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FeatherBoard_CONFIG

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Jan 28th, 2017
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  1. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  2. # GENERAL PLUGIN SETTINGS
  3. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  4.  
  5. ## Config version (DO NOT EDIT)
  6. config: 2
  7.  
  8. ## Language file
  9. lang: 'en'
  10.  
  11. ## Debug mode
  12. debug: false
  13.  
  14. ## Log to file
  15. log:
  16. enabled: true
  17. # Reset log on startup
  18. reset: false
  19.  
  20. ## Update checking
  21. update:
  22. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  23.  
  24. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  25. # PLUGIN SPECIFIC SETTINGS
  26. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  27.  
  28. # Placeholder settings
  29. placeholder:
  30. # logs the memory usage of placeholders on startup
  31. log-memory: false
  32. # Clear unused placeholders that are not enabled.
  33. clear-unused: true
  34.  
  35. # Tweaks to increase performance (Use at own risk)
  36. tweaks:
  37. # This option does not send scoreboard remove packets
  38. # to the client on quit. This can increase performance on servers
  39. # where players quit a lot (hubs, ...)
  40. #
  41. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  42. # /data folder
  43. #
  44. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  45. keepScoreboardOnQuit: false
  46. # Some placeholders have a slow process behind them. Meaning they might contact a database
  47. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  48. # separate from the sending. But can slow down the animation because it has to wait
  49. # for the placeholder to be loaded. When having multiple lines like a text that shows
  50. # the information about the placeholders you put below it, this can cause problems.
  51. # Enabling this will output a message in the console and ingame to operators
  52. # saying when a placeholder is causing delays.
  53. detect-placeholderdelay: false
  54. # Putting this to true will SPAM your console with timings report per placeholder/animation
  55. # refresh. Used for debugging purposes.
  56. # This requires detect-placeholderdelay to true
  57. verbose-placeholder-timings: false
  58.  
  59. # Toggling allows you to disable the scoreboard
  60. database:
  61. # If you want the toggle to stay even when your users
  62. # log off you can enable this. Keep in mind that this requires a
  63. # MySQL or SQLite database.
  64. # If you are configuring the plugin for the first time it is advised
  65. # to stay away from these settings until you managed the scoreboard
  66. # set up.
  67. persistent: false
  68. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  69. # with isolation, url, driver, ...
  70. # Database name
  71. database: "featherboard"
  72. # Database username
  73. username: bukkit
  74. # Database isolation type
  75. isolation: SERIALIZABLE
  76. # Database driver
  77. driver: org.sqlite.JDBC
  78. # Database password
  79. password: walrus
  80. # Database driver URL
  81. # {DIR} will be replaced with the plugin directory
  82. # {NAME} will be replaced wit the plugin name
  83. url: jdbc:sqlite:{DIR}{NAME}.db
  84. # Save interval in ticks
  85. save-interval: 6000
  86.  
  87. # Disabled worlds. Add your world name in this list to
  88. # disable it.
  89. disabled-worlds:
  90. - 'example_world'
  91.  
  92. # Show delay on join. Usefull if you wish to let the user
  93. # enjoy a Title MOTD without having the scoreboard obstructing
  94. # the view.
  95. show-delay: 0
  96.  
  97. # Anti Flicker will use a new engine that will allow you to use fast animations
  98. # without any flicker.
  99. # You can disable this feature if you do not have fast refresh rates.
  100. antiflicker: true
  101.  
  102. # A list of different scoreboards
  103. boards:
  104. # Default FeatherBoard comes with a board called "default". All players have the permission
  105. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  106. # the permission is negated.
  107. #
  108. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  109. # names such as "vip-board", "mcmmo-levelup", ...
  110. default:
  111. # Every section here are different lines. The first section will be used as the title
  112. # the following sections will be used as the lines on the scoreboard (max 15)
  113. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  114. # things simple I will use logical names such as "title", "spacer", "header", ...
  115. title:
  116. # Every line has its own frames. The animation will loop through these frames on intervals
  117. # that you configure below.
  118. # Put all your frames under 'text:'. You can make as many lines as you want and use
  119. # placeholders and preset effects.
  120. # Keep in mind that there is a limit in line width!
  121. text:
  122. # To create cool looking animations you create yourself
  123. # you can use the graphical tool AnimationCreator
  124. # https://www.spigotmc.org/resources/animationcreator.6001/
  125. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  126. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  127. - '<glow glowsize="11" glowcolor="&9&l" startglowcolor="&3&l" endglowcolor="&3&l" normalcolo>FunnyAdventure</glow>'
  128. # Interval is the animation interval in TICKS (20 ticks is one second).
  129. # Every X ticks the animation goes to the next frame (see above)
  130. # Once all frames are finished it will start over from the first one
  131. interval: 2
  132. # If you don't want a static order of the frames and want to show each frame at random
  133. # you can enable this option.
  134. random: false
  135. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  136. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  137. # These lines (usually a header or footer) are also good for decoration.
  138. header:
  139. text:
  140. - '<rainbow>&m---------------------</rainbow>'
  141. interval: 5
  142. random: true
  143. player-label:
  144. text:
  145. - '&b&l> &7&lAtomi'
  146. interval: 100
  147. random: false
  148. player-line1:
  149. text:
  150. - '&9 {playerpoints_balance}'
  151. interval: 1
  152. random: false
  153. # For empty lines just add another 'section' but just don't put any text
  154. # in it so it acts like an empty line.
  155. spacer1:
  156. text: []
  157. interval: 100
  158. random: false
  159. news-info:
  160. text:
  161. - '&b&l> &7&lTeamSpeak'
  162. - '&b&l> &7&lShop'
  163. - '&b&l> &7&lWebSite'
  164. - '&b&l> &7&lForum'
  165. - '&b&l> &7&lSkype'
  166. - '&b&l> &7&lTelegram'
  167. - '&b&l> &7&lFacebook'
  168. - '&b&l> &7&lVota'
  169. interval: 50
  170. random: false
  171. news:
  172. text:
  173. - '&9 ts.FunnyAdventure.eu'
  174. - '&9 store.FunnyAdventure.eu'
  175. - '&9 www.FunnyAdventure.eu'
  176. - '&9 forum.FunnyAdventure.eu'
  177. - '&9 FunnyAdventure'
  178. - '&9 @FunnyAdventure'
  179. - '&9 fb.FunnyAdventure.eu'
  180. - '&9 vota.FunnyAdventure.eu'
  181. interval: 50
  182. random: false
  183. spacer2:
  184. text: []
  185. interval: 100
  186. random: false
  187. timesplayed-label: #Switch between site, times played and health
  188. text:
  189. - '&b&l> &7&lOrologio'
  190. interval: 100
  191. random: false
  192. timesplayed: #Switch between site, times played and health
  193. text:
  194. - '&9 {time}'
  195. interval: 2
  196. random: false
  197. # For empty lines just add another 'section' but just don't put any text
  198. # in it so it acts like an empty line.
  199. spacer3:
  200. text: []
  201. interval: 100
  202. random: false
  203. server-label:
  204. text:
  205. - '&b&l> &7&lInvita persone'
  206. interval: 100
  207. random: false
  208. server-line1:
  209. text:
  210. - '&9 mc.funnyadventure.eu'
  211. interval: 1
  212. random: false
  213. # This is the same as the header. It is not needed since you already use the header as the longest line
  214. # but it looks cleaner having a footer.
  215. footer:
  216. text:
  217. - '<rainbow>&m---------------------</rainbow>'
  218. interval: 5
  219. random: true
  220. # This is a combat scoreboard example showing
  221. # combat related information.
  222. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  223. # (Unless you want it to show all the time)
  224. # You still need to 'trigger' this scoreboard in the vanilla_combat
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