Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- I just found out some sweet stuff about the way pet names are stored
- The name is stored in the place customisations would be
- But at the last byte of what Level of a spirit cube would be is one character
- The same pattern continues for 15 characters
- Character 1 for a currently equipped Pet is stored at pPlayerBase +1073
- and the next is +103f and the next +1047 and so on and so forth
- Here's where it gets interesting
- At pPlayerBase+1134, is a number
- The number determines how many characters of those 15 should be used
- If you type a /petname "spankyman"
- +1134 gets changed to 9
- But when you then set the /petname to "spu"
- +1134 gets changed to 3, and the now garbage characters remain
- so the data would be "spunkyman", but the pet name would be "spu"
- And if +1134 is changed to anything over 16 the name appears blank
Advertisement
Add Comment
Please, Sign In to add comment