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BlooDMasK

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Jul 10th, 2017
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  1. //0Sprites Editor by Zh3r0
  2.  
  3. #include <a_samp>new Text:Sprite0;
  4. new Text:Sprite1;
  5. new Text:Sprite2;
  6. new Text:Sprite3;
  7. new Text:Sprite4;
  8. new Text:Sprite5;
  9.  
  10.  
  11. public OnFilterScriptInit()
  12. {
  13. Sprite0 = TextDrawCreate(413.500, 233.500, "LD_BEAT:right");
  14. TextDrawFont(Sprite0, 4);
  15. TextDrawTextSize(Sprite0, 16.000, 17.500);
  16. TextDrawColor(Sprite0, -1);
  17.  
  18. Sprite1 = TextDrawCreate(413.500, 254.500, "LD_BEAT:right");
  19. TextDrawFont(Sprite1, 4);
  20. TextDrawTextSize(Sprite1, 16.000, 17.500);
  21. TextDrawColor(Sprite1, -1);
  22.  
  23. Sprite2 = TextDrawCreate(413.500, 275.500, "LD_BEAT:right");
  24. TextDrawFont(Sprite2, 4);
  25. TextDrawTextSize(Sprite2, 16.000, 17.500);
  26. TextDrawColor(Sprite2, -1);
  27.  
  28. Sprite3 = TextDrawCreate(202.000, 233.500, "LD_BEAT:left");
  29. TextDrawFont(Sprite3, 4);
  30. TextDrawTextSize(Sprite3, 16.000, 17.500);
  31. TextDrawColor(Sprite3, -1);
  32.  
  33. Sprite4 = TextDrawCreate(202.000, 254.500, "LD_BEAT:left");
  34. TextDrawFont(Sprite4, 4);
  35. TextDrawTextSize(Sprite4, 16.000, 17.500);
  36. TextDrawColor(Sprite4, -1);
  37.  
  38. Sprite5 = TextDrawCreate(202.000, 275.500, "LD_BEAT:left");
  39. TextDrawFont(Sprite5, 4);
  40. TextDrawTextSize(Sprite5, 16.000, 17.500);
  41. TextDrawColor(Sprite5, -1);
  42.  
  43. return 1;
  44. }
  45.  
  46.  
  47. public OnFilterScriptExit()
  48. {
  49. TextDrawHideForAll(Sprite0);
  50. TextDrawDestroy(Sprite0);
  51. TextDrawHideForAll(Sprite1);
  52. TextDrawDestroy(Sprite1);
  53. TextDrawHideForAll(Sprite2);
  54. TextDrawDestroy(Sprite2);
  55. TextDrawHideForAll(Sprite3);
  56. TextDrawDestroy(Sprite3);
  57. TextDrawHideForAll(Sprite4);
  58. TextDrawDestroy(Sprite4);
  59. TextDrawHideForAll(Sprite5);
  60. TextDrawDestroy(Sprite5);
  61. return 1;
  62. }
  63.  
  64.  
  65. public OnPlayerConnect(playerid)
  66. {
  67. TextDrawShowForPlayer(playerid,Sprite0);
  68. TextDrawShowForPlayer(playerid,Sprite1);
  69. TextDrawShowForPlayer(playerid,Sprite2);
  70. TextDrawShowForPlayer(playerid,Sprite3);
  71. TextDrawShowForPlayer(playerid,Sprite4);
  72. TextDrawShowForPlayer(playerid,Sprite5);
  73. return 1;
  74. }
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