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arma3server.network.cfg

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Feb 21st, 2024
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  1. // ****************************************************************************
  2. // *
  3. // Arma 3 - network.cfg *
  4. // Version 060116 *
  5. // *
  6. // ****************************************************************************
  7.  
  8. // Defines network tuning parameters
  9. //
  10. // This file is to be passed to the -cfg parameter on the command line for the server
  11. // See http://community.bistudio.com/wiki/basic.cfg
  12. // The following settings are the suggested settings
  13.  
  14. // BANDWIDTH SETTINGS
  15.  
  16. // Bandwidth the server is guaranteed to have (in bps)
  17. // General guideline is NumberOfPlayers * 256kb
  18. // Default: 131072
  19. MinBandwidth=5120000;
  20. // Bandwidth the server can never go above (in bps)
  21. // For a single server, use full network speed; decrease when running multiple servers
  22. MaxBandwidth=10240000;
  23.  
  24. // PACKET SETTINGS
  25.  
  26. // Maximum number of packets per frame.
  27. // Increasing the value potentially decreases lag, but increases desync
  28. // Default: 128
  29. MaxMsgSend=2048;
  30. // Maximum payload of guaranteed packet (in b)
  31. // Small messages are packed to larger packets
  32. // Guaranteed packets are used for non-repetitive events, like shooting
  33. // Lower value means more packets are sent, so less events will get combined
  34. // Default: 512
  35. MaxSizeGuaranteed=512;
  36. // Maximum payload of non-guaranteed packet (in b)
  37. // Increasing this value may improve bandwidth requirement, but may also increase lag
  38. // Largest factor in desync
  39. // Guidance is half of MaxSizeGuaranteed
  40. // Default: 256
  41. MaxSizeNonguaranteed=256;
  42. // Maximal size of a packet sent over the network
  43. // Only necessary if ISP forces lower packet size and there are connectivity issues
  44. // Default: 1400
  45. // class sockets{maxPacketSize=1400};
  46.  
  47. // SMOOTHNESS SETTINGS
  48.  
  49. // Minimal error required to send network updates for far units
  50. // Smaller values will make for smoother movement at long ranges, but will increase network traffic
  51. // Default: 0.003
  52. MinErrorToSend=0.01;
  53. // Minimal error required to send network updates for near units
  54. // Using larger value can reduce traffic sent for near units
  55. // Also controls client to server traffic
  56. // Default: 0.01
  57. MinErrorToSendNear=0.02;
  58.  
  59. // GEOLOCATION SETTINGS
  60.  
  61. // Server latitude
  62. serverLatitude=52;
  63. serverLatitudeAuto=52;
  64.  
  65. // Server Longitude
  66. serverLongitude=0;
  67. serverLongitudeAuto=0;
  68. // MISC
  69. // View Distance (not sure if this actually works)
  70. viewDistance=10000;
  71.  
  72. // Maximum size (in b) for custom face or sound files
  73. // Default: 0
  74. MaxCustomFileSize=0;
  75. // Server language
  76. language="English";
  77. steamLanguage="English";
  78. // Adapter
  79. adapter=-1;
  80. // Windowed mode
  81. Windowed=0;
  82.  
  83. 3D_Performance=1.000000;
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