuaranteed
- // Default: 256
- MaxSizeNonguaranteed=256;
- // Maximal size of a packet sent over the network
- // Only necessary if ISP forces lower packet size and there are connectivity issues
- // Default: 1400
- // class sockets{maxPacketSize=1400};
- // SMOOTHNESS SETTINGS
- // Minimal error required to send network updates for far units
- // Smaller values will make for smoother movement at long ranges, but will increase network traffic
- // Default: 0.003
- MinErrorToSend=0.01;
- // Minimal error required to send network updates for near units
- // Using larger value can reduce traffic sent for near units
- // Also controls client to server traffic
- // Default: 0.01
- MinErrorToSendNear=0.02;
- // GEOLOCATION SETTINGS
- // Server latitude
- serverLatitude=52;
- serverLatitudeAuto=52;
- // Server Longitude
- serverLongitude=0;
- serverLongitudeAuto=0;
- // MISC
- // View Distance (not sure if this actually works)
- viewDistance=10000;
- // Maximum size (in b) for custom face or sound files
- // Default: 0
- MaxCustomFileSize=0;
- // Server language
- language="English";
- steamLanguage="English";
- // Adapter
- adapter=-1;
- // Windowed mode
- Windowed=0;
- 3D_Performance=1.000000;
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