Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Config = {}
- -- Debug mode. Should not be enabled on a live server!
- Config.Debug = false
- -- If you're using the old QB export set this to false and enable the import in the fxmanifest.lua
- Config.UseNewQBExport = true
- -- ghmattimysql or oxmysql
- Config.SqlDriver = 'oxmysql';
- -- Key that will be used for interacting
- Config.InteractionKeybind = 'E'
- -- true = Display values in metric (km/h, kg etc.)
- -- false = Display values in imperial (mph, lbs etc.)
- Config.UseMetric = true
- -- Time in ms it takes to prepare a vehicle for engine swap
- Config.PrepDuration = 8000
- -- Time in ms it takes to take out the engine
- Config.TakeOutDuration = 10000
- -- Time in ms it takes to put in a new engine
- Config.PutInDuration = 10000
- -- Time in ms it takes to drop the old engine
- Config.EngineDropDuration = 5000
- -- Time it takes to pickup the new engine
- Config.EnginePickupDuration = 6000
- -- Interval between syncs of all engine swapped vehicles (in ms)
- -- Recommended to keep it at minimum of 4000 and maximum of 20000 for big servers with performance issues
- Config.SyncInterval = 6000
- -- Radius in which vehicles with a swapped engine will be synced
- -- If you experience server performance loss it is recommended to set it to a lower value
- -- I recommend setting this value to at least 8.0, bigger radius will result in a smoother sync
- Config.SyncRadius = 15.0
- -- If this is set to true objects that are used during the swap won't have ownership.
- -- If you're having issues with the objects not syncing correctly you can turn it off
- Config.DontChangeObjectOwnership = false
- -- Stop the engine swap if the player working on it dies or goes away from the workshop. Not stopping it might cause problems
- Config.StopSwapOnDeath = true
- -- A stricter way of deleting objects at the workshops, think of engines and engine lifts.
- -- If you encounter any issues with objects being deleted unwantedly you can disable this option
- Config.StrictObjectDeletion = true
- -- This value will slightly randomize shipment duration of all engines, shipment duration could be either faster or slower
- -- by this value. If you want your shipment durations to always be exactly as specified under the engine set this to 0
- Config.ShipmentDurationMutator = 5
- -- Whether or not to enable the /hood command for opening vehicles hood
- Config.UseHoodCommand = true
- -- When you press the laptop Backspace button twice you'll get to enjoy Snake, if you really don't like fun you can disable it
- Config.EnableSnakeMinigame = true
- Config.Blacklists = {
- -- Minimum amount of gears needs to have to be able to be engine swaps (electric vehicle have only 1 or 2 gears, making
- -- them super overpowered with a powerful engine.
- MinimumGears = 3,
- -- List of vehicle classes which should be blacklisted from getting an engine swap (https://wiki.gtanet.work/index.php?title=Vehicle_Classes)
- Classes = {
- 8, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21
- },
- -- List of banned vehicle models which may not be swapped
- Models = {
- 'voltic',
- 'police',
- 'police2',
- 'police3',
- 'police4',
- 'sheriff',
- 'sheriff2',
- 'rcbandito',
- 'blazer',
- 'blazer2',
- }
- }
- -- Animation that is played while preparing a vehicle for an engine swap as well during the end of a swap
- Config.RepairAnim = {
- dict = 'mini@repair',
- anim = 'fixing_a_ped',
- }
- --[[
- Location: location of the workshop (where vehicle is parked) (please try to keep the heading at 0, 90.0, 180.0, or 270.0)
- PlayerWorkshop: Whether or not this is a player workshop (If anyone no matter their job can use it)
- JobWorkshop: Job name that will be able to use the workshop
- StorageName: Internal workshop name, used to save stock/storage in the database
- UseSharedAccount: Whether or not it should use the balance of the job or players money when ordering an engine
- SharedAccount: Name of the shared account that will be used to purchase engines
- Permissions: [
- SwapJobGrade: Grade of job player will need to perform a swap
- PurchaseEngineJobGrade: Grade of job player will need to purchase engines
- ]
- Laptop: Properties of the laptop prop
- Lift: [
- Prop: Properties of the engine lift prop
- ClearArea: If area should be cleared of any props that could be laying around
- ClearRadius: Radius of the area that will be cleared
- Side: Side of the vehicle where the lift will be located (Should always be on the rigth side of the car, if it's not, replace 1 with -1 or -1 with 1)
- ]
- EngineDropoff: [
- ClearArea: If area should be cleared of any props that could be laying around
- ClearRadius: Radius of the area that will be cleared
- ]
- NewEngine: [
- ClearArea: If area should be cleared of any props that could be laying around
- ClearRadius: Radius of the area that will be cleared
- ]
- --]]
- Config.Workshops = {
- {
- location = { x = -222.17, y = -1329.1, z = 30.9, h = 90.0},
- playerWorkshop = false,
- jobWorkshop = 'mechanic',
- storageName = 'mechanic',
- useSharedAccount = true,
- sharedAccount = 'mechanic',
- permissions = {
- swapJobGrade = 2,
- purchaseEngineJobGrade = 3,
- },
- laptop = {
- prop = {
- x = -228.7, y = -1329.63, z = 30.85, h = 100.0, model = 'p_laptop_02_s'
- }
- },
- lift = {
- prop = {
- x = -223.87, y = -1321.5, z = 29.93, h = 90.0, model = 'prop_engine_hoist'
- },
- clearArea = true,
- clearRadius = 10.0,
- side = 1, -- 1 for right side of the car, -1 for left side of the car
- },
- engineDropoff = {
- x = -219.7, y = -1321.56, z = 30.93, h = 270.0,
- clearArea = true,
- clearRadius = 3.0,
- },
- newEngine = {
- x = -220.0, y = -1333.2, z = 30.75, h = 300.0,
- clearArea = true,
- clearRadius = 3.0,
- },
- },
- {
- location = { x = 1091.46, y = 1326.53, z = 101.0, h = 270.0},
- playerWorkshop = true,
- jobWorkshop = '',
- storageName = '',
- useSharedAccount = false,
- sharedAccount = '',
- permissions = {
- swapJobGrade = 0,
- purchaseEngineJobGrade = 0,
- },
- laptop = {
- prop = {
- x = 1097.1, y = 1333.42, z = 101.01, h = 270.0, model = 'p_laptop_02_s'
- }
- },
- lift = {
- prop = {
- x = 1090.96, y = 1333.17, z = 100.01, h = 10.0, model = 'prop_engine_hoist'
- },
- clearArea = true,
- clearRadius = 3.0,
- side = -1, -- change between -1 and 1 to toggle between sides of the car, dependant on workshop heading | The lift must always be on the right side of the vehicle
- rotation = 1, -- 0 for north/south, 1 for west/east
- },
- engineDropoff = {
- x = 1088.56, y = 1334.12, z = 101.0, h = 0.0,
- clearArea = true,
- clearRadius = 2.0,
- },
- newEngine = {
- x = 1095.97, y = 1323.8, z = 100.785, h = 70.0,
- clearArea = true,
- clearRadius = 2.0,
- },
- }
- }
- -- This will be the sound the vehicle makes after you take out the engine and still attempt to start it
- Config.NoEngine = {
- sound = 'rcbandito'
- }
- -- Engines will be displayed on the laptop in this order
- Config.AvailableEngines = {
- 'i4_1.6',
- 'i4_1.8',
- 'i4_2.0',
- 'v6_3.0',
- 'v6_3.6',
- 'v6_4.0',
- 'v6_6.0',
- 'v8_4.0',
- 'v8_4.3',
- 'v8_5.4',
- 'v12_5.8',
- 'v12_6.0',
- }
- ---------------------------------------------------------------------------------------------
- -- <!> ADVANCED <!>
- -- If this function is enabled the function responsible for setting the vehicle handling
- -- will be switched from the built-in function the function located in editable.lua
- -- Do not change this if you do not what you're doing
- Config.UseCustomHandlingSetter = false
- ---------------------------------------------------------------------------------------------
- -- Performance multiplier. Could be an easy way to up the performance of all (swapped)engines at the same time
- -- without having to configure all engines separately
- -- be careful while setting the maxV multiplier as it strongly influences the power in general
- Config.PowerMultiplier = 1
- Config.MaxVMultiplier = 1
- --[[
- -- Engine --
- Value between the square brackets "[ ]" is the so called "key", please do not use any special symbols in the key
- --
- Name: Engine name
- Power: Abstract power rating (acceleration)
- MaxV: Abstract max speed rating (max speed, but also influences acceleration)
- Mass: Weight of the engine in kg
- Displacement: Size of the engine in liters
- PhysicalSize: Abstract value for how big the engine is. Big engines won't fit in small vehicles
- Sound: Model name of the vehicle that the sound will be used for that engine
- Image: name of the image file that will be used for that engine (located in html/img/engines)
- ShipmentDuration: Time in minutes it will take to receive the engine after placing an order (Mutated with the mutator)
- Price: Price of the engine
- -- If you edit an existing engine all vehicles with that engine will be updated.
- -- Make sure to never change or remove the engine KEY after players have purchased/equipped it.
- If you really want to remove an engine from the game make sure to delete all mentions of it in the database
- If you just want to make the engine unavailable for future purchase or swap remove it from the Config.AvailableEngines
- ]]--
- Config.Engines = {
- ['i4_1.6'] = {
- name = 'I4 1.6L',
- power = 244,
- maxV = 148.0,
- mass = 155.0,
- displacement = 1.6,
- physicalSize = 1,
- sound = 'blista2',
- image = 'i4_3.png',
- shipmentDuration = 20,
- price = 20000,
- },
- ['i4_1.8'] = {
- name = 'I4 1.8L',
- power = 190,
- maxV = 148.0,
- mass = 164.0,
- displacement = 1.8,
- physicalSize = 1,
- sound = 'rebel',
- image = 'i4_2.png',
- shipmentDuration = 20,
- price = 12000,
- },
- ['i4_2.0'] = {
- name = 'I4 2.0L',
- power = 267,
- maxV = 148.0,
- mass = 154.0,
- displacement = 2.0,
- physicalSize = 1,
- sound = 'sultanrs',
- image = 'i4_1.png',
- shipmentDuration = 20,
- price = 24000,
- },
- ['v6_3.0'] = {
- name = 'V6 3.0L',
- power = 279,
- maxV = 152.0,
- mass = 190.0,
- displacement = 3.0,
- physicalSize = 2,
- sound = 'sentinel3',
- image = 'v6_4.png',
- shipmentDuration = 30,
- price = 32000,
- },
- ['v6_3.6'] = {
- name = 'V6 3.6L',
- power = 315,
- maxV = 152.0,
- mass = 239.0,
- displacement = 3.6,
- physicalSize = 2,
- sound = 'gb200',
- image = 'v6_3.png',
- shipmentDuration = 30,
- price = 36000,
- },
- ['v6_4.0'] = {
- name = 'V6 4.0L',
- power = 324,
- maxV = 155.0,
- mass = 248.0,
- displacement = 4.0,
- physicalSize = 3,
- sound = 'jester3',
- image = 'v6_2.png',
- shipmentDuration = 35,
- price = 39000,
- },
- ['v6_6.0'] = {
- name = 'V6 6.0L',
- power = 335,
- maxV = 156.0,
- mass = 278.0,
- displacement = 6.0,
- physicalSize = 3,
- sound = 'massacro',
- image = 'v6_1.png',
- shipmentDuration = 45,
- price = 42000,
- },
- ['v8_4.0'] = {
- name = 'V8 4.0L',
- power = 332,
- maxV = 161.0,
- mass = 339.0,
- displacement = 4.0,
- physicalSize = 4,
- sound = 'schlagen',
- image = 'v8_3.png',
- shipmentDuration = 60,
- price = 44000,
- },
- ['v8_4.3'] = {
- name = 'V8 4.3L',
- power = 338,
- maxV = 157.0,
- mass = 344.0,
- displacement = 4.3,
- physicalSize = 4,
- sound = 'revolter',
- image = 'v8_2.png',
- shipmentDuration = 70,
- price = 47000,
- },
- ['v8_5.4'] = {
- name = 'V8 5.4L',
- power = 341,
- maxV = 154.0,
- mass = 361.0,
- displacement = 5.4,
- physicalSize = 5,
- sound = 'tulip',
- image = 'v8_1.png',
- shipmentDuration = 75,
- price = 47000,
- },
- ['v12_5.8'] = {
- name = 'V12 5.8L',
- power = 363,
- maxV = 171.0,
- mass = 323.0,
- displacement = 5.8,
- physicalSize = 6,
- sound = 'schafter3',
- image = 'v12_1.png',
- shipmentDuration = 120,
- price = 85000,
- },
- ['v12_6.0'] = {
- name = 'V12 6.0L',
- power = 366,
- maxV = 174.0,
- mass = 334.0,
- displacement = 6.0,
- physicalSize = 6,
- sound = 'osiris',
- image = 'v12_2.png',
- shipmentDuration = 120,
- price = 95000,
- },
- }
Advertisement
Add Comment
Please, Sign In to add comment