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- This is /dng/'s pastebin for the Feb 23rd game vs /pcrg/ in the VGL's Luigi Circuit 3
- Begin with PRE-MATCH, then look to MID-MATCH any time /dng/ is scored on, at halftime, at the 65th minute, and in the event of a red card.
- PRE-MATCH
- ------------
- Preset 1
- - Sub non-medals by condition
- - ensure no manmarking is enabled
- - advanced should be only centering targets
- - run it.
- MID-MATCH
- ------------
- After any of the below, if /dng/ equalizes/takes the lead, return to +0.
- AT HALFTIME:
- - If /dng/ hasn't scored yet or is trailing, go +1
- - If any players are significantly gassed (red stamina) sub them now by best condition.
- - run it.
- AT THE 65TH MINUTE/SUBS TIMEOUT:
- - Sub nonmedals by condition, prioritizing the lowest stamina and/or poor conditions, ideally in that order
- - run it.
- CONCESSION TIMEOUTS:
- If /dng/ falls to a 1 goal deficit in the first half:
- - add DDL
- If /dng/ falls to a 1 goal deficit any time beyond the half:
- - Go +1 if not already there
- If /dng/ goes down 2 goals at any point:
- - Go to +1 if not already there
- If /dng/ goes down 2 goals or below beyond the half:
- - Go to +2 if not already there.
- RED CARDS:
- In the event of a red card, move the carded player on the game plan to the top right corner of shame and inform chat that they've been placed on the forbidden and limited list, and will no longer be allowed use in this game. Tell them that we'll replace them with the "Fiendsmith Engine", then simply do your best to shore up the formation. Try to maintain the general 4-4-2 diamond, but in the event of a CB card attempt a 3ATB by bringing the LB and RB closer in.
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