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Jul 20th, 2018
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. // move randomly
  31. var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
  32. // getAdjacentEmptyCells gives array of ((x, y), direction) pairs
  33. if (me.canMove('down')) {
  34. me.move('down');
  35. } else {
  36. me.move('right');
  37. }
  38. }
  39. });
  40.  
  41. map.defineObject('barrier', {
  42. 'symbol': '░',
  43. 'color': 'purple',
  44. 'impassable': true,
  45. 'passableFor': ['robot']
  46. });
  47.  
  48. map.placeObject(0, map.getHeight() - 1, 'exit');
  49. map.placeObject(1, 1, 'robot');
  50. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  51. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  52.  
  53. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  54. autoGeneratedMaze.create( function (x, y, mapValue) {
  55. // don't write maze over robot or barrier
  56. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  57. return 0;
  58. } else if (mapValue === 1) { //0 is empty space 1 is wall
  59. map.placeObject(x,y, 'block');
  60. } else {
  61. map.placeObject(x,y,'empty');
  62. }
  63. });
  64. }
  65.  
  66. function validateLevel(map) {
  67. map.validateExactlyXManyObjects(1, 'exit');
  68. map.validateExactlyXManyObjects(1, 'robot');
  69. map.validateAtMostXObjects(1, 'blueKey');
  70. }
  71.  
  72. function onExit(map) {
  73. if (!map.getPlayer().hasItem('blueKey')) {
  74. map.writeStatus("We need to get that key!");
  75. return false;
  76. } else {
  77. return true;
  78. }
  79. }
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