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RPGO Plugin Example 3

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Nov 14th, 2018
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  1. [XCOM2RPGOverhaul.X2TemplateHelper_RPGOverhaul]
  2. +Specializations=(Order=10, TemplateName=Assault, bEnabled=true)
  3. +Specializations=(Order=20, TemplateName=Crit, bEnabled=true)
  4. +Specializations=(Order=30, TemplateName=Rush, bEnabled=true)
  5. +Specializations=(Order=40, TemplateName=Hunker, bEnabled=true)
  6. +Specializations=(Order=50, TemplateName=Sawed-Off, bEnabled=true)
  7. +Specializations=(Order=60, TemplateName=Arc, bEnabled=true)
  8.  
  9. [Assault X2UniversalSoldierClassInfo]
  10. +AbilitySlots=(AbilityType=(AbilityName="LW2WotC_RunAndGun"))
  11. +AbilitySlots=(AbilityType=(AbilityName="LW2WotC_SlugShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  12. +AbilitySlots=(AbilityType=(AbilityName="LW2WotC_TrenchGun", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  13. +AbilitySlots=(AbilityType=(AbilityName="CloseEncounters", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  14. +AbilitySlots=(AbilityType=(AbilityName="CloseCombatSpecialist", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  15. +AbilitySlots=(AbilityType=(AbilityName="LW2WotC_CombatFitness"))
  16. +AbilitySlots=(AbilityType=(AbilityName="LW2WotC_StreetSweeper", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  17.  
  18. [Crit X2UniversalSoldierClassInfo]
  19. .AbilitySlots=(AbilityType=())
  20. .AbilitySlots=(AbilityType=(AbilityName="CloseandPersonal"))
  21. .AbilitySlots=(AbilityType=(AbilityName="ShadowOps_LineEmUp", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  22. .AbilitySlots=(AbilityType=(AbilityName="LW2WotC_KillerInstinct"))
  23. .AbilitySlots=(AbilityType=())
  24. .AbilitySlots=(AbilityType=(AbilityName="BringEmOn"))
  25. .AbilitySlots=(AbilityType=(AbilityName="ShadowOps_Fracture", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  26.  
  27. [Rush X2UniversalSoldierClassInfo]
  28. +AbilitySlots=(AbilityType=())
  29. +AbilitySlots=(AbilityType=(AbilityName="ShadowOps_ShotgunFinesse"))
  30. .AbilitySlots=(AbilityType=(AbilityName=""))
  31. +AbilitySlots=(AbilityType=(AbilityName="LW2WotC_ExtraConditioning"))
  32. +AbilitySlots=(AbilityType=(AbilityName="StickAndMoveRS"))
  33. .AbilitySlots=(AbilityType=(AbilityName=""))
  34. +AbilitySlots=(AbilityType=(AbilityName="ForwardOperator"))
  35.  
  36. [Hunker X2UniversalSoldierClassInfo]
  37. +AbilitySlots=(AbilityType=())
  38. +AbilitySlots=(AbilityType=(AbilityName="TF_TargetDown"))
  39. +AbilitySlots=(AbilityType=(AbilityName="ShadowOps_FocusedDefense"))
  40. +AbilitySlots=(AbilityType=(AbilityName="TF_HardYards"))
  41. .AbilitySlots=(AbilityType=())
  42. +AbilitySlots=(AbilityType=(AbilityName="TF_TrenchWarfare"))
  43. .AbilitySlots=(AbilityType=())
  44. [Sawed-Off X2UniversalSoldierClassInfo]
  45. +AbilitySlots=(AbilityType=())
  46. .AbilitySlots=(AbilityType=())
  47. +AbilitySlots=(AbilityType=(AbilityName="PumpAction", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
  48. +AbilitySlots=(AbilityType=(AbilityName="ShotgunSurgeonRS", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
  49. .AbilitySlots=(AbilityType=())
  50. .AbilitySlots=(AbilityType=())
  51. +AbilitySlots=(AbilityType=(AbilityName="ShadowOps_Hipfire_LW2", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
  52.  
  53. [Arc X2UniversalSoldierClassInfo]
  54. +AbilitySlots=(AbilityType=())
  55. +AbilitySlots=(AbilityType=(AbilityName="Electroshock", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
  56. +AbilitySlots=(AbilityType=(AbilityName="StunGunner", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
  57. +AbilitySlots=(AbilityType=(AbilityName="EMPulser", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
  58. .AbilitySlots=(AbilityType=())
  59. +AbilitySlots=(AbilityType=(AbilityName="ChainLightning", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
  60. .AbilitySlots=(AbilityType=())
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