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- [] spawn {
- while{true} do {
- waitUntil{inputAction "User5" > 0};
- [] spawn fn_openMenu;
- waitUntil{inputAction "User5" == 0};
- };
- };
- esp_toggle = 0;
- god_toggle = 0;
- vgod_toggle = 0;
- title_text = "Skruffys | Base: JME";
- font = "PuristaBold";
- smallfont = "PuristaMedium";
- title_color = [0.18,0.99,0.9,1];
- text_color = [1.0, 1.0, 1.0, 1.0];
- toggle_off_color = [0.63,0.02,0,1];
- toggle_on_color = [0,0.51,0.05,1];
- background_color = [0,0,0,0.1];
- width_background_pos_x = 0.01;
- width_background_pos_y = 0.055;
- title_text_pos_x = 0.01;
- title_text_pos_y = 0.015;
- fps_text_pos_x = 0.01;
- fps_text_pos_y = 0.05;
- esp_text_pos_x = 0.01;
- esp_text_pos_y = 0.08;
- god_text_pos_x = 0.01;
- god_text_pos_y = 0.11;
- vgod_text_pos_x = 0.01;
- vgod_text_pos_y = 0.14;
- last_text_pos_x = 0.01;
- last_text_pos_y = 0.17;
- ['MENU'] call {
- fn_openMenu = {
- disableSerialization;
- removeAllActions player;
- player addAction ["ESP On", {[]spawn fn_espToggle}];
- player addAction ["God On", {[]spawn fn_godToggle}];
- player addAction ["VGod On", {[]spawn fn_vgodToggle}];
- player addAction ["All Off", {[]spawn fn_allOff}];
- _titleText = (findDisplay 46) ctrlCreate ["RscStructuredText", -1];
- _titleText ctrlSetFont font;
- _titleText ctrlSetTextColor title_color;
- _titleText ctrlSetPosition [safezoneX + title_text_pos_x, safezoneY + title_text_pos_y, 0.25, 0.2];
- _titleText ctrlSetText title_text;
- _titleText ctrlCommit 0;
- _fpsText = (findDisplay 46) ctrlCreate ["RscStructuredText", -1];
- _fpsText ctrlSetFont font;
- _fpsText ctrlSetTextColor text_color;
- _fpsText ctrlSetPosition [safezoneX + fps_text_pos_x, safezoneY + fps_text_pos_y, 0.25, 0.2];
- _espText = (findDisplay 46) ctrlCreate ["RscStructuredText", -1];
- _espText ctrlSetFont font;
- _espText ctrlSetTextColor toggle_off_color;
- _espText ctrlSetPosition [safezoneX + esp_text_pos_x, safezoneY + esp_text_pos_y, 0.25, 0.2];
- _godText = (findDisplay 46) ctrlCreate ["RscStructuredText", -1];
- _godText ctrlSetFont font;
- _godText ctrlSetTextColor toggle_off_color;
- _godText ctrlSetPosition [safezoneX + god_text_pos_x, safezoneY + god_text_pos_y, 0.25, 0.2];
- _vgodText = (findDisplay 46) ctrlCreate ["RscStructuredText", -1];
- _vgodText ctrlSetFont font;
- _vgodText ctrlSetTextColor toggle_off_color;
- _vgodText ctrlSetPosition [safezoneX + vgod_text_pos_x, safezoneY + vgod_text_pos_y, 0.25, 0.2];
- _lastText = (findDisplay 46) ctrlCreate ["RscStructuredText", -1];
- _lastText ctrlSetFont smallfont;
- _lastText ctrlSetTextColor text_color;
- _lastText ctrlSetPosition [safezoneX + last_text_pos_x, safezoneY + last_text_pos_y, 0.25, 0.2];
- _background = (findDisplay 46) ctrlCreate ["RscBackgroundGUI", -2];
- _background ctrlSetPosition [safezoneX + width_background_pos_x, safezoneY + width_background_pos_y, 0.25, 0.2];
- _background ctrlSetBackgroundColor background_colour;
- _background ctrlCommit 0;
- while {true} do {
- fps_text = (format ["FPS: %1", str round (diag_fpsmin)]);
- _fpsText ctrlSetText fps_text;
- _fpsText ctrlCommit 0;
- if(esp_toggle == 1) then {
- esp_text = "ESP - Enabled";
- _espText ctrlSetTextColor toggle_on_color;
- _espText ctrlSetText esp_text;
- _espText ctrlCommit 0;
- } else {
- esp_text = "ESP - Disabled";
- _espText ctrlSetTextColor toggle_off_color;
- _espText ctrlSetText esp_text;
- _espText ctrlCommit 0;
- };
- if(god_toggle == 1) then {
- god_text = "God - Enabled";
- _godText ctrlSetTextColor toggle_on_color;
- _godText ctrlSetText god_text;
- _godText ctrlCommit 0;
- } else {
- god_text = "God - Disabled";
- _godText ctrlSetTextColor toggle_off_color;
- _godText ctrlSetText god_text;
- _godText ctrlCommit 0;
- };
- if(vgod_toggle == 1) then {
- vgod_text = "VGod - Enabled";
- _vgodText ctrlSetTextColor toggle_on_color;
- _vgodText ctrlSetText vgod_text;
- _vgodText ctrlCommit 0;
- } else {
- vgod_text = "VGod - Disabled";
- _vgodText ctrlSetTextColor toggle_off_color;
- _vgodText ctrlSetText vgod_text;
- _vgodText ctrlCommit 0;
- };
- if(isNil "last_text") then {
- last_text = "Last Action: Not found";
- _lastText ctrlSetText last_text;
- _lastText ctrlCommit 0;
- } else {
- _lastText ctrlSetText last_text;
- _lastText ctrlCommit 0;
- };
- sleep 1;
- };
- };
- };
- ['COMMANDS'] call {
- fn_espToggle = {
- esp_toggle = 1;
- last_text = "Last Action: ESP On";
- if(esp_toggle == 1) then {
- addMissionEventHandler ["Draw3D",{{
- if((isPlayer _x) && ((side _x) == (side player)) && ((player distance _x) < 1400) && (getplayeruid _x != "")) then {
- _pos = getposatl _x;
- _eyepos = ASLtoATL eyepos _x;
- if((getTerrainHeightASL [_pos select 0,_pos select 1]) < 0) then {
- _eyepos = eyepos _x;
- _pos = getposasl _x;
- };
- _1 = _x modelToWorld [-0.5,0,0];
- _2 = _x modelToWorld [0.5,0,0];
- _3 = _x modelToWorld [-0.5,0,0];
- _4 = _x modelToWorld [0.5,0,0];
- _1 set [2,_pos select 2];
- _2 set [2,_pos select 2];
- _3 set [2,(_eyepos select 2)+0.25];
- _4 set [2,(_eyepos select 2)+0.25];
- _HP = (damage _x - 1) * -100;
- _fontsize = 0.02;
- _eyepos set [2,(_3 select 2) - 0.1];
- drawIcon3D["",[0,1,0,1],_eyepos,0.1,0.1,45,format["%1(%2m) - %3HP",name _x,round(player distance _x),round(_HP)],1,_fontsize,'EtelkaNarrowMediumPro'];
- drawLine3D[_1,_2,[0,1,0,1]];
- drawLine3D[_2,_4,[0,1,0,1]];
- drawLine3D[_4,_3,[0,1,0,1]];
- drawLine3D[_3,_1,[0,1,0,1]];
- };
- if((isPlayer _x) && ((side _x) != (side player)) && ((player distance _x) < 1400) && (getplayeruid _x != "")) then {
- _pos = getposatl _x;
- _eyepos = ASLtoATL eyepos _x;
- _1 = _x modelToWorld [-0.5,0,0];
- _2 = _x modelToWorld [0.5,0,0];
- _3 = _x modelToWorld [-0.5,0,0];
- _4 = _x modelToWorld [0.5,0,0];
- _1 set [2,_pos select 2];
- _2 set [2,_pos select 2];
- _3 set [2,(_eyepos select 2)+0.25];
- _4 set [2,(_eyepos select 2)+0.25];
- _HP = (damage _x - 1) * -100;
- _fontsize = 0.02;
- _eyepos set [2,(_3 select 2) - 0.1];
- drawIcon3D["",[1,0,0,1],_eyepos,0.1,0.1,45,format["%1(%2m) - %3HP",name _x,round(player distance _x),round(_HP)],1,_fontsize,'EtelkaNarrowMediumPro'];
- drawLine3D[_1,_2,[1,0,0,1]];
- drawLine3D[_2,_4,[1,0,0,1]];
- drawLine3D[_4,_3,[1,0,0,1]];
- drawLine3D[_3,_1,[1,0,0,1]];
- };
- } forEach allUnits;}];
- };
- [] spawn fn_openMenu;
- };
- fn_godToggle = {
- god_toggle = 1;
- last_text = "Last Action: God On";
- while{god_toggle == 1} do {
- player allowDamage false;
- player removeAllEventHandlers "handleDamage";
- player addEventHandler["HandleDamage", {false}];
- player setDamage 0;
- };
- last_text = "Last Action: God On";
- [] spawn fn_openMenu;
- };
- fn_vgodToggle = {
- vgod_toggle = 1;
- last_text = "Last Action: VGod On";
- while{vgod_toggle == 1} do {
- _vehicle = vehicle player;
- _vehicle removeAllEventHandlers "handleDamage";
- _vehicle addEventHandler["handleDamage", {false}];
- _vehicle allowDamage false;
- _vehicle setDamage 0;
- _vehicle setFuel 1;
- };
- [] spawn fn_openMenu;
- };
- fn_allOff = {
- last_text = "Last Action: All Off";
- removeAllMissionEventHandlers "Draw3D";
- esp_toggle = 0;
- god_toggle = 0;
- vgod_toggle = 0;
- [] spawn fn_openMenu;
- };
- };
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