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- //Check if it's a dead body.
- if (_curObject isKindOf "Man" && !(_curObject isKindOf "Animal") && {!alive _curObject} && !(_curObject getVariable["Revive",false]) && {playerSide in [west,independent]}) exitWith {
- //Hotfix code by ins0
- if (((playerSide isEqualTo west && {(LIFE_SETTINGS(getNumber,"revive_cops") isEqualTo 1)}) || playerSide isEqualTo independent)) then {
- if (life_inv_defibrillator > 0) then {
- [_curObject] call life_fnc_revivePlayer;
- };
- };
- };
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