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- Monster strength trap: Stepping on this trap will make the next room's monsters stronger for 30 seconds
- Monster speed trap: Stepping on this trap will make the next room's monsters faster for 30 seconds
- Monster greater strength wall trap: Mining this trap will make the next room's monsters stronger until they're dead
- Monster greater speed wall trap: Mining this trap will make the next room's monsters faster until they're dead
- Trap density trap: This trap will make traps generate more densely in the next room when stepped on
- Greater trap density trap: This trap will make greater traps (see above) generate more densely for the rest of the dungeon when mined
- Trap potency trap: This trap will make monster effects more potent (ex. Strength becomes Strength II for 30 seconds) when mined
- Poorness trap: This trap will reduce the rarity of the rewards you're granted for finishing the next room when mined
- Darkness trap: This trap will give you the Darkness effect for 5 seconds in the next room when mined
- Nausea trap: This trap will give you the Nausea effect for 5 seconds in the next room when stepped on
- Claustrophobia wall trap: When mined, the next room will shrink significantly when mined, up to a 4x4x4 room.
- Cleithrophobia wall trap: When mined, the next room will automatically poison you until you escape if you don't manage to escape within 8 seconds.
- Trypophobia wall trap: When mined, all 1x1 holes dug into the walls of the next room will hurt you by a whole heart. This is to further discourage mining.
- Aquaphobia wall trap: Upon mining, the next time you enter water will stop your movement for 3 seconds. This can only be fired off once per dungeon.
- Hallucinatory trap: Monsters and blocks will appear differently than they are for 30 seconds or until you kill all the monsters in the next room.
- Fear wall trap: When mined, the next time you take damage will scramble your W, A, S, and D keys for the rest of the room, making movement extremely hard. (ex. W replaced with S, A replaced with D)
- Clumsy trap: When stepped on, you'll go faster by a random amount for 2 seconds. This is so that you'll accidentally step onto another trap.
- Boredom wall trap: When mined, your next 3 attacks that land will have a slight chance of giving speed or strength to a random monster in the room until their death.
- Wow, I'm so bored that I spent like 30 minutes typing this up!
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