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- Georgina Madison Stockton
- Miracle Star Jester Eclipsing
- Current DSP:
- Advancement Points: 0
- Attributes:
- AGI d8
- STR d6
- VIT d6
- ALE d4
- INT d8
- WIL d12
- Life Points: 18
- STUN: 2 WOUNDS: 9 TOTAL: 11
- Soul Points: 0/5
- Mahou Points: 0/8
- Plot Points: 1
- Initiative: 2d8+d2
- Endurance: d6+d12
- Resistance: 2d6
- Skills:
- Athletics d6
- Gymnastics d8
- Discipline d6
- Influence d6
- Conversation d8
- Mahou d6
- Elemental Affinity (Confetti) d8
- Melee Weapons d4
- Knowledge d6
- Perception d6
- Empathy d8
- Performance d6
- Dancing d8
- Juggling d8
- Sleight of Hand d8
- Stage Magic d8
- Ranged Weapons d6
- Throwing d8
- Assets:
- Steady Calm d8
- Grander Glammer d4
- Elemental Power d4 (Confetti)
- Talented d4 (Clownery - Sleight of Hand and Stage Magic)
- Wealthy d4
- Good Natured d2
- Ambidextrous d2
- Lightning Reflexes d2
- Complications:
- Duty d8 (To her family)
- Hooked d4 (On performing)
- Amorous d4
- Contrarian d4
- Idealist d6
- Gullible d2
- Glory Hound d2
- Mantras:
- Manifestation: Creates a non harmful globe of elemental energy in the user’s hand. Cannot be used for any offensive purpose, but depending
- on the element can be used for utility.
- MP Cost: Free
- Pulse: Creates a short range wave of elemental energy all around the user. Strikes everyone within range.
- MP Cost: 1 Damage: EA Roll x ½, Range: 5ft
- Totem: [Ritual] Creates an elemental totem to chant Mantras of the same elemental type with instead of the user. Mantras still cost their normal
- actions to use but can also originate from any totem the user is in range of instead.
- The totem can be destroyed as per an object, and loses any armour rating it has versus elemental attacks that could reasonably oppose it.
- MP Cost: 1 (Initial) / 1 (Ongoing) / 0 (Upkeep) Range: 100ft. Totem: Armour Rating 5, Life Points 5; Easy Difficulty (15)
- Propel: Uses a short lived thrust of elemental energy for enhanced acrobatics and elusive dodging. Allows for the substitution of an
- Elemental Affinity roll for jumping or dodging. If used as a dodge, then the user also gets to move 5ft as part of the action.
- MP Cost: 2
- Special Moves:
- Ukemi (Athletics): Requires being hit into a solid object or being knocked prone. Roll Agility + Special Moves to reduce additional damage from impact and negate the prone condition.
- Stun Cost: 1
- Single Bound (Athletics): A supercharged jump that’s able to clear tall buildings. Roll Strength + Special Moves and the result is the amount jumped in feet.
- Stun Cost: 1
- Inventory: 0 Dollums and 50 Cidas
- Portable Cassette Player
- Juggling Balls x5
- Pat Benatar Trapper Keeper (Hand-decorated)
- High quality, professional-looking schoolbag that she hates
- Stolen Lumerican football
- Miracle Charm (Set Trinket)
- Zobo's Bag (Attune Trinket)
- A bag said to be inhabited by the spirt of the legendary clown. By reaching into the bag and spending 1 SP, the user
- can pull out a single clownish object no larger than a rubber chicken, which lasts for one minute.
- At the cost of 5 SP, objects created are uncapped, meaning you can pull out a clown car or what takes your fancy.
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