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- WRATH ENTITY NAMES FOR USAGE IN QUAKE EDITORS (TRENCHBROOM, JACK) | Written by Danz (with help from ChrisHolden, Comrade Beep & Fairweather)
- Put the Quake 1 entity (eg. monster_knight, weapon_nailgun, item_spikes) on your map first and then rename them to one of the entities below.
- ---Enemies---
- monster_fallen (Slow zombies)
- monster_wraith (Small floating enemy)
- monster_afflicted (Green goo zombie)
- monster_widow (Fast zombie)
- monster_invader (Shotgun guy)
- monster_heretic (Larger floating enemy)
- monster_executioner (Big bulky enemy with scythe hands)
- monster_stricken (Big enemy that spits goo)
- ---Weapons---
- weapon_coachgun (Tri barrel pistol)
- weapon_shotgun (Double-barreled shotgun)
- weapon_spitter (Wrath nailgun)
- weapon_retcher (Green goo gun)
- ---Items---
- ammo_slugs (Coachgun ammo)
- ammo_shells (Shotgun ammo)
- ammo_fangs (Spitter ammo)
- ammo_cysts (Retcher ammo)
- health_life_vial (Health vial - 10 hp)
- health_life_beaker (Health flask - 30 hp)
- armor_armor (Chestplate armor)
- armor_helm (Helmet)
- armor_shard (Armor shard)
- armor_armor_dark (Dark chestplate armor)
- armor_helm_dark (Dark helmet)
- armor_shard_dark (Dark armor shard)
- artifact_soul_tether (Soul Tether)
- artifact_life_siphon (Life Siphon)
- artifact_drowners_apparatus (Drowner's Apparatus)
- artifact_cruel_aegis (Cruel Aegis)
- key_red (Red Glyph)
- key_blue (Blue Glyph) [Doesn't have a proper model, instead shows up as a rainbow diamond placeholder]
- key_yellow (Yellow Glyph) [Doesn't have a proper model, instead shows up as a rainbow diamond placeholder]
- key_coffer (Coffer Key)
- relic_e1m1
- relic_e1m2
- ---Breakables---
- breakable_urn_large
- breakable_urn_medium
- breakable_urn_small
- ---Doors---
- func_door
- speed | "value"
- wait | "value"
- lip | "value"
- targetname | "name"
- target | "name"
- notouch | "1" (Locked door)
- noise | "sound dir" (sound when it opens eg. "doors/e1_door1.ogg)
- keyrequired | "1" (if enabled, requires the red glyph key)
- ---Switches---
- switch_e1_switch1 (lever switch)
- target | "name"
- ---Monster Spawners---
- enemy_spawner (spawns monster instantly)
- targetname | "name"
- classmonster1 | "value"
- [1 - fallen]
- [2 - invader]
- [5 - widow]
- [6 - wraith]
- [7 - heretic]
- [10 - executioner]
- [11 - stricken]
- [12 - afflicted]
- classmonster2 | "value" (requires the equipped relic to work)
- enemy_spawner_warp (spawns monster with teleport effect)
- targetname | "name"
- classmonster1 | "value"
- [1 - fallen]
- [2 - invader]
- [5 - widow]
- [6 - wraith]
- [7 - heretic]
- [10 - executioner]
- [11 - stricken]
- [12 - afflicted]
- classmonster2 | "value" (requires the equipped relic to work)
- fastwarp | "1" (teleports the monster faster)
- ---Portals---
- portal_level_to_hub
- map | "name of map"
- targetname | "name" (used to spawn the portal when linking it with another entity eg. relic)
- ---Coffer---
- object_coffer
- coffer_health | "value"
- [1 - vial]
- [2 - beaker]
- coffer_ammo | "value"
- [1 - slugs]
- [2 - shells]
- [3 - fangs]
- [4 - cysts]
- coffer_armor | "value"
- [1 - armor shard]
- [2 - helmet]
- [3 - chestplate]
- [4 - dark shard]
- [5 - dark helmet]
- [6 - dark chestplate]
- coffer_artifacts | "value"
- [2 - drowner's apparatus]
- [5 - soul tether]
- [6 - life siphon]
- [8 - cruel aegis]
- ---Sounds---
- soundbox
- noise | "sound dir"
- delay
- rad_sound
- volume
- ---Misc Objects---
- object_torch1
- object_fire1
- portal_hub1
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