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- local hurt = false
- Citizen.CreateThread(function()
- while true do
- Wait(0)
- if GetEntityHealth(GetPlayerPed(-1)) <= 159 then
- setHurt()
- elseif hurt and GetEntityHealth(GetPlayerPed(-1)) > 160 then
- setNotHurt()
- end
- end
- end)
- function setHurt()
- hurt = true
- RequestAnimSet("move_m@injured")
- SetPedMovementClipset(GetPlayerPed(-1), "move_m@injured", true)
- end
- function setNotHurt()
- hurt = false
- ResetPedMovementClipset(GetPlayerPed(-1))
- ResetPedWeaponMovementClipset(GetPlayerPed(-1))
- ResetPedStrafeClipset(GetPlayerPed(-1))
- end
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