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  1. Mono path[0] = 'D:/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6.     Version:  Direct3D 11.0 [level 11.1]
  7.     Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  8.     Vendor:  
  9.     VRAM:     4018 MB
  10.     Driver:   26.21.14.3200
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in  0.140 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.576500 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 2/17/2020 7:51:13 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.12
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31.   Thread -> id: 19ec -> priority: 1
  32.   Thread -> id: 2a18 -> priority: 1
  33.   Thread -> id: 29ec -> priority: 1
  34.   Thread -> id: 28c8 -> priority: 1
  35.   Thread -> id: 28ec -> priority: 1
  36.   Thread -> id: 8a0 -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 179178.
  43. Total: 381.155100 ms (FindLiveObjects: 10.157400 ms CreateObjectMapping: 13.951400 ms MarkObjects: 356.361100 ms  DeleteObjects: 0.684800 ms)
  44.  
  45. Tamer ID: 351644
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50.  
  51. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 179984.
  52. Total: 369.217500 ms (FindLiveObjects: 8.848500 ms CreateObjectMapping: 7.557200 ms MarkObjects: 352.370100 ms  DeleteObjects: 0.441400 ms)
  53.  
  54. Close Time: 2/17/2020 7:57:58 PM
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  57.  
  58. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: Операция блокирования прервана вызовом WSACancelBlockingCall.
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