a guest Sep 18th, 2018 161 Never
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  1. Hello, Escapers!
  3. The moment has finally arrived and here are the final notes on Patch 0.10. Please note that we will still be working relentlessly, and tirelessly to fix things the pop up in the live test. Make sure to post detailed bug reports in the launcher and you can state the bug and feedback here as well, but please, put it in the launcher first. This way, you can ensure that we will see it and get to work on it.
  5. Thank you for sticking with us, it means a lot.
  7. Added:
  9. Improved network synchronization of doors
  10. Synchronization of the corpses positions
  11. Adjusted grenade synchronization
  12. Improved synchronization of loot that gets dropped on location
  13. Redesigned control settings system
  14. New redesigned system of network interpolation (improving precision of movement, reducing delays)
  15. Weapon parts and mods for SA-58
  16. Mosin-Nagant
  17. New Covert Movement skill
  18. New graphics settings to limit the FPS in the game and the menu
  19. AI Improvements:
  21. Adjustments of unalerted boss behavior
  22. Fixed the bug that caused multiple bots to stand in one point one point while on patrol
  23. Fixed the bug that caused boss and his detail to get stuck in the grenade throwing posture
  24. Adjusted grenade throw, adjusted the angle of throw[1]
  25. Fixed the bug that prevented bots from checking their surroundings when stopping
  26. The common bots are no longer aiming at the head
  27. Bots who have heard the sound of a firefight, no longer look towards potential target
  28. Fixed the bug that caused bot to search for position on suppression request
  29. Fixed the bug that prevented bots from reloading while providing suppression
  30. Adjustments were made to bots’ hearing, now they don’t completely ignore the players behind their backs
  31. Bots now do not shoot the target that is above them while in prone position
  32. Optimizations:
  34. Looting items handling optimization
  35. Shadow performance optimization
  36. Procedural animations performance optimization
  37. Optimization of network traffic consumption
  38. Optimization of weapon modifications and weapons’  models and LOD groups
  39. Optimized character spawning in the raid, reduced frequency and severity of freezes on spawn
  40. Fixed various bugs that were causing other cases of freezes
  41. Fixed:
  43. ~ Fixes to locations:
  45. The curbstone near the new gas station that used to disappear prematurely
  46. Fixed the problem of players getting behind the gate at the paid exit with an SUV at the Customs
  47. Scav exit from the Factory now doesn’t overlap with the safe
  48. Fixed shadow geometry in one of the wall gaps in the Resort
  49. Fixed the catch between the crates at the Factory that could get you stuck
  50. Fixed loot, quest zones and bugs in the nighttime Factory
  51. Customs gas station culling correction
  52. Culling correction of geometry behind the two-storeyed dorm at the Customs
  53. Fixed sticking catch in the Resort, on the second floor of the West wing
  54. The Shoreline tower door can now be opened in both directions
  55. Adjusted the Woods spawn points to avoid excessive spawn proximity
  56. Corrections made to the toppled grenade box in the Woods
  57. Fixed the Factory door that was causing the invulnerability glitch
  58. Adjusted spawn points at the Customs
  59. Fixed spawning algorithm errors that sometimes caused late and close spawns
  60. Added new loot points and containers on the Shoreline
  61. Interchange, now bots see through glass side panels at the entrance to the IDEA
  62. Flashing light an the sawmill
  63. Flashing chemlights at the Interchange
  64. Interface fixes:
  66. Fixed screen overlapping that sometimes occurred on server connection loss
  67. Now the revert button only resets the current tab of the settings
  68. Pointer does not disappear on the weapon modding screen
  69. Fixed tutorial soft-lock learning on clicking Back
  70. Weapons Inspector now displays the correct weapon accuracy
  71. Resolution change now requires a confirmation
  72. Settings now allow to clear the assigned
  73. The quick equip action (ALT+LMB) now plays a sound appropriate to the equipped item
  74. Combining two stacks of rounds now plays an ammunition movement sound
  75. It is now possible to cancel the editing of controls
  76. Cash from the rewards screen now goes to stash on CTRL+LMB
  77. If there were changes made to the settings, a confirmation window is displayed
  78. The depleted consumable items now disappear from the Quick Access bar
  79. Death count now gets updated in the stats after raid
  80. Fixed bug that kept the binding of items even after they were moved to a corpse
  81. Timers don’t  twitch now (changed to monospaced font)
  82. Centered item pivots
  83. While searching containers and corpses you now get to see how much space is occupied by the items that are not yet discovered
  84. Fixed bug with negative time at the exit countdown
  85. Bug with resupply timer of traders not refreshing, now it is updated in a couple of minutes
  86. Scav players now see the correct PMC name in the kill list if the dogtag was taken
  87. Visual fixes:
  89. Now the vegetation is not disabled regardless of Nvidia  Inspector settings
  90. If there is a flashlight attached to the weapon, the weapon base doesn’t cast a shadow
  91. Removed the white stripe from HAMR while aiming
  92. Density (brightness) of searchlights’ Volumetric Light is reduced by half
  93. Improved shader for glass visors
  94. Fixed a visual bug of grass strobing during the rain
  95. Fixed bug that sometimes made the grenade explosion invisible
  96. Removed sunflare effect from reflex sights and scopes
  97. Fixed the FOV change related bug that led to problems in displaying scopes and reflex sights sights
  98. Fixed the FOV change related bug that caused weapons to shot off the reflex sights’ reticles
  99. Corrected laser dazzle, it now occurs if the ray is directed straight in the character’s eyes
  100. Adjusted the reflection intensity on materials of objects during cloudy or rainy weather
  101. Raindrops now don’t disappear from hands if the character gets shot
  102. Fixed black reticles of certain sights
  103. Visor shader is now correctly displayed in the fog
  104. Fixed Elcan optics bug that allowed to zoom in perpetually
  105. Fixed bug that caused night scope illumination to disappear when aiming at the glass
  106. Corrected some inaccuracies and visual problems with movement and animations of the characters in the third person
  107. Fixed a noticeable disappearance of another players’ lights, depending on the perspective and distance
  108. Fixed the reticle orientation in the reflex sights mounted in alternative positions
  109. Fixed the bug that made reflex sight reticles invisible on smoke
  110. Improved display of equipment on the characters (especially Scav) - reduced clipping
  111. Fixed white spots on some of the weapon icons
  112. Adjusted lighting effects at the Interchange
  113. Helmet visors are not shining in the dark now
  114. Fixed the distance of culling for helmets and headgear
  115. Fixed various errors:
  116. Fixed one of the reasons for Error 228 while separating a stack of rounds
  117. Bug when throwing grenades from the Quick Access toolbar
  118. Error that occurred while quickly moving ammo from stash to crammed inventory
  119. Various server errors that were causing desync
  120. Various client errors that caused FPS to drop
  121. The error that appeared on binding and use of the console key
  122. Error of moving an object to another container, when it linked
  123. Error that disabled the door interaction doors in offline mode after a single instance
  124. Miscellaneous fixes:
  126. Fixed rate of fire linked to FPS problem
  127. Fixed sync of armor condition for cases when it’s looted off dead bodies
  128. Fixed logic error in armor penetration calculation for bots
  129. Fixed various bugs causing problems with registering hits
  130. Fixed a bug that allowed character to stand up while under some object
  131. Fixed bug with discarded objects falling through the floor
  132. Bug that breaks the interaction with doors and containers if the player has a grenade in hand
  133. Fixed the problem of incorrect penetration of helmets and visors
  134. Leaving the raid is now counted in the stats
  135. Bug that made character stuck in the level geometry after reconnect
  136. Bug with repeated door interaction on breach attempt
  137. Bug with part of the cells remaining unsearched
  138. Bug that changed the current resource of the passed first aid kit
  139. Damage registration bug
  140. Bug that caused the hands to freeze with lock pin in them, if the grenade with removed pin were switched for something else
  141. Fixed bug that had all character skills to max out
  142. Fixed bug that sometimes caused arm hits not to register
  143. Fixed bug that caused discarded weapons to bounce
  144. Fixed bug that caused player to remain on the matchmaking screen after clicking on the "back" button while loading location, even after restarting the session
  145. Fixed the bug that made medkit unusable if a player was injured during treatment
  146. Fixed geometry clipping of sights in the camera, if the weapons has a sight installed at 45 degrees angle
  147. Fixed the bug that allowed player to keep the belongings after hitting Back when deployment to location has already started
  148. Fixed inability to pass through a door sideways
  149. Fixed ability to jump through the ceiling or the dorm to the floor above with a regular jump and leveled strength
  150. It is now possible to move things for sale to a trader by dragging them
  151. Fixed the bug that prevented discarding items from the stash
  152. Fixed the bug that made the bodies twitch for a while after death
  153. Fixed the bug of character corpse disappearing after reconnect
  154. Fixed MTU002 Short Top foregrip filters fro SOK-12
  155. Blind fire no longer allows you to shoot through walls
  156. Bug with repeated opening of the door, that could make it open the other way
  157. Bug that prevented player from producing the death sounds in first person, and there was no audible hits either
  158. Fixed third-person arm-twisting when character is getting ready to throw a grenade
  159. Fixed bug with twisted hands with folded stock or in contact with the wall or other players
  160. Fixed a bug of the "Gardening" quest part 1, where “Survive and exit from location" condition was not observed
  161. Bug with empty-handed player being unable to change weapons and use the equipment after a quick melee blow during the grenade throw
  162. Various skill fixes
  163. Various minor balancing fixes
  164. Fixed desync bug when reloading shotgun shells
  165. Reduced number of network lags on death of other characters
  166. Fixed a glitch with vests and secure containers which made the characters invulnerable
  167. Bug that  swapped indoor sounds for outdoor sounds and back
  168. Bug that had the weapons constantly lifted up, without any obstacles
  169. The playable Scav equipment is now examined by default
  170. Changes:
  172. Balancing adjustments of melee weapons parameters
  173. Changed characteristics of body armor and armor materials, armor get broken faster now. Increased blunt impact damage (the damage player sustains even if the bullet didn’t penetrate the armor)
  174. Increased chance of fracture from bullets and hits
  175. Trader filters now hide all items that are not included in the filter
  176. The armor Fence could not sell now gets removed faster
  177. Removed animation of character pulling up to the doors, hoods, loot containers - except for knocking doors down
  178. Added settings entries for screenshots and console
  179. Enhanced brightness of some reflex sights reticles
  180. If you walk up to the wall or to another character, weapon gets lifted later. First, it is pulled closer to the body
  181. In death from 3rd-person the weapon now doesn’t stay in the hands, but drops down as if on a sling
  182. Now the falling bodies of the killed take into account the velocity of the bullet
  183. Pressing ESC in the settings menu after making changes to the settings will prompt you to save or discard the changes
  184. If a player leaves the raid (Leave game via the ESC menu,  not through the exit), his character dies on the server (not the case with the connection loss)
  185. Reduced the frequency of thunder sounds
  186. Now glass doesn’t break when you’re just passing near it
  187. Added more information to some of the error messages
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