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Jan 1st, 2019
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  1. local hurt = false
  2. Citizen.CreateThread(function()
  3. while true do
  4. Wait(0)
  5. if GetEntityHealth(GetPlayerPed(-1)) <= 159 then
  6. setHurt()
  7. elseif hurt and GetEntityHealth(GetPlayerPed(-1)) > 160 then
  8. setNotHurt()
  9. end
  10. end
  11. end)
  12.  
  13. function setHurt()
  14. hurt = true
  15. RequestAnimSet("move_m@injured")
  16. SetPedMovementClipset(GetPlayerPed(-1), "move_m@injured", true)
  17. end
  18.  
  19. function setNotHurt()
  20. hurt = false
  21. ResetPedMovementClipset(GetPlayerPed(-1))
  22. ResetPedWeaponMovementClipset(GetPlayerPed(-1))
  23. ResetPedStrafeClipset(GetPlayerPed(-1))
  24. end
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