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- // Set up renderer
- const renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( 0xeeeeee, 1.0 );
- document.body.appendChild( renderer.domElement );
- // Start rendering
- function render() {
- requestAnimationFrame( render );
- renderer.render( scene, camera );
- }
- render();
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