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- var action = playerInput.actions["Move"];
- for (int i = 0; i < action.bindings.Count; i++)
- {
- var binding = action.bindings[i];
- if (binding.isComposite || binding.isPartOfComposite)
- continue;
- if (!binding.path.Contains("Keyboard"))
- continue;
- string display = InputControlPath.ToHumanReadableString(
- binding.path,
- InputControlPath.HumanReadableStringOptions.OmitDevice
- );
- Debug.Log(display);
- testText.text = display;
- }
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