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  2. 2017-07-13 07:43:06 Starting EverQuest (Build Oct 31 2005 10:33:37)
  3. 2017-07-13 07:43:06 Timezone: UTC-5h00m
  4. 2017-07-13 07:43:06 Loading graphics DLL.
  5. 2017-07-13 07:43:06 Parsing INI file .\eqclient.ini
  6. 2017-07-13 07:43:06 INI file .\eqclient.ini loaded.
  7. 2017-07-13 07:43:07 Initializing timers.
  8. 2017-07-13 07:43:10 Checking critical files.
  9. 2017-07-13 07:43:10 Initializing WinSock.
  10. 2017-07-13 07:43:10 Enumerating 3D devices.
  11. 2017-07-13 07:43:10 Found adapter #0 - Intel(R) HD Graphics 630 (21.20.16.4574)
  12. 2017-07-13 07:43:10 Adapter #0 - Intel(R) HD Graphics 630 :
  13. 2017-07-13 07:43:10 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
  14. 2017-07-13 07:43:10 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
  15. 2017-07-13 07:43:10 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
  16. 2017-07-13 07:43:10 Initializing keypress handler.
  17. 2017-07-13 07:43:10 Parsing INI file .\defaults.ini
  18. 2017-07-13 07:43:10 INI file .\defaults.ini loaded.
  19. 2017-07-13 07:43:10 Loading keyboard tables.
  20. 2017-07-13 07:43:10 Creating window.
  21. 2017-07-13 07:43:10 Checking display driver version.
  22. 2017-07-13 07:43:11 Activating window.
  23. 2017-07-13 07:43:11 Picking a default resolution, desktop is 3840 x 2160, 32 bits
  24. 2017-07-13 07:43:11 Ratio is 1.78
  25. 2017-07-13 07:43:11 Resolution was capped at 1280 x 720
  26. 2017-07-13 07:43:11 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
  27. 2017-07-13 07:43:11 Resolution selected 1280 x 720, 32 bits
  28. 2017-07-13 07:43:11 CRender::InitDevice: Using 32bit mode.
  29. 2017-07-13 07:43:11 CRender::InitDevice: Using vsync 0.
  30. 2017-07-13 07:43:11 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
  31. 2017-07-13 07:43:11 CRender::InitDevice: HardwareTnL Enabled.
  32. 2017-07-13 07:43:11 Using hardware vertex shaders.
  33. 2017-07-13 07:43:11 Initializing render system.
  34. 2017-07-13 07:43:11 Trilinear Mipmapping available.
  35. 2017-07-13 07:43:11 Vertex Shader Version: 3.0
  36. 2017-07-13 07:43:11 Pixel Shader Version: 3.0
  37. 2017-07-13 07:43:11 Initializing engine internals.
  38. 2017-07-13 07:43:11 CRender::InitDevice completed successfully.
  39. 2017-07-13 07:43:12 Parsing INI file ./eqlsUIConfig.ini
  40. 2017-07-13 07:43:12 INI file ./eqlsUIConfig.ini loaded.
  41. 2017-07-13 07:43:22 Server selected 66.55.145.2 (2335231).
  42. 2017-07-13 07:43:22 Initializing DirectInput.
  43. 2017-07-13 07:43:22 Initializing Keyboard.
  44. 2017-07-13 07:43:22 Initializing Mouse.
  45. 2017-07-13 07:43:22 Creating font list.
  46. 2017-07-13 07:43:22 Creating game object.
  47. 2017-07-13 07:43:22 Deleting obsolete files.
  48. 2017-07-13 07:43:22 Loading string tables.
  49. 2017-07-13 07:43:22 Initializing client variables.
  50. 2017-07-13 07:43:22 Loading spell effects.
  51. 2017-07-13 07:43:22 Initializing display structures.
  52. 2017-07-13 07:43:22 Voice Manager loaded 12 macros from VoiceData.txt.
  53. 2017-07-13 07:43:22 Networking: using port [53977].
  54. 2017-07-13 07:43:22 Networking: Connection Established [1]
  55. 2017-07-13 07:43:22 WorldAuthenticate: Initiating Login.
  56. 2017-07-13 07:43:32 WorldAuthenticate. I got a message of type 0x6957 (26967).
  57. 2017-07-13 07:43:32 WorldAuthenticate. I got a message of type 0xfa6 (4006).
  58. 2017-07-13 07:43:32 WorldRPServer message: server name project1999
  59. 2017-07-13 07:43:32
  60. 2017-07-13 07:43:32 WorldAuthenticate. I got a message of type 0x3c25 (15397).
  61. 2017-07-13 07:43:32 WorldAuthenticate. I got a message of type 0x7cba (31930).
  62. 2017-07-13 07:43:32 WorldAuthenticate. I got a message of type 0x52a4 (21156).
  63. 2017-07-13 07:43:32 WorldAuthenticate. Access granted.
  64. 2017-07-13 07:43:32
  65. 2017-07-13 07:43:32 WorldAuthenticate. I got a message of type 0x4ec (1260).
  66. 2017-07-13 07:43:32 Race Manager loaded 475 races from racedata.txt.
  67. 2017-07-13 07:43:32 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
  68. 2017-07-13 07:43:32 Initializing display.
  69. 2017-07-13 07:43:32 Initializing Particle System.
  70. 2017-07-13 07:43:32 Setting display options.
  71. 2017-07-13 07:43:32 CRender::InitDevice: Using 32bit mode.
  72. 2017-07-13 07:43:32 CRender::InitDevice: Using vsync 0.
  73. 2017-07-13 07:43:32 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
  74. 2017-07-13 07:43:32 CRender::InitDevice: HardwareTnL Enabled.
  75. 2017-07-13 07:43:32 Using hardware vertex shaders.
  76. 2017-07-13 07:43:32 Initializing render system.
  77. 2017-07-13 07:43:32 Trilinear Mipmapping available.
  78. 2017-07-13 07:43:32 Vertex Shader Version: 3.0
  79. 2017-07-13 07:43:32 Pixel Shader Version: 3.0
  80. 2017-07-13 07:43:32 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
  81. 2017-07-13 07:43:32 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
  82. 2017-07-13 07:43:32 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
  83. 2017-07-13 07:43:32 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
  84. 2017-07-13 07:43:32 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
  85. 2017-07-13 07:43:32 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
  86. 2017-07-13 07:43:32 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
  87. 2017-07-13 07:43:32 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
  88. 2017-07-13 07:43:32 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
  89. 2017-07-13 07:43:32 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
  90. 2017-07-13 07:43:32 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
  91. 2017-07-13 07:43:32 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
  92. 2017-07-13 07:43:32 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
  93. 2017-07-13 07:43:32 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
  94. 2017-07-13 07:43:32 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
  95. 2017-07-13 07:43:32 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
  96. 2017-07-13 07:43:32 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
  97. 2017-07-13 07:43:32 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
  98. 2017-07-13 07:43:32 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
  99. 2017-07-13 07:43:32 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
  100. 2017-07-13 07:43:32 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
  101. 2017-07-13 07:43:32 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
  102. 2017-07-13 07:43:32 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
  103. 2017-07-13 07:43:32 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
  104. 2017-07-13 07:43:32 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
  105. 2017-07-13 07:43:32 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
  106. 2017-07-13 07:43:32 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
  107. 2017-07-13 07:43:32 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
  108. 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
  109. 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
  110. 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
  111. 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
  112. 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
  113. 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
  114. 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
  115. 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
  116. 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
  117. 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
  118. 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
  119. 2017-07-13 07:43:32 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
  120. 2017-07-13 07:43:33 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
  121. 2017-07-13 07:43:33 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
  122. 2017-07-13 07:43:33 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
  123. 2017-07-13 07:43:33 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
  124. 2017-07-13 07:43:33 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
  125. 2017-07-13 07:43:33 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
  126. 2017-07-13 07:43:33 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
  127. 2017-07-13 07:43:33 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
  128. 2017-07-13 07:43:33 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
  129. 2017-07-13 07:43:33 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
  130. 2017-07-13 07:43:33 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
  131. 2017-07-13 07:43:33 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
  132. 2017-07-13 07:43:33 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
  133. 2017-07-13 07:43:33 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
  134. 2017-07-13 07:43:33 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
  135. 2017-07-13 07:43:33 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
  136. 2017-07-13 07:43:33 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
  137. 2017-07-13 07:43:33 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
  138. 2017-07-13 07:43:33 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
  139. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
  140. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
  141. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
  142. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
  143. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
  144. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
  145. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
  146. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
  147. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
  148. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
  149. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
  150. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
  151. 2017-07-13 07:43:33 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
  152. 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  153. 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  154. 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  155. 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  156. 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  157. 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  158. 2017-07-13 07:43:33 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  159. 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
  160. 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
  161. 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
  162. 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
  163. 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
  164. 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
  165. 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
  166. 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
  167. 2017-07-13 07:43:33 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
  168. 2017-07-13 07:43:33 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
  169. 2017-07-13 07:43:33 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
  170. 2017-07-13 07:43:33 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
  171. 2017-07-13 07:43:33 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
  172. 2017-07-13 07:43:33 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
  173. 2017-07-13 07:43:33 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
  174. 2017-07-13 07:43:33 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
  175. 2017-07-13 07:43:33 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
  176. 2017-07-13 07:43:33 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
  177. 2017-07-13 07:43:33 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
  178. 2017-07-13 07:43:33 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
  179. 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
  180. 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
  181. 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
  182. 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
  183. 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
  184. 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
  185. 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
  186. 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
  187. 2017-07-13 07:43:33 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
  188. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
  189. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
  190. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
  191. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
  192. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
  193. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
  194. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
  195. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
  196. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
  197. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
  198. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
  199. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
  200. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
  201. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
  202. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
  203. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
  204. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
  205. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
  206. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
  207. 2017-07-13 07:43:33 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
  208. 2017-07-13 07:43:33 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
  209. 2017-07-13 07:43:33 Initializing engine internals.
  210. 2017-07-13 07:43:33 CRender::InitDevice completed successfully.
  211. 2017-07-13 07:43:33 Display options set, return code 1.
  212. 2017-07-13 07:43:33 AutoMipMapping set to 1.
  213. 2017-07-13 07:43:33 Camera created.
  214. 2017-07-13 07:43:33 Storing display options.
  215. 2017-07-13 07:43:33 Initializing fonts.
  216. 2017-07-13 07:43:33 Loading string tables.
  217. 2017-07-13 07:43:33 Initializing UI.
  218. 2017-07-13 07:43:33 Initializing UI manager.
  219. 2017-07-13 07:43:33 Initializing fonts.
  220. 2017-07-13 07:43:33 Parsing UI XML.
  221. 2017-07-13 07:43:34 Loading default UI resources.
  222. 2017-07-13 07:43:34 Initializing Music.
  223. 2017-07-13 07:43:34 Activating Load Screen.
  224. 2017-07-13 07:43:35 Display initialized.
  225. 2017-07-13 07:43:35 Initializing global data.
  226. 2017-07-13 07:43:35 Loading GlobalFroglok_chr
  227. 2017-07-13 07:43:35 Loading GlobalPCFroglok_chr
  228. 2017-07-13 07:43:35 Loading frogequip
  229. 2017-07-13 07:43:36 Loading GlobalSKE_chr2
  230. 2017-07-13 07:43:36 Loading GlobalDRK_chr
  231. 2017-07-13 07:43:36 Failed to open C:\Program Files (x86)\Sony\EverQuest\GlobalDRK_chr.s3d.
  232. 2017-07-13 07:43:36
  233. 2017-07-13 07:43:36 Loading Global_obj
  234. 2017-07-13 07:43:36 Loading GEquip
  235. 2017-07-13 07:43:36 Loading GEquip8
  236. 2017-07-13 07:43:36 Loading GEquip2
  237. 2017-07-13 07:43:36 Loading grass
  238. 2017-07-13 07:43:36 Loading GEquip4
  239. 2017-07-13 07:43:36 Loading GEquip3
  240. 2017-07-13 07:43:36 Loading loyequip
  241. 2017-07-13 07:43:36 Loading ldonequip
  242. 2017-07-13 07:43:37 Loading gatesequip
  243. 2017-07-13 07:43:37 Check 1sa. 0xd6b69057
  244. 2017-07-13 07:43:37
  245. 2017-07-13 07:43:37 Check 1x. 0x9e15bc94
  246. 2017-07-13 07:43:37
  247. 2017-07-13 07:43:37 Loading GEquip6
  248. 2017-07-13 07:43:37 Loading Global7_chr
  249. 2017-07-13 07:43:39 <verify> Line 432, c:\eq\eqpfs\share.h:
  250. 2017-07-13 07:43:39
  251. 2017-07-13 07:43:39 Error - bas.eqg is not a PFS file
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