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Rimworld Modding Guide Paste

Aug 13th, 2020
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  1. Basically what I did was make a general mod order like
  2.  
  3. Core
  4. Hugslib
  5. Jecstools
  6. Humanoid Alien Races
  7. Prepare Carefully
  8. Core Libraries (stuff that adds no content but code for other mods)
  9. Turret Extensions
  10. GiddyUp
  11. Doors Expanded
  12. MapGen
  13. Traits
  14. Medical like Bionics / Androids
  15. Fuck up everything by adding too much shit mods so go near the bottom
  16. Hospitality
  17. Prison Labor
  18. Simple Sidearms
  19. Game Mechanics How Items Work UI Mods
  20. Item adding Mods building weapons quest rewards hair VGP etc
  21. Races / Factions Massive Pawn Changes
  22. Animals
  23. Facial Stuff
  24. Patching Mods
  25. RJW
  26. Kid/Children Mods
  27. Maybe Patching Mods Here Too
  28.  
  29. G:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin64_Data\output_log.txt
  30.  
  31. Thats the error log output.
  32.  
  33. Ive done a rough 3-4 mods in each section to kind of flesh it out.
  34. tested i to see if it works.
  35. Then id go through A adding all the races and test them to see if they work.
  36. Then the next category
  37. Then the next letter.
  38. And I add everything in each section alphebetically so its easy to keep track.
  39.  
  40. The only deviation is to add say a patch in where it would be like
  41. Alpha Weapons
  42. Jojos's DMG Patch for Alpha Weapons
  43. Beta Weapons
  44.  
  45. Each time I save a Modlist file like A1 Added Weapons
  46. That way I can keep track of what I added so I know what to look for conflicts in.
  47.  
  48. Maybe overkill for you since im working at 500 mods right now like an insane autist but hopefully my autistic workflow helps you.
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