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- [XComGame.X2SoldierClass_DefaultClasses]
- +SoldierClasses="Akimbo"
- [Akimbo X2SoldierClassTemplate]
- bMultiplayerOnly = false
- ClassPoints = 4
- IconImage = "img:///WP_Akimbo.class_akimbo"
- NumInForcedDeck = 1
- NumInDeck = 4
- KillAssistsPerKill = 4
- SquaddieLoadout = "Squaddie_Akimbo"
- +AllowedWeapons = (SlotType = eInvSlot_PrimaryWeapon, WeaponType = "pistol")
- +AllowedWeapons = (SlotType = eInvSlot_SecondaryWeapon, WeaponType = "pistol")
- +AllowedArmors = "soldier"
- BaseAbilityPointsPerPromotion = 3
- bAllowAWCAbilities = true
- ;VANILLA AWC ABILITIES
- ; Serial - seems to restore action point cost only on mainhand kills
- +ExcludedAbilities = "InTheZone"
- ; Arguably just worse Bullet Time, and probably has same problems as Serial
- +ExcludedAbilities = "DeathFromAbove"
- ; buggy as hell
- +ExcludedAbilities = "KillZone"
- ; worse Dual Shot
- +ExcludedAbilities = "RapidFire"
- +ExcludedAbilities = "ChainShot"
- ; Guardian - doesn't work at all, unfortunately
- +ExcludedAbilities = "Sentinel"
- ; unfortunately doesn't work, because it tries to trigger the normal Overwatch ability this soldier doesn't have
- +ExcludedAbilities = "EverVigilant"
- ; fires from the mainhand pistol only.
- +ExcludedAbilities = "Deadeye"
- ;AWC ABILITIES FROM CLASS MODS
- ; +1 damage with primary weapons
- +ExcludedAbilities = "WeaponSpecialistRS"
- +ExcludedAbilities = "WeaponExpertRS"
- ; bonus damage with secondary weapon
- +ExcludedAbilities = "SidearmSpecialistRS"
- bNoSecondaryWeapon = false
- bHasClassMovie = true
- bCanHaveBonds = true
- +UnfavoredClasses = Akimbo
- ; squaddie
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_DualPistols"))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)) \\
- )
- ; corporal
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_TrickShot")), \\
- (AbilityType=(AbilityName="DP_PistolWhip")), \\
- (AbilityType=(AbilityName="DP_LegShot")) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)) \\
- )
- ; sergeant
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_BulletTime")), \\
- (AbilityType=(AbilityName="DP_ElectrifiedSpikes")) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)) \\
- )
- ; lieutenant
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_GunKata_Active")), \\
- (AbilityType=(AbilityName="DP_CQCSupremacy")) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)) \\
- )
- ; captain
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_SpinningReload_Passive")), \\
- (AbilityType=(AbilityName="DP_TakeInitiative")), \\
- (AbilityType=(AbilityName="DP_DirtyKick")) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)) \\
- )
- ; major
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_Quicksilver")), \\
- (AbilityType=(AbilityName="DP_Checkmate")) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)) \\
- )
- ; colonel
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_Unload")), \\
- (AbilityType=(AbilityName="DP_LimitBreak")), \\
- (AbilityType=(AbilityName="DP_HuntersInstinct")) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)) \\
- )
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