SrYoel

Shiba Reanimation

Jun 19th, 2021
950
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  1. local a=true;game:WaitForChild("Run Service").RenderStepped:Connect(function()if game.Players.LocalPlayer.Character.Humanoid.Health==0 then a=false;wait(math.huge)end end)local b=game.Players.LocalPlayer.Character;getgenv().fling=false;if b.Humanoid.RigType==Enum.HumanoidRigType.R15 then game.StarterGui:SetCore("SendNotification",{Title="---> Shiba Hub <---",Text="Reanimation isn't compatible with R15 for now.",Icon="",Duration=10,Callback=bindableFunction,Button1="",Button2=""})end;local c=game.Players.LocalPlayer.Name;local d=game.Players.LocalPlayer.Character;if fling==true then game:WaitForChild("Run Service").Heartbeat:Connect(function()if a==true then if d.Raw then d.Torso.CFrame=d.Raw.Torso end;d:WaitForChild("Right Arm").Velocity=Vector3.new(35,0,0)d:WaitForChild("Left Arm").Velocity=Vector3.new(35,0,0)d:WaitForChild("Torso").Velocity=Vector3.new(9000,9000,9000)d:WaitForChild("Left Leg").Velocity=Vector3.new(35,0,0)d:WaitForChild("Right Leg").Velocity=Vector3.new(35,0,0)d:WaitForChild("HumanoidRootPart").Velocity=Vector3.new(35,0,0)for e,f in pairs(d:GetChildren())do if f:IsA("Accessory")then f.Handle.Velocity=Vector3.new(35,0,0)end end end end)end;if fling==false then game:WaitForChild("Run Service").Heartbeat:Connect(function()if a==true then if d.Raw then d.Torso.CFrame=d.Raw.Torso.CFrame end;d:WaitForChild("Right Arm").Velocity=Vector3.new(35,0,0)d:WaitForChild("Left Arm").Velocity=Vector3.new(35,0,0)d:WaitForChild("Torso").Velocity=Vector3.new(35,0,0)d:WaitForChild("Left Leg").Velocity=Vector3.new(35,0,0)d:WaitForChild("Right Leg").Velocity=Vector3.new(35,0,0)d:WaitForChild("HumanoidRootPart").Velocity=Vector3.new(35,0,0)for e,f in pairs(d:GetChildren())do if f:IsA("Accessory")then f.Handle.Velocity=Vector3.new(35,0,0)end end end end)end;local b=game.Players.LocalPlayer.Character;local function g()if game.Players.LocalPlayer.Character.Humanoid.RigType==Enum.HumanoidRigType.R15 then for h,i in pairs(game.Players.LocalPlayer.Character:GetDescendants())do if i:IsA("BasePart")and i.CanCollide==true then i.CanCollide=false end end end end;local c=game.Players.LocalPlayer.Name;workspace[c].Archivable=true;local j=b:Clone()for e,f in pairs(j:GetDescendants())do if f:IsA("Part")then f.Transparency=1 end;if f:IsA("Decal")then f.Transparency=1 end;if f:IsA("Accessory")then f:Destroy()end end;b.Torso["Right Shoulder"]:Destroy()b.Torso["Left Shoulder"]:Destroy()b.Torso["Right Hip"]:Destroy()b.Torso["Left Hip"]:Destroy()game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Destroy()local k=b:FindFirstChild("Left Arm")or b:FindFirstChild("LeftUpperArm")local l=b:FindFirstChild("Right Arm")or b:FindFirstChild("RightUpperArm")local m=b:FindFirstChild("Torso")or b:FindFirstChild("UpperTorso")local n=b:FindFirstChild("Left Leg")or b:FindFirstChild("LeftUpperLeg")local o=b:FindFirstChild("Right Leg")or b:FindFirstChild("RightUpperLeg")local p=b:FindFirstChild("HumanoidRootPart")j.Parent=b;j.Name="Raw"j:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)j.Humanoid:Move(game.Players.LocalPlayer.Character.Humanoid.MoveDirection,false)j.Torso.Anchored=false;local function q(r,s)attachment=Instance.new("Attachment",r)attachment.Position=Vector3.new(0,0,0)attachment.Orientation=Vector3.new(0,0,0)attachment02=Instance.new("Attachment",s)lol=Instance.new("AlignPosition",r)lol.Attachment0=attachment;lol.Attachment1=attachment02;lol.MaxForce=67734;lol.RigidityEnabled=true;pog=Instance.new("AlignOrientation",r)pog.Attachment0=attachment;pog.Attachment1=attachment02;pog.RigidityEnabled=true end;q(k,j:FindFirstChild("Left Arm"))q(l,j:FindFirstChild("Right Arm"))q(n,j:FindFirstChild("Left Leg"))q(o,j:FindFirstChild("Right Leg"))q(m,j:FindFirstChild("Torso"))q(p,j:FindFirstChild("HumanoidRootPart"))j.HumanoidRootPart.Anchored=false;spawn(function()while true do wait()if b:FindFirstChild("Humanoid").Health==0 then b:BreakJoints()j:BreakJoints()end end end)function nocol(t)for e,f in pairs(b:GetDescendants())do if f:IsA("BasePart")then HILOL=Instance.new("NoCollisionConstraint",f)HILOL.Part0=f;HILOL.Part1=t end end end;for e,f in pairs(j:GetDescendants())do if f:IsA("BasePart")then nocol(f)end end;Noclipping=game:GetService('RunService').Stepped:connect(g)l.Anchored=true;m.Anchored=true;k.Anchored=true;o.Anchored=true;n.Anchored=true;b.Head.Anchored=true;for e=0,30 do wait()j.HumanoidRootPart.RotVelocity=Vector3.new(0,0,0)j.HumanoidRootPart.Velocity=Vector3.new(0,0,0)end;game.Players.LocalPlayer.Character.Animate.Disabled=true;game:GetService("UserInputService").JumpRequest:connect(function(t)if j.Humanoid.FloorMaterial~=Enum.Material.Air then j.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)game.Players.LocalPlayer.Character.Raw:FindFirstChildOfClass('Humanoid').Sit=false end end)Humanoid=game.Players.LocalPlayer.Character.Humanoid;game.RunService.RenderStepped:Connect(function()j.Humanoid:Move(b.Humanoid.MoveDirection,false)local u=Humanoid:GetPlayingAnimationTracks()for h,f in pairs(u)do f:Stop()end end)l.Anchored=false;m.Anchored=false;k.Anchored=false;o.Anchored=false;n.Anchored=false;b.Head.Anchored=false;game.Workspace.CurrentCamera.CameraSubject=j.Head;local g=true;d=game.Players.LocalPlayer.Character;getgenv().netless=true;j.Humanoid:Move(game.Players.LocalPlayer.Character.Humanoid.MoveDirection,false)while netless do if g==true then for h,f in pairs(d:children())do pcall(function()if f.className=="Part"then f.CanCollide=false elseif f.ClassName=="Model"then f.Head.CanCollide=false end end)end end;game:service("RunService").Stepped:wait()end
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