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- 2017-07-13 07:43:06 Starting EverQuest (Build Oct 31 2005 10:33:37)
- 2017-07-13 07:43:06 Timezone: UTC-5h00m
- 2017-07-13 07:43:06 Loading graphics DLL.
- 2017-07-13 07:43:06 Parsing INI file .\eqclient.ini
- 2017-07-13 07:43:06 INI file .\eqclient.ini loaded.
- 2017-07-13 07:43:07 Initializing timers.
- 2017-07-13 07:43:10 Checking critical files.
- 2017-07-13 07:43:10 Initializing WinSock.
- 2017-07-13 07:43:10 Enumerating 3D devices.
- 2017-07-13 07:43:10 Found adapter #0 - Intel(R) HD Graphics 630 (21.20.16.4574)
- 2017-07-13 07:43:10 Adapter #0 - Intel(R) HD Graphics 630 :
- 2017-07-13 07:43:10 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
- 2017-07-13 07:43:10 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
- 2017-07-13 07:43:10 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
- 2017-07-13 07:43:10 Initializing keypress handler.
- 2017-07-13 07:43:10 Parsing INI file .\defaults.ini
- 2017-07-13 07:43:10 INI file .\defaults.ini loaded.
- 2017-07-13 07:43:10 Loading keyboard tables.
- 2017-07-13 07:43:10 Creating window.
- 2017-07-13 07:43:10 Checking display driver version.
- 2017-07-13 07:43:11 Activating window.
- 2017-07-13 07:43:11 Picking a default resolution, desktop is 3840 x 2160, 32 bits
- 2017-07-13 07:43:11 Ratio is 1.78
- 2017-07-13 07:43:11 Resolution was capped at 1280 x 720
- 2017-07-13 07:43:11 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
- 2017-07-13 07:43:11 Resolution selected 1280 x 720, 32 bits
- 2017-07-13 07:43:11 CRender::InitDevice: Using 32bit mode.
- 2017-07-13 07:43:11 CRender::InitDevice: Using vsync 0.
- 2017-07-13 07:43:11 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
- 2017-07-13 07:43:11 CRender::InitDevice: HardwareTnL Enabled.
- 2017-07-13 07:43:11 Using hardware vertex shaders.
- 2017-07-13 07:43:11 Initializing render system.
- 2017-07-13 07:43:11 Trilinear Mipmapping available.
- 2017-07-13 07:43:11 Vertex Shader Version: 3.0
- 2017-07-13 07:43:11 Pixel Shader Version: 3.0
- 2017-07-13 07:43:11 Initializing engine internals.
- 2017-07-13 07:43:11 CRender::InitDevice completed successfully.
- 2017-07-13 07:43:12 Parsing INI file ./eqlsUIConfig.ini
- 2017-07-13 07:43:12 INI file ./eqlsUIConfig.ini loaded.
- 2017-07-13 07:43:22 Server selected 66.55.145.2 (2335231).
- 2017-07-13 07:43:22 Initializing DirectInput.
- 2017-07-13 07:43:22 Initializing Keyboard.
- 2017-07-13 07:43:22 Initializing Mouse.
- 2017-07-13 07:43:22 Creating font list.
- 2017-07-13 07:43:22 Creating game object.
- 2017-07-13 07:43:22 Deleting obsolete files.
- 2017-07-13 07:43:22 Loading string tables.
- 2017-07-13 07:43:22 Initializing client variables.
- 2017-07-13 07:43:22 Loading spell effects.
- 2017-07-13 07:43:22 Initializing display structures.
- 2017-07-13 07:43:22 Voice Manager loaded 12 macros from VoiceData.txt.
- 2017-07-13 07:43:22 Networking: using port [53977].
- 2017-07-13 07:43:22 Networking: Connection Established [1]
- 2017-07-13 07:43:22 WorldAuthenticate: Initiating Login.
- 2017-07-13 07:43:32 WorldAuthenticate. I got a message of type 0x6957 (26967).
- 2017-07-13 07:43:32 WorldAuthenticate. I got a message of type 0xfa6 (4006).
- 2017-07-13 07:43:32 WorldRPServer message: server name project1999
- 2017-07-13 07:43:32
- 2017-07-13 07:43:32 WorldAuthenticate. I got a message of type 0x3c25 (15397).
- 2017-07-13 07:43:32 WorldAuthenticate. I got a message of type 0x7cba (31930).
- 2017-07-13 07:43:32 WorldAuthenticate. I got a message of type 0x52a4 (21156).
- 2017-07-13 07:43:32 WorldAuthenticate. Access granted.
- 2017-07-13 07:43:32
- 2017-07-13 07:43:32 WorldAuthenticate. I got a message of type 0x4ec (1260).
- 2017-07-13 07:43:32 Race Manager loaded 475 races from racedata.txt.
- 2017-07-13 07:43:32 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
- 2017-07-13 07:43:32 Initializing display.
- 2017-07-13 07:43:32 Initializing Particle System.
- 2017-07-13 07:43:32 Setting display options.
- 2017-07-13 07:43:32 CRender::InitDevice: Using 32bit mode.
- 2017-07-13 07:43:32 CRender::InitDevice: Using vsync 0.
- 2017-07-13 07:43:32 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
- 2017-07-13 07:43:32 CRender::InitDevice: HardwareTnL Enabled.
- 2017-07-13 07:43:32 Using hardware vertex shaders.
- 2017-07-13 07:43:32 Initializing render system.
- 2017-07-13 07:43:32 Trilinear Mipmapping available.
- 2017-07-13 07:43:32 Vertex Shader Version: 3.0
- 2017-07-13 07:43:32 Pixel Shader Version: 3.0
- 2017-07-13 07:43:32 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
- 2017-07-13 07:43:32 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
- 2017-07-13 07:43:32 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
- 2017-07-13 07:43:32 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
- 2017-07-13 07:43:32 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
- 2017-07-13 07:43:32 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
- 2017-07-13 07:43:32 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
- 2017-07-13 07:43:32 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
- 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
- 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
- 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
- 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
- 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
- 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
- 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
- 2017-07-13 07:43:33 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
- 2017-07-13 07:43:33 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
- 2017-07-13 07:43:33 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
- 2017-07-13 07:43:33 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
- 2017-07-13 07:43:33 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
- 2017-07-13 07:43:33 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
- 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
- 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
- 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
- 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
- 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
- 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
- 2017-07-13 07:43:33 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
- 2017-07-13 07:43:33 Initializing engine internals.
- 2017-07-13 07:43:33 CRender::InitDevice completed successfully.
- 2017-07-13 07:43:33 Display options set, return code 1.
- 2017-07-13 07:43:33 AutoMipMapping set to 1.
- 2017-07-13 07:43:33 Camera created.
- 2017-07-13 07:43:33 Storing display options.
- 2017-07-13 07:43:33 Initializing fonts.
- 2017-07-13 07:43:33 Loading string tables.
- 2017-07-13 07:43:33 Initializing UI.
- 2017-07-13 07:43:33 Initializing UI manager.
- 2017-07-13 07:43:33 Initializing fonts.
- 2017-07-13 07:43:33 Parsing UI XML.
- 2017-07-13 07:43:34 Loading default UI resources.
- 2017-07-13 07:43:34 Initializing Music.
- 2017-07-13 07:43:34 Activating Load Screen.
- 2017-07-13 07:43:35 Display initialized.
- 2017-07-13 07:43:35 Initializing global data.
- 2017-07-13 07:43:35 Loading GlobalFroglok_chr
- 2017-07-13 07:43:35 Loading GlobalPCFroglok_chr
- 2017-07-13 07:43:35 Loading frogequip
- 2017-07-13 07:43:36 Loading GlobalSKE_chr2
- 2017-07-13 07:43:36 Loading GlobalDRK_chr
- 2017-07-13 07:43:36 Failed to open C:\Program Files (x86)\Sony\EverQuest\GlobalDRK_chr.s3d.
- 2017-07-13 07:43:36
- 2017-07-13 07:43:36 Loading Global_obj
- 2017-07-13 07:43:36 Loading GEquip
- 2017-07-13 07:43:36 Loading GEquip8
- 2017-07-13 07:43:36 Loading GEquip2
- 2017-07-13 07:43:36 Loading grass
- 2017-07-13 07:43:36 Loading GEquip4
- 2017-07-13 07:43:36 Loading GEquip3
- 2017-07-13 07:43:36 Loading loyequip
- 2017-07-13 07:43:36 Loading ldonequip
- 2017-07-13 07:43:37 Loading gatesequip
- 2017-07-13 07:43:37 Check 1sa. 0xd6b69057
- 2017-07-13 07:43:37
- 2017-07-13 07:43:37 Check 1x. 0x9e15bc94
- 2017-07-13 07:43:37
- 2017-07-13 07:43:37 Loading GEquip6
- 2017-07-13 07:43:37 Loading Global7_chr
- 2017-07-13 07:43:39 <verify> Line 432, c:\eq\eqpfs\share.h:
- 2017-07-13 07:43:39
- 2017-07-13 07:43:39 Error - bas.eqg is not a PFS file
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