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- The Astral Bell: A Khesil artifact, with four abilities:
- 1. Call: Awakens/alerts spirits in the area and calls them to serve the person who rung the bell, only works on non-sentient spirits or very weak spirits. The bell may give a physical form to spirits depending on the wishes of the user, usually representing their form, sometimes with horrific and eldritch consequences.
- 2. Daze: A particularly brutal strike of the bell rattles the souls of everyone who hears it except the user, dazing them and making it difficult to think or act. Lasts about ten seconds, and has a tendency to disrupt emotions (as the feeling of it wearing off is likened to exiting a trance, usually 'resetting' a person's emotional state) and scare off non-sentient spirits.
- 3. Gaze: Produces a pulse of metaspiritual energy that allows the user to see into the Astral Wilds for up to 20 seconds, including spirits often invisible to even skilled metaspiritualists... again, sometimes with eldritch consequences.
- 4. Soothe: Gentle knells, though they have no direct and strong magical effect, have a tendency to soothe souls. Aggressive spirits may become neutral or friendly, it may alleviate suffering, and it can help spirits that might otherwise become Shades or worse pass without incident. This ability severely weakens or even instantly kills Shades, because it wipes away the hatred that they survive on.
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