Advertisement
Guest User

Untitled

a guest
Dec 10th, 2019
82
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.04 KB | None | 0 0
  1. ImGui::Columns(3, nullptr, false);
  2. ImGui::Checkbox("Enabled", &g_Options.chams_player_enabled);
  3. ImGui::Checkbox("Team check", &g_Options.chams_player_enemies_only);
  4. ImGui::Checkbox("Wireframe", &g_Options.chams_player_wireframe);
  5. ImGui::Checkbox("Flat", &g_Options.chams_player_flat);
  6. ImGui::Checkbox("Ignore-Z", &g_Options.chams_player_ignorez);
  7. ImGui::Checkbox("Glass", &g_Options.chams_player_glass);
  8. ImGui::Checkbox("Glow", &g_Options.chams_player_glow);
  9. ImGui::Checkbox("Metalic", &g_Options.chams_player_metalic);
  10. ImGui::Checkbox("Disable model occulusion", &g_Options.chams_disable_occulusion);
  11. ImGui::Combo("Backtrack chams", &g_Options.chams_backtrack, std::vector<std::string>{ "Off", "Last tick", "All ticks" });
  12. ImGui::Checkbox("Backtrack flat chams", &g_Options.chams_backtrack_flat);
  13. ImGui::NextColumn();
  14.  
  15. ImGui::Checkbox("Arms chams##1", &g_Options.chams_arms);
  16. ImGui::Checkbox("Wireframe##1", &g_Options.chams_player_wireframeh);
  17. ImGui::Checkbox("Flat##1", &g_Options.chams_player_flath);
  18. ImGui::Checkbox("Glass##1", &g_Options.chams_player_glassh);
  19. ImGui::Checkbox("Glow##1", &g_Options.chams_player_glowh);
  20. ImGui::Checkbox("Metalic##1", &g_Options.chams_player_metalich);
  21. ImGui::NextColumn();
  22.  
  23. ImGui::PushItemWidth(100);
  24. ImGui::ColorEdit4("Ally (Visible)", g_Options.color_chams_player_ally_visible, ImGuiColorEditFlags_NoInputs);
  25. ImGui::ColorEdit4("Ally (Occluded)", g_Options.color_chams_player_ally_occluded, ImGuiColorEditFlags_NoInputs);
  26. ImGui::ColorEdit4("Enemy (Visible)", g_Options.color_chams_player_enemy_visible, ImGuiColorEditFlags_NoInputs);
  27. ImGui::ColorEdit4("Enemy (Occluded)", g_Options.color_chams_player_enemy_occluded, ImGuiColorEditFlags_NoInputs);
  28. ImGui::ColorEdit4("Arms color", g_Options.color_chams_backtrack, ImGuiColorEditFlags_NoInputs);
  29. ImGui::ColorEdit4("Bactrack color", g_Options.color_chams_backtrack, ImGuiColorEditFlags_NoInputs);
  30. ImGui::PopItemWidth();
  31. ImGui::Columns(1, nullptr, false);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement