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- Lizard King Altar
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- Consumables
- Speed Potion: Enhances speed for 2 rounds. The speed enhancement allows you to escape much easier, as well as overall outpace an opponent.
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- Weapons
- NOTE: No blunts are available, only bladed weapons.
- Material modifiers
- Serpent's Steel: x1.5 A yellow metal that's sharper, lighter, and as hard as steel.
- Exotic weapons: No modifier
- Daggers: 10 souls
- One-handed: 20 souls
- Greatweapons: 30 souls
- Crossbows/Bows: 20 souls
- Throwing Daggers: 5 souls a pop.
- Bolts/Arrows: 10 souls for 10
- Serpent's Khopesh: 30 souls; Razor sharp, with a special finish at the edge to give a dangerous cut. (Capable of cutting through orcanium with ease). Unfortunately the blade dulls quickly, requiring frequent repairs.
- Serpent Spear: 20 souls. A long, barbed spear designed to hunt large creatures. Its barbs are designed for hooking into flesh or organs.
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- Armor
- Material Modifiers
- Serpent's steel: x1.5
- Bucklers: 10 souls
- Kite shield: 20 souls
- Greatshield: 40 souls.
- Leather: 20 souls.
- Studded: 25 souls
- Scale/Chain: 40 souls
- Full plate: 100 souls.
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- Magic
- Sand blast: Create a small blast of sand to disorient and push back the enemy. Can be cast on a rock or spike of granite to transform it to sand. 10 Mana to cast. 30 souls.
- Lightning Bolt: Fling a basic volt of electricity at the target. 15 mana. 30 Souls.
- Chain Lightning: Generate a surge of powerful electricity, bouncing along up to two other enemies. Chain lightning deals more damage to the first target, an deals the least to the last. 50 mana. 150 souls.
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- Transformations
- Lizard Form: Gain the sleek form of a lizard man for 100 souls. Lizardfolk are faster than usual.
- Serpentfolk form: Gain the form of a serpentfolk. Gains venom glands, allowing it to either spit or bite foes. Costs 300 souls. Serpentfolk are very strong, capable of wielding larger weapons.
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