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- [XCOM2RPGOverhaul.X2TemplateHelper_RPGOverhaul]
- +Specializations=(Order=10, TemplateName=Assault, bEnabled=true)
- +Specializations=(Order=20, TemplateName=Crit, bEnabled=true)
- +Specializations=(Order=30, TemplateName=Rush, bEnabled=true)
- +Specializations=(Order=40, TemplateName=Hunker, bEnabled=true)
- +Specializations=(Order=50, TemplateName=Sawed-Off, bEnabled=true)
- +Specializations=(Order=60, TemplateName=Arc, bEnabled=true)
- [Assault X2UniversalSoldierClassInfo]
- +AbilitySlots=(AbilityType=(AbilityName="LW2WotC_RunAndGun"))
- +AbilitySlots=(AbilityType=(AbilityName="LW2WotC_SlugShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="LW2WotC_TrenchGun", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="CloseEncounters", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="CloseCombatSpecialist", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="LW2WotC_CombatFitness"))
- +AbilitySlots=(AbilityType=(AbilityName="LW2WotC_StreetSweeper", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- [Crit X2UniversalSoldierClassInfo]
- .AbilitySlots=(AbilityType=())
- .AbilitySlots=(AbilityType=(AbilityName="CloseandPersonal"))
- .AbilitySlots=(AbilityType=(AbilityName="ShadowOps_LineEmUp", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- .AbilitySlots=(AbilityType=(AbilityName="LW2WotC_KillerInstinct"))
- .AbilitySlots=(AbilityType=())
- .AbilitySlots=(AbilityType=(AbilityName="BringEmOn"))
- .AbilitySlots=(AbilityType=(AbilityName="ShadowOps_Fracture", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- [Rush X2UniversalSoldierClassInfo]
- +AbilitySlots=(AbilityType=())
- +AbilitySlots=(AbilityType=(AbilityName="ShadowOps_ShotgunFinesse"))
- .AbilitySlots=(AbilityType=(AbilityName=""))
- +AbilitySlots=(AbilityType=(AbilityName="LW2WotC_ExtraConditioning"))
- +AbilitySlots=(AbilityType=(AbilityName="StickAndMoveRS"))
- .AbilitySlots=(AbilityType=(AbilityName=""))
- +AbilitySlots=(AbilityType=(AbilityName="ForwardOperator"))
- [Hunker X2UniversalSoldierClassInfo]
- +AbilitySlots=(AbilityType=())
- +AbilitySlots=(AbilityType=(AbilityName="TF_TargetDown"))
- +AbilitySlots=(AbilityType=(AbilityName="ShadowOps_FocusedDefense"))
- +AbilitySlots=(AbilityType=(AbilityName="TF_HardYards"))
- .AbilitySlots=(AbilityType=())
- +AbilitySlots=(AbilityType=(AbilityName="TF_TrenchWarfare"))
- .AbilitySlots=(AbilityType=())
- [Sawed-Off X2UniversalSoldierClassInfo]
- +AbilitySlots=(AbilityType=())
- .AbilitySlots=(AbilityType=())
- +AbilitySlots=(AbilityType=(AbilityName="PumpAction", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="ShotgunSurgeonRS", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
- .AbilitySlots=(AbilityType=())
- .AbilitySlots=(AbilityType=())
- +AbilitySlots=(AbilityType=(AbilityName="ShadowOps_Hipfire_LW2", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
- [Arc X2UniversalSoldierClassInfo]
- +AbilitySlots=(AbilityType=())
- +AbilitySlots=(AbilityType=(AbilityName="Electroshock", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="StunGunner", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="EMPulser", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
- .AbilitySlots=(AbilityType=())
- +AbilitySlots=(AbilityType=(AbilityName="ChainLightning", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
- .AbilitySlots=(AbilityType=())
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