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Nov 4th, 2023
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  1. [XComGame.X2SoldierClass_DefaultClasses]
  2. +SoldierClasses="Akimbo"
  3.  
  4. [Akimbo X2SoldierClassTemplate]
  5. bMultiplayerOnly = false
  6. ClassPoints = 4
  7. IconImage = "img:///WP_Akimbo.class_akimbo"
  8. NumInForcedDeck = 1
  9. NumInDeck = 4
  10. KillAssistsPerKill = 4
  11. SquaddieLoadout = "Squaddie_Akimbo"
  12. +AllowedWeapons = (SlotType = eInvSlot_PrimaryWeapon, WeaponType = "pistol")
  13. +AllowedWeapons = (SlotType = eInvSlot_SecondaryWeapon, WeaponType = "pistol")
  14. +AllowedArmors = "soldier"
  15.  
  16. BaseAbilityPointsPerPromotion = 3
  17. bAllowAWCAbilities = true
  18.  
  19. ;VANILLA AWC ABILITIES
  20. ; Serial - seems to restore action point cost only on mainhand kills
  21. +ExcludedAbilities = "InTheZone"
  22. ; Arguably just worse Bullet Time, and probably has same problems as Serial
  23. +ExcludedAbilities = "DeathFromAbove"
  24. ; buggy as hell
  25. +ExcludedAbilities = "KillZone"
  26. ; worse Dual Shot
  27. +ExcludedAbilities = "RapidFire"
  28. +ExcludedAbilities = "ChainShot"
  29. ; Guardian - doesn't work at all, unfortunately
  30. +ExcludedAbilities = "Sentinel"
  31. ; unfortunately doesn't work, because it tries to trigger the normal Overwatch ability this soldier doesn't have
  32. +ExcludedAbilities = "EverVigilant"
  33. ; fires from the mainhand pistol only.
  34. +ExcludedAbilities = "Deadeye"
  35.  
  36. ;AWC ABILITIES FROM CLASS MODS
  37. ; +1 damage with primary weapons
  38. +ExcludedAbilities = "WeaponSpecialistRS"
  39. +ExcludedAbilities = "WeaponExpertRS"
  40. ; bonus damage with secondary weapon
  41. +ExcludedAbilities = "SidearmSpecialistRS"
  42.  
  43. bNoSecondaryWeapon = false
  44. bHasClassMovie = true
  45. bCanHaveBonds = true
  46. +UnfavoredClasses = Akimbo
  47.  
  48. ; squaddie
  49. +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_DualPistols"))), \\
  50. aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)) \\
  51. )
  52. ; corporal
  53. +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_TrickShot")), \\
  54. (AbilityType=(AbilityName="DP_PistolWhip")), \\
  55. (AbilityType=(AbilityName="DP_LegShot")) \\
  56. ), \\
  57. aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)) \\
  58. )
  59. ; sergeant
  60. +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_BulletTime")), \\
  61. (AbilityType=(AbilityName="DP_ElectrifiedSpikes")) \\
  62. ), \\
  63. aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)) \\
  64. )
  65. ; lieutenant
  66. +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_GunKata_Active")), \\
  67. (AbilityType=(AbilityName="DP_CQCSupremacy")) \\
  68. ), \\
  69. aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)) \\
  70. )
  71. ; captain
  72. +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_SpinningReload_Passive")), \\
  73. (AbilityType=(AbilityName="DP_TakeInitiative")), \\
  74. (AbilityType=(AbilityName="DP_DirtyKick")) \\
  75. ), \\
  76. aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)) \\
  77. )
  78. ; major
  79. +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_Quicksilver")), \\
  80. (AbilityType=(AbilityName="DP_Checkmate")) \\
  81. ), \\
  82. aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)) \\
  83. )
  84. ; colonel
  85. +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_Unload")), \\
  86. (AbilityType=(AbilityName="DP_LimitBreak")), \\
  87. (AbilityType=(AbilityName="DP_HuntersInstinct")) \\
  88. ), \\
  89. aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)) \\
  90. )
  91.  
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