Advertisement
SilverExploitz

FiveM NoClip V.3

Oct 9th, 2022 (edited)
132
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.49 KB | None | 0 0
  1. _G.Speed = 150
  2. _G.Key = Enum.KeyCode.Z
  3.  
  4. local UIS = game:GetService("UserInputService")
  5. local OnRender = game:GetService("RunService").RenderStepped
  6.  
  7. local Player = game:GetService("Players").LocalPlayer
  8. local Character = Player.Character or Player.CharacterAdded:Wait()
  9.  
  10. local Camera = workspace.CurrentCamera
  11. local Root = Character:WaitForChild("HumanoidRootPart")
  12.  
  13. local C1, C2, C3;
  14. local UntitledHood = {Flying = false, Forward = false, Backward = false, Left = false, Right = false}
  15. C1 = UIS.InputBegan:Connect(function(Input)
  16. if Input.UserInputType == Enum.UserInputType.Keyboard then
  17. if Input.KeyCode == _G.Key then
  18. UntitledHood.Flying = not UntitledHood.Flying
  19. Root.Anchored = UntitledHood.Flying
  20. elseif Input.KeyCode == Enum.KeyCode.W then
  21. UntitledHood.Forward = true
  22. elseif Input.KeyCode == Enum.KeyCode.S then
  23. UntitledHood.Backward = true
  24. elseif Input.KeyCode == Enum.KeyCode.A then
  25. UntitledHood.Left = true
  26. elseif Input.KeyCode == Enum.KeyCode.D then
  27. UntitledHood.Right = true
  28. end
  29. end
  30. end)
  31.  
  32. C2 = UIS.InputEnded:Connect(function(Input)
  33. if Input.UserInputType == Enum.UserInputType.Keyboard then
  34. if Input.KeyCode == Enum.KeyCode.W then
  35. UntitledHood.Forward = false
  36. elseif Input.KeyCode == Enum.KeyCode.S then
  37. UntitledHood.Backward = false
  38. elseif Input.KeyCode == Enum.KeyCode.A then
  39. UntitledHood.Left = false
  40. elseif Input.KeyCode == Enum.KeyCode.D then
  41. UntitledHood.Right = false
  42. end
  43. end
  44. end)
  45.  
  46. C3 = Camera:GetPropertyChangedSignal("CFrame"):Connect(function()
  47. if UntitledHood.Flying then
  48. Root.CFrame = CFrame.new(Root.CFrame.Position, Root.CFrame.Position + Camera.CFrame.LookVector)
  49. end
  50. end)
  51.  
  52. while true do
  53. local Delta = OnRender:Wait()
  54. if UntitledHood.Flying then
  55. if UntitledHood.Forward then
  56. Root.CFrame = Root.CFrame + (Camera.CFrame.LookVector * (Delta * _G.Speed))
  57. end
  58. if UntitledHood.Backward then
  59. Root.CFrame = Root.CFrame + (-Camera.CFrame.LookVector * (Delta * _G.Speed))
  60. end
  61. if UntitledHood.Left then
  62. Root.CFrame = Root.CFrame + (-Camera.CFrame.RightVector * (Delta * _G.Speed))
  63. end
  64. if UntitledHood.Right then
  65. Root.CFrame = Root.CFrame + (Camera.CFrame.RightVector * (Delta * _G.Speed))
  66. end
  67. end
  68. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement