Advertisement
kazmadan

umitears2

May 10th, 2012
139
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.79 KB | None | 0 0
  1. (9:23:26 AM) Solkiskey: I was blocking exceptionally well today
  2. (9:23:28 AM) Solkiskey: butttttttt
  3. (9:23:38 AM) Solkiskey: I kept falling for Beatrice's 3c
  4. (9:23:40 AM) Solkiskey: I hate itttttt
  5. (9:23:59 AM) Solkiskey: and I hate myself for falling for it so many times
  6. (9:25:34 AM) jpBrett: 3c is the slayer 2d-ish move right?
  7. (9:26:20 AM) Solkiskey: No clue what that is, but 3C is the slide
  8. (9:26:39 AM) jpBrett: ah
  9. (9:26:41 AM) jpBrett: yeah
  10. (9:26:41 AM) Solkiskey: he does 2b 5b 5c
  11. (9:26:49 AM) Solkiskey: then I think he's open and try to punish
  12. (9:26:51 AM) Solkiskey: but nope 3c
  13. (9:27:00 AM) Solkiskey: I don't even get why I fall for it :~
  14. (9:27:01 AM) jpBrett: so you're just getting frametrapped.
  15. (9:27:02 AM) Solkiskey: :|*
  16. (9:27:12 AM) Solkiskey: No, it's an actual combo
  17. (9:27:27 AM) Solkiskey: I just stop blocking after 5c because I always think Beatrice cant do anything from that far
  18. (9:27:55 AM) jpBrett: uh
  19. (9:28:04 AM) jpBrett: if its a combo then you can't do anything about it
  20. (9:28:11 AM) Solkiskey: I know >_>
  21. (9:28:16 AM) jpBrett: then what's the problem
  22. (9:28:17 AM) jpBrett: o_O
  23. (9:28:24 AM) Solkiskey: I keep
  24. (9:28:25 AM) Solkiskey: unblocking
  25. (9:28:28 AM) Solkiskey: after 5C
  26. (9:28:39 AM) Solkiskey: thinking he can't follow up with anything else
  27. (9:28:41 AM) Solkiskey: but he can
  28. (9:28:41 AM) Solkiskey: lol
  29. (9:28:46 AM) jpBrett: so he's doing it on block
  30. (9:28:49 AM) Solkiskey: yes
  31. (9:29:16 AM) jpBrett: why were you mentioning that it was a combo then
  32. (9:29:19 AM) jpBrett: o_O
  33. (9:29:33 AM) Solkiskey: I meant 2b 5b 5c 3c all link together
  34. (9:29:35 AM) jpBrett: you mean its airtight?
  35. (9:29:44 AM) Solkiskey: yeah
  36. (9:29:46 AM) jpBrett: ah
  37. (9:29:53 AM) Solkiskey: it's just that
  38. (9:29:58 AM) Solkiskey: I always forget Beatrice's 3C exist
  39. (9:30:01 AM) Solkiskey: until I get hit by it
  40. (9:30:32 AM) Solkiskey: if that was a frametrap then yes
  41. (9:30:41 AM) Solkiskey: you were right lol
  42. (9:31:55 AM) Remzi: OMK doesn't have absolute guard iirc.
  43. (9:31:55 AM) That-Guy: its a frametrap
  44. (9:32:03 AM) That-Guy: a really silly one
  45. (9:32:08 AM) That-Guy: 3c goes so far
  46. (9:32:20 AM) That-Guy: and its cancelable so its basically completely safe :l
  47. (9:32:47 AM) Solkiskey: lol
  48. (9:32:57 AM) Solkiskey: So many things are dumb in OMK
  49. (9:33:02 AM) jpBrett: at least you're not + after it :P
  50. (9:33:09 AM) Solkiskey: Not broken, just dumb
  51. (9:33:13 AM) jpBrett: and its kind of easy to guard touch i guess
  52. (9:33:36 AM) Solkiskey: like tk j.236X in a corner
  53. (9:33:42 AM) Remzi: If you were + after it using a far-range 3C into 5/2A would probably frametrap
  54. (9:33:42 AM) Solkiskey: (Beatrice's)
  55. (9:33:44 AM) Solkiskey: my god that' dumb
  56. (9:33:45 AM) Solkiskey: lol
  57. (9:33:47 AM) Solkiskey: that's*
  58. (9:37:03 AM) That-Guy: its a slide
  59. (9:37:10 AM) That-Guy: you can make it + by hitting with the last active frames
  60. (9:37:35 AM) Remzi: Well I meant like an ideal range where a 5A or 2A would hit.
  61. (9:37:55 AM) That-Guy: her 2a has some alright range /shrug
  62. (9:38:01 AM) Remzi: So you can be stupid and do a frametrap like 5A 3C 5A 3C 5A 3C like I've seen in a few games.
  63. (9:38:16 AM) Solkiskey: wouldnt work in OMK tho
  64. (9:38:27 AM) Solkiskey: well, not the one you just posted
  65. (9:38:32 AM) Remzi: I know :u
  66. (9:38:57 AM) Solkiskey: maybe from the last active frames
  67. (9:38:59 AM) Remzi: Maybe if there was a way to have lambda slide safe since her 5C moves forward enough to make the slide close enough.
  68. (9:39:09 AM) Solkiskey: I should try in training or something.
  69. (9:39:24 AM) Remzi: Now there's just the problem of getting it close enough without being too far for a 5A / 2A
  70. (9:39:34 AM) Remzi: Slide pressure y u so wimpy
  71. (9:41:04 AM) Solkiskey: hm
  72. (9:41:14 AM) Solkiskey: 3C 3C seems to be fast enough
  73. (9:41:42 AM) Solkiskey: f.5b 2b 5c 3c 3c
  74. (9:41:57 AM) Remzi: Cry.
  75. (9:42:07 AM) Remzi: Who are we playing again?
  76. (9:42:12 AM) Solkiskey: Beatrice
  77. (9:42:20 AM) Remzi: Beato has a slide?
  78. (9:42:22 AM) Solkiskey: It doesn't look THAT useful though
  79. (9:42:24 AM) Solkiskey: yeah
  80. (9:42:25 AM) Solkiskey: 3C
  81. (9:42:32 AM) Remzi: Well 3C is generally a slidew.
  82. (9:42:43 AM) Solkiskey: true
  83. (9:43:01 AM) Remzi: Just that I really didn't know she had one. Never saw it used a lot.
  84. (9:43:34 AM) Solkiskey: ah
  85. (9:43:42 AM) Solkiskey: after trying a bit more
  86. (9:43:46 AM) Solkiskey: it doesnt really seem useful
  87. (9:43:56 AM) Remzi: Can probably be epic-mashed out of.
  88. (9:44:04 AM) Remzi: And by epic-mash I mean like decent range 2A.
  89. (9:44:19 AM) Solkiskey: jesus
  90. (9:44:27 AM) Solkiskey: 2b has a lot of range heh
  91. (9:44:55 AM) Remzi: Might test out pressure strings with her and see what can be mashed out of, what's a good stagger, and what is just "hey please hit buttons here and kill me"
  92. (9:44:58 AM) Solkiskey: hm
  93. (9:44:59 AM) Solkiskey: well
  94. (9:45:06 AM) Solkiskey: if you hit with the last active frames of 3C
  95. (9:45:17 AM) Solkiskey: Beatrice is far enough to not get hit by most 2As
  96. (9:45:33 AM) Solkiskey: and doing 3C again would work against Bs
  97. (9:45:36 AM) Remzi: You're + if you hit with the last frames for most slides.
  98. (9:45:51 AM) Remzi: That's how slides work in most games :3
  99. (9:46:41 AM) Solkiskey: tbh
  100. (9:46:49 AM) Solkiskey: I think 3C -> 623C is better
  101. (9:46:58 AM) Remzi: Why's that?
  102. (9:47:18 AM) Solkiskey: safer
  103. (9:47:25 AM) jpBrett: why would you even need to test
  104. (9:47:34 AM) Remzi: Returns to what situation?
  105. (9:47:39 AM) Solkiskey: because I like messing around with stuff
  106. (9:47:54 AM) Remzi: jpBrett : Because testing stuff is good.
  107. (9:47:59 AM) Solkiskey: and Remzi asked me lol
  108. (9:48:00 AM) jpBrett: frame data?
  109. (9:48:08 AM) Solkiskey: where pls
  110. (9:48:20 AM) Remzi: Well, ask mauve.
  111. (9:48:23 AM) Remzi: HE KNOWS.
  112. (9:48:29 AM) jpBrett: there was frame data for a lot of stuff
  113. (9:48:35 AM) Solkiskey: that's cool
  114. (9:48:36 AM) jpBrett: back when i was tl'ing stuff
  115. (9:48:37 AM) Solkiskey: but where?
  116. (9:48:42 AM) jpBrett: but now i dont know / too lazy
  117. (9:49:14 AM) Solkiskey: Ah
  118. (9:49:15 AM) Solkiskey: too bad
  119. (9:49:26 AM) Remzi: I wonder what I should test.
  120. (9:50:35 AM) jpBrett: test whether its even possible to properly get a +frame 3c in an actual blockstring.
  121. (9:50:52 AM) Remzi: It is. Just huge moves with HUGE pushback.
  122. (9:51:04 AM) Remzi: As Beato? Dunno.
  123. (9:51:21 AM) jpBrett: of course i dont mean slides in general..
  124. (9:51:23 AM) Remzi: Guess I gotta do dat beato labwork. She didn't change from 2.2 to 2.3?
  125. (9:51:30 AM) Larry: http://www.youtube.com/watch?v=61IBn3OHyG0&feature=plcp
  126. (9:51:32 AM) Larry: How about tihs
  127. (9:51:33 AM) Larry: *this
  128. (9:51:35 AM) jpBrett: why would i be talking about slides in general, frame data is different depending on
  129. (9:51:36 AM) jpBrett: ._>
  130. (9:51:38 AM) jpBrett: ._.
  131. (9:52:02 AM) Remzi: That blockstring is pretty lame though
  132. (9:52:21 AM) Remzi: dashcancel in blockstring lol.
  133. (9:52:36 AM) Solkiskey: it's mostly for show off I guess
  134. (9:53:00 AM) Remzi: I don't think 6B 2B is frametight either. Can probably be mashed out of.
  135. (9:53:22 AM) jpBrett: using dashcancel to lead to a guardbreak is hardly impractical though
  136. (9:53:31 AM) jpBrett: it does look pretty w/e though
  137. (9:53:37 AM) jpBrett: and most chars can do that kind of crap
  138. (9:53:39 AM) Solkiskey: Aren't long blockstring not THAT practical anyway?
  139. (9:53:42 AM) Remzi: Not impractical. Just a waste mostly.
  140. (9:53:47 AM) Solkiskey: Keeping guardtouch in mind
  141. (9:53:57 AM) jpBrett: its not a waste if it leads to not being able to burst though
  142. (9:54:06 AM) jpBrett: and yeah, guard touch is always something to think about but it can be baited anyways so
  143. (9:54:13 AM) jpBrett: its not fair to just ignore them
  144. (9:54:27 AM) Solkiskey: mhm
  145. (9:55:28 AM) Remzi: Completely ideal blockstring = Can bait GT while it still can't be mashed out of.
  146. (9:56:08 AM) Remzi: I figure BBattler pressure would be slightly scary because invincible DP so if you guardtouch you can just use that shit.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement