Wyrmknave

Miracle Star Jester Eclipsing mk2

May 23rd, 2022
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  1. Georgina Madison Stockton
  2. Miracle Star Jester Eclipsing
  3. Current DSP:
  4. Advancement Points: 0
  5.  
  6. Attributes:
  7. AGI d8
  8. STR d6
  9. VIT d6
  10. ALE d4
  11. INT d8
  12. WIL d12
  13.  
  14. Life Points: 18
  15. STUN: 2 WOUNDS: 9 TOTAL: 11
  16. Soul Points: 0/5
  17. Mahou Points: 0/8
  18. Plot Points: 1
  19.  
  20. Initiative: 2d8+d2
  21. Endurance: d6+d12
  22. Resistance: 2d6
  23.  
  24. Skills:
  25. Athletics d6
  26. Gymnastics d8
  27. Discipline d6
  28. Influence d6
  29. Conversation d8
  30. Mahou d6
  31. Elemental Affinity (Confetti) d8
  32. Melee Weapons d4
  33. Knowledge d6
  34. Perception d6
  35. Empathy d8
  36. Performance d6
  37. Dancing d8
  38. Juggling d8
  39. Sleight of Hand d8
  40. Stage Magic d8
  41. Ranged Weapons d6
  42. Throwing d8
  43.  
  44. Assets:
  45. Steady Calm d8
  46. Grander Glammer d4
  47. Elemental Power d4 (Confetti)
  48. Talented d4 (Clownery - Sleight of Hand and Stage Magic)
  49. Wealthy d4
  50. Good Natured d2
  51. Ambidextrous d2
  52. Lightning Reflexes d2
  53.  
  54. Complications:
  55. Duty d8 (To her family)
  56. Hooked d4 (On performing)
  57. Amorous d4
  58. Contrarian d4
  59. Idealist d6
  60. Gullible d2
  61. Glory Hound d2
  62.  
  63. Mantras:
  64. Manifestation: Creates a non harmful globe of elemental energy in the user’s hand. Cannot be used for any offensive purpose, but depending
  65. on the element can be used for utility.
  66. MP Cost: Free
  67.  
  68. Pulse: Creates a short range wave of elemental energy all around the user. Strikes everyone within range.
  69. MP Cost: 1 Damage: EA Roll x ½, Range: 5ft
  70.  
  71. Totem: [Ritual] Creates an elemental totem to chant Mantras of the same elemental type with instead of the user. Mantras still cost their normal
  72. actions to use but can also originate from any totem the user is in range of instead.
  73. The totem can be destroyed as per an object, and loses any armour rating it has versus elemental attacks that could reasonably oppose it.
  74. MP Cost: 1 (Initial) / 1 (Ongoing) / 0 (Upkeep) Range: 100ft. Totem: Armour Rating 5, Life Points 5; Easy Difficulty (15)
  75.  
  76. Propel: Uses a short lived thrust of elemental energy for enhanced acrobatics and elusive dodging. Allows for the substitution of an
  77. Elemental Affinity roll for jumping or dodging. If used as a dodge, then the user also gets to move 5ft as part of the action.
  78. MP Cost: 2
  79.  
  80. Special Moves:
  81. Ukemi (Athletics): Requires being hit into a solid object or being knocked prone. Roll Agility + Special Moves to reduce additional damage from impact and negate the prone condition.
  82. Stun Cost: 1
  83.  
  84. Single Bound (Athletics): A supercharged jump that’s able to clear tall buildings. Roll Strength + Special Moves and the result is the amount jumped in feet.
  85. Stun Cost: 1
  86.  
  87. Inventory: 0 Dollums and 50 Cidas
  88. Portable Cassette Player
  89. Juggling Balls x5
  90. Pat Benatar Trapper Keeper (Hand-decorated)
  91. High quality, professional-looking schoolbag that she hates
  92. Stolen Lumerican football
  93. Miracle Charm (Set Trinket)
  94. Zobo's Bag (Attune Trinket)
  95. A bag said to be inhabited by the spirt of the legendary clown. By reaching into the bag and spending 1 SP, the user
  96. can pull out a single clownish object no larger than a rubber chicken, which lasts for one minute.
  97. At the cost of 5 SP, objects created are uncapped, meaning you can pull out a clown car or what takes your fancy.
  98.  
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