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- // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
- {$CLEO .CS}
- //-------------MAIN---------------
- 09E6: set_burglary_houses_accessible 1
- 0005: $GRAVITY = 0.008
- 0004: $PROCENT = 100
- 0226: $HEALTH_GO = actor $PLAYER_ACTOR health
- 0006: 15@ = 9
- 0006: 16@ = 102
- 0006: 17@ = 280
- 0006: 18@ = 274
- 0004: $TIMER = 0
- 0006: 24@ = 0
- 0006: 25@ = 1
- 0006: 27@ = 400
- 0004: $METERS = 0
- 08DD: lose_stuff_after_wasted 1
- 08DE: lose_stuff_after_busted 1
- 0004: $SUPERHEALTH = 0
- 0004: $FIRST = 0
- 0004: $BIKE = 0
- 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
- 0630: put_actor $PLAYER_ACTOR in_group $PLAYER_GROUP as_leader
- 0004: $CJ_X = 0
- 0004: $CJ_Y = 0
- 0004: $CJ_Z = 0
- 0005: $CJH = 0.23
- 0004: $CARMODEL = 522
- 03A4: name_thread "FIRST_TIME"
- 0A95: enable_thread_saving
- 0001: wait 0 ms
- 00D6: if
- 0038: $FIRST == 0
- 004D: jump_if_false @BC7_9
- 0001: wait 0 ms
- 0004: $FIRST = 1
- 0002: jump @FIRST_TIME_235
- :FIRST_TIME_235
- 0001: wait 100 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @FIRST_TIME_235
- 01B4: set_player $PLAYER_CHAR can_move 0
- 08D4: &1234 = create_panel_with_title 'DUMMY' position 50.0 150.0 width 540.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &1234 column 0 header 'IFFT' data 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'VERDER' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- :FIRST_TIME_423
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @FIRST_TIME_423
- 08D7: &54321 = panel &1234 active_row
- 08DA: remove_panel &1234
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03A4: name_thread "BC7"
- 0A95: enable_thread_saving
- :BC7_9
- 0001: wait 0 ms
- 00D6: if and
- 00DF: actor $PLAYER_ACTOR driving
- 0256: player $PLAYER_CHAR defined
- 84A7: not actor $PLAYER_ACTOR driving_boat
- 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
- 80DD: not actor $PLAYER_ACTOR driving_car_with_model #BMX
- 80DD: not actor $PLAYER_ACTOR driving_car_with_model #BIKE
- 00E1: player 0 pressed_key 18
- 0AB0: key_pressed 79
- 004D: jump_if_false @BC7_77
- 0002: jump @GTAF_26542
- :BC7_77
- 0001: wait 0 ms
- 00D6: if and
- 0256: player $PLAYER_CHAR defined
- 0038: $SUPERHEALTH == 1
- 004D: jump_if_false @BC7_377
- 0001: wait 0 ms
- 02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1
- 0002: jump @BC7_130
- :BC7_130
- 0001: wait 0 ms
- 00D6: if and
- 00DF: actor $PLAYER_ACTOR driving
- 0038: $SUPERHEALTH == 0
- 004D: jump_if_false @BC7_187
- 0811: $SUPERCAR = actor $PLAYER_ACTOR used_car
- 02AC: set_car $SUPERCAR immunities BP 0 FP 0 EP 0 CP 0 MP 0
- 0002: jump @BC7_187
- :BC7_187
- 0001: wait 0 ms
- 00D6: if and
- 0038: $SUPERHEALTH == 1
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @BC7_377
- 0001: wait 0 ms
- 0811: $SUPERCAR = actor $PLAYER_ACTOR used_car
- 0852: set_car $SUPERCAR damages_visible 0
- 0001: wait 0 ms
- 02AC: set_car $SUPERCAR immunities BP 1 FP 1 EP 1 CP 1 MP 1
- 0001: wait 0 ms
- 00D6: if or
- 03C9: car $SUPERCAR damaged
- 8185: not car $SUPERCAR health >= 999
- 8185: not car $SUPERCAR health >= 250
- 004D: jump_if_false @BC7_377
- 0001: wait 0 ms
- 0224: set_car $SUPERCAR health_to 1000
- 054F: clear_car $SUPERCAR damage
- 0A30: repair_car $SUPERCAR
- 0002: jump @BC7_377
- 0001: wait 0 ms
- 00D6: if and
- 0004: $CARRU = 0
- 0038: $SUPERHEALTH == 1
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @BC7_377
- 0001: wait 0 ms
- 02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1
- 0002: jump @BC7_377
- :BC7_377
- 0001: wait 0 ms
- 00D6: if
- 0AB0: key_pressed 117
- 004D: jump_if_false @BC7_407
- 0001: wait 0 ms
- 0002: jump @GTAF_27432
- :BC7_407
- 0001: wait 0 ms
- 00D6: if
- 0038: $TIMER == 1
- 004D: jump_if_false @BC7_444
- 0001: wait 0 ms
- 0396: pause_timer 1
- 0002: jump @BC7_455
- :BC7_444
- 0396: pause_timer 0
- 0002: jump @BC7_455
- :BC7_455
- 0001: wait 0 ms
- 00D6: if and
- 00E1: player 0 pressed_key 17
- 00E1: player 0 pressed_key 11
- 004D: jump_if_false @BC7_493
- 0001: wait 0 ms
- 0002: jump @BC7_531
- :BC7_493
- 0001: wait 0 ms
- 00D6: if and
- 00E1: player 0 pressed_key 17
- 00E1: player 0 pressed_key 10
- 004D: jump_if_false @BC7_643
- 0001: wait 0 ms
- 0002: jump @BC7_587
- :BC7_531
- 0009: $GRAVITY += 0.0008
- 0008: $PROCENT += 10
- 0001: wait 0 ms
- 0A8C: write_memory 8796548 size 4 value $GRAVITY virtual_protect 1
- 0513: show_text_box_1number 'GRUP' number $PROCENT
- 0002: jump @BC7_643
- :BC7_587
- 000D: $GRAVITY -= 0.0008
- 000C: $PROCENT -= 10
- 0001: wait 0 ms
- 0A8C: write_memory 8796548 size 4 value $GRAVITY virtual_protect 1
- 0513: show_text_box_1number 'GRDOWN' number $PROCENT
- 0002: jump @BC7_643
- :BC7_643
- 0001: wait 0 ms
- 03A7: save_int_to_debug_file $CAR
- 0001: wait 0 ms
- 00D6: if and
- 0AB0: key_pressed 16
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @BC7_845
- 0001: wait 0 ms
- 00D6: if
- 0038: $BIKE == 0
- 004D: jump_if_false @BC7_709
- 0001: wait 0 ms
- 08C6: set_actor $PLAYER_ACTOR stay_on_bike 1
- :BC7_709
- 03C0: $CAR = actor $PLAYER_ACTOR car
- 07D5: set_car $CAR velocity_in_direction_XYZ 0.0 0.0 $CJH rotation_velocitiesXY 0.0 0.0 unk 0.0
- :BC7_750
- 0001: wait 0 ms
- 00D6: if
- 01F3: car $CAR in_air
- 004D: jump_if_false @BC7_845
- 0001: wait 0 ms
- 0002: jump @BC7_781
- :BC7_781
- 0001: wait 0 ms
- 00D6: if
- 00DB: actor $PLAYER_ACTOR in_car $CAR
- 004D: jump_if_false @BC7_845
- 0001: wait 1000 ms
- 00D6: if
- 0038: $BIKE == 0
- 004D: jump_if_false @BC7_750
- 0001: wait 0 ms
- 08C6: set_actor $PLAYER_ACTOR stay_on_bike 0
- 0002: jump @BC7_750
- :BC7_845
- 0001: wait 0 ms
- 00D6: if
- 0AB0: key_pressed 32
- 0AB0: key_pressed 67
- 004D: jump_if_false @BC7_879
- 0001: wait 0 ms
- 0002: jump @COLOR_11373
- :BC7_879
- 0001: wait 0 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 0AB0: key_pressed 116
- 004D: jump_if_false @BC7_9
- 0001: wait 0 ms
- 0002: jump @BC7_1013
- :BC7_914
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @BC7_956
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :BC7_956
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @BC7_914
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :BC7_990
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @BC7_990
- 0051: return
- :BC7_1013
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'BCMOD' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'MBB' data 'BFM1' 'BFM2' 'BFM3' 'BFM4' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @BC7_1336 1 @BC7_1343 2 @BC7_1350 3 @BC7_1357 4 @BC7_1364 5 @BC7_1371 6 @BC7_1378
- 0872: jump_table_jumps 7 @BC7_1378 8 @BC7_1385 9 @BC7_1392 10 @BC7_1399 11 @BC7_1406 12 @BC7_1406 13 @BC7_1406 14 @BC7_1406 15 @BC7_1406
- :BC7_1336
- 0002: jump @BC7_1512
- :BC7_1343
- 0002: jump @GTAF_1168
- :BC7_1350
- 0002: jump @GTAF_9393
- :BC7_1357
- 0002: jump @GTAF_7019
- :BC7_1364
- 0002: jump @BC7_2244
- :BC7_1371
- 0002: jump @BC7_2244
- :BC7_1378
- 0002: jump @BC7_2244
- :BC7_1385
- 0002: jump @BC7_2244
- :BC7_1392
- 0002: jump @BC7_2244
- :BC7_1399
- 0002: jump @BC7_2244
- :BC7_1406
- 0002: jump @BC7_2244
- :BC7_1413
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @BC7_1455
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :BC7_1455
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @BC7_1413
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :BC7_1489
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @BC7_1489
- 0051: return
- :BC7_1512
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'BFM1' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'NSC' 'SPC' 'MON1' 'PCND' 'DFM' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @BC7_1413
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @BC7_1833 1 @BC7_1840 2 @BC7_1847 3 @BC7_1903 4 @BC7_2073 5 @BC7_2181 6 @BC7_2188
- 0872: jump_table_jumps 7 @BC7_2195 8 @BC7_2202 9 @BC7_2209 10 @BC7_2216 11 @BC7_2223 12 @BC7_2223 13 @BC7_2223 14 @BC7_2223 15 @BC7_2223
- :BC7_1833
- 0002: jump @BC7_2375
- :BC7_1840
- 0002: jump @GTAF_109
- :BC7_1847
- 015D: set_gamespeed 1.0
- 0394: play_music 1
- 01E3: show_text_1number_styled GXT 'MON2' number 10000 time 5000 style 1
- 0109: player $PLAYER_CHAR money = 1000000
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0002: jump @BC7_2244
- :BC7_1903
- 0001: wait 0 ms
- 00D6: if and
- 0256: player $PLAYER_CHAR defined
- 0038: $SUPERHEALTH == 0
- 004D: jump_if_false @BC7_1996
- 0223: set_actor $PLAYER_ACTOR health_to 250
- 035F: actor $PLAYER_ACTOR armour += 250
- 02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1
- 0330: set_player $PLAYER_CHAR infinite_run 1
- 0004: $SUPERHEALTH = 1
- 00BA: show_text_styled GXT "PCND0" time 2000 style 4
- 0002: jump @BC7_2244
- :BC7_1996
- 0001: wait 0 ms
- 00D6: if and
- 0256: player $PLAYER_CHAR defined
- 0038: $SUPERHEALTH == 1
- 004D: jump_if_false @BC7_1903
- 0004: $SUPERHEALTH = 0
- 02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 0 EP 0 CP 0 MP 0
- 0330: set_player $PLAYER_CHAR infinite_run 0
- 00BA: show_text_styled GXT "PCND1" time 2000 style 4
- 0002: jump @BC7_2244
- :BC7_2073
- 0001: wait 0 ms
- 00D6: if
- 0038: $BIKE == 0
- 004D: jump_if_false @BC7_2129
- 0004: $BIKE = 1
- 08C6: set_actor $PLAYER_ACTOR stay_on_bike 1
- 00BA: show_text_styled GXT "DFM1" time 2000 style 4
- 0002: jump @BC7_2244
- :BC7_2129
- 00D6: if
- 0038: $BIKE == 1
- 004D: jump_if_false @BC7_2073
- 0004: $BIKE = 0
- 00BA: show_text_styled GXT "DFM2" time 2000 style 4
- 08C6: set_actor $PLAYER_ACTOR stay_on_bike 0
- 0002: jump @BC7_2244
- :BC7_2181
- 0002: jump @BC7_2244
- :BC7_2188
- 0002: jump @BC7_2244
- :BC7_2195
- 0002: jump @BC7_2244
- :BC7_2202
- 0002: jump @BC7_2244
- :BC7_2209
- 0002: jump @BC7_2244
- :BC7_2216
- 0002: jump @BC7_2244
- :BC7_2223
- 0002: jump @BC7_2244
- :BC7_2230
- 0002: jump @BC7_2244
- :BC7_2237
- 0002: jump @BC7_2244
- :BC7_2244
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :BC7_2276
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @BC7_2318
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :BC7_2318
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @BC7_2276
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :BC7_2352
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @BC7_2352
- 0051: return
- :BC7_2375
- 0001: wait 0 ms
- 00D6: if
- 0038: $ONMISSION == 1
- 004D: jump_if_false @BC7_2437
- 0001: wait 0 ms
- 00BA: show_text_styled GXT "CNCK" time 2500 style 5
- 015D: set_gamespeed 1.0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :BC7_2437
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'PMA0' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'GROEP1' 'GROEP2' 'GROEP3' 'GROEP4' 'NCSA' 'DEFSK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @BC7_2276
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @BC7_2758 1 @BC7_2765 2 @BC7_2772 3 @BC7_2779 4 @BC7_2786 5 @BC7_2793 6 @BC7_2832
- 0872: jump_table_jumps 7 @BC7_2832 8 @BC7_2839 9 @BC7_2846 10 @BC7_2230 11 @BC7_2237 12 @BC7_2237 13 @BC7_2237 14 @BC7_2237 15 @BC7_2237
- :BC7_2758
- 0002: jump @PEDS_10
- :BC7_2765
- 0002: jump @GANG_PEDS_15
- :BC7_2772
- 0002: jump @COP_9
- :BC7_2779
- 0002: jump @OTHER_11
- :BC7_2786
- 0002: jump @COLOR_8293
- :BC7_2793
- 0247: load_model #NULL
- 038B: load_requested_models
- :BC7_2799
- 00D6: if
- 0248: model #NULL available
- 004D: jump_if_false @BC7_2799
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #NULL
- 0002: jump @BC7_2244
- :BC7_2832
- 0002: jump @BC7_2244
- :BC7_2839
- 0002: jump @BC7_2244
- :BC7_2846
- 0002: jump @BC7_2244
- 0001: wait 0 ms
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @OTHER_630
- 03A4: name_thread "PEDS"
- 0A95: enable_thread_saving
- :PEDS_10
- 0001: wait 0 ms
- 00D6: if
- 0038: $ONMISSION == 0
- 004D: jump_if_false @PEDS_110
- 0001: wait 0 ms
- 00BC: show_text_highpriority GXT 'PEDM' time 1E12 flag 1
- 00BA: show_text_styled GXT 'TITLE' time 1E12 style 7
- 0512: show_permanent_text_box 'GROEP1'
- 0826: enable_hud 0
- 0581: enable_radar 0
- 03C8: set_camera_directly_before_player
- 0952: load_soundtrack 9
- 0001: wait 0 ms
- 0954: start_playing_loaded_soundtrack
- 0002: jump @PEDS_189
- :PEDS_110
- 0001: wait 0 ms
- 00BA: show_text_styled GXT "CNCK" time 2500 style 5
- 0001: wait 0 ms
- 0247: load_model #NULL
- 0001: wait 0 ms
- 038B: load_requested_models
- 0002: jump @PEDS_148
- :PEDS_148
- 0001: wait 0 ms
- 00D6: if
- 0248: model #NULL available
- 004D: jump_if_false @PEDS_148
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #NULL
- 0249: release_model #NULL
- 0002: jump @PEDS_10
- :PEDS_189
- 0249: release_model 15@
- 0249: release_model 15@
- 0001: wait 0 ms
- 0247: load_model 15@
- 0001: wait 0 ms
- 038B: load_requested_models
- 0002: jump @PEDS_221
- :PEDS_221
- 0001: wait 0 ms
- 00D6: if
- 0248: model 15@ available
- 004D: jump_if_false @PEDS_221
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to 15@
- 0249: release_model 15@
- 0001: wait 0 ms
- 0002: jump @PEDS_269
- :PEDS_269
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @PEDS_354
- 0001: wait 0 ms
- 03E6: remove_text_box
- 00BE: text_clear_all
- 0826: enable_hud 1
- 0581: enable_radar 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 015D: set_gamespeed 1.0
- 0373: set_camera_directly_behind_player
- 0955: end_playing_loaded_soundtrack
- 0002: jump @OTHER_630
- :PEDS_354
- 0001: wait 0 ms
- 00D6: if
- 0AB0: key_pressed 66
- 004D: jump_if_false @PEDS_801
- 0001: wait 0 ms
- 0002: jump @PEDS_384
- :PEDS_384
- 00D6: if
- 0039: 15@ == 7
- 004D: jump_if_false @PEDS_413
- 0001: wait 0 ms
- 0002: jump @PEDS_269
- :PEDS_413
- 00D6: if
- 0039: 15@ == 9
- 004D: jump_if_false @PEDS_449
- 0001: wait 0 ms
- 0006: 15@ = 7
- 0002: jump @PEDS_189
- :PEDS_449
- 00D6: if
- 0039: 15@ == 43
- 004D: jump_if_false @PEDS_485
- 0001: wait 0 ms
- 0006: 15@ = 41
- 0002: jump @PEDS_189
- :PEDS_485
- 00D6: if
- 0039: 15@ == 66
- 004D: jump_if_false @PEDS_521
- 0001: wait 0 ms
- 0006: 15@ = 64
- 0002: jump @PEDS_189
- :PEDS_521
- 00D6: if
- 0039: 15@ == 75
- 004D: jump_if_false @PEDS_557
- 0001: wait 0 ms
- 0006: 15@ = 73
- 0002: jump @PEDS_189
- :PEDS_557
- 00D6: if
- 0039: 15@ == 87
- 004D: jump_if_false @PEDS_593
- 0001: wait 0 ms
- 0006: 15@ = 85
- 0002: jump @PEDS_189
- :PEDS_593
- 00D6: if
- 0039: 15@ == 128
- 004D: jump_if_false @PEDS_630
- 0001: wait 0 ms
- 0006: 15@ = 101
- 0002: jump @PEDS_189
- :PEDS_630
- 00D6: if
- 0039: 15@ == 150
- 004D: jump_if_false @PEDS_668
- 0001: wait 0 ms
- 0006: 15@ = 148
- 0002: jump @PEDS_189
- :PEDS_668
- 00D6: if
- 0039: 15@ == 209
- 004D: jump_if_false @PEDS_706
- 0001: wait 0 ms
- 0006: 15@ = 207
- 0002: jump @PEDS_189
- :PEDS_706
- 0001: wait 0 ms
- 00D6: if and
- 8039: not 15@ == 7
- 8039: not 15@ == 9
- 8039: not 15@ == 43
- 8039: not 15@ == 66
- 8039: not 15@ == 75
- 8039: not 15@ == 87
- 8039: not 15@ == 128
- 8039: not 15@ == 150
- 8039: not 15@ == 209
- 004D: jump_if_false @PEDS_801
- 000E: 15@ -= 1
- 0002: jump @PEDS_189
- :PEDS_801
- 0001: wait 0 ms
- 00D6: if
- 0AB0: key_pressed 78
- 004D: jump_if_false @PEDS_269
- 0001: wait 0 ms
- 0002: jump @PEDS_831
- :PEDS_831
- 00D6: if
- 0039: 15@ == 7
- 004D: jump_if_false @PEDS_867
- 0001: wait 0 ms
- 0006: 15@ = 9
- 0002: jump @PEDS_189
- :PEDS_867
- 00D6: if
- 0039: 15@ == 41
- 004D: jump_if_false @PEDS_903
- 0001: wait 0 ms
- 0006: 15@ = 43
- 0002: jump @PEDS_189
- :PEDS_903
- 00D6: if
- 0039: 15@ == 64
- 004D: jump_if_false @PEDS_939
- 0001: wait 0 ms
- 0006: 15@ = 66
- 0002: jump @PEDS_189
- :PEDS_939
- 00D6: if
- 0039: 15@ == 73
- 004D: jump_if_false @PEDS_975
- 0001: wait 0 ms
- 0006: 15@ = 75
- 0002: jump @PEDS_189
- :PEDS_975
- 00D6: if
- 0039: 15@ == 85
- 004D: jump_if_false @PEDS_1011
- 0001: wait 0 ms
- 0006: 15@ = 87
- 0002: jump @PEDS_189
- :PEDS_1011
- 00D6: if
- 0039: 15@ == 101
- 004D: jump_if_false @PEDS_1048
- 0001: wait 0 ms
- 0006: 15@ = 128
- 0002: jump @PEDS_189
- :PEDS_1048
- 00D6: if
- 0039: 15@ == 148
- 004D: jump_if_false @PEDS_1086
- 0001: wait 0 ms
- 0006: 15@ = 150
- 0002: jump @PEDS_189
- :PEDS_1086
- 00D6: if
- 0039: 15@ == 207
- 004D: jump_if_false @PEDS_1124
- 0001: wait 0 ms
- 0006: 15@ = 209
- 0002: jump @PEDS_189
- :PEDS_1124
- 00D6: if
- 0039: 15@ == 264
- 004D: jump_if_false @PEDS_1162
- 0001: wait 0 ms
- 0006: 15@ = 264
- 0002: jump @PEDS_354
- :PEDS_1162
- 0001: wait 0 ms
- 00D6: if and
- 8039: not 15@ == 7
- 8039: not 15@ == 41
- 8039: not 15@ == 64
- 8039: not 15@ == 73
- 8039: not 15@ == 85
- 8039: not 15@ == 101
- 8039: not 15@ == 148
- 8039: not 15@ == 207
- 8039: not 15@ == 264
- 004D: jump_if_false @PEDS_269
- 000A: 15@ += 1
- 0002: jump @PEDS_189
- 004E: end_thread
- 03A4: name_thread "GANG_PEDS"
- 0A95: enable_thread_saving
- :GANG_PEDS_15
- 0001: wait 0 ms
- 00BC: show_text_highpriority GXT 'PEDM' time 1E12 flag 1
- 00BA: show_text_styled GXT 'TITLE' time 1E12 style 7
- 0512: show_permanent_text_box 'GROEP2'
- 0826: enable_hud 0
- 0581: enable_radar 0
- 03C8: set_camera_directly_before_player
- 0373: set_camera_directly_behind_player
- 0952: load_soundtrack 9
- 0001: wait 0 ms
- 0954: start_playing_loaded_soundtrack
- 0002: jump @GANG_PEDS_95
- :GANG_PEDS_95
- 0249: release_model 16@
- 0249: release_model 16@
- 0001: wait 0 ms
- 0247: load_model 16@
- 0001: wait 0 ms
- 038B: load_requested_models
- 0002: jump @GANG_PEDS_127
- :GANG_PEDS_127
- 0001: wait 0 ms
- 00D6: if
- 0248: model 16@ available
- 004D: jump_if_false @GANG_PEDS_127
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to 16@
- 0249: release_model 16@
- 0001: wait 0 ms
- 0002: jump @GANG_PEDS_175
- :GANG_PEDS_175
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GANG_PEDS_260
- 0001: wait 0 ms
- 03E6: remove_text_box
- 00BE: text_clear_all
- 0826: enable_hud 1
- 0581: enable_radar 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0373: set_camera_directly_behind_player
- 0955: end_playing_loaded_soundtrack
- 03E6: remove_text_box
- 015D: set_gamespeed 1.0
- 0002: jump @OTHER_630
- :GANG_PEDS_260
- 0001: wait 0 ms
- 00D6: if
- 0AB0: key_pressed 66
- 004D: jump_if_false @GANG_PEDS_406
- 0001: wait 0 ms
- 0002: jump @GANG_PEDS_290
- :GANG_PEDS_290
- 0001: wait 0 ms
- 00D6: if
- 0039: 16@ == 102
- 004D: jump_if_false @GANG_PEDS_323
- 0001: wait 0 ms
- 0002: jump @GANG_PEDS_175
- :GANG_PEDS_323
- 0001: wait 0 ms
- 00D6: if
- 0039: 16@ == 120
- 004D: jump_if_false @GANG_PEDS_363
- 0001: wait 0 ms
- 0006: 16@ = 118
- 0002: jump @GANG_PEDS_95
- :GANG_PEDS_363
- 0001: wait 0 ms
- 00D6: if
- 8039: not 16@ == 102
- 8039: not 16@ == 120
- 004D: jump_if_false @GANG_PEDS_406
- 000E: 16@ -= 1
- 0002: jump @GANG_PEDS_95
- :GANG_PEDS_406
- 0001: wait 0 ms
- 00D6: if
- 0AB0: key_pressed 78
- 004D: jump_if_false @GANG_PEDS_175
- 0001: wait 0 ms
- 0002: jump @GANG_PEDS_436
- :GANG_PEDS_436
- 0001: wait 0 ms
- 00D6: if
- 0039: 16@ == 118
- 004D: jump_if_false @GANG_PEDS_476
- 0001: wait 0 ms
- 0006: 16@ = 120
- 0002: jump @GANG_PEDS_95
- :GANG_PEDS_476
- 00D6: if
- 0039: 16@ == 127
- 004D: jump_if_false @GANG_PEDS_505
- 0001: wait 0 ms
- 0002: jump @GANG_PEDS_175
- :GANG_PEDS_505
- 0001: wait 0 ms
- 00D6: if
- 8039: not 16@ == 127
- 8039: not 16@ == 118
- 004D: jump_if_false @GANG_PEDS_175
- 000A: 16@ += 1
- 0002: jump @GANG_PEDS_95
- 004E: end_thread
- 03A4: name_thread "COP"
- 0A95: enable_thread_saving
- :COP_9
- 0001: wait 0 ms
- 00BC: show_text_highpriority GXT 'PEDM' time 1E12 flag 1
- 00BA: show_text_styled GXT 'TITLE' time 1E12 style 7
- 0512: show_permanent_text_box 'GROEP3'
- 0826: enable_hud 0
- 0581: enable_radar 0
- 03C8: set_camera_directly_before_player
- 0373: set_camera_directly_behind_player
- 0952: load_soundtrack 9
- 0001: wait 0 ms
- 0954: start_playing_loaded_soundtrack
- 0002: jump @COP_89
- :COP_89
- 0249: release_model 17@
- 0249: release_model 17@
- 0001: wait 0 ms
- 0247: load_model 17@
- 0001: wait 0 ms
- 038B: load_requested_models
- 0002: jump @COP_121
- :COP_121
- 0001: wait 0 ms
- 00D6: if
- 0248: model 17@ available
- 004D: jump_if_false @COP_121
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to 17@
- 0249: release_model 17@
- 0001: wait 0 ms
- 0002: jump @COP_169
- :COP_169
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @COP_254
- 0001: wait 0 ms
- 03E6: remove_text_box
- 00BE: text_clear_all
- 0826: enable_hud 1
- 0581: enable_radar 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0373: set_camera_directly_behind_player
- 0955: end_playing_loaded_soundtrack
- 03E6: remove_text_box
- 015D: set_gamespeed 1.0
- 0002: jump @OTHER_630
- :COP_254
- 0001: wait 0 ms
- 00D6: if
- 0AB0: key_pressed 66
- 004D: jump_if_false @COP_351
- 0001: wait 0 ms
- 0002: jump @COP_284
- :COP_284
- 00D6: if
- 0039: 17@ == 280
- 004D: jump_if_false @COP_314
- 0001: wait 0 ms
- 0002: jump @COP_169
- :COP_314
- 0001: wait 0 ms
- 00D6: if
- 8039: not 17@ == 280
- 004D: jump_if_false @COP_351
- 000E: 17@ -= 1
- 0002: jump @COP_89
- :COP_351
- 0001: wait 0 ms
- 00D6: if
- 0AB0: key_pressed 78
- 004D: jump_if_false @COP_169
- 0001: wait 0 ms
- 0002: jump @COP_381
- :COP_381
- 0001: wait 0 ms
- 00D6: if
- 8039: not 17@ == 284
- 004D: jump_if_false @COP_169
- 000A: 17@ += 1
- 0002: jump @COP_89
- 004E: end_thread
- 03A4: name_thread "OTHER"
- 0A95: enable_thread_saving
- :OTHER_11
- 0001: wait 0 ms
- 00BC: show_text_highpriority GXT 'PEDM' time 1E12 flag 1
- 00BA: show_text_styled GXT 'TITLE' time 1E12 style 7
- 0512: show_permanent_text_box 'GROEP4'
- 0826: enable_hud 0
- 0581: enable_radar 0
- 03C8: set_camera_directly_before_player
- 0373: set_camera_directly_behind_player
- 0952: load_soundtrack 9
- 0001: wait 0 ms
- 0954: start_playing_loaded_soundtrack
- 0002: jump @OTHER_91
- :OTHER_91
- 0249: release_model 18@
- 0249: release_model 18@
- 0001: wait 0 ms
- 0247: load_model 18@
- 0001: wait 0 ms
- 038B: load_requested_models
- 0002: jump @OTHER_123
- :OTHER_123
- 0001: wait 0 ms
- 00D6: if
- 0248: model 18@ available
- 004D: jump_if_false @OTHER_123
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to 18@
- 0249: release_model 18@
- 0001: wait 0 ms
- 0002: jump @OTHER_171
- :OTHER_171
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @OTHER_256
- 0001: wait 0 ms
- 03E6: remove_text_box
- 00BE: text_clear_all
- 0826: enable_hud 1
- 0581: enable_radar 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0373: set_camera_directly_behind_player
- 0955: end_playing_loaded_soundtrack
- 03E6: remove_text_box
- 015D: set_gamespeed 1.0
- 0002: jump @OTHER_630
- :OTHER_256
- 0001: wait 0 ms
- 00D6: if
- 0AB0: key_pressed 66
- 004D: jump_if_false @OTHER_398
- 0001: wait 0 ms
- 0002: jump @OTHER_286
- :OTHER_286
- 00D6: if
- 0039: 18@ == 274
- 004D: jump_if_false @OTHER_316
- 0001: wait 0 ms
- 0002: jump @OTHER_171
- :OTHER_316
- 00D6: if
- 0039: 18@ == 285
- 004D: jump_if_false @OTHER_354
- 0001: wait 0 ms
- 0006: 18@ = 279
- 0002: jump @OTHER_91
- :OTHER_354
- 0001: wait 0 ms
- 00D6: if and
- 8039: not 18@ == 9
- 8039: not 18@ == 285
- 004D: jump_if_false @OTHER_398
- 000E: 18@ -= 1
- 0002: jump @OTHER_91
- :OTHER_398
- 0001: wait 0 ms
- 00D6: if
- 0AB0: key_pressed 78
- 004D: jump_if_false @OTHER_171
- 0001: wait 0 ms
- 0002: jump @OTHER_428
- :OTHER_428
- 00D6: if
- 0039: 18@ == 279
- 004D: jump_if_false @OTHER_466
- 0001: wait 0 ms
- 0006: 18@ = 285
- 0002: jump @OTHER_91
- :OTHER_466
- 00D6: if
- 0039: 18@ == 288
- 004D: jump_if_false @OTHER_496
- 0001: wait 0 ms
- 0002: jump @OTHER_171
- :OTHER_496
- 0001: wait 0 ms
- 00D6: if and
- 8039: not 18@ == 279
- 8039: not 18@ == 288
- 004D: jump_if_false @OTHER_171
- 000A: 18@ += 1
- 0002: jump @OTHER_91
- 004E: end_thread
- 0001: wait 0 ms
- 0247: load_model #NULL
- 0001: wait 0 ms
- 038B: load_requested_models
- 0002: jump @OTHER_564
- :OTHER_564
- 0001: wait 0 ms
- 00D6: if
- 0248: model #NULL available
- 004D: jump_if_false @OTHER_123
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #NULL
- 0249: release_model #NULL
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0001: wait 0 ms
- 0002: jump @OTHER_630
- :OTHER_630
- 04C4: store_coords_to $FLOAT_1 $FLOAT_2 $FLOAT_3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 04D7: set_actor $PLAYER_ACTOR locked 1
- 0001: wait 0 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @OTHER_630
- 00A1: put_actor $PLAYER_ACTOR at $FLOAT_1 $FLOAT_2 $FLOAT_3
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0373: set_camera_directly_behind_player
- 02EB: restore_camera_with_jumpcut
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 03E6: remove_text_box
- 0002: jump @BC7_9
- 03A4: name_thread "GTAF"
- 0A95: enable_thread_saving
- :GTAF_10
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_52
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_52
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_10
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_86
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_86
- 0051: return
- :GTAF_109
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'SPC' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'KLE1' 'KLE2' 'KLE3' 'KLE4' 'KLE5' 'KLE6' 'KLE7' 'KLE8' 'KLE9' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_10
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_430 1 @GTAF_498 2 @GTAF_562 3 @GTAF_634 4 @GTAF_701 5 @GTAF_771 6 @GTAF_843
- 0872: jump_table_jumps 7 @GTAF_909 8 @GTAF_977 9 @GTAF_1048 10 @GTAF_1055 11 @GTAF_1062 12 @GTAF_1062 13 @GTAF_1062 14 @GTAF_1062 15 @GTAF_1062
- :GTAF_430
- 0247: load_model #NULL
- 038B: load_requested_models
- 09C7: change_player $PLAYER_CHAR model_to #NULL
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 087B: set_player $PLAYER_CHAR clothes_texture "GIMPLEG" model "GIMPLEG" body_part 17
- 070D: rebuild_player $PLAYER_CHAR
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_498
- 0247: load_model #NULL
- 038B: load_requested_models
- 09C7: change_player $PLAYER_CHAR model_to #NULL
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 087B: set_player $PLAYER_CHAR clothes_texture "VALET" model "VALET" body_part 17
- 070D: rebuild_player $PLAYER_CHAR
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_562
- 0247: load_model #NULL
- 038B: load_requested_models
- 09C7: change_player $PLAYER_CHAR model_to #NULL
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 087B: set_player $PLAYER_CHAR clothes_texture "COUNTRYTR" model "COUNTRYTR" body_part 17
- 070D: rebuild_player $PLAYER_CHAR
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_634
- 0247: load_model #NULL
- 038B: load_requested_models
- 09C7: change_player $PLAYER_CHAR model_to #NULL
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 087B: set_player $PLAYER_CHAR clothes_texture "CROUPIER" model "VALET" body_part 17
- 070D: rebuild_player $PLAYER_CHAR
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_701
- 0247: load_model #NULL
- 038B: load_requested_models
- 09C7: change_player $PLAYER_CHAR model_to #NULL
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 087B: set_player $PLAYER_CHAR clothes_texture "POLICETR" model "POLICETR" body_part 17
- 070D: rebuild_player $PLAYER_CHAR
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_771
- 0247: load_model #NULL
- 038B: load_requested_models
- 09C7: change_player $PLAYER_CHAR model_to #NULL
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 087B: set_player $PLAYER_CHAR clothes_texture "BALACLAVA" model "BALACLAVA" body_part 17
- 070D: rebuild_player $PLAYER_CHAR
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_843
- 0247: load_model #NULL
- 038B: load_requested_models
- 09C7: change_player $PLAYER_CHAR model_to #NULL
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 087B: set_player $PLAYER_CHAR clothes_texture "PIMPTR" model "PIMPTR" body_part 17
- 070D: rebuild_player $PLAYER_CHAR
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_909
- 0247: load_model #NULL
- 038B: load_requested_models
- 09C7: change_player $PLAYER_CHAR model_to #NULL
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 087B: set_player $PLAYER_CHAR clothes_texture "MEDICTR" model "MEDICTR" body_part 17
- 070D: rebuild_player $PLAYER_CHAR
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_977
- 0247: load_model #NULL
- 038B: load_requested_models
- 09C7: change_player $PLAYER_CHAR model_to #NULL
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 087B: set_player $PLAYER_CHAR clothes_texture "GARAGELEG" model "GARAGETR" body_part 17
- 070D: rebuild_player $PLAYER_CHAR
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_1048
- 0002: jump @BC7_2244
- :GTAF_1055
- 0002: jump @BC7_2244
- :GTAF_1062
- 0002: jump @BC7_2244
- :GTAF_1069
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_1111
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_1111
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_1069
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_1145
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_1145
- 0051: return
- :GTAF_1168
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'BFM2' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'MENU1' 'MENU2' 'GSP' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_1069
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_1489 1 @GTAF_1496 2 @GTAF_1503 3 @GTAF_1517 4 @GTAF_1510 5 @GTAF_1524 6 @GTAF_1531
- 0872: jump_table_jumps 7 @GTAF_1538 8 @GTAF_1545 9 @GTAF_1552 10 @GTAF_1559 11 @GTAF_1566 12 @GTAF_1566 13 @GTAF_1566 14 @GTAF_1566 15 @GTAF_1566
- :GTAF_1489
- 0002: jump @GTAF_1672
- :GTAF_1496
- 0002: jump @GTAF_3998
- :GTAF_1503
- 0002: jump @GTAF_6389
- :GTAF_1510
- 0002: jump @BC7_2244
- :GTAF_1517
- 0002: jump @BC7_2244
- :GTAF_1524
- 0002: jump @BC7_2244
- :GTAF_1531
- 0002: jump @BC7_2244
- :GTAF_1538
- 0002: jump @BC7_2244
- :GTAF_1545
- 0002: jump @BC7_2244
- :GTAF_1552
- 0002: jump @BC7_2244
- :GTAF_1559
- 0002: jump @BC7_2244
- :GTAF_1566
- 0002: jump @BC7_2244
- :GTAF_1573
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_1615
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_1615
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_1573
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_1649
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_1649
- 0051: return
- :GTAF_1672
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'WENT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'WEER1' 'WEER2' 'WEER3' 'WEER4' 'WEER5' 'WEER6' 'WEER7' 'WEER8' 'WEER9' 'WEER10' 'WEER11' 'NEXT'
- 0050: gosub @GTAF_1573
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_1993 1 @GTAF_2034 2 @GTAF_2075 3 @GTAF_2116 4 @GTAF_2157 5 @GTAF_2198 6 @GTAF_2239
- 0872: jump_table_jumps 7 @GTAF_2280 8 @GTAF_2321 9 @GTAF_2362 10 @GTAF_2404 11 @GTAF_2446 12 @GTAF_2446 13 @GTAF_2446 14 @GTAF_2446 15 @GTAF_2446
- :GTAF_1993
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER1" time 2000 style 7
- 01B6: set_weather 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_2034
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER2" time 2000 style 7
- 01B6: set_weather 1
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_2075
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER3" time 2000 style 7
- 01B6: set_weather 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_2116
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER4" time 2000 style 7
- 01B6: set_weather 3
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_2157
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER5" time 2000 style 7
- 01B6: set_weather 4
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_2198
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER6" time 2000 style 7
- 01B6: set_weather 5
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_2239
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER7" time 2000 style 7
- 01B6: set_weather 6
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_2280
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER8" time 2000 style 7
- 01B6: set_weather 7
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_2321
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER9" time 2000 style 7
- 01B6: set_weather 8
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_2362
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER10" time 2000 style 7
- 01B6: set_weather 9
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_2404
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER11" time 2000 style 7
- 01B6: set_weather 10
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_2446
- 0002: jump @GTAF_2552
- :GTAF_2453
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_2495
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_2495
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_2453
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_2529
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_2529
- 0051: return
- :GTAF_2552
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'WENT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'WEER12' 'WEER13' 'WEER14' 'WEER15' 'WEER16' 'WEER17' 'WEER18' 'WEER19' 'WEER20' 'WEER21' 'BACK' 'NEXT' // Back
- 0050: gosub @GTAF_2453
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_2873 1 @GTAF_2915 2 @GTAF_2957 3 @GTAF_2999 4 @GTAF_3041 5 @GTAF_3083 6 @GTAF_3125
- 0872: jump_table_jumps 7 @GTAF_3167 8 @GTAF_3209 9 @GTAF_3251 10 @GTAF_3293 11 @GTAF_3300 12 @GTAF_3300 13 @GTAF_3300 14 @GTAF_3300 15 @GTAF_3300
- :GTAF_2873
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER12" time 2000 style 7
- 01B6: set_weather 11
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_2915
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER13" time 2000 style 7
- 01B6: set_weather 12
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_2957
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER14" time 2000 style 7
- 01B6: set_weather 13
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_2999
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER15" time 2000 style 7
- 01B6: set_weather 14
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_3041
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER16" time 2000 style 7
- 01B6: set_weather 15
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_3083
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER17" time 2000 style 7
- 01B6: set_weather 16
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_3125
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER18" time 2000 style 7
- 01B6: set_weather 17
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_3167
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER19" time 2000 style 7
- 01B6: set_weather 18
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_3209
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER20" time 2000 style 7
- 01B6: set_weather 19
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_3251
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER21" time 2000 style 7
- 01B6: set_weather 20
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_3293
- 0002: jump @GTAF_1672
- :GTAF_3300
- 0002: jump @GTAF_3406
- :GTAF_3307
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_3349
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_3349
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_3307
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_3383
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_3383
- 0051: return
- :GTAF_3406
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'WENT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'WEER22' 'WEER23' 'WEDEF' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // Back
- 0050: gosub @GTAF_5675
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_3727 1 @GTAF_3769 2 @GTAF_3811 3 @GTAF_3836 4 @GTAF_3843 5 @GTAF_3850 6 @GTAF_3857
- 0872: jump_table_jumps 7 @GTAF_3864 8 @GTAF_3871 9 @GTAF_3878 10 @GTAF_3885 11 @GTAF_3892 12 @GTAF_3892 13 @GTAF_3892 14 @GTAF_3892 15 @GTAF_3892
- :GTAF_3727
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER22" time 2000 style 7
- 01B6: set_weather 21
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_3769
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WEER23" time 2000 style 7
- 01B6: set_weather 22
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_3811
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B7: release_weather
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_3836
- 0002: jump @GTAF_2552
- :GTAF_3843
- 0002: jump @BC7_2244
- :GTAF_3850
- 0002: jump @BC7_2244
- :GTAF_3857
- 0002: jump @BC7_2244
- :GTAF_3864
- 0002: jump @BC7_2244
- :GTAF_3871
- 0002: jump @BC7_2244
- :GTAF_3878
- 0002: jump @BC7_2244
- :GTAF_3885
- 0002: jump @BC7_2244
- :GTAF_3892
- 0002: jump @BC7_2244
- :GTAF_3899
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_3941
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_3941
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_3899
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_3975
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_3975
- 0051: return
- :GTAF_3998
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'TIMEC' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'TIME1' 'TIME2' 'TIME3' 'TIME4' 'TIME5' 'TIME6' 'TIME7' 'TIME8' 'TIME9' 'TIME10' 'TIME11' 'NEXT'
- 0050: gosub @GTAF_1573
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_4319 1 @GTAF_4362 2 @GTAF_4405 3 @GTAF_4448 4 @GTAF_4491 5 @GTAF_4534 6 @GTAF_4577
- 0872: jump_table_jumps 7 @GTAF_4620 8 @GTAF_4663 9 @GTAF_4706 10 @GTAF_4750 11 @GTAF_4794 12 @GTAF_4794 13 @GTAF_4794 14 @GTAF_4794 15 @GTAF_4794
- :GTAF_4319
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME1" time 2000 style 4
- 00C0: set_current_time_hours_to 8 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_4362
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME2" time 2000 style 4
- 00C0: set_current_time_hours_to 9 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_4405
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME3" time 2000 style 4
- 00C0: set_current_time_hours_to 10 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_4448
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME4" time 2000 style 4
- 00C0: set_current_time_hours_to 11 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_4491
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME5" time 2000 style 4
- 00C0: set_current_time_hours_to 12 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_4534
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME6" time 2000 style 4
- 00C0: set_current_time_hours_to 13 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_4577
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME7" time 2000 style 4
- 00C0: set_current_time_hours_to 14 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_4620
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME8" time 2000 style 4
- 00C0: set_current_time_hours_to 15 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_4663
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME9" time 2000 style 4
- 00C0: set_current_time_hours_to 16 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_4706
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME10" time 2000 style 4
- 00C0: set_current_time_hours_to 17 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_4750
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME11" time 2000 style 4
- 00C0: set_current_time_hours_to 18 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_4794
- 0002: jump @GTAF_4900
- :GTAF_4801
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_4843
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_4843
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_4801
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_4877
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_4877
- 0051: return
- :GTAF_4900
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'TIMEC' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'TIME12' 'TIME13' 'TIME14' 'TIME15' 'TIME16' 'TIME17' 'TIME18' 'TIME19' 'TIME20' 'TIME21' 'BACK' 'NEXT' // Back
- 0050: gosub @GTAF_2453
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_5221 1 @GTAF_5265 2 @GTAF_5309 3 @GTAF_5353 4 @GTAF_5397 5 @GTAF_5441 6 @GTAF_5485
- 0872: jump_table_jumps 7 @GTAF_5529 8 @GTAF_5573 9 @GTAF_5617 10 @GTAF_5661 11 @GTAF_5668 12 @GTAF_5668 13 @GTAF_5668 14 @GTAF_5668 15 @GTAF_5668
- :GTAF_5221
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME12" time 2000 style 4
- 00C0: set_current_time_hours_to 19 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_5265
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME13" time 2000 style 4
- 00C0: set_current_time_hours_to 20 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_5309
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME14" time 2000 style 4
- 00C0: set_current_time_hours_to 21 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_5353
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME15" time 2000 style 4
- 00C0: set_current_time_hours_to 22 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_5397
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME16" time 2000 style 4
- 00C0: set_current_time_hours_to 23 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_5441
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME17" time 2000 style 4
- 00C0: set_current_time_hours_to 0 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_5485
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME18" time 2000 style 4
- 00C0: set_current_time_hours_to 1 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_5529
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME19" time 2000 style 4
- 00C0: set_current_time_hours_to 2 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_5573
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME20" time 2000 style 4
- 00C0: set_current_time_hours_to 3 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_5617
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME21" time 2000 style 4
- 00C0: set_current_time_hours_to 4 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_5661
- 0002: jump @GTAF_3998
- :GTAF_5668
- 0002: jump @GTAF_5774
- :GTAF_5675
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_5717
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_5717
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_5675
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_5751
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_5751
- 0051: return
- :GTAF_5774
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'TIMEC' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'TIME22' 'TIME23' 'TIME24' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // Back
- 0050: gosub @GTAF_5675
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_6095 1 @GTAF_6139 2 @GTAF_6183 3 @GTAF_6227 4 @GTAF_6234 5 @GTAF_6241 6 @GTAF_6248
- 0872: jump_table_jumps 7 @GTAF_6255 8 @GTAF_6262 9 @GTAF_6269 10 @GTAF_6276 11 @GTAF_6283 12 @GTAF_6283 13 @GTAF_6283 14 @GTAF_6283 15 @GTAF_6283
- :GTAF_6095
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME22" time 2000 style 4
- 00C0: set_current_time_hours_to 5 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_6139
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME23" time 2000 style 4
- 00C0: set_current_time_hours_to 6 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_6183
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "TIME24" time 2000 style 4
- 00C0: set_current_time_hours_to 7 minutes_to 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_6227
- 0002: jump @GTAF_4900
- :GTAF_6234
- 0002: jump @BC7_2244
- :GTAF_6241
- 0002: jump @BC7_2244
- :GTAF_6248
- 0002: jump @BC7_2244
- :GTAF_6255
- 0002: jump @BC7_2244
- :GTAF_6262
- 0002: jump @BC7_2244
- :GTAF_6269
- 0002: jump @BC7_2244
- :GTAF_6276
- 0002: jump @BC7_2244
- :GTAF_6283
- 0002: jump @BC7_2244
- :GTAF_6290
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_6332
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_6332
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_6290
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_6366
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_6366
- 0051: return
- :GTAF_6389
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'GSM' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'SPED' 'SPE1' 'SPE2' 'SPE3' 'SPE4' 'SPE5' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_6290
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_6710 1 @GTAF_6738 2 @GTAF_6766 3 @GTAF_6794 4 @GTAF_6822 5 @GTAF_6850 6 @GTAF_6878
- 0872: jump_table_jumps 7 @GTAF_6885 8 @GTAF_6892 9 @GTAF_6899 10 @GTAF_6906 11 @GTAF_6913 12 @GTAF_6913 13 @GTAF_6913 14 @GTAF_6913 15 @GTAF_6913
- :GTAF_6710
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 08DA: remove_panel &41233
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_6738
- 015D: set_gamespeed 0.1
- 03E6: remove_text_box
- 08DA: remove_panel &41233
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_6766
- 015D: set_gamespeed 0.5
- 03E6: remove_text_box
- 08DA: remove_panel &41233
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_6794
- 015D: set_gamespeed 2.0
- 03E6: remove_text_box
- 08DA: remove_panel &41233
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_6822
- 015D: set_gamespeed 5.0
- 03E6: remove_text_box
- 08DA: remove_panel &41233
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_6850
- 015D: set_gamespeed 10.0
- 03E6: remove_text_box
- 08DA: remove_panel &41233
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :GTAF_6878
- 0002: jump @BC7_2244
- :GTAF_6885
- 0002: jump @BC7_2244
- :GTAF_6892
- 0002: jump @BC7_2244
- :GTAF_6899
- 0002: jump @BC7_2244
- :GTAF_6906
- 0002: jump @BC7_2244
- :GTAF_6913
- 0002: jump @BC7_2244
- :GTAF_6920
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_6962
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_6962
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_6920
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_6996
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_6996
- 0051: return
- :GTAF_7019
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'BFM4' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'MENU3' 'TTM' 'WANT' 'BEFO' 'WAS' 'BCCS' 'CIT' 'CARO8' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_6920
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_7340 1 @GTAF_7397 2 @GTAF_7658 3 @GTAF_7665 4 @GTAF_7672 5 @GTAF_7679 6 @GTAF_7695
- 0872: jump_table_jumps 7 @GTAF_7702 8 @GTAF_7709 9 @GTAF_7716 10 @GTAF_7723 11 @GTAF_7730 12 @GTAF_7730 13 @GTAF_7730 14 @GTAF_7730 15 @GTAF_7730
- :GTAF_7340
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 016A: fade 0 time 700
- 0001: wait 698 ms
- 03D8: show_save_screen
- 0001: wait 1 ms
- 016A: fade 1 time 500
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_7397
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_7420
- :GTAF_7420
- 0172: 4@ = actor $PLAYER_ACTOR Z_angle
- 0AB6: store_target_marker_coords_to 0@ 1@ 2@ // IF and SET
- 0169: set_fade_color_RGB 0 0 0
- 016A: fade 0 time 500
- 0001: wait 500 ms
- 01B4: set_player $PLAYER_CHAR can_move 0
- 04D7: set_actor $PLAYER_ACTOR locked 1
- 04BB: select_interior 0
- 04FA: reset_sky_colors_with_fade 0
- 057E: set_radar_grey 0
- 04E4: refresh_game_renderer_at 0@ 1@
- 03CB: set_rendering_origin_at 0@ 1@ 2@
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @GTAF_7551
- 0860: link_actor $PLAYER_ACTOR to_interior 0
- 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ -100.0
- 0173: set_actor $PLAYER_ACTOR Z_angle_to 4@
- :GTAF_7551
- 0001: wait 0 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @GTAF_7551
- 0001: wait 1500 ms
- 0373: set_camera_directly_behind_player
- 02EB: restore_camera_with_jumpcut
- 016A: fade 1 time 1000
- :GTAF_7587
- 00D6: if
- 016B: fading
- 004D: jump_if_false @GTAF_7611
- 0001: wait 0 ms
- 0002: jump @GTAF_7587
- :GTAF_7611
- 0001: wait 0 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @GTAF_7611
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0373: set_camera_directly_behind_player
- 02EB: restore_camera_with_jumpcut
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_7658
- 0002: jump @GTAF_7836
- :GTAF_7665
- 0002: jump @GTAF_8785
- :GTAF_7672
- 0002: jump @GTAF_17572
- :GTAF_7679
- 0373: set_camera_directly_behind_player
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0002: jump @COLOR_11543
- :GTAF_7695
- 0002: jump @COLOR_479
- :GTAF_7702
- 0002: jump @COLOR_10906
- :GTAF_7709
- 0002: jump @BC7_2244
- :GTAF_7716
- 0002: jump @BC7_2244
- :GTAF_7723
- 0002: jump @BC7_2244
- :GTAF_7730
- 0002: jump @BC7_2244
- :GTAF_7737
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_7779
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_7779
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_7737
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_7813
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_7813
- 0051: return
- :GTAF_7836
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'WANT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'GWL' 'ST1' 'ST2' 'ST3' 'ST4' 'ST5' 'ST6' 'STN' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_7737
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_8157 1 @GTAF_8222 2 @GTAF_8287 3 @GTAF_8352 4 @GTAF_8417 5 @GTAF_8482 6 @GTAF_8547
- 0872: jump_table_jumps 7 @GTAF_8612 8 @GTAF_8658 9 @GTAF_8665 10 @GTAF_8672 11 @GTAF_8679 12 @GTAF_8679 13 @GTAF_8679 14 @GTAF_8679 15 @GTAF_8679
- :GTAF_8157
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 00BA: show_text_styled GXT "WAUP" time 2500 style 5
- 01F0: set_max_wanted_level_to 6
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 1
- 0001: wait 1 ms
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 0
- 010D: set_player $PLAYER_CHAR wanted_level_to 0
- 0002: jump @BC7_2244
- :GTAF_8222
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 00BA: show_text_styled GXT "WAUP" time 2500 style 5
- 01F0: set_max_wanted_level_to 6
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 1
- 0001: wait 1 ms
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 0
- 010D: set_player $PLAYER_CHAR wanted_level_to 1
- 0002: jump @BC7_2244
- :GTAF_8287
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 00BA: show_text_styled GXT "WAUP" time 2500 style 5
- 01F0: set_max_wanted_level_to 6
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 1
- 0001: wait 1 ms
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 0
- 010D: set_player $PLAYER_CHAR wanted_level_to 2
- 0002: jump @BC7_2244
- :GTAF_8352
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 00BA: show_text_styled GXT "WAUP" time 2500 style 5
- 01F0: set_max_wanted_level_to 6
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 1
- 0001: wait 1 ms
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 0
- 010D: set_player $PLAYER_CHAR wanted_level_to 3
- 0002: jump @BC7_2244
- :GTAF_8417
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 00BA: show_text_styled GXT "WAUP" time 2500 style 5
- 01F0: set_max_wanted_level_to 6
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 1
- 0001: wait 1 ms
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 0
- 010D: set_player $PLAYER_CHAR wanted_level_to 4
- 0002: jump @BC7_2244
- :GTAF_8482
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 00BA: show_text_styled GXT "WAUP" time 2500 style 5
- 01F0: set_max_wanted_level_to 6
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 1
- 0001: wait 1 ms
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 0
- 010D: set_player $PLAYER_CHAR wanted_level_to 5
- 0002: jump @BC7_2244
- :GTAF_8547
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 00BA: show_text_styled GXT "WAUP" time 2500 style 5
- 01F0: set_max_wanted_level_to 6
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 1
- 0001: wait 1 ms
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 0
- 010D: set_player $PLAYER_CHAR wanted_level_to 6
- 0002: jump @BC7_2244
- :GTAF_8612
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 00BA: show_text_styled GXT "WLN" time 2500 style 5
- 01F0: set_max_wanted_level_to 0
- 010D: set_player $PLAYER_CHAR wanted_level_to 0
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 1
- 0002: jump @BC7_2244
- :GTAF_8658
- 0002: jump @BC7_2244
- :GTAF_8665
- 0002: jump @BC7_2244
- :GTAF_8672
- 0002: jump @BC7_2244
- :GTAF_8679
- 0002: jump @BC7_2244
- :GTAF_8686
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_8728
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_8728
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_8686
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_8762
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_8762
- 0051: return
- :GTAF_8785
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'BEFO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CITY1' 'CITY2' 'CITY3' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_8686
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_9106 1 @GTAF_9150 2 @GTAF_9194 3 @GTAF_9238 4 @GTAF_9245 5 @GTAF_9252 6 @GTAF_9259
- 0872: jump_table_jumps 7 @GTAF_9259 8 @GTAF_9266 9 @GTAF_9273 10 @GTAF_9280 11 @GTAF_9287 12 @GTAF_9287 13 @GTAF_9287 14 @GTAF_9287 15 @GTAF_9287
- :GTAF_9106
- 01EB: set_traffic_density_multiplier_to 0.0
- 03AD: NOP 1 // set_rubbish
- 03C7: set_sensitivity_to_crime 0.0
- 03DE: set_pedestrians_density_multiplier_to 0.0
- 06D7: enable_train_traffic 0
- 0923: enable_air_traffic 0
- 06D0: enable_emergency_traffic 0
- 0002: jump @BC7_2244
- :GTAF_9150
- 01EB: set_traffic_density_multiplier_to 5.0
- 03AD: NOP 0 // set_rubbish
- 03C7: set_sensitivity_to_crime 5.0
- 03DE: set_pedestrians_density_multiplier_to 5.0
- 06D7: enable_train_traffic 1
- 0923: enable_air_traffic 1
- 06D0: enable_emergency_traffic 1
- 0002: jump @BC7_2244
- :GTAF_9194
- 01EB: set_traffic_density_multiplier_to 1.0
- 03AD: NOP 0 // set_rubbish
- 03C7: set_sensitivity_to_crime 1.0
- 03DE: set_pedestrians_density_multiplier_to 1.0
- 06D7: enable_train_traffic 1
- 0923: enable_air_traffic 1
- 06D0: enable_emergency_traffic 1
- 0002: jump @BC7_2244
- :GTAF_9238
- 0002: jump @BC7_2244
- :GTAF_9245
- 0002: jump @BC7_2244
- :GTAF_9252
- 0002: jump @BC7_2244
- :GTAF_9259
- 0002: jump @BC7_2244
- :GTAF_9266
- 0002: jump @BC7_2244
- :GTAF_9273
- 0002: jump @BC7_2244
- :GTAF_9280
- 0002: jump @BC7_2244
- :GTAF_9287
- 0002: jump @BC7_2244
- :GTAF_9294
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_9336
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_2244
- :GTAF_9336
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_9294
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_9370
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_9370
- 0051: return
- :GTAF_9393
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'BEFO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CMLS' 'HVMT' 'CSML0' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_9294
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @GTAF_9714 1 @GTAF_9721 2 @GTAF_9825 3 @GTAF_9832 4 @GTAF_9839 5 @GTAF_9846 6 @GTAF_9853
- 0872: jump_table_jumps 7 @GTAF_9853 8 @GTAF_9860 9 @GTAF_9867 10 @GTAF_9874 11 @GTAF_9881 12 @GTAF_9881 13 @GTAF_9881 14 @GTAF_9881 15 @GTAF_9881
- :GTAF_9714
- 0002: jump @GTAF_9888
- :GTAF_9721
- 0001: wait 0 ms
- 00D6: if
- 0038: $TIMER == 0
- 004D: jump_if_false @GTAF_9773
- 0004: $TIMER = 1
- 0396: pause_timer 1
- 00BA: show_text_styled GXT "IMT" time 2000 style 4
- 0002: jump @BC7_2244
- :GTAF_9773
- 0001: wait 0 ms
- 00D6: if
- 0038: $TIMER == 1
- 004D: jump_if_false @GTAF_9721
- 0004: $TIMER = 0
- 0396: pause_timer 0
- 00BA: show_text_styled GXT "MTO" time 2000 style 4
- 0002: jump @BC7_2244
- :GTAF_9825
- 0002: jump @COLOR_7543
- :GTAF_9832
- 0002: jump @COLOR_7543
- :GTAF_9839
- 0002: jump @BC7_2244
- :GTAF_9846
- 0002: jump @BC7_2244
- :GTAF_9853
- 0002: jump @BC7_2244
- :GTAF_9860
- 0002: jump @BC7_2244
- :GTAF_9867
- 0002: jump @BC7_2244
- :GTAF_9874
- 0002: jump @BC7_2244
- :GTAF_9881
- 0002: jump @BC7_2244
- :GTAF_9888
- 0001: wait 0 ms
- 0AA9: is_game_version_original
- 004D: jump_if_false @GTAF_9912
- 0001: wait 0 ms
- 0002: jump @GTAF_9940
- :GTAF_9912
- 00BA: show_text_styled GXT "OGV" time 1750 style 7
- 015D: set_gamespeed 0.9
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_9940
- 0001: wait 0 ms
- 00D6: if
- 0038: $ONMISSION == 0
- 004D: jump_if_false @GTAF_9973
- 0001: wait 0 ms
- 0002: jump @GTAF_10008
- :GTAF_9973
- 00BA: show_text_styled GXT "MIM" time 1750 style 7
- 015D: set_gamespeed 1.0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_10008
- 0001: wait 0 ms
- 00D6: if
- 0AAB: file_exists "CLEO\GXTHOOK.CLEO"
- 004D: jump_if_false @GTAF_10071
- 0001: wait 0 ms
- 03E6: remove_text_box
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0002: jump @GTAF_10090
- :GTAF_10071
- 00BA: show_text_styled GXT "FMT" time 1750 style 7
- 0002: jump @BC7_9
- :GTAF_10090
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @GTAF_10454
- 0001: wait 0 ms
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_10119
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_10161
- 08DA: remove_panel &45765
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_10218
- :GTAF_10161
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_10119
- 08D7: &45761 = panel &45765 active_row
- 08DA: remove_panel &45765
- :GTAF_10195
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_10195
- 0051: return
- :GTAF_10218
- 03E6: remove_text_box
- 015D: set_gamespeed 1.0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @BC7_9
- :GTAF_10248
- 0001: wait 0 ms
- 015D: set_gamespeed 1.0
- 0001: wait 0 ms
- 01B4: set_player $PLAYER_CHAR can_move 0
- 02A3: enable_widescreen 1
- 015F: set_camera_position 2451.148 -1677.786 16.3581 rotation 0.0 0.0 0.0
- 0160: set_camera_point_at 2451.564 -1678.677 16.1721 switchstyle 2
- 0395: clear_area 1 at 2451.564 -1678.677 16.1721 radius 2.0
- 0395: clear_area 1 at 2459.44 -1691.58 12.58 radius 1.0
- 0002: jump @GTAF_10380
- :GTAF_10380
- 0001: wait 1500 ms
- 0169: set_fade_color_RGB 0 0 0
- 016A: fade 0 time 750
- 0001: wait 750 ms
- 02EB: restore_camera_with_jumpcut
- 00BE: text_clear_all
- 03E6: remove_text_box
- 0687: clear_actor $PLAYER_ACTOR task
- 016A: fade 0 time 0
- 02A3: enable_widescreen 0
- 0417: start_mission $MISSION
- 015D: set_gamespeed 1.0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_10454
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &45765 = create_panel_with_title 'MSO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &45765 column 0 header 'HPN1' data 'CMS1' 'CMS2' 'CMS3' 'CMS4' 'CMS5' 'CMS6' 'CMS7' 'CMS8' 'CMS9' 'CMS10' 'CMS11' 'GMN'
- 0050: gosub @GTAF_10119
- 0871: init_jump_table &45761 total_jumps 16 default_jump 0 @GTAF_10218 jumps 0 @GTAF_10768 1 @GTAF_10798 2 @GTAF_10828 3 @GTAF_10858 4 @GTAF_10888 5 @GTAF_10918 6 @GTAF_10948
- 0872: jump_table_jumps 7 @GTAF_10978 8 @GTAF_11008 9 @GTAF_11038 10 @GTAF_11068 11 @GTAF_11098 12 @GTAF_11098 13 @GTAF_11098 14 @GTAF_11098 15 @GTAF_11098
- :GTAF_10768
- 0004: $MISSION = 11
- 00BA: show_text_styled GXT 'CMS1' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_10798
- 0004: $MISSION = 12
- 00BA: show_text_styled GXT 'CMS2' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_10828
- 0004: $MISSION = 13
- 00BA: show_text_styled GXT 'CMS3' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_10858
- 0004: $MISSION = 14
- 00BA: show_text_styled GXT 'CMS4' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_10888
- 0004: $MISSION = 15
- 00BA: show_text_styled GXT 'CMS5' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_10918
- 0004: $MISSION = 16
- 00BA: show_text_styled GXT 'CMS6' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_10948
- 0004: $MISSION = 17
- 00BA: show_text_styled GXT 'CMS7' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_10978
- 0004: $MISSION = 18
- 00BA: show_text_styled GXT 'CMS8' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11008
- 0004: $MISSION = 19
- 00BA: show_text_styled GXT 'CMS9' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11038
- 0004: $MISSION = 20
- 00BA: show_text_styled GXT 'CMS10' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11068
- 0004: $MISSION = 21
- 00BA: show_text_styled GXT 'CMS11' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11098
- 0002: jump @GTAF_11105
- :GTAF_11105
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &45765 = create_panel_with_title 'MSO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &45765 column 0 header 'HPN2' data 'CMS12' 'CMS13' 'CMS14' 'CMS15' 'CMS16' 'CMS17' 'CMS18' 'CMS19' 'CMS20' 'CMS21' 'GMB' 'GMN'
- 0050: gosub @GTAF_10119
- 0871: init_jump_table &45761 total_jumps 16 default_jump 0 @GTAF_10218 jumps 0 @GTAF_11419 1 @GTAF_11449 2 @GTAF_11479 3 @GTAF_11509 4 @GTAF_11539 5 @GTAF_11569 6 @GTAF_11599
- 0872: jump_table_jumps 7 @GTAF_11629 8 @GTAF_11659 9 @GTAF_11689 10 @GTAF_11719 11 @GTAF_11726 12 @GTAF_11726 13 @GTAF_11726 14 @GTAF_11726 15 @GTAF_11726
- :GTAF_11419
- 0004: $MISSION = 22
- 00BA: show_text_styled GXT 'CMS12' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11449
- 0004: $MISSION = 23
- 00BA: show_text_styled GXT 'CMS13' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11479
- 0004: $MISSION = 24
- 00BA: show_text_styled GXT 'CMS14' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11509
- 0004: $MISSION = 25
- 00BA: show_text_styled GXT 'CMS15' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11539
- 0004: $MISSION = 26
- 00BA: show_text_styled GXT 'CMS16' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11569
- 0004: $MISSION = 27
- 00BA: show_text_styled GXT 'CMS17' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11599
- 0004: $MISSION = 28
- 00BA: show_text_styled GXT 'CMS18' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11629
- 0004: $MISSION = 29
- 00BA: show_text_styled GXT 'CMS19' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11659
- 0004: $MISSION = 30
- 00BA: show_text_styled GXT 'CMS20' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11689
- 0004: $MISSION = 31
- 00BA: show_text_styled GXT 'CMS21' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_11719
- 0002: jump @GTAF_10454
- :GTAF_11726
- 0002: jump @GTAF_11832
- :GTAF_11733
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_11775
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_10218
- :GTAF_11775
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_11733
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_11809
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_11809
- 0051: return
- :GTAF_11832
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'MSO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'HPN3' data 'CMS22' 'CMS23' 'CMS24' 'CMS25' 'CMS26' 'CMS27' 'CMS28' 'CMS29' 'CMS30' 'CMS31' 'GMB' 'GMN'
- 0050: gosub @GTAF_11733
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @GTAF_10218 jumps 0 @GTAF_12146 1 @GTAF_12176 2 @GTAF_12206 3 @GTAF_12236 4 @GTAF_12266 5 @GTAF_12296 6 @GTAF_12326
- 0872: jump_table_jumps 7 @GTAF_12356 8 @GTAF_12386 9 @GTAF_12416 10 @GTAF_12446 11 @GTAF_12453 12 @GTAF_12453 13 @GTAF_12453 14 @GTAF_12453 15 @GTAF_12453
- :GTAF_12146
- 0004: $MISSION = 32
- 00BA: show_text_styled GXT 'CMS22' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12176
- 0004: $MISSION = 33
- 00BA: show_text_styled GXT 'CMS23' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12206
- 0004: $MISSION = 34
- 00BA: show_text_styled GXT 'CMS24' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12236
- 0004: $MISSION = 35
- 00BA: show_text_styled GXT 'CMS25' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12266
- 0004: $MISSION = 36
- 00BA: show_text_styled GXT 'CMS26' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12296
- 0004: $MISSION = 37
- 00BA: show_text_styled GXT 'CMS27' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12326
- 0004: $MISSION = 38
- 00BA: show_text_styled GXT 'CMS28' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12356
- 0004: $MISSION = 39
- 00BA: show_text_styled GXT 'CMS29' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12386
- 0004: $MISSION = 40
- 00BA: show_text_styled GXT 'CMS30' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12416
- 0004: $MISSION = 41
- 00BA: show_text_styled GXT 'CMS31' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12446
- 0002: jump @GTAF_11105
- :GTAF_12453
- 0002: jump @GTAF_12559
- :GTAF_12460
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_12502
- 08DA: remove_panel &42778
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_10218
- :GTAF_12502
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_12460
- 08D7: &64645 = panel &42778 active_row
- 08DA: remove_panel &42778
- :GTAF_12536
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_12536
- 0051: return
- :GTAF_12559
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &42778 = create_panel_with_title 'MSO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &42778 column 0 header 'HPN4' data 'CMS32' 'CMS33' 'CMS34' 'CMS35' 'CMS36' 'CMS37' 'CMS38' 'CMS39' 'CMS40' 'CMS41' 'GMB' 'GMN'
- 0050: gosub @GTAF_12460
- 0871: init_jump_table &64645 total_jumps 16 default_jump 0 @GTAF_10218 jumps 0 @GTAF_12873 1 @GTAF_12903 2 @GTAF_12933 3 @GTAF_12963 4 @GTAF_12993 5 @GTAF_13023 6 @GTAF_13053
- 0872: jump_table_jumps 7 @GTAF_13083 8 @GTAF_13113 9 @GTAF_13143 10 @GTAF_13173 11 @GTAF_13180 12 @GTAF_13180 13 @GTAF_13180 14 @GTAF_13180 15 @GTAF_13180
- :GTAF_12873
- 0004: $MISSION = 42
- 00BA: show_text_styled GXT 'CMS32' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12903
- 0004: $MISSION = 43
- 00BA: show_text_styled GXT 'CMS33' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12933
- 0004: $MISSION = 44
- 00BA: show_text_styled GXT 'CMS34' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12963
- 0004: $MISSION = 45
- 00BA: show_text_styled GXT 'CMS35' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_12993
- 0004: $MISSION = 46
- 00BA: show_text_styled GXT 'CMS36' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13023
- 0004: $MISSION = 47
- 00BA: show_text_styled GXT 'CMS37' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13053
- 0004: $MISSION = 48
- 00BA: show_text_styled GXT 'CMS38' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13083
- 0004: $MISSION = 49
- 00BA: show_text_styled GXT 'CMS39' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13113
- 0004: $MISSION = 50
- 00BA: show_text_styled GXT 'CMS40' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13143
- 0004: $MISSION = 51
- 00BA: show_text_styled GXT 'CMS41' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13173
- 0002: jump @GTAF_11832
- :GTAF_13180
- 0002: jump @GTAF_13286
- :GTAF_13187
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_13229
- 08DA: remove_panel &42778
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_10218
- :GTAF_13229
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_13187
- 08D7: &64645 = panel &42778 active_row
- 08DA: remove_panel &42778
- :GTAF_13263
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_13263
- 0051: return
- :GTAF_13286
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &42778 = create_panel_with_title 'MSO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &42778 column 0 header 'HPN5' data 'CMS42' 'CMS43' 'CMS44' 'CMS45' 'CMS46' 'CMS47' 'CMS48' 'CMS49' 'CMS50' 'CMS51' 'GMB' 'GMN'
- 0050: gosub @GTAF_13187
- 0871: init_jump_table &64645 total_jumps 16 default_jump 0 @GTAF_10218 jumps 0 @GTAF_13600 1 @GTAF_13630 2 @GTAF_13660 3 @GTAF_13690 4 @GTAF_13720 5 @GTAF_13750 6 @GTAF_13780
- 0872: jump_table_jumps 7 @GTAF_13810 8 @GTAF_13840 9 @GTAF_13870 10 @GTAF_13900 11 @GTAF_13907 12 @GTAF_13907 13 @GTAF_13907 14 @GTAF_13907 15 @GTAF_13907
- :GTAF_13600
- 0004: $MISSION = 52
- 00BA: show_text_styled GXT 'CMS42' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13630
- 0004: $MISSION = 53
- 00BA: show_text_styled GXT 'CMS43' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13660
- 0004: $MISSION = 54
- 00BA: show_text_styled GXT 'CMS44' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13690
- 0004: $MISSION = 55
- 00BA: show_text_styled GXT 'CMS45' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13720
- 0004: $MISSION = 56
- 00BA: show_text_styled GXT 'CMS46' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13750
- 0004: $MISSION = 57
- 00BA: show_text_styled GXT 'CMS47' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13780
- 0004: $MISSION = 58
- 00BA: show_text_styled GXT 'CMS48' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13810
- 0004: $MISSION = 59
- 00BA: show_text_styled GXT 'CMS49' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13840
- 0004: $MISSION = 60
- 00BA: show_text_styled GXT 'CMS50' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13870
- 0004: $MISSION = 61
- 00BA: show_text_styled GXT 'CMS51' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_13900
- 0002: jump @GTAF_12559
- :GTAF_13907
- 0002: jump @GTAF_14013
- :GTAF_13914
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_13956
- 08DA: remove_panel &12346
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_10218
- :GTAF_13956
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_13914
- 08D7: &1010 = panel &12346 active_row
- 08DA: remove_panel &12346
- :GTAF_13990
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_13990
- 0051: return
- :GTAF_14013
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &12346 = create_panel_with_title 'MSO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &12346 column 0 header 'HPN6' data 'CMS52' 'CMS53' 'CMS54' 'CMS55' 'CMS56' 'CMS57' 'CMS58' 'CMS59' 'CMS60' 'CMS61' 'GMB' 'GMN'
- 0050: gosub @GTAF_13914
- 0871: init_jump_table &1010 total_jumps 16 default_jump 0 @GTAF_10218 jumps 0 @GTAF_14327 1 @GTAF_14357 2 @GTAF_14387 3 @GTAF_14417 4 @GTAF_14447 5 @GTAF_14477 6 @GTAF_14507
- 0872: jump_table_jumps 7 @GTAF_14537 8 @GTAF_14567 9 @GTAF_14597 10 @GTAF_14627 11 @GTAF_14634 12 @GTAF_14634 13 @GTAF_14634 14 @GTAF_14634 15 @GTAF_14634
- :GTAF_14327
- 0004: $MISSION = 62
- 00BA: show_text_styled GXT 'CMS52' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_14357
- 0004: $MISSION = 63
- 00BA: show_text_styled GXT 'CMS53' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_14387
- 0004: $MISSION = 64
- 00BA: show_text_styled GXT 'CMS54' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_14417
- 0004: $MISSION = 65
- 00BA: show_text_styled GXT 'CMS55' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_14447
- 0004: $MISSION = 66
- 00BA: show_text_styled GXT 'CMS56' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_14477
- 0004: $MISSION = 67
- 00BA: show_text_styled GXT 'CMS57' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_14507
- 0004: $MISSION = 68
- 00BA: show_text_styled GXT 'CMS58' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_14537
- 0004: $MISSION = 69
- 00BA: show_text_styled GXT 'CMS59' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_14567
- 0004: $MISSION = 70
- 00BA: show_text_styled GXT 'CMS60' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_14597
- 0004: $MISSION = 71
- 00BA: show_text_styled GXT 'CMS61' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_14627
- 0002: jump @GTAF_13286
- :GTAF_14634
- 0002: jump @GTAF_14740
- :GTAF_14641
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_14683
- 08DA: remove_panel &12239
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_10218
- :GTAF_14683
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_14641
- 08D7: &33337 = panel &12239 active_row
- 08DA: remove_panel &12239
- :GTAF_14717
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_14717
- 0051: return
- :GTAF_14740
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &12239 = create_panel_with_title 'MSO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &12239 column 0 header 'HPN7' data 'CMS62' 'CMS63' 'CMS64' 'CMS65' 'CMS66' 'CMS67' 'CMS68' 'CMS69' 'CMS70' 'CMS71' 'GMB' 'GMN'
- 0050: gosub @GTAF_14641
- 0871: init_jump_table &33337 total_jumps 16 default_jump 0 @GTAF_10218 jumps 0 @GTAF_15054 1 @GTAF_15084 2 @GTAF_15114 3 @GTAF_15144 4 @GTAF_15174 5 @GTAF_15204 6 @GTAF_15234
- 0872: jump_table_jumps 7 @GTAF_15264 8 @GTAF_15294 9 @GTAF_15324 10 @GTAF_15354 11 @GTAF_15361 12 @GTAF_15361 13 @GTAF_15361 14 @GTAF_15361 15 @GTAF_15361
- :GTAF_15054
- 0004: $MISSION = 72
- 00BA: show_text_styled GXT 'CMS62' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15084
- 0004: $MISSION = 73
- 00BA: show_text_styled GXT 'CMS63' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15114
- 0004: $MISSION = 74
- 00BA: show_text_styled GXT 'CMS64' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15144
- 0004: $MISSION = 75
- 00BA: show_text_styled GXT 'CMS65' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15174
- 0004: $MISSION = 76
- 00BA: show_text_styled GXT 'CMS66' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15204
- 0004: $MISSION = 77
- 00BA: show_text_styled GXT 'CMS67' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15234
- 0004: $MISSION = 78
- 00BA: show_text_styled GXT 'CMS68' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15264
- 0004: $MISSION = 79
- 00BA: show_text_styled GXT 'CMS69' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15294
- 0004: $MISSION = 80
- 00BA: show_text_styled GXT 'CMS70' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15324
- 0004: $MISSION = 81
- 00BA: show_text_styled GXT 'CMS71' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15354
- 0002: jump @GTAF_14013
- :GTAF_15361
- 0002: jump @GTAF_15467
- :GTAF_15368
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_15410
- 08DA: remove_panel &54545
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_10218
- :GTAF_15410
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_15368
- 08D7: $5810 = panel &54545 active_row
- 08DA: remove_panel &54545
- :GTAF_15444
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_15444
- 0051: return
- :GTAF_15467
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &54545 = create_panel_with_title 'MSO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &54545 column 0 header 'HPN8' data 'CMS72' 'CMS73' 'CMS74' 'CMS75' 'CMS76' 'CMS77' 'CMS78' 'CMS79' 'CMS80' 'CMS81' 'GMB' 'GMN'
- 0050: gosub @GTAF_15368
- 0871: init_jump_table $5810 total_jumps 16 default_jump 0 @GTAF_10218 jumps 0 @GTAF_15781 1 @GTAF_15811 2 @GTAF_15841 3 @GTAF_15871 4 @GTAF_15901 5 @GTAF_15931 6 @GTAF_15961
- 0872: jump_table_jumps 7 @GTAF_15991 8 @GTAF_16021 9 @GTAF_16051 10 @GTAF_16081 11 @GTAF_16088 12 @GTAF_16088 13 @GTAF_16088 14 @GTAF_16088 15 @GTAF_16088
- :GTAF_15781
- 0004: $MISSION = 82
- 00BA: show_text_styled GXT 'CMS72' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15811
- 0004: $MISSION = 83
- 00BA: show_text_styled GXT 'CMS73' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15841
- 0004: $MISSION = 84
- 00BA: show_text_styled GXT 'CMS74' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15871
- 0004: $MISSION = 85
- 00BA: show_text_styled GXT 'CMS75' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15901
- 0004: $MISSION = 86
- 00BA: show_text_styled GXT 'CMS76' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15931
- 0004: $MISSION = 87
- 00BA: show_text_styled GXT 'CMS77' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15961
- 0004: $MISSION = 88
- 00BA: show_text_styled GXT 'CMS78' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_15991
- 0004: $MISSION = 89
- 00BA: show_text_styled GXT 'CMS79' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16021
- 0004: $MISSION = 90
- 00BA: show_text_styled GXT 'CMS80' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16051
- 0004: $MISSION = 91
- 00BA: show_text_styled GXT 'CMS81' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16081
- 0002: jump @GTAF_14740
- :GTAF_16088
- 0002: jump @GTAF_16194
- :GTAF_16095
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_16137
- 08DA: remove_panel &43317
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_10218
- :GTAF_16137
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_16095
- 08D7: &19689 = panel &43317 active_row
- 08DA: remove_panel &43317
- :GTAF_16171
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_16171
- 0051: return
- :GTAF_16194
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &43317 = create_panel_with_title 'MSO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &43317 column 0 header 'HPN9' data 'CMS82' 'CMS83' 'CMS84' 'CMS85' 'CMS86' 'CMS87' 'CMS88' 'CMS89' 'CMS90' 'CMS91' 'GMB' 'GMN'
- 0050: gosub @GTAF_16095
- 0871: init_jump_table &19689 total_jumps 16 default_jump 0 @GTAF_10218 jumps 0 @GTAF_16508 1 @GTAF_16538 2 @GTAF_16568 3 @GTAF_16598 4 @GTAF_16628 5 @GTAF_16658 6 @GTAF_16688
- 0872: jump_table_jumps 7 @GTAF_16718 8 @GTAF_16748 9 @GTAF_16778 10 @GTAF_16808 11 @GTAF_16815 12 @GTAF_16815 13 @GTAF_16815 14 @GTAF_16815 15 @GTAF_16815
- :GTAF_16508
- 0004: $MISSION = 92
- 00BA: show_text_styled GXT 'CMS82' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16538
- 0004: $MISSION = 93
- 00BA: show_text_styled GXT 'CMS83' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16568
- 0004: $MISSION = 94
- 00BA: show_text_styled GXT 'CMS84' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16598
- 0004: $MISSION = 95
- 00BA: show_text_styled GXT 'CMS85' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16628
- 0004: $MISSION = 96
- 00BA: show_text_styled GXT 'CMS86' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16658
- 0004: $MISSION = 97
- 00BA: show_text_styled GXT 'CMS87' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16688
- 0004: $MISSION = 98
- 00BA: show_text_styled GXT 'CMS88' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16718
- 0004: $MISSION = 99
- 00BA: show_text_styled GXT 'CMS89' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16748
- 0004: $MISSION = 100
- 00BA: show_text_styled GXT 'CMS90' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16778
- 0004: $MISSION = 101
- 00BA: show_text_styled GXT 'CMS91' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_16808
- 0002: jump @GTAF_15467
- :GTAF_16815
- 0002: jump @GTAF_16921
- :GTAF_16822
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_16864
- 08DA: remove_panel &1137
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_10218
- :GTAF_16864
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_16822
- 08D7: &11291 = panel &1137 active_row
- 08DA: remove_panel &1137
- :GTAF_16898
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_16898
- 0051: return
- :GTAF_16921
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &1137 = create_panel_with_title 'MSO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &1137 column 0 header 'HPN10' data 'CMS92' 'CMS93' 'CMS94' 'CMS95' 'CMS96' 'CMS97' 'CMS98' 'CMS99' 'CMS100' 'CMS101' 'CMS102' 'GMB'
- 0050: gosub @GTAF_16822
- 0871: init_jump_table &11291 total_jumps 16 default_jump 0 @GTAF_10218 jumps 0 @GTAF_17235 1 @GTAF_17265 2 @GTAF_17295 3 @GTAF_17325 4 @GTAF_17355 5 @GTAF_17385 6 @GTAF_17415
- 0872: jump_table_jumps 7 @GTAF_17445 8 @GTAF_17475 9 @GTAF_17505 10 @GTAF_17535 11 @GTAF_17565 12 @GTAF_17565 13 @GTAF_17565 14 @GTAF_17565 15 @GTAF_17565
- :GTAF_17235
- 0004: $MISSION = 102
- 00BA: show_text_styled GXT 'CMS92' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_17265
- 0004: $MISSION = 103
- 00BA: show_text_styled GXT 'CMS93' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_17295
- 0004: $MISSION = 104
- 00BA: show_text_styled GXT 'CMS94' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_17325
- 0004: $MISSION = 105
- 00BA: show_text_styled GXT 'CMS95' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_17355
- 0004: $MISSION = 106
- 00BA: show_text_styled GXT 'CMS96' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_17385
- 0004: $MISSION = 107
- 00BA: show_text_styled GXT 'CMS97' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_17415
- 0004: $MISSION = 108
- 00BA: show_text_styled GXT 'CMS98' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_17445
- 0004: $MISSION = 109
- 00BA: show_text_styled GXT 'CMS99' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_17475
- 0004: $MISSION = 110
- 00BA: show_text_styled GXT 'CMS100' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_17505
- 0004: $MISSION = 111
- 00BA: show_text_styled GXT 'CMS101' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_17535
- 0004: $MISSION = 112
- 00BA: show_text_styled GXT 'CMS102' time 1000 style 2
- 0002: jump @GTAF_10248
- :GTAF_17565
- 0002: jump @GTAF_16194
- :GTAF_17572
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 08DA: remove_panel $WEAPMENU
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: $WEAPMENU = create_panel_with_title 'WGS' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel $WEAPMENU column 0 header 'DUMMY' data 'WG1' 'WG2' 'WG3' 'WG4' 'WG5' 'WG6' 'WG7' 'WG8' 'WG9' 'WGME' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_17982
- 0871: init_jump_table &64394 total_jumps 16 default_jump 0 @GTAF_17898 jumps 0 @GTAF_17898 1 @GTAF_17905 2 @GTAF_17912 3 @GTAF_17919 4 @GTAF_17926 5 @GTAF_17933 6 @GTAF_17940
- 0872: jump_table_jumps 7 @GTAF_17947 8 @GTAF_17954 9 @GTAF_17961 10 @GTAF_17968 11 @GTAF_17975 12 @GTAF_17975 13 @GTAF_17975 14 @GTAF_17975 15 @GTAF_17975
- :GTAF_17898
- 0002: jump @GTAF_18088
- :GTAF_17905
- 0002: jump @GTAF_18104
- :GTAF_17912
- 0002: jump @GTAF_18120
- :GTAF_17919
- 0002: jump @GTAF_18136
- :GTAF_17926
- 0002: jump @GTAF_18152
- :GTAF_17933
- 0002: jump @GTAF_18168
- :GTAF_17940
- 0002: jump @GTAF_18184
- :GTAF_17947
- 0002: jump @GTAF_18200
- :GTAF_17954
- 0002: jump @GTAF_18216
- :GTAF_17961
- 0002: jump @GTAF_18232
- :GTAF_17968
- 0002: jump @GTAF_18255
- :GTAF_17975
- 0002: jump @GTAF_18278
- :GTAF_17982
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_18022
- 08DA: remove_panel $WEAPMENU
- 015D: set_gamespeed 1.0
- 0002: jump @GTAF_18301
- :GTAF_18022
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_17982
- 08D7: &64394 = panel $WEAPMENU active_row
- 08DA: remove_panel $WEAPMENU
- :GTAF_18056
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_18056
- 0051: return
- 015D: set_gamespeed 0.0
- 03E6: remove_text_box
- :GTAF_18088
- 015D: set_gamespeed 0.0
- 03E6: remove_text_box
- 0002: jump @GTAF_18428
- :GTAF_18104
- 015D: set_gamespeed 0.0
- 03E6: remove_text_box
- 0002: jump @GTAF_19312
- :GTAF_18120
- 015D: set_gamespeed 0.0
- 03E6: remove_text_box
- 0002: jump @GTAF_20241
- :GTAF_18136
- 015D: set_gamespeed 0.0
- 03E6: remove_text_box
- 0002: jump @GTAF_21122
- :GTAF_18152
- 015D: set_gamespeed 0.0
- 03E6: remove_text_box
- 0002: jump @GTAF_22003
- :GTAF_18168
- 015D: set_gamespeed 0.0
- 03E6: remove_text_box
- 0002: jump @GTAF_22884
- :GTAF_18184
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0002: jump @GTAF_23757
- :GTAF_18200
- 015D: set_gamespeed 0.0
- 03E6: remove_text_box
- 0002: jump @GTAF_24630
- :GTAF_18216
- 015D: set_gamespeed 0.0
- 03E6: remove_text_box
- 0002: jump @GTAF_25560
- :GTAF_18232
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_18255
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_18278
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_18301
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- 08DA: remove_panel $WEAPMENU
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- :GTAF_18366
- 0001: wait 0 ms
- 0247: load_model $WEAPONMODEL
- 038B: load_requested_models
- 0002: jump @GTAF_18384
- :GTAF_18384
- 0001: wait 0 ms
- 00D6: if
- 0248: model $WEAPONMODEL available
- 004D: jump_if_false @GTAF_18384
- 0001: wait 0 ms
- 01B2: give_actor $PLAYER_ACTOR weapon $WAPENNUMMER ammo 99999 // Load the weapon model before using this
- 0002: jump @GTAF_17572
- :GTAF_18428
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 08DA: remove_panel $WEAPMENU
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: $WEAPMENU2 = create_panel_with_title 'WMT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel $WEAPMENU2 column 0 header 'DUMMY' data 'GIF1' 'GIF2' 'GIF3' 'GIF4' 'GIF5' 'GIF6' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_18838
- 0871: init_jump_table &64394 total_jumps 16 default_jump 0 @GTAF_18754 jumps 0 @GTAF_18754 1 @GTAF_18761 2 @GTAF_18768 3 @GTAF_18775 4 @GTAF_18782 5 @GTAF_18789 6 @GTAF_18796
- 0872: jump_table_jumps 7 @GTAF_18803 8 @GTAF_18810 9 @GTAF_18817 10 @GTAF_18824 11 @GTAF_18831 12 @GTAF_18831 13 @GTAF_18831 14 @GTAF_18831 15 @GTAF_18831
- :GTAF_18754
- 0002: jump @GTAF_18944
- :GTAF_18761
- 0002: jump @GTAF_18975
- :GTAF_18768
- 0002: jump @GTAF_19006
- :GTAF_18775
- 0002: jump @GTAF_19037
- :GTAF_18782
- 0002: jump @GTAF_19068
- :GTAF_18789
- 0002: jump @GTAF_19099
- :GTAF_18796
- 0002: jump @GTAF_19130
- :GTAF_18803
- 0002: jump @GTAF_19146
- :GTAF_18810
- 0002: jump @GTAF_19162
- :GTAF_18817
- 0002: jump @GTAF_19178
- :GTAF_18824
- 0002: jump @GTAF_19201
- :GTAF_18831
- 0002: jump @GTAF_19224
- :GTAF_18838
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_18878
- 08DA: remove_panel $WEAPMENU2
- 015D: set_gamespeed 1.0
- 0002: jump @GTAF_19247
- :GTAF_18878
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_18838
- 08D7: &64394 = panel $WEAPMENU2 active_row
- 08DA: remove_panel $WEAPMENU2
- :GTAF_18912
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_18912
- 0051: return
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- :GTAF_18944
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 321
- 0004: $WAPENNUMMER = 10
- 0002: jump @GTAF_18366
- :GTAF_18975
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 322
- 0004: $WAPENNUMMER = 11
- 0002: jump @GTAF_18366
- :GTAF_19006
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 323
- 0004: $WAPENNUMMER = 12
- 0002: jump @GTAF_18366
- :GTAF_19037
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 324
- 0004: $WAPENNUMMER = 13
- 0002: jump @GTAF_18366
- :GTAF_19068
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 325
- 0004: $WAPENNUMMER = 14
- 0002: jump @GTAF_18366
- :GTAF_19099
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 326
- 0004: $WAPENNUMMER = 15
- 0002: jump @GTAF_18366
- :GTAF_19130
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0002: jump @GTAF_26513
- :GTAF_19146
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0002: jump @GTAF_26513
- :GTAF_19162
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0002: jump @GTAF_26513
- :GTAF_19178
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_19201
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_19224
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_19247
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- 08DA: remove_panel $WEAPMENU
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- :GTAF_19312
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 08DA: remove_panel $WEAPMENU
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: $WEAPMENU3 = create_panel_with_title 'WMT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel $WEAPMENU3 column 0 header 'DUMMY' data 'MEL1' 'MEL2' 'MEL3' 'MEL4' 'MEL5' 'MEL6' 'MEL7' 'MEL8' 'MEL9' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_19722
- 0871: init_jump_table &64394 total_jumps 16 default_jump 0 @GTAF_19638 jumps 0 @GTAF_19638 1 @GTAF_19645 2 @GTAF_19652 3 @GTAF_19659 4 @GTAF_19666 5 @GTAF_19673 6 @GTAF_19680
- 0872: jump_table_jumps 7 @GTAF_19687 8 @GTAF_19694 9 @GTAF_19701 10 @GTAF_19708 11 @GTAF_19715 12 @GTAF_19715 13 @GTAF_19715 14 @GTAF_19715 15 @GTAF_19715
- :GTAF_19638
- 0002: jump @GTAF_19828
- :GTAF_19645
- 0002: jump @GTAF_19859
- :GTAF_19652
- 0002: jump @GTAF_19890
- :GTAF_19659
- 0002: jump @GTAF_19921
- :GTAF_19666
- 0002: jump @GTAF_19952
- :GTAF_19673
- 0002: jump @GTAF_19983
- :GTAF_19680
- 0002: jump @GTAF_20014
- :GTAF_19687
- 0002: jump @GTAF_20045
- :GTAF_19694
- 0002: jump @GTAF_20076
- :GTAF_19701
- 0002: jump @GTAF_20107
- :GTAF_19708
- 0002: jump @GTAF_20130
- :GTAF_19715
- 0002: jump @GTAF_20153
- :GTAF_19722
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_19762
- 08DA: remove_panel $WEAPMENU3
- 015D: set_gamespeed 1.0
- 0002: jump @GTAF_20176
- :GTAF_19762
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_19722
- 08D7: &64394 = panel $WEAPMENU3 active_row
- 08DA: remove_panel $WEAPMENU3
- :GTAF_19796
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_19796
- 0051: return
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- :GTAF_19828
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 331
- 0004: $WAPENNUMMER = 1
- 0002: jump @GTAF_18366
- :GTAF_19859
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 333
- 0004: $WAPENNUMMER = 2
- 0002: jump @GTAF_18366
- :GTAF_19890
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 334
- 0004: $WAPENNUMMER = 3
- 0002: jump @GTAF_18366
- :GTAF_19921
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 335
- 0004: $WAPENNUMMER = 4
- 0002: jump @GTAF_18366
- :GTAF_19952
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 336
- 0004: $WAPENNUMMER = 5
- 0002: jump @GTAF_18366
- :GTAF_19983
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 337
- 0004: $WAPENNUMMER = 6
- 0002: jump @GTAF_18366
- :GTAF_20014
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 338
- 0004: $WAPENNUMMER = 7
- 0002: jump @GTAF_18366
- :GTAF_20045
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 339
- 0004: $WAPENNUMMER = 8
- 0002: jump @GTAF_18366
- :GTAF_20076
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 341
- 0004: $WAPENNUMMER = 9
- 0002: jump @GTAF_18366
- :GTAF_20107
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_20130
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_20153
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_20176
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- 08DA: remove_panel $WEAPMENU
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- :GTAF_20241
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 08DA: remove_panel $WEAPMENU
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: $WEAPMENU4 = create_panel_with_title 'WMT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel $WEAPMENU4 column 0 header 'DUMMY' data 'PRO1' 'PRO2' 'PRO3' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_20651
- 0871: init_jump_table &64394 total_jumps 16 default_jump 0 @GTAF_20567 jumps 0 @GTAF_20567 1 @GTAF_20574 2 @GTAF_20581 3 @GTAF_20588 4 @GTAF_20595 5 @GTAF_20602 6 @GTAF_20609
- 0872: jump_table_jumps 7 @GTAF_20616 8 @GTAF_20623 9 @GTAF_20630 10 @GTAF_20637 11 @GTAF_20644 12 @GTAF_20644 13 @GTAF_20644 14 @GTAF_20644 15 @GTAF_20644
- :GTAF_20567
- 0002: jump @GTAF_20757
- :GTAF_20574
- 0002: jump @GTAF_20788
- :GTAF_20581
- 0002: jump @GTAF_20819
- :GTAF_20588
- 0002: jump @GTAF_20850
- :GTAF_20595
- 0002: jump @GTAF_20873
- :GTAF_20602
- 0002: jump @GTAF_20896
- :GTAF_20609
- 0002: jump @GTAF_20919
- :GTAF_20616
- 0002: jump @GTAF_20942
- :GTAF_20623
- 0002: jump @GTAF_20965
- :GTAF_20630
- 0002: jump @GTAF_20988
- :GTAF_20637
- 0002: jump @GTAF_21011
- :GTAF_20644
- 0002: jump @GTAF_21034
- :GTAF_20651
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_20691
- 08DA: remove_panel $WEAPMENU4
- 015D: set_gamespeed 1.0
- 0002: jump @GTAF_21057
- :GTAF_20691
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_20651
- 08D7: &64394 = panel $WEAPMENU4 active_row
- 08DA: remove_panel $WEAPMENU4
- :GTAF_20725
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_20725
- 0051: return
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- :GTAF_20757
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 346
- 0004: $WAPENNUMMER = 22
- 0002: jump @GTAF_18366
- :GTAF_20788
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 347
- 0004: $WAPENNUMMER = 23
- 0002: jump @GTAF_18366
- :GTAF_20819
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 348
- 0004: $WAPENNUMMER = 24
- 0002: jump @GTAF_18366
- :GTAF_20850
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_20873
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_20896
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_20919
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_20942
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_20965
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_20988
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_21011
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_21034
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_21057
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- 08DA: remove_panel $WEAPMENU
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- :GTAF_21122
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 08DA: remove_panel $WEAPMENU
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: $WEAPMENU5 = create_panel_with_title 'WMT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel $WEAPMENU5 column 0 header 'DUMMY' data 'SHO1' 'SHO2' 'SHO3' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_21532
- 0871: init_jump_table &64394 total_jumps 16 default_jump 0 @GTAF_21448 jumps 0 @GTAF_21448 1 @GTAF_21455 2 @GTAF_21462 3 @GTAF_21469 4 @GTAF_21476 5 @GTAF_21483 6 @GTAF_21490
- 0872: jump_table_jumps 7 @GTAF_21497 8 @GTAF_21504 9 @GTAF_21511 10 @GTAF_21518 11 @GTAF_21525 12 @GTAF_21525 13 @GTAF_21525 14 @GTAF_21525 15 @GTAF_21525
- :GTAF_21448
- 0002: jump @GTAF_21638
- :GTAF_21455
- 0002: jump @GTAF_21669
- :GTAF_21462
- 0002: jump @GTAF_21700
- :GTAF_21469
- 0002: jump @GTAF_21731
- :GTAF_21476
- 0002: jump @GTAF_21754
- :GTAF_21483
- 0002: jump @GTAF_21777
- :GTAF_21490
- 0002: jump @GTAF_21800
- :GTAF_21497
- 0002: jump @GTAF_21823
- :GTAF_21504
- 0002: jump @GTAF_21846
- :GTAF_21511
- 0002: jump @GTAF_21869
- :GTAF_21518
- 0002: jump @GTAF_21892
- :GTAF_21525
- 0002: jump @GTAF_21915
- :GTAF_21532
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_21572
- 08DA: remove_panel $WEAPMENU5
- 015D: set_gamespeed 1.0
- 0002: jump @GTAF_21938
- :GTAF_21572
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_21532
- 08D7: &64394 = panel $WEAPMENU5 active_row
- 08DA: remove_panel $WEAPMENU5
- :GTAF_21606
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_21606
- 0051: return
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- :GTAF_21638
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 349
- 0004: $WAPENNUMMER = 25
- 0002: jump @GTAF_18366
- :GTAF_21669
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 350
- 0004: $WAPENNUMMER = 26
- 0002: jump @GTAF_18366
- :GTAF_21700
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 351
- 0004: $WAPENNUMMER = 27
- 0002: jump @GTAF_18366
- :GTAF_21731
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_21754
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_21777
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_21800
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_21823
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_21846
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_21869
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_21892
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_21915
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_21938
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- 08DA: remove_panel $WEAPMENU
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- :GTAF_22003
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 08DA: remove_panel $WEAPMENU
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: $WEAPMENU6 = create_panel_with_title 'WMT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel $WEAPMENU6 column 0 header 'DUMMY' data 'SMG1' 'SMG2' 'SMG3' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_22413
- 0871: init_jump_table &64394 total_jumps 16 default_jump 0 @GTAF_22329 jumps 0 @GTAF_22329 1 @GTAF_22336 2 @GTAF_22343 3 @GTAF_22350 4 @GTAF_22357 5 @GTAF_22364 6 @GTAF_22371
- 0872: jump_table_jumps 7 @GTAF_22378 8 @GTAF_22385 9 @GTAF_22392 10 @GTAF_22399 11 @GTAF_22406 12 @GTAF_22406 13 @GTAF_22406 14 @GTAF_22406 15 @GTAF_22406
- :GTAF_22329
- 0002: jump @GTAF_22519
- :GTAF_22336
- 0002: jump @GTAF_22550
- :GTAF_22343
- 0002: jump @GTAF_22581
- :GTAF_22350
- 0002: jump @GTAF_22612
- :GTAF_22357
- 0002: jump @GTAF_22635
- :GTAF_22364
- 0002: jump @GTAF_22658
- :GTAF_22371
- 0002: jump @GTAF_22681
- :GTAF_22378
- 0002: jump @GTAF_22704
- :GTAF_22385
- 0002: jump @GTAF_22727
- :GTAF_22392
- 0002: jump @GTAF_22750
- :GTAF_22399
- 0002: jump @GTAF_22773
- :GTAF_22406
- 0002: jump @GTAF_22796
- :GTAF_22413
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_22453
- 08DA: remove_panel $WEAPMENU6
- 015D: set_gamespeed 1.0
- 0002: jump @GTAF_22819
- :GTAF_22453
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_22413
- 08D7: &64394 = panel $WEAPMENU6 active_row
- 08DA: remove_panel $WEAPMENU6
- :GTAF_22487
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_22487
- 0051: return
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- :GTAF_22519
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 352
- 0004: $WAPENNUMMER = 28
- 0002: jump @GTAF_18366
- :GTAF_22550
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 353
- 0004: $WAPENNUMMER = 29
- 0002: jump @GTAF_18366
- :GTAF_22581
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 372
- 0004: $WAPENNUMMER = 32
- 0002: jump @GTAF_18366
- :GTAF_22612
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_22635
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_22658
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_22681
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_22704
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_22727
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_22750
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_22773
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_22796
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_22819
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- 08DA: remove_panel $WEAPMENU
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- :GTAF_22884
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 08DA: remove_panel $WEAPMENU
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: $WEAPMENU7 = create_panel_with_title 'WMT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel $WEAPMENU7 column 0 header 'DUMMY' data 'MG1' 'MG2' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_23294
- 0871: init_jump_table &64394 total_jumps 16 default_jump 0 @GTAF_23210 jumps 0 @GTAF_23210 1 @GTAF_23217 2 @GTAF_23224 3 @GTAF_23231 4 @GTAF_23238 5 @GTAF_23245 6 @GTAF_23252
- 0872: jump_table_jumps 7 @GTAF_23259 8 @GTAF_23266 9 @GTAF_23273 10 @GTAF_23280 11 @GTAF_23287 12 @GTAF_23287 13 @GTAF_23287 14 @GTAF_23287 15 @GTAF_23287
- :GTAF_23210
- 0002: jump @GTAF_23400
- :GTAF_23217
- 0002: jump @GTAF_23431
- :GTAF_23224
- 0002: jump @GTAF_23462
- :GTAF_23231
- 0002: jump @GTAF_23485
- :GTAF_23238
- 0002: jump @GTAF_23508
- :GTAF_23245
- 0002: jump @GTAF_23531
- :GTAF_23252
- 0002: jump @GTAF_23554
- :GTAF_23259
- 0002: jump @GTAF_23577
- :GTAF_23266
- 0002: jump @GTAF_23600
- :GTAF_23273
- 0002: jump @GTAF_23623
- :GTAF_23280
- 0002: jump @GTAF_23646
- :GTAF_23287
- 0002: jump @GTAF_23669
- :GTAF_23294
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_23334
- 08DA: remove_panel $WEAPMENU7
- 015D: set_gamespeed 1.0
- 0002: jump @GTAF_23692
- :GTAF_23334
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_23294
- 08D7: &64394 = panel $WEAPMENU7 active_row
- 08DA: remove_panel $WEAPMENU7
- :GTAF_23368
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_23368
- 0051: return
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- :GTAF_23400
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 355
- 0004: $WAPENNUMMER = 30
- 0002: jump @GTAF_18366
- :GTAF_23431
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 356
- 0004: $WAPENNUMMER = 31
- 0002: jump @GTAF_18366
- :GTAF_23462
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_23485
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_23508
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_23531
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_23554
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_23577
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_23600
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_23623
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_23646
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_23669
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_23692
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- 08DA: remove_panel $WEAPMENU
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- :GTAF_23757
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 08DA: remove_panel $WEAPMENU
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: $WEAPMENU8 = create_panel_with_title 'WMT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel $WEAPMENU8 column 0 header 'DUMMY' data 'RIF1' 'RIF2' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_24167
- 0871: init_jump_table &64394 total_jumps 16 default_jump 0 @GTAF_24083 jumps 0 @GTAF_24083 1 @GTAF_24090 2 @GTAF_24097 3 @GTAF_24104 4 @GTAF_24111 5 @GTAF_24118 6 @GTAF_24125
- 0872: jump_table_jumps 7 @GTAF_24132 8 @GTAF_24139 9 @GTAF_24146 10 @GTAF_24153 11 @GTAF_24160 12 @GTAF_24160 13 @GTAF_24160 14 @GTAF_24160 15 @GTAF_24160
- :GTAF_24083
- 0002: jump @GTAF_24273
- :GTAF_24090
- 0002: jump @GTAF_24304
- :GTAF_24097
- 0002: jump @GTAF_24335
- :GTAF_24104
- 0002: jump @GTAF_24358
- :GTAF_24111
- 0002: jump @GTAF_24381
- :GTAF_24118
- 0002: jump @GTAF_24404
- :GTAF_24125
- 0002: jump @GTAF_24427
- :GTAF_24132
- 0002: jump @GTAF_24450
- :GTAF_24139
- 0002: jump @GTAF_24473
- :GTAF_24146
- 0002: jump @GTAF_24496
- :GTAF_24153
- 0002: jump @GTAF_24519
- :GTAF_24160
- 0002: jump @GTAF_24542
- :GTAF_24167
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_24207
- 08DA: remove_panel $WEAPMENU8
- 015D: set_gamespeed 1.0
- 0002: jump @GTAF_24565
- :GTAF_24207
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_24167
- 08D7: &64394 = panel $WEAPMENU8 active_row
- 08DA: remove_panel $WEAPMENU8
- :GTAF_24241
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_24241
- 0051: return
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- :GTAF_24273
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 357
- 0004: $WAPENNUMMER = 33
- 0002: jump @GTAF_18366
- :GTAF_24304
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 358
- 0004: $WAPENNUMMER = 34
- 0002: jump @GTAF_18366
- :GTAF_24335
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_24358
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_24381
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_24404
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_24427
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_24450
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_24473
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_24496
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_24519
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_24542
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_24565
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- 08DA: remove_panel $WEAPMENU
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- :GTAF_24630
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 08DA: remove_panel $WEAPMENU
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: $WEAPMENU9 = create_panel_with_title 'WMT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel $WEAPMENU9 column 0 header 'DUMMY' data 'SPEC1' 'SPEC2' 'SPEC3' 'SPEC4' 'SPEC5' 'SPEC6' 'SPEC7' 'SPEC8' 'SPEC9' 'SPEC10' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_25040
- 0871: init_jump_table &64394 total_jumps 16 default_jump 0 @GTAF_24956 jumps 0 @GTAF_24956 1 @GTAF_24963 2 @GTAF_24970 3 @GTAF_24977 4 @GTAF_24984 5 @GTAF_24991 6 @GTAF_24998
- 0872: jump_table_jumps 7 @GTAF_25005 8 @GTAF_25012 9 @GTAF_25019 10 @GTAF_25026 11 @GTAF_25033 12 @GTAF_25033 13 @GTAF_25033 14 @GTAF_25033 15 @GTAF_25033
- :GTAF_24956
- 0002: jump @GTAF_25146
- :GTAF_24963
- 0002: jump @GTAF_25177
- :GTAF_24970
- 0002: jump @GTAF_25208
- :GTAF_24977
- 0002: jump @GTAF_25239
- :GTAF_24984
- 0002: jump @GTAF_25270
- :GTAF_24991
- 0002: jump @GTAF_25301
- :GTAF_24998
- 0002: jump @GTAF_25332
- :GTAF_25005
- 0002: jump @GTAF_25363
- :GTAF_25012
- 0002: jump @GTAF_25394
- :GTAF_25019
- 0002: jump @GTAF_25425
- :GTAF_25026
- 0002: jump @GTAF_25456
- :GTAF_25033
- 0002: jump @GTAF_25472
- :GTAF_25040
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_25080
- 08DA: remove_panel $WEAPMENU9
- 015D: set_gamespeed 1.0
- 0002: jump @GTAF_25495
- :GTAF_25080
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_25040
- 08D7: &64394 = panel $WEAPMENU9 active_row
- 08DA: remove_panel $WEAPMENU9
- :GTAF_25114
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_25114
- 0051: return
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- :GTAF_25146
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 359
- 0004: $WAPENNUMMER = 35
- 0002: jump @GTAF_18366
- :GTAF_25177
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 360
- 0004: $WAPENNUMMER = 36
- 0002: jump @GTAF_18366
- :GTAF_25208
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 361
- 0004: $WAPENNUMMER = 37
- 0002: jump @GTAF_18366
- :GTAF_25239
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 362
- 0004: $WAPENNUMMER = 38
- 0002: jump @GTAF_18366
- :GTAF_25270
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 363
- 0004: $WAPENNUMMER = 39
- 0002: jump @GTAF_26441
- :GTAF_25301
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 365
- 0004: $WAPENNUMMER = 41
- 0002: jump @GTAF_18366
- :GTAF_25332
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 366
- 0004: $WAPENNUMMER = 42
- 0002: jump @GTAF_18366
- :GTAF_25363
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 367
- 0004: $WAPENNUMMER = 43
- 0002: jump @GTAF_18366
- :GTAF_25394
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 368
- 0004: $WAPENNUMMER = 44
- 0002: jump @GTAF_18366
- :GTAF_25425
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 369
- 0004: $WAPENNUMMER = 45
- 0002: jump @GTAF_26513
- :GTAF_25456
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0002: jump @GTAF_26513
- :GTAF_25472
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_25495
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- 08DA: remove_panel $WEAPMENU
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- :GTAF_25560
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 0.0
- 08DA: remove_panel $WEAPMENU
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: $WEAPMENU6 = create_panel_with_title 'WMT' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel $WEAPMENU6 column 0 header 'DUMMY' data 'HAG1' 'HAG2' 'HAG3' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_25970
- 0871: init_jump_table &64394 total_jumps 16 default_jump 0 @GTAF_25886 jumps 0 @GTAF_25886 1 @GTAF_25893 2 @GTAF_25900 3 @GTAF_25907 4 @GTAF_25914 5 @GTAF_25921 6 @GTAF_25928
- 0872: jump_table_jumps 7 @GTAF_25935 8 @GTAF_25942 9 @GTAF_25949 10 @GTAF_25956 11 @GTAF_25963 12 @GTAF_25963 13 @GTAF_25963 14 @GTAF_25963 15 @GTAF_25963
- :GTAF_25886
- 0002: jump @GTAF_26076
- :GTAF_25893
- 0002: jump @GTAF_26107
- :GTAF_25900
- 0002: jump @GTAF_26138
- :GTAF_25907
- 0002: jump @GTAF_26169
- :GTAF_25914
- 0002: jump @GTAF_26192
- :GTAF_25921
- 0002: jump @GTAF_26215
- :GTAF_25928
- 0002: jump @GTAF_26238
- :GTAF_25935
- 0002: jump @GTAF_26261
- :GTAF_25942
- 0002: jump @GTAF_26284
- :GTAF_25949
- 0002: jump @GTAF_26307
- :GTAF_25956
- 0002: jump @GTAF_26330
- :GTAF_25963
- 0002: jump @GTAF_26353
- :GTAF_25970
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_26010
- 08DA: remove_panel $WEAPMENU6
- 015D: set_gamespeed 1.0
- 0002: jump @GTAF_26376
- :GTAF_26010
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_25970
- 08D7: &64394 = panel $WEAPMENU6 active_row
- 08DA: remove_panel $WEAPMENU6
- :GTAF_26044
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_26044
- 0051: return
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- :GTAF_26076
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 342
- 0004: $WAPENNUMMER = 16
- 0002: jump @GTAF_18366
- :GTAF_26107
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 343
- 0004: $WAPENNUMMER = 17
- 0002: jump @GTAF_18366
- :GTAF_26138
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0004: $WEAPONMODEL = 344
- 0004: $WAPENNUMMER = 18
- 0002: jump @GTAF_18366
- :GTAF_26169
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_26192
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_26215
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_26238
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_26261
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_26284
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_18366
- :GTAF_26307
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_26330
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_26353
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_26513
- :GTAF_26376
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- 08DA: remove_panel $WEAPMENU
- 03E6: remove_text_box
- 0004: &64794 = 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @GTAF_26513
- :GTAF_26441
- 0001: wait 0 ms
- 0247: load_model $WEAPONMODEL
- 0247: load_model #BOMB
- 038B: load_requested_models
- 0002: jump @GTAF_26464
- :GTAF_26464
- 0001: wait 0 ms
- 00D6: if and
- 0248: model $WEAPONMODEL available
- 0248: model #BOMB available
- 004D: jump_if_false @GTAF_26464
- 0001: wait 0 ms
- 01B2: give_actor $PLAYER_ACTOR weapon $WAPENNUMMER ammo 99999 // Load the weapon model before using this
- 0002: jump @GTAF_26513
- :GTAF_26513
- 0001: wait 0 ms
- 03E6: remove_text_box
- 015D: set_gamespeed 1.0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_26542
- 0001: wait 0 ms
- 015D: set_gamespeed 0.0
- 0001: wait 0 ms
- 03C0: 1@ = actor $PLAYER_ACTOR car
- 08DA: remove_panel $CARO
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: $CARO = create_panel_with_title 'CARO0' position 29.0 145.0 width 240.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel $CARO column 0 header 'DUMMY' data 'CARO1' 'CARO2' 'CARO3' 'CARO4' 'CARO5' 'CARO6' 'CARO7' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_26968
- 0871: init_jump_table &11221 total_jumps 16 default_jump 0 @GTAF_26884 jumps 0 @GTAF_26884 1 @GTAF_26891 2 @GTAF_26898 3 @GTAF_26905 4 @GTAF_26912 5 @GTAF_26919 6 @GTAF_26926
- 0872: jump_table_jumps 7 @GTAF_26933 8 @GTAF_26940 9 @GTAF_26947 10 @GTAF_26954 11 @GTAF_26961 12 @GTAF_26961 13 @GTAF_26961 14 @GTAF_26961 15 @GTAF_26961
- :GTAF_26884
- 0002: jump @GTAF_27074
- :GTAF_26891
- 0002: jump @GTAF_27107
- :GTAF_26898
- 0002: jump @GTAF_27142
- :GTAF_26905
- 0002: jump @GTAF_27177
- :GTAF_26912
- 0002: jump @GTAF_27212
- :GTAF_26919
- 0002: jump @GTAF_27268
- :GTAF_26926
- 0002: jump @GTAF_27275
- :GTAF_26933
- 0002: jump @GTAF_27275
- :GTAF_26940
- 0002: jump @GTAF_27296
- :GTAF_26947
- 0002: jump @GTAF_27303
- :GTAF_26954
- 0002: jump @GTAF_27319
- :GTAF_26961
- 0002: jump @GTAF_27335
- :GTAF_26968
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_27008
- 08DA: remove_panel $CARO
- 015D: set_gamespeed 1.0
- 0002: jump @GTAF_27351
- :GTAF_27008
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_26968
- 08D7: &11221 = panel $CARO active_row
- 08DA: remove_panel $CARO
- :GTAF_27042
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_27042
- 0051: return
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- :GTAF_27074
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 03C0: 1@ = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 02D4: car 1@ turn_off_engine
- 0002: jump @GTAF_27351
- :GTAF_27107
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 03C0: 1@ = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 067F: set_car 1@ lights 2
- 0002: jump @GTAF_27351
- :GTAF_27142
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 03C0: 1@ = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 067F: set_car 1@ lights 1
- 0002: jump @GTAF_27351
- :GTAF_27177
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 03C0: 1@ = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 07FF: set_car 1@ hydraulics 1
- 0002: jump @GTAF_27351
- :GTAF_27212
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 03C0: 1@ = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 0A30: repair_car 1@
- 0002: jump @GTAF_27351
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 09C4: set_car 1@ gas_tank_explosion_enabled 1
- 0002: jump @GTAF_27351
- :GTAF_27268
- 0002: jump @COLOR_11
- :GTAF_27275
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 09E9: car 1@ set_single_nitro
- 0002: jump @GTAF_27351
- :GTAF_27296
- 0002: jump @COLOR_10906
- :GTAF_27303
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_27319
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_27335
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_27351
- 01B4: set_player $PLAYER_CHAR can_move 1
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 08DA: remove_panel $CARO
- 0004: &64794 = 0
- 0002: jump @BC7_9
- 015D: set_gamespeed 1.0
- 08DA: remove_panel $CARO
- 03E6: remove_text_box
- 0004: &64794 = 0
- 0002: jump @BC7_9
- 0001: wait 0 ms
- 0A30: repair_car 1@
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_27432
- 0001: wait 0 ms
- 04C4: store_coords_to 11@ 12@ 13@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
- 0001: wait 0 ms
- 0007: 25@ = 5.0
- 08E5: get_actor_in_sphere 11@ 12@ 13@ radius 25@ handle_as 24@(25@,16i)
- 0001: wait 0 ms
- 00D6: if
- 8039: not 24@(25@,16i) == -1
- 004D: jump_if_false @GTAF_27560
- 0001: wait 0 ms
- 04D7: set_actor 24@(25@,16i) locked 1
- 0187: $TEMPM = create_marker_above_actor 24@(25@,16i)
- 0002: jump @GTAF_27682
- :GTAF_27560
- 00BA: show_text_styled GXT 'NPF' time 1500 style 4
- 0002: jump @BC7_9
- :GTAF_27583
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @GTAF_27625
- 08DA: remove_panel &41233
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @GTAF_29070
- :GTAF_27625
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_27583
- 08D7: &13039 = panel &41233 active_row
- 08DA: remove_panel &41233
- :GTAF_27659
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @GTAF_27659
- 0051: return
- :GTAF_27682
- 00A0: store_actor 24@(25@,16i) position_to $PED_X $PED_Y $PED_Z
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'PMA0' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'PMA1' 'PMA2' 'PMA3' 'PMA4' 'PMA5' 'PMA6' 'PMA7' 'PMA8' 'PMA9' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_27583
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @GTAF_29070 jumps 0 @GTAF_28021 1 @GTAF_28037 2 @GTAF_28056 3 @GTAF_28075 4 @GTAF_28091 5 @GTAF_28121 6 @GTAF_28139
- 0872: jump_table_jumps 7 @GTAF_28172 8 @GTAF_28829 9 @GTAF_29049 10 @GTAF_29056 11 @GTAF_29063 12 @GTAF_29063 13 @GTAF_29063 14 @GTAF_29063 15 @GTAF_29063
- :GTAF_28021
- 0321: AS_actor 24@(25@,16i) die_headshotted
- 0002: jump @GTAF_29070
- :GTAF_28037
- 05E2: AS_actor 24@(25@,16i) kill_actor $PLAYER_ACTOR
- 0002: jump @GTAF_29070
- :GTAF_28056
- 0850: AS_actor 24@(25@,16i) follow_actor $PLAYER_ACTOR
- 0002: jump @GTAF_29070
- :GTAF_28075
- 048F: actor 24@(25@,16i) remove_weapons
- 0002: jump @GTAF_29070
- :GTAF_28091
- 0337: set_actor 24@(25@,16i) visibility 0
- 0187: $INV = create_marker_above_actor 24@(25@,16i)
- 0002: jump @GTAF_29070
- :GTAF_28121
- 0332: set_actor 24@(25@,16i) bleeding 1
- 0002: jump @GTAF_29070
- :GTAF_28139
- 05DA: AS_actor 24@(25@,16i) run_away_in_panic_from $PED_X $PED_Y $PED_Z away_radius 100.0 timelimit 15000
- 0002: jump @GTAF_29070
- :GTAF_28172
- 0001: wait 0 ms
- 00D6: if
- 89DE: not actor $PLAYER_ACTOR entering_car
- 004D: jump_if_false @BC7_2244
- 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
- 0001: wait 0 ms
- 0665: get_actor 24@(25@,16i) model_to $PED_MODEL
- 0001: wait 0 ms
- 015D: set_gamespeed 1.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0001: wait 0 ms
- 04ED: load_animation "BLOWJOBZ"
- 04ED: load_animation "MISC"
- 0247: load_model $PED_MODEL
- 038B: load_requested_models
- :GTAF_28264
- 0001: wait 0 ms
- 03E6: remove_text_box
- 04D7: set_actor 24@(25@,16i) locked 0
- 00D6: if and
- 04EE: animation "BLOWJOBZ" loaded
- 04EE: animation "MISC" loaded
- 0248: model $PED_MODEL available
- 004D: jump_if_false @GTAF_28264
- 0001: wait 0 ms
- 016A: fade 0 time 1000
- 0001: wait 900 ms
- 00A1: put_actor 24@(25@,16i) at 0 0 0
- 0173: set_actor $PLAYER_ACTOR Z_angle_to 90.0
- 04C4: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_actor $PLAYER_ACTOR with_offset 0.0 1.22 -0.3
- 009A: $PED = create_actor_pedtype 4 model $PED_MODEL at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 0173: set_actor $PED Z_angle_to 270.0
- 0001: wait 400 ms
- 016A: fade 1 time 800
- 0001: wait 700 ms
- 0373: set_camera_directly_behind_player
- 052C: set_player $PLAYER_CHAR drunk_visuals 25
- 0004: $KKDP = 6500
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0605: actor $PLAYER_ACTOR perform_animation "SCRATCHBALLS_01" IFP "MISC" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 1000
- 0001: wait 1100 ms
- 03C3: set_timer_to $KKDP type 1 GXT 'KKDP' // global_variable
- 0605: actor $PLAYER_ACTOR perform_animation "BJ_COUCH_LOOP_P" IFP "BLOWJOBZ" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 6000
- 0605: actor $PED perform_animation "BJ_COUCH_LOOP_W" IFP "BLOWJOBZ" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 6000
- 0001: wait 6000 ms
- 01C2: remove_references_to_actor $PED // Like turning an actor into a random pedestrian
- 0605: actor $PLAYER_ACTOR perform_animation "SCRATCHBALLS_01" IFP "MISC" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 1000
- 0001: wait 1000 ms
- 04EF: release_animation "BLOWJOBZ"
- 04EF: release_animation "MISC"
- 01C2: remove_references_to_actor $PED // Like turning an actor into a random pedestrian
- 0223: set_actor $PLAYER_ACTOR health_to 250
- 0164: disable_marker $TEMPM
- 052C: set_player $PLAYER_CHAR drunk_visuals 0
- 014F: stop_timer $KKDP
- 0373: set_camera_directly_behind_player
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
- 0002: jump @BC7_2244
- 0665: get_actor 24@(25@,16i) model_to $PED_MODEL
- 0001: wait 0 ms
- 0247: load_model $PED_MODEL
- :GTAF_28771
- 00D6: if
- 0248: model $PED_MODEL available
- 004D: jump_if_false @GTAF_28771
- 0001: wait 0 ms
- 0002: jump @GTAF_29118
- :GTAF_28798
- 09C7: change_player $PLAYER_CHAR model_to $PED_MODEL
- 01C2: remove_references_to_actor $PED // Like turning an actor into a random pedestrian
- 010D: set_player $PLAYER_CHAR wanted_level_to 0
- 0001: wait 0 ms
- 0002: jump @GTAF_29070
- :GTAF_28829
- 0001: wait 0 ms
- 0470: $GANG_WEAPON = actor $PLAYER_ACTOR current_weapon
- 0001: wait 0 ms
- 0247: load_model $GANG_WEAPON
- 0001: wait 0 ms
- 00D6: if
- 0248: model $GANG_WEAPON available
- 004D: jump_if_false @GTAF_28829
- 0001: wait 0 ms
- 01B2: give_actor 24@(25@,16i) weapon $GANG_WEAPON ammo 99999 // Load the weapon model before using this
- 02E2: set_actor 24@(25@,16i) weapon_accuracy_to 95
- 035F: actor 24@(25@,16i) armour += 120
- 081A: set_actor 24@(25@,16i) weapon_skill_to 2
- 0249: release_model $GANG_WEAPON
- 0001: wait 0 ms
- :GTAF_28933
- 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
- 0631: put_actor 24@(25@,16i) in_group $PLAYER_GROUP
- 0630: put_actor $PLAYER_ACTOR in_group $PLAYER_GROUP as_leader
- 0001: wait 0 ms
- 00D6: if
- 06EE: actor 24@(25@,16i) in_group $PLAYER_GROUP
- 004D: jump_if_false @GTAF_28933
- 0001: wait 0 ms
- 04D7: set_actor 24@(25@,16i) locked 0
- 0164: disable_marker $TEMPM
- 07F6: get_group $PLAYER_GROUP number_of_leaders_to $LEADERS number_of_members_to $MEMBERS
- 0001: wait 0 ms
- 01E5: show_text_1number_highpriority GXT 'NOMG' number $MEMBERS time 1000 flag 1
- 0002: jump @BC7_2244
- :GTAF_29049
- 0002: jump @GTAF_29070
- :GTAF_29056
- 0002: jump @GTAF_29070
- :GTAF_29063
- 0002: jump @GTAF_29070
- :GTAF_29070
- 01C2: remove_references_to_actor 24@(25@,16i) // Like turning an actor into a random pedestrian
- 015D: set_gamespeed 1.0
- 0164: disable_marker $TEMPM
- 04D7: set_actor 24@(25@,16i) locked 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_29118
- 00D6: if and
- 00DF: actor 24@(25@,16i) driving
- 89DE: not actor $PLAYER_ACTOR entering_car
- 004D: jump_if_false @GTAF_29398
- 0001: wait 0 ms
- 0002: jump @GTAF_29154
- :GTAF_29154
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0001: wait 0 ms
- 03C0: $PEDCAR = actor 24@(25@,16i) car
- 046C: $PED_DRIVER = car $PEDCAR driver
- 00D6: if
- 003B: $PED_DRIVER == 24@(25@,16i) // (int)
- 004D: jump_if_false @GTAF_29230
- 0001: wait 0 ms
- 0002: jump @GTAF_29586
- :GTAF_29230
- 0001: wait 0 ms
- 03C0: $PEDCAR = actor 24@(25@,16i) car
- 0001: wait 0 ms
- 0432: $PED_SEAT = get_actor_handle_from_car $PEDCAR passenger_seat 0
- 00D6: if
- 003B: $PED_SEAT == 24@(25@,16i) // (int)
- 004D: jump_if_false @GTAF_29290
- 0002: jump @GTAF_29752
- :GTAF_29290
- 0432: $PED_SEAT = get_actor_handle_from_car $PEDCAR passenger_seat 1
- 00D6: if
- 003B: $PED_SEAT == 24@(25@,16i) // (int)
- 004D: jump_if_false @GTAF_29330
- 0002: jump @GTAF_29962
- :GTAF_29330
- 0432: $PED_SEAT = get_actor_handle_from_car $PEDCAR passenger_seat 2
- 00D6: if
- 003B: $PED_SEAT == 24@(25@,16i) // (int)
- 004D: jump_if_false @GTAF_29070
- 0362: remove_actor 24@(25@,16i) from_car_and_place_at $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0430: put_actor $PLAYER_ACTOR into_car $PEDCAR passenger_seat 2
- 0002: jump @GTAF_30172
- :GTAF_29398
- 0665: get_actor $PLAYER_ACTOR model_to $CUR_MODEL
- 0001: wait 0 ms
- 089F: get_actor 24@(25@,16i) pedtype_to $TYPE
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0001: wait 0 ms
- 00A0: store_actor 24@(25@,16i) position_to $PED_POS_X $PED_POS_Y $PED_POS_Z
- 000C: $PED_POS_Z -= 3
- 0001: wait 0 ms
- 0172: $PL_ANGLE = actor $PLAYER_ACTOR Z_angle
- 0172: $PE_ANGLE = actor 24@(25@,16i) Z_angle
- 0001: wait 0 ms
- 09BC: put_actor $PLAYER_ACTOR at $PED_POS_X $PED_POS_Y $PED_POS_Z no_offset_and_dont_warp_gang
- 0001: wait 0 ms
- 09BC: put_actor 24@(25@,16i) at 0.0 0.0 0.0 no_offset_and_dont_warp_gang
- 0001: wait 0 ms
- 009A: $PED = create_actor_pedtype $TYPE model $CUR_MODEL at $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0173: set_actor $PLAYER_ACTOR Z_angle_to $PE_ANGLE
- 0173: set_actor $PED Z_angle_to $PL_ANGLE
- 0002: jump @GTAF_28798
- :GTAF_29586
- 0665: get_actor $PLAYER_ACTOR model_to $CUR_MODEL
- 0001: wait 0 ms
- 089F: get_actor 24@(25@,16i) pedtype_to $TYPE
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0001: wait 0 ms
- 00A0: store_actor 24@(25@,16i) position_to $PED_POS_X $PED_POS_Y $PED_POS_Z
- 000C: $PED_POS_Z -= 3
- 0001: wait 0 ms
- 0172: $PL_ANGLE = actor $PLAYER_ACTOR Z_angle
- 0172: $PE_ANGLE = actor 24@(25@,16i) Z_angle
- 0001: wait 0 ms
- 0362: remove_actor 24@(25@,16i) from_car_and_place_at 0.0 0.0 0.0
- 072A: put_actor $PLAYER_ACTOR into_car $PEDCAR driverseat
- 009A: $PED = create_actor_pedtype $TYPE model $CUR_MODEL at $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0173: set_actor $PED Z_angle_to $PL_ANGLE
- 0002: jump @GTAF_28798
- :GTAF_29752
- 0665: get_actor $PLAYER_ACTOR model_to $CUR_MODEL
- 0001: wait 0 ms
- 089F: get_actor 24@(25@,16i) pedtype_to $TYPE
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0001: wait 0 ms
- 00A0: store_actor 24@(25@,16i) position_to $PED_POS_X $PED_POS_Y $PED_POS_Z
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0001: wait 0 ms
- 00A0: store_actor 24@(25@,16i) position_to $PED_POS_X $PED_POS_Y $PED_POS_Z
- 000C: $PED_POS_Z -= 3
- 0001: wait 0 ms
- 0172: $PL_ANGLE = actor $PLAYER_ACTOR Z_angle
- 0172: $PE_ANGLE = actor 24@(25@,16i) Z_angle
- 0001: wait 0 ms
- 0362: remove_actor 24@(25@,16i) from_car_and_place_at 0.0 0.0 0.0
- 05CA: AS_actor $PLAYER_ACTOR enter_car $PEDCAR passenger_seat 0 time 0
- 009A: $PED = create_actor_pedtype $TYPE model $CUR_MODEL at $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0173: set_actor $PED Z_angle_to $PL_ANGLE
- 0002: jump @GTAF_28798
- :GTAF_29962
- 0665: get_actor $PLAYER_ACTOR model_to $CUR_MODEL
- 0001: wait 0 ms
- 089F: get_actor 24@(25@,16i) pedtype_to $TYPE
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0001: wait 0 ms
- 00A0: store_actor 24@(25@,16i) position_to $PED_POS_X $PED_POS_Y $PED_POS_Z
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0001: wait 0 ms
- 00A0: store_actor 24@(25@,16i) position_to $PED_POS_X $PED_POS_Y $PED_POS_Z
- 000C: $PED_POS_Z -= 3
- 0001: wait 0 ms
- 0172: $PL_ANGLE = actor $PLAYER_ACTOR Z_angle
- 0172: $PE_ANGLE = actor 24@(25@,16i) Z_angle
- 0001: wait 0 ms
- 0362: remove_actor 24@(25@,16i) from_car_and_place_at 0.0 0.0 0.0
- 05CA: AS_actor $PLAYER_ACTOR enter_car $PEDCAR passenger_seat 1 time 0
- 009A: $PED = create_actor_pedtype $TYPE model $CUR_MODEL at $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0173: set_actor $PED Z_angle_to $PL_ANGLE
- 0002: jump @GTAF_28798
- :GTAF_30172
- 0665: get_actor $PLAYER_ACTOR model_to $CUR_MODEL
- 0001: wait 0 ms
- 089F: get_actor 24@(25@,16i) pedtype_to $TYPE
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0001: wait 0 ms
- 00A0: store_actor 24@(25@,16i) position_to $PED_POS_X $PED_POS_Y $PED_POS_Z
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0001: wait 0 ms
- 00A0: store_actor 24@(25@,16i) position_to $PED_POS_X $PED_POS_Y $PED_POS_Z
- 000C: $PED_POS_Z -= 3
- 0001: wait 0 ms
- 0172: $PL_ANGLE = actor $PLAYER_ACTOR Z_angle
- 0172: $PE_ANGLE = actor 24@(25@,16i) Z_angle
- 0001: wait 0 ms
- 0362: remove_actor 24@(25@,16i) from_car_and_place_at 0.0 0.0 0.0
- 05CA: AS_actor $PLAYER_ACTOR enter_car $PEDCAR passenger_seat 2 time 0
- 009A: $PED = create_actor_pedtype $TYPE model $CUR_MODEL at $CJ_POS_X $CJ_POS_Y $CJ_POS_Z
- 0173: set_actor $PED Z_angle_to $PL_ANGLE
- 0002: jump @GTAF_28798
- 0001: wait 0 ms
- 00BC: show_text_highpriority GXT 'CSTM' time 1E12 flag 1
- 0826: enable_hud 0
- 0581: enable_radar 0
- 0002: jump @GTAF_30419
- :GTAF_30419
- 0247: load_model 27@
- 038B: load_requested_models
- 0002: jump @GTAF_30433
- :GTAF_30433
- 0001: wait 0 ms
- 00D6: if
- 0248: model 27@ available
- 004D: jump_if_false @GTAF_30433
- 04C4: store_coords_to 5@ 6@ 7@ from_actor $PLAYER_ACTOR with_offset 0.0 7.0 0.1
- 0674: set_car_model 27@ numberplate "BC7MOD"
- 00A5: $VOERTUIG = create_car 27@ at 5@ 6@ 7@
- 0175: set_car $VOERTUIG Z_angle_to $ANGLES
- 020A: set_car $VOERTUIG door_status_to 0
- 01C3: remove_references_to_car $VOERTUIG
- 0249: release_model 27@
- 0001: wait 0 ms
- 0002: jump @GTAF_30548
- :GTAF_30548
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @GTAF_30602
- 0001: wait 0 ms
- 00BE: text_clear_all
- 0826: enable_hud 1
- 0581: enable_radar 1
- 01B4: set_player $PLAYER_CHAR can_move 1
- 015D: set_gamespeed 1.0
- 03E6: remove_text_box
- 0002: jump @BC7_9
- :GTAF_30602
- 0001: wait 0 ms
- 00D6: if
- 0AB0: key_pressed 66
- 004D: jump_if_false @GTAF_30665
- 0002: jump @GTAF_30628
- :GTAF_30628
- 0001: wait 0 ms
- 00D6: if
- 8039: not 27@ == 400
- 004D: jump_if_false @GTAF_30665
- 000E: 27@ -= 1
- 0002: jump @GTAF_30419
- :GTAF_30665
- 0001: wait 0 ms
- 00D6: if
- 0AB0: key_pressed 78
- 004D: jump_if_false @GTAF_30548
- 0002: jump @GTAF_30691
- :GTAF_30691
- 0001: wait 0 ms
- 00D6: if
- 8039: not 27@ == 611
- 004D: jump_if_false @GTAF_30548
- 000A: 27@ += 1
- 0002: jump @GTAF_30419
- 03A4: name_thread 'COLOR'
- :COLOR_11
- 0001: wait 0 ms
- 015D: set_gamespeed 1.0
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @GTAF_27351
- 0001: wait 0 ms
- 03C0: $CAR0 = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 0512: show_permanent_text_box 'COL0'
- 0964: create_square_color_panel 'CARM1' position 29.0 145.0 width 25.7 columns 8 interactive 1 background 1 alignment 1 panelID $CARMOD_MENU_COLORS // Colors
- 01B4: set_player $PLAYER_CHAR can_move 0
- 067A: put_camera_on_car $CAR0 with_offset 5.0 7.0 1.0 point_to_car $CAR0 tilt 7.0 switchstyle 2
- 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 1
- 0002: jump @COLOR_164
- :COLOR_164
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @COLOR_196
- 0001: wait 0 ms
- 0002: jump @COLOR_269
- :COLOR_196
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @COLOR_164
- 08D7: $10440 = panel $CARMOD_MENU_COLORS active_row
- 0002: jump @COLOR_232
- :COLOR_232
- 0001: wait 0 ms
- 0A22: set_car_color_to_panel_color_panelID $CARMOD_MENU_COLORS car $CAR0 colorslot 1 active_row $10440
- 0A22: set_car_color_to_panel_color_panelID $CARMOD_MENU_COLORS car $CAR0 colorslot 2 active_row $10440
- 0002: jump @COLOR_164
- :COLOR_269
- 0001: wait 0 ms
- 08DA: remove_panel $CARMOD_MENU_COLORS
- 03E6: remove_text_box
- 015A: restore_camera
- 01B4: set_player $PLAYER_CHAR can_move 1
- 010D: set_player $PLAYER_CHAR wanted_level_to 0
- 03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
- 01F7: set_player $PLAYER_CHAR ignored_by_cops 0
- 0002: jump @BC7_9
- :COLOR_317
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 15
- 004D: jump_if_false @COLOR_359
- 08DA: remove_panel &45765
- 03E6: remove_text_box
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @COLOR_444
- :COLOR_359
- 0001: wait 0 ms
- 00D6: if
- 00E1: player 0 pressed_key 16
- 004D: jump_if_false @COLOR_317
- 08D7: &45761 = panel &45765 active_row
- 08DA: remove_panel &45765
- 03E6: remove_text_box
- 015D: set_gamespeed 1.0
- 08DA: remove_panel &45765
- :COLOR_407
- 0001: wait 0 ms
- 00D6: if
- 80E1: not player 0 pressed_key 16
- 004D: jump_if_false @COLOR_407
- 03E6: remove_text_box
- 015D: set_gamespeed 1.0
- 08DA: remove_panel &45765
- 0051: return
- :COLOR_444
- 03E6: remove_text_box
- 015D: set_gamespeed 1.0
- 08DA: remove_panel &45765
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 0002: jump @BC7_2244
- :COLOR_479
- 01B4: set_player $PLAYER_CHAR can_move 0
- 015D: set_gamespeed 1.0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &45765 = create_panel_with_title 'NIC' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &45765 column 0 header 'DUMMY' data 'INT1' 'INT2' 'INT3' 'INT4' 'INT5' 'INT6' 'INT7' 'INT8' 'INT9' 'INT10' 'INT11' 'GMN'
- 0050: gosub @COLOR_317
- 0871: init_jump_table &45761 total_jumps 16 default_jump 0 @COLOR_444 jumps 0 @COLOR_800 1 @COLOR_877 2 @COLOR_1010 3 @COLOR_1139 4 @COLOR_1366 5 @COLOR_1489 6 @COLOR_1612
- 0872: jump_table_jumps 7 @COLOR_1735 8 @COLOR_1858 9 @COLOR_1981 10 @COLOR_2104 11 @COLOR_2227 12 @COLOR_2227 13 @COLOR_2227 14 @COLOR_2227 15 @COLOR_2227
- :COLOR_800
- 04BB: select_interior $ACTIVE_INTERIOR
- 0860: link_actor $PLAYER_ACTOR to_interior $ACTIVE_INTERIOR
- 00A1: put_actor $PLAYER_ACTOR at $CJ_X $CJ_Y $CJ_Z
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_870
- 0840: link_car $AUTO to_interior $ACTIVE_INTERIOR
- 0002: jump @COLOR_870
- :COLOR_870
- 0002: jump @COLOR_444
- :COLOR_877
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 04BB: select_interior 3
- 0860: link_actor $PLAYER_ACTOR to_interior 3
- 00A1: put_actor $PLAYER_ACTOR at 2496.075 -1705.359 1014.742
- 0173: set_actor $PLAYER_ACTOR Z_angle_to 357.975
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_991
- 0840: link_car $AUTO to_interior 3
- 0002: jump @COLOR_991
- :COLOR_991
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_1010
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at -1398.461 995.641 1024.462
- 04BB: select_interior 15
- 0860: link_actor $PLAYER_ACTOR to_interior 15
- 04F9: set_sky_color 2 fade 0
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_1120
- 0840: link_car $AUTO to_interior 15
- 0002: jump @COLOR_1120
- :COLOR_1120
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_1139
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at -1473.187 1565.173 1051.589
- 0173: set_actor $PLAYER_ACTOR Z_angle_to 266.488
- 04BB: select_interior 14
- 0860: link_actor $PLAYER_ACTOR to_interior 14
- 04F9: set_sky_color 2 fade 0
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- :COLOR_1229
- 0001: wait 0 ms
- 0247: load_model #SANCHEZ
- 0001: wait 0 ms
- 00D6: if
- 0248: model #SANCHEZ available
- 004D: jump_if_false @COLOR_1229
- 0001: wait 0 ms
- 00A5: $MOTOR = create_car #SANCHEZ at -1472.38 1563.576 1051.417
- 0840: link_car $MOTOR to_interior 14
- 0175: set_car $MOTOR Z_angle_to 266.488
- 02AC: set_car $MOTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_1359
- 0840: link_car $AUTO to_interior 14
- 0002: jump @COLOR_1359
- :COLOR_1359
- 0002: jump @COLOR_444
- :COLOR_1366
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 2.38483 33.1034 1199.85
- 0860: link_actor $PLAYER_ACTOR to_interior 1
- 04BB: select_interior 1
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_1470
- 0840: link_car $AUTO to_interior 1
- 0002: jump @COLOR_1470
- :COLOR_1470
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_1489
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 286.149 -40.6444 1001.57
- 0860: link_actor $PLAYER_ACTOR to_interior 1
- 04BB: select_interior 1
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_1593
- 0840: link_car $AUTO to_interior 1
- 0002: jump @COLOR_1593
- :COLOR_1593
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_1612
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 223.044 1289.26 1082.2
- 0860: link_actor $PLAYER_ACTOR to_interior 1
- 04BB: select_interior 1
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_1716
- 0840: link_car $AUTO to_interior 1
- 0002: jump @COLOR_1716
- :COLOR_1716
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_1735
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at -2042.42 178.59 28.84
- 0860: link_actor $PLAYER_ACTOR to_interior 1
- 04BB: select_interior 1
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_1839
- 0840: link_car $AUTO to_interior 1
- 0002: jump @COLOR_1839
- :COLOR_1839
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_1858
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 2535.83 -1674.32 1015.5
- 0860: link_actor $PLAYER_ACTOR to_interior 1
- 04BB: select_interior 1
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_1962
- 0840: link_car $AUTO to_interior 1
- 0002: jump @COLOR_1962
- :COLOR_1962
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_1981
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 681.66 -453.32 -25.61
- 0860: link_actor $PLAYER_ACTOR to_interior 1
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_2081
- 0840: link_car $AUTO to_interior 1
- 0002: jump @COLOR_2081
- :COLOR_2081
- 04BB: select_interior 1
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_2104
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at -2158.72 641.29 1052.38
- 0860: link_actor $PLAYER_ACTOR to_interior 1
- 04BB: select_interior 1
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_2208
- 0840: link_car $AUTO to_interior 1
- 0002: jump @COLOR_2208
- :COLOR_2208
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_2227
- 0002: jump @COLOR_2234
- :COLOR_2234
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &45765 = create_panel_with_title 'NIC' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &45765 column 0 header 'DUMMY' data 'INT00' 'INT12' 'INT13' 'INT14' 'INT15' 'INT16' 'DUMMY' 'INT18' 'INT19' 'INT20' 'GMB' 'GMN'
- 0050: gosub @COLOR_317
- 0871: init_jump_table &45761 total_jumps 16 default_jump 0 @COLOR_444 jumps 0 @COLOR_2541 1 @COLOR_2678 2 @COLOR_2799 3 @COLOR_2922 4 @COLOR_3055 5 @COLOR_3178 6 @COLOR_3301
- 0872: jump_table_jumps 7 @COLOR_3308 8 @COLOR_3431 9 @COLOR_3554 10 @COLOR_3677 11 @COLOR_3684 12 @COLOR_3684 13 @COLOR_3684 14 @COLOR_3684 15 @COLOR_3684
- :COLOR_2541
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 04BB: select_interior 1
- 0860: link_actor $PLAYER_ACTOR to_interior 1
- 00A1: put_actor $PLAYER_ACTOR at -795.0761 489.9602 1376.195
- 0173: set_actor $PLAYER_ACTOR Z_angle_to 356.0692
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_2659
- 0840: link_car $AUTO to_interior 1
- 0002: jump @COLOR_2659
- :COLOR_2659
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_2678
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 04BB: select_interior 2
- 0860: link_actor $PLAYER_ACTOR to_interior 2
- 00A1: put_actor $PLAYER_ACTOR at 225.757 1240 1082.15
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_2780
- 0840: link_car $AUTO to_interior 2
- 0002: jump @COLOR_2780
- :COLOR_2780
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_2799
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 2567.52 -1294.59 1063.25
- 04BB: select_interior 2
- 0860: link_actor $PLAYER_ACTOR to_interior 2
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_2903
- 0840: link_car $AUTO to_interior 2
- 0002: jump @COLOR_2903
- :COLOR_2903
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_2922
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 2451.77 -1699.8 1013.51
- 0173: set_actor $PLAYER_ACTOR Z_angle_to 266.488
- 04BB: select_interior 2
- 0860: link_actor $PLAYER_ACTOR to_interior 2
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_3036
- 0840: link_car $AUTO to_interior 2
- 0002: jump @COLOR_3036
- :COLOR_3036
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_3055
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 235.509 1189.17 1080.34
- 0860: link_actor $PLAYER_ACTOR to_interior 3
- 04BB: select_interior 3
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_3159
- 0840: link_car $AUTO to_interior 3
- 0002: jump @COLOR_3159
- :COLOR_3159
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_3178
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at -2637.69 1404.24 906.46
- 0860: link_actor $PLAYER_ACTOR to_interior 3
- 04BB: select_interior 3
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_3282
- 0840: link_car $AUTO to_interior 3
- 0002: jump @COLOR_3282
- :COLOR_3282
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_3301
- 0002: jump @COLOR_444
- :COLOR_3308
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 286.801 -82.5476 1001.54
- 0860: link_actor $PLAYER_ACTOR to_interior 4
- 04BB: select_interior 4
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_3412
- 0840: link_car $AUTO to_interior 4
- 0002: jump @COLOR_3412
- :COLOR_3412
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_3431
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 2338.32 -1180.61 1027.98
- 0860: link_actor $PLAYER_ACTOR to_interior 5
- 04BB: select_interior 5
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_3535
- 0840: link_car $AUTO to_interior 5
- 0002: jump @COLOR_3535
- :COLOR_3535
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_3554
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at -2029.88 -115.44 1035.17
- 0860: link_actor $PLAYER_ACTOR to_interior 3
- 04BB: select_interior 3
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_3658
- 0840: link_car $AUTO to_interior 3
- 0002: jump @COLOR_3658
- :COLOR_3658
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_3677
- 0002: jump @COLOR_479
- :COLOR_3684
- 0002: jump @COLOR_3691
- :COLOR_3691
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &45765 = create_panel_with_title 'NIC' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &45765 column 0 header 'DUMMY' data 'INT21' 'DUMMY' 'INT23' 'INT24' 'INT25' 'INT26' 'INT27' 'INT28' 'INT29' 'INT30' 'GMB' 'GMN'
- 0050: gosub @COLOR_317
- 0871: init_jump_table &45761 total_jumps 16 default_jump 0 @COLOR_444 jumps 0 @COLOR_3998 1 @COLOR_4125 2 @COLOR_4132 3 @COLOR_4255 4 @COLOR_4378 5 @COLOR_4501 6 @COLOR_4624
- 0872: jump_table_jumps 7 @COLOR_4747 8 @COLOR_4870 9 @COLOR_4993 10 @COLOR_5116 11 @COLOR_5123 12 @COLOR_5123 13 @COLOR_5123 14 @COLOR_5123 15 @COLOR_5123
- :COLOR_3998
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 04BB: select_interior 5
- 0860: link_actor $PLAYER_ACTOR to_interior 5
- 00A1: put_actor $PLAYER_ACTOR at 1299.352 -792.6416 1083.008
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_4106
- 0840: link_car $AUTO to_interior 5
- 0002: jump @COLOR_4106
- :COLOR_4106
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_4125
- 0002: jump @COLOR_444
- :COLOR_4132
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 296.92 -108.072 1001.57
- 04BB: select_interior 6
- 0860: link_actor $PLAYER_ACTOR to_interior 6
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_4236
- 0840: link_car $AUTO to_interior 6
- 0002: jump @COLOR_4236
- :COLOR_4236
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_4255
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 316.525 -167.707 999.662
- 04BB: select_interior 6
- 0860: link_actor $PLAYER_ACTOR to_interior 6
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_4359
- 0840: link_car $AUTO to_interior 6
- 0002: jump @COLOR_4359
- :COLOR_4359
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_4378
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at -2238.036 128.5737 1035.414
- 0860: link_actor $PLAYER_ACTOR to_interior 6
- 04BB: select_interior 6
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_4482
- 0840: link_car $AUTO to_interior 6
- 0002: jump @COLOR_4482
- :COLOR_4482
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_4501
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 314.821 -141.432 999.662
- 0860: link_actor $PLAYER_ACTOR to_interior 7
- 04BB: select_interior 7
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_4605
- 0840: link_car $AUTO to_interior 7
- 0002: jump @COLOR_4605
- :COLOR_4605
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_4624
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 302.2929 -143.1391 1004.063
- 0860: link_actor $PLAYER_ACTOR to_interior 7
- 04BB: select_interior 7
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_4728
- 0840: link_car $AUTO to_interior 7
- 0002: jump @COLOR_4728
- :COLOR_4728
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_4747
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 280.7951 -135.2034 1004.063
- 0860: link_actor $PLAYER_ACTOR to_interior 7
- 04BB: select_interior 7
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_4851
- 0840: link_car $AUTO to_interior 7
- 0002: jump @COLOR_4851
- :COLOR_4851
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_4870
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 225.631 1022.48 1084.07
- 0860: link_actor $PLAYER_ACTOR to_interior 7
- 04BB: select_interior 7
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_4974
- 0840: link_car $AUTO to_interior 7
- 0002: jump @COLOR_4974
- :COLOR_4974
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_4993
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 2807.63 -1170.15 1025.57
- 0860: link_actor $PLAYER_ACTOR to_interior 8
- 04BB: select_interior 8
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_5097
- 0840: link_car $AUTO to_interior 8
- 0002: jump @COLOR_5097
- :COLOR_5097
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_5116
- 0002: jump @COLOR_2234
- :COLOR_5123
- 0002: jump @COLOR_5130
- :COLOR_5130
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &45765 = create_panel_with_title 'NIC' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &45765 column 0 header 'DUMMY' data 'INT31' 'INT32' 'INT33' 'DUMMY' 'INT35' 'INT36' 'INT37' 'INT38' 'INT39' 'INT40' 'GMB' 'GMN'
- 0050: gosub @COLOR_317
- 0871: init_jump_table &45761 total_jumps 16 default_jump 0 @COLOR_444 jumps 0 @COLOR_5437 1 @COLOR_5564 2 @COLOR_5691 3 @COLOR_5814 4 @COLOR_5821 5 @COLOR_6051 6 @COLOR_6174
- 0872: jump_table_jumps 7 @COLOR_6297 8 @COLOR_6420 9 @COLOR_6543 10 @COLOR_6666 11 @COLOR_6673 12 @COLOR_6673 13 @COLOR_6673 14 @COLOR_6673 15 @COLOR_6673
- :COLOR_5437
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 04BB: select_interior 8
- 0860: link_actor $PLAYER_ACTOR to_interior 8
- 00A1: put_actor $PLAYER_ACTOR at 2365.42 -1131.85 1050.88
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_5545
- 0840: link_car $AUTO to_interior 8
- 0002: jump @COLOR_5545
- :COLOR_5545
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_5564
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 04BB: select_interior 9
- 0860: link_actor $PLAYER_ACTOR to_interior 9
- 00A1: put_actor $PLAYER_ACTOR at 315.8562 1024.496 1949.797
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_5672
- 0840: link_car $AUTO to_interior 9
- 0002: jump @COLOR_5672
- :COLOR_5672
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_5691
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 2251.85 -1138.16 1050.63
- 04BB: select_interior 9
- 0860: link_actor $PLAYER_ACTOR to_interior 9
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_5795
- 0840: link_car $AUTO to_interior 9
- 0002: jump @COLOR_5795
- :COLOR_5795
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_5814
- 0002: jump @COLOR_444
- :COLOR_5821
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at -1079.99 1061.58 1343.04
- 0860: link_actor $PLAYER_ACTOR to_interior 10
- 04BB: select_interior 10
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_5925
- 0840: link_car $AUTO to_interior 10
- 0002: jump @COLOR_5925
- :COLOR_5925
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- :COLOR_5937
- 0247: load_model #SANDKING
- 0001: wait 0 ms
- 00D6: if
- 0248: model #SANDKING available
- 004D: jump_if_false @COLOR_5937
- 00A5: $KING = create_car #SANDKING at -1131.549 1057.656 1346.415
- 0175: set_car $KING Z_angle_to 270.2175
- 0840: link_car $KING to_interior 10
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_6044
- 0840: link_car $AUTO to_interior 10
- 0002: jump @COLOR_6044
- :COLOR_6044
- 0002: jump @COLOR_444
- :COLOR_6051
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 2260.76 -1210.45 1049.02
- 0860: link_actor $PLAYER_ACTOR to_interior 10
- 04BB: select_interior 10
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_6155
- 0840: link_car $AUTO to_interior 10
- 0002: jump @COLOR_6155
- :COLOR_6155
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_6174
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 2262.83 -1137.71 1050.63
- 0860: link_actor $PLAYER_ACTOR to_interior 10
- 04BB: select_interior 10
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_6278
- 0840: link_car $AUTO to_interior 10
- 0002: jump @COLOR_6278
- :COLOR_6278
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_6297
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 246.4 110.84 1003.22
- 0860: link_actor $PLAYER_ACTOR to_interior 10
- 04BB: select_interior 10
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_6401
- 0840: link_car $AUTO to_interior 10
- 0002: jump @COLOR_6401
- :COLOR_6401
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_6420
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 2324.33 -1144.79 1050.71
- 0860: link_actor $PLAYER_ACTOR to_interior 12
- 04BB: select_interior 12
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_6524
- 0840: link_car $AUTO to_interior 12
- 0002: jump @COLOR_6524
- :COLOR_6524
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_6543
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 295.139 1474.47 1080.52
- 0860: link_actor $PLAYER_ACTOR to_interior 15
- 04BB: select_interior 15
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_6647
- 0840: link_car $AUTO to_interior 15
- 0002: jump @COLOR_6647
- :COLOR_6647
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_6666
- 0002: jump @COLOR_3691
- :COLOR_6673
- 0002: jump @COLOR_6680
- :COLOR_6680
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &45765 = create_panel_with_title 'NIC' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &45765 column 0 header 'DUMMY' data 'INT41' 'INT42' 'INT43' 'INT44' 'GMB' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @COLOR_317
- 0871: init_jump_table &45761 total_jumps 16 default_jump 0 @COLOR_444 jumps 0 @COLOR_6987 1 @COLOR_7114 2 @COLOR_7241 3 @COLOR_7364 4 @COLOR_7487 5 @COLOR_7494 6 @COLOR_7501
- 0872: jump_table_jumps 7 @COLOR_7508 8 @COLOR_7515 9 @COLOR_7522 10 @COLOR_7529 11 @COLOR_7536 12 @COLOR_7536 13 @COLOR_7536 14 @COLOR_7536 15 @COLOR_7536
- :COLOR_6987
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 04BB: select_interior 15
- 0860: link_actor $PLAYER_ACTOR to_interior 15
- 00A1: put_actor $PLAYER_ACTOR at 328.494 1480.59 1084.45
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_7095
- 0840: link_car $AUTO to_interior 15
- 0002: jump @COLOR_7095
- :COLOR_7095
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_7114
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 04BB: select_interior 15
- 0860: link_actor $PLAYER_ACTOR to_interior 15
- 00A1: put_actor $PLAYER_ACTOR at 385.804 1471.77 1080.21
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_7222
- 0840: link_car $AUTO to_interior 15
- 0002: jump @COLOR_7222
- :COLOR_7222
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_7241
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at 2220.26 -1148.01 1025.8
- 0860: link_actor $PLAYER_ACTOR to_interior 15
- 04BB: select_interior 15
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_7345
- 0840: link_car $AUTO to_interior 15
- 0002: jump @COLOR_7345
- :COLOR_7345
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_7364
- 00A0: store_actor $PLAYER_ACTOR position_to $CJ_X $CJ_Y $CJ_Z
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 016A: fade 0 time 1000
- 0001: wait 1000 ms
- 00A1: put_actor $PLAYER_ACTOR at -203.0764 -24.1658 1002.273
- 0860: link_actor $PLAYER_ACTOR to_interior 16
- 03C0: $AUTO = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @COLOR_7464
- 0840: link_car $AUTO to_interior 16
- 0002: jump @COLOR_7464
- :COLOR_7464
- 04BB: select_interior 16
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 0002: jump @COLOR_444
- :COLOR_7487
- 0002: jump @COLOR_5130
- :COLOR_7494
- 0002: jump @COLOR_6680
- :COLOR_7501
- 0002: jump @COLOR_6680
- :COLOR_7508
- 0002: jump @COLOR_444
- :COLOR_7515
- 0002: jump @COLOR_444
- :COLOR_7522
- 0002: jump @COLOR_444
- :COLOR_7529
- 0002: jump @COLOR_3691
- :COLOR_7536
- 0002: jump @BC7_9
- :COLOR_7543
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &45765 = create_panel_with_title 'MSO' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &45765 column 0 header 'DUMMY' data 'CSMS1' 'CSMS2' 'CSMS3' 'CSMS4' 'CSMS5' 'CSMS6' 'CSMS8' 'CSMS9' 'CSMS10' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @GTAF_10119
- 0871: init_jump_table &45761 total_jumps 16 default_jump 0 @GTAF_10218 jumps 0 @COLOR_7857 1 @COLOR_7887 2 @COLOR_7917 3 @COLOR_7947 4 @COLOR_7977 5 @COLOR_8007 6 @COLOR_8037
- 0872: jump_table_jumps 7 @COLOR_8068 8 @COLOR_8099 9 @COLOR_8130 10 @COLOR_8137 11 @COLOR_8144 12 @COLOR_8144 13 @COLOR_8144 14 @COLOR_8144 15 @COLOR_8144
- :COLOR_7857
- 0004: $MISSION = 3
- 00BA: show_text_styled GXT 'CSMS1' time 400 style 2
- 0002: jump @COLOR_8151
- :COLOR_7887
- 0004: $MISSION = 4
- 00BA: show_text_styled GXT 'CSMS2' time 400 style 2
- 0002: jump @COLOR_8151
- :COLOR_7917
- 0004: $MISSION = 5
- 00BA: show_text_styled GXT 'CSMS3' time 400 style 2
- 0002: jump @COLOR_8151
- :COLOR_7947
- 0004: $MISSION = 6
- 00BA: show_text_styled GXT 'CSMS4' time 400 style 2
- 0002: jump @COLOR_8151
- :COLOR_7977
- 0004: $MISSION = 7
- 00BA: show_text_styled GXT 'CSMS5' time 400 style 2
- 0002: jump @COLOR_8151
- :COLOR_8007
- 0004: $MISSION = 9
- 00BA: show_text_styled GXT 'CSMS6' time 1000 style 2
- 0002: jump @COLOR_8223
- :COLOR_8037
- 0004: $MISSION = 128
- 00BA: show_text_styled GXT 'CSMS8' time 1000 style 2
- 0002: jump @COLOR_8223
- :COLOR_8068
- 0004: $MISSION = 129
- 00BA: show_text_styled GXT 'CSMS9' time 1000 style 2
- 0002: jump @COLOR_8223
- :COLOR_8099
- 0004: $MISSION = 130
- 00BA: show_text_styled GXT 'CSMS10' time 1000 style 2
- 0002: jump @COLOR_8223
- :COLOR_8130
- 0002: jump @COLOR_8223
- :COLOR_8137
- 0002: jump @COLOR_8223
- :COLOR_8144
- 0002: jump @COLOR_8223
- :COLOR_8151
- 0001: wait 0 ms
- 0004: $ONMISSION = 1
- 015D: set_gamespeed 1.0
- 0417: start_mission $MISSION
- 01B4: set_player $PLAYER_CHAR can_move 0
- 03E6: remove_text_box
- :COLOR_8183
- 0001: wait 0 ms
- 00D6: if
- 0038: $ONMISSION == 0
- 004D: jump_if_false @COLOR_8183
- 0001: wait 0 ms
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :COLOR_8223
- 0004: $ONMISSION = 1
- 015D: set_gamespeed 1.0
- 0001: wait 0 ms
- 016A: fade 0 time 750
- 0001: wait 750 ms
- 0417: start_mission $MISSION
- 00BE: text_clear_all
- 03E6: remove_text_box
- 0687: clear_actor $PLAYER_ACTOR task
- 0001: wait 500 ms
- 016A: fade 1 time 1000
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @BC7_9
- :COLOR_8293
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'BCMOD' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'MBB' data 'CSP1' 'CSP2' 'CSP3' 'CSP4' 'CSP5' 'CSP6' 'CSP7' 'CSP8' 'CSP9' 'CSP10' 'CSP11' 'NEXT'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @COLOR_8616 1 @COLOR_8671 2 @COLOR_8726 3 @COLOR_8781 4 @COLOR_8836 5 @COLOR_8891 6 @COLOR_8946
- 0872: jump_table_jumps 7 @COLOR_9001 8 @COLOR_9056 9 @COLOR_9111 10 @COLOR_9166 11 @COLOR_9221 12 @COLOR_9221 13 @COLOR_9221 14 @COLOR_9221 15 @COLOR_9221
- :COLOR_8616
- 023C: load_special_actor 'SWEET' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_8616
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_8671
- 023C: load_special_actor 'KENDL' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_8671
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_8726
- 023C: load_special_actor 'RYDER2' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_8726
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_8781
- 023C: load_special_actor 'SMOKE' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_8781
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_8836
- 023C: load_special_actor 'CESAR' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_8836
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_8891
- 023C: load_special_actor 'EMMET' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_8891
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_8946
- 023C: load_special_actor 'HERN' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_8946
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9001
- 023C: load_special_actor 'PULASKI' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9001
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9056
- 023C: load_special_actor 'TENPEN' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9056
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9111
- 023C: load_special_actor 'TRUTH' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9111
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9166
- 023C: load_special_actor 'WUZIMU' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9166
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9221
- 0002: jump @COLOR_9228
- :COLOR_9228
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'BCMOD' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'MBB' data 'CSP12' 'CSP13' 'CSP14' 'CSP15' 'CSP16' 'CSP17' 'CSP18' 'CSP19' 'CSP20' 'CSP21' 'BACK' 'NEXT' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @COLOR_9551 1 @COLOR_9606 2 @COLOR_9661 3 @COLOR_9716 4 @COLOR_9771 5 @COLOR_9826 6 @COLOR_9881
- 0872: jump_table_jumps 7 @COLOR_9936 8 @COLOR_9991 9 @COLOR_10046 10 @COLOR_10101 11 @COLOR_10108 12 @COLOR_10108 13 @COLOR_10108 14 @COLOR_10108 15 @COLOR_10108
- :COLOR_9551
- 023C: load_special_actor 'ZERO' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9551
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9606
- 023C: load_special_actor 'TORINO' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9606
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9661
- 023C: load_special_actor 'TBONE' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9661
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9716
- 023C: load_special_actor 'ROSE' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9716
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9771
- 023C: load_special_actor 'MADDOGG' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9771
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9826
- 023C: load_special_actor 'JIZZY' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9826
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9881
- 023C: load_special_actor 'JETHRO' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9881
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9936
- 023C: load_special_actor 'DWAYNE' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9936
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_9991
- 023C: load_special_actor 'BBTHIN' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_9991
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_10046
- 023C: load_special_actor 'ANDRE' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_10046
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_10101
- 0002: jump @COLOR_8293
- :COLOR_10108
- 0002: jump @COLOR_10115
- :COLOR_10115
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'BCMOD' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'MBB' data 'CSP22' 'CSP23' 'CSP24' 'CSP25' 'CSP26' 'CSP27' 'CSP28' 'CSP29' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @COLOR_10438 1 @COLOR_10493 2 @COLOR_10548 3 @COLOR_10603 4 @COLOR_10658 5 @COLOR_10713 6 @COLOR_10768
- 0872: jump_table_jumps 7 @COLOR_10823 8 @COLOR_10878 9 @COLOR_10885 10 @COLOR_10892 11 @COLOR_10899 12 @COLOR_10899 13 @COLOR_10899 14 @COLOR_10899 15 @COLOR_10899
- :COLOR_10438
- 023C: load_special_actor 'OGLOC' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_10438
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_10493
- 023C: load_special_actor 'SUZIE' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_10493
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_10548
- 023C: load_special_actor 'SINDACO' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_10548
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_10603
- 023C: load_special_actor 'PAUL' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_10603
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_10658
- 023C: load_special_actor 'FORELLI' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_10658
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_10713
- 023C: load_special_actor 'JANITOR' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_10713
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_10768
- 023C: load_special_actor 'CAT' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_10768
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_10823
- 023C: load_special_actor 'CLAUDE' as 1 // models 290-299
- 0001: wait 0 ms
- 00D6: if
- 023D: special_actor 1 loaded
- 004D: jump_if_false @COLOR_10823
- 0001: wait 0 ms
- 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
- 0296: unload_special_actor 1
- 0002: jump @BC7_2244
- :COLOR_10878
- 0002: jump @COLOR_9228
- :COLOR_10885
- 0002: jump @BC7_2244
- :COLOR_10892
- 0002: jump @COLOR_8293
- :COLOR_10899
- 0002: jump @BC7_2244
- :COLOR_10906
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'BCMOD' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'JMD' data 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'SNCJ1' 'SNCJ2' 'SNCJ3' 'SNCJ4' 'SNCJ5' 'SNCJ6' 'DUMMY' 'DUMMY'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @COLOR_11229 1 @COLOR_11236 2 @COLOR_11243 3 @COLOR_11250 4 @COLOR_11257 5 @COLOR_11274 6 @COLOR_11291
- 0872: jump_table_jumps 7 @COLOR_11308 8 @COLOR_11325 9 @COLOR_11342 10 @COLOR_11359 11 @COLOR_11366 12 @COLOR_11366 13 @COLOR_11366 14 @COLOR_11366 15 @COLOR_11366
- :COLOR_11229
- 0002: jump @BC7_2244
- :COLOR_11236
- 0002: jump @BC7_2244
- :COLOR_11243
- 0002: jump @BC7_2244
- :COLOR_11250
- 0002: jump @BC7_2244
- :COLOR_11257
- 0005: $CJH = 0.23
- 0002: jump @BC7_2244
- :COLOR_11274
- 0005: $CJH = 0.43
- 0002: jump @BC7_2244
- :COLOR_11291
- 0005: $CJH = 0.6
- 0002: jump @BC7_2244
- :COLOR_11308
- 0005: $CJH = 0.9
- 0002: jump @BC7_2244
- :COLOR_11325
- 0005: $CJH = 2.5
- 0002: jump @BC7_2244
- :COLOR_11342
- 0005: $CJH = 5.0
- 0002: jump @BC7_2244
- :COLOR_11359
- 0002: jump @COLOR_8293
- :COLOR_11366
- 0002: jump @BC7_2244
- :COLOR_11373
- 0247: load_model $CARMODEL
- 0172: $ACTOR_ANGLE = actor $PLAYER_ACTOR Z_angle
- 000D: $ACTOR_ANGLE -= 270.0
- 04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 5.0 0.1
- :COLOR_11425
- 0001: wait 0 ms
- 00D6: if
- 0248: model $CARMODEL available
- 004D: jump_if_false @COLOR_11425
- 03E6: remove_text_box
- 0674: set_car_model $CARMODEL numberplate "BC7MOD"
- 00A5: $SPAWNCAR = create_car $CARMODEL at 0@ 1@ 2@
- 0175: set_car $SPAWNCAR Z_angle_to $ACTOR_ANGLE
- 020A: set_car $SPAWNCAR door_status_to 0
- 01C3: remove_references_to_car $SPAWNCAR
- 0249: release_model $CARMODEL
- 01B4: set_player $PLAYER_CHAR can_move 1
- 04D7: set_actor $PLAYER_ACTOR locked 0
- 077E: get_active_interior_to $ACTIVE_INTERIOR
- 0840: link_car $SPAWNCAR to_interior $ACTIVE_INTERIOR
- 015D: set_gamespeed 1.0
- 0002: jump @BC7_2244
- :COLOR_11543
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'BCCS' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS0' 'CS6' 'CS40' 'CS58' 'CS83' 'CS94' 'CS103' 'CS108' 'CS131' 'CS148' 'CS159' 'NEXT'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @BC7_2244 jumps 0 @COLOR_11866 1 @COLOR_11873 2 @COLOR_11880 3 @COLOR_11887 4 @COLOR_11894 5 @COLOR_11901 6 @COLOR_11908
- 0872: jump_table_jumps 7 @COLOR_11915 8 @COLOR_11922 9 @COLOR_11929 10 @COLOR_11936 11 @COLOR_11943 12 @COLOR_11943 13 @COLOR_11943 14 @COLOR_11943 15 @COLOR_11943
- :COLOR_11866
- 0002: jump @COLOR_11950
- :COLOR_11873
- 0002: jump @COLOR_12348
- :COLOR_11880
- 0002: jump @COLOR_14177
- :COLOR_11887
- 0002: jump @COLOR_15127
- :COLOR_11894
- 0002: jump @COLOR_16484
- :COLOR_11901
- 0002: jump @COLOR_16971
- :COLOR_11908
- 0002: jump @COLOR_17442
- :COLOR_11915
- 0002: jump @COLOR_17825
- :COLOR_11922
- 0002: jump @COLOR_18815
- :COLOR_11929
- 0002: jump @COLOR_19715
- :COLOR_11936
- 0002: jump @COLOR_20210
- :COLOR_11943
- 0002: jump @COLOR_21168
- :COLOR_11950
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS0' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS1' 'CS2' 'CS3' 'CS4' 'CS5' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_12273 1 @COLOR_12288 2 @COLOR_12303 3 @COLOR_12318 4 @COLOR_12333 5 @COLOR_12333 6 @COLOR_12333
- 0872: jump_table_jumps 7 @COLOR_12333 8 @COLOR_12333 9 @COLOR_12333 10 @COLOR_12333 11 @COLOR_12333 12 @COLOR_12333 13 @COLOR_12333 14 @COLOR_12333 15 @COLOR_12333
- :COLOR_12273
- 0004: $CARMODEL = 479
- 0002: jump @COLOR_11373
- :COLOR_12288
- 0004: $CARMODEL = 458
- 0002: jump @COLOR_11373
- :COLOR_12303
- 0004: $CARMODEL = 561
- 0002: jump @COLOR_11373
- :COLOR_12318
- 0004: $CARMODEL = 418
- 0002: jump @COLOR_11373
- :COLOR_12333
- 0004: $CARMODEL = 404
- 0002: jump @COLOR_11373
- :COLOR_12348
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS6' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS7' 'CS8' 'CS9' 'CS10' 'CS11' 'CS12' 'CS13' 'CS14' 'CS15' 'CS16' 'CS17' 'NEXT'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_12671 1 @COLOR_12686 2 @COLOR_12701 3 @COLOR_12716 4 @COLOR_12731 5 @COLOR_12746 6 @COLOR_12761
- 0872: jump_table_jumps 7 @COLOR_12776 8 @COLOR_12791 9 @COLOR_12806 10 @COLOR_12821 11 @COLOR_12836 12 @COLOR_12836 13 @COLOR_12836 14 @COLOR_12836 15 @COLOR_12836
- :COLOR_12671
- 0004: $CARMODEL = 445
- 0002: jump @COLOR_11373
- :COLOR_12686
- 0004: $CARMODEL = 504
- 0002: jump @COLOR_11373
- :COLOR_12701
- 0004: $CARMODEL = 503
- 0002: jump @COLOR_11373
- :COLOR_12716
- 0004: $CARMODEL = 518
- 0002: jump @COLOR_11373
- :COLOR_12731
- 0004: $CARMODEL = 400
- 0002: jump @COLOR_11373
- :COLOR_12746
- 0004: $CARMODEL = 542
- 0002: jump @COLOR_11373
- :COLOR_12761
- 0004: $CARMODEL = 507
- 0002: jump @COLOR_11373
- :COLOR_12776
- 0004: $CARMODEL = 562
- 0002: jump @COLOR_11373
- :COLOR_12791
- 0004: $CARMODEL = 585
- 0002: jump @COLOR_11373
- :COLOR_12806
- 0004: $CARMODEL = 419
- 0002: jump @COLOR_11373
- :COLOR_12821
- 0004: $CARMODEL = 526
- 0002: jump @COLOR_11373
- :COLOR_12836
- 0002: jump @COLOR_12843
- :COLOR_12843
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS6' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS18' 'CS19' 'CS20' 'CS21' 'CS22' 'CS23' 'CS24' 'CS25' 'CS26' 'CS27' 'BACK' 'NEXT' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_13166 1 @COLOR_13181 2 @COLOR_13196 3 @COLOR_13211 4 @COLOR_13226 5 @COLOR_13241 6 @COLOR_13256
- 0872: jump_table_jumps 7 @COLOR_13271 8 @COLOR_13286 9 @COLOR_13301 10 @COLOR_13316 11 @COLOR_13323 12 @COLOR_13323 13 @COLOR_13323 14 @COLOR_13323 15 @COLOR_13323
- :COLOR_13166
- 0004: $CARMODEL = 604
- 0002: jump @COLOR_11373
- :COLOR_13181
- 0004: $CARMODEL = 492
- 0002: jump @COLOR_11373
- :COLOR_13196
- 0004: $CARMODEL = 474
- 0002: jump @COLOR_11373
- :COLOR_13211
- 0004: $CARMODEL = 546
- 0002: jump @COLOR_11373
- :COLOR_13226
- 0004: $CARMODEL = 517
- 0002: jump @COLOR_11373
- :COLOR_13241
- 0004: $CARMODEL = 410
- 0002: jump @COLOR_11373
- :COLOR_13256
- 0004: $CARMODEL = 551
- 0002: jump @COLOR_11373
- :COLOR_13271
- 0004: $CARMODEL = 516
- 0002: jump @COLOR_11373
- :COLOR_13286
- 0004: $CARMODEL = 467
- 0002: jump @COLOR_11373
- :COLOR_13301
- 0004: $CARMODEL = 603
- 0002: jump @COLOR_11373
- :COLOR_13316
- 0002: jump @COLOR_12348
- :COLOR_13323
- 0002: jump @COLOR_13330
- :COLOR_13330
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS6' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS28' 'CS29' 'CS30' 'CS31' 'CS32' 'CS33' 'CS34' 'CS35' 'CS36' 'CS37' 'BACK' 'NEXT' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_13653 1 @COLOR_13668 2 @COLOR_13683 3 @COLOR_13698 4 @COLOR_13713 5 @COLOR_13728 6 @COLOR_13743
- 0872: jump_table_jumps 7 @COLOR_13758 8 @COLOR_13773 9 @COLOR_13788 10 @COLOR_13803 11 @COLOR_13810 12 @COLOR_13810 13 @COLOR_13810 14 @COLOR_13810 15 @COLOR_13810
- :COLOR_13653
- 0004: $CARMODEL = 426
- 0002: jump @COLOR_11373
- :COLOR_13668
- 0004: $CARMODEL = 436
- 0002: jump @COLOR_11373
- :COLOR_13683
- 0004: $CARMODEL = 574
- 0002: jump @COLOR_11373
- :COLOR_13698
- 0004: $CARMODEL = 405
- 0002: jump @COLOR_11373
- :COLOR_13713
- 0004: $CARMODEL = 580
- 0002: jump @COLOR_11373
- :COLOR_13728
- 0004: $CARMODEL = 560
- 0002: jump @COLOR_11373
- :COLOR_13743
- 0004: $CARMODEL = 550
- 0002: jump @COLOR_11373
- :COLOR_13758
- 0004: $CARMODEL = 549
- 0002: jump @COLOR_11373
- :COLOR_13773
- 0004: $CARMODEL = 540
- 0002: jump @COLOR_11373
- :COLOR_13788
- 0004: $CARMODEL = 491
- 0002: jump @COLOR_11373
- :COLOR_13803
- 0002: jump @COLOR_12843
- :COLOR_13810
- 0002: jump @COLOR_13817
- :COLOR_13817
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS6' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS38' 'CS39' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_14140 1 @COLOR_14155 2 @COLOR_14170 3 @COLOR_14170 4 @COLOR_14170 5 @COLOR_14170 6 @COLOR_14170
- 0872: jump_table_jumps 7 @COLOR_14170 8 @COLOR_14170 9 @COLOR_14170 10 @COLOR_14170 11 @COLOR_14170 12 @COLOR_14170 13 @COLOR_14170 14 @COLOR_14170 15 @COLOR_14170
- :COLOR_14140
- 0004: $CARMODEL = 529
- 0002: jump @COLOR_11373
- :COLOR_14155
- 0004: $CARMODEL = 421
- 0002: jump @COLOR_11373
- :COLOR_14170
- 0002: jump @COLOR_13330
- :COLOR_14177
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS40' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS41' 'CS42' 'CS43' 'CS44' 'CS45' 'CS46' 'CS47' 'CS48' 'CS49' 'CS50' 'CS51' 'NEXT'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_14500 1 @COLOR_14515 2 @COLOR_14530 3 @COLOR_14545 4 @COLOR_14560 5 @COLOR_14575 6 @COLOR_14590
- 0872: jump_table_jumps 7 @COLOR_14605 8 @COLOR_14620 9 @COLOR_14635 10 @COLOR_14650 11 @COLOR_14665 12 @COLOR_14665 13 @COLOR_14665 14 @COLOR_14665 15 @COLOR_14665
- :COLOR_14500
- 0004: $CARMODEL = 602
- 0002: jump @COLOR_11373
- :COLOR_14515
- 0004: $CARMODEL = 429
- 0002: jump @COLOR_11373
- :COLOR_14530
- 0004: $CARMODEL = 496
- 0002: jump @COLOR_11373
- :COLOR_14545
- 0004: $CARMODEL = 402
- 0002: jump @COLOR_11373
- :COLOR_14560
- 0004: $CARMODEL = 541
- 0002: jump @COLOR_11373
- :COLOR_14575
- 0004: $CARMODEL = 415
- 0002: jump @COLOR_11373
- :COLOR_14590
- 0004: $CARMODEL = 589
- 0002: jump @COLOR_11373
- :COLOR_14605
- 0004: $CARMODEL = 587
- 0002: jump @COLOR_11373
- :COLOR_14620
- 0004: $CARMODEL = 565
- 0002: jump @COLOR_11373
- :COLOR_14635
- 0004: $CARMODEL = 503
- 0002: jump @COLOR_11373
- :COLOR_14650
- 0004: $CARMODEL = 411
- 0002: jump @COLOR_11373
- :COLOR_14665
- 0002: jump @COLOR_14672
- :COLOR_14672
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS40' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS52' 'CS53' 'CS54' 'CS55' 'CS56' 'CS57' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_14995 1 @COLOR_15010 2 @COLOR_15025 3 @COLOR_15040 4 @COLOR_15055 5 @COLOR_15070 6 @COLOR_15085
- 0872: jump_table_jumps 7 @COLOR_15092 8 @COLOR_15099 9 @COLOR_15106 10 @COLOR_15113 11 @COLOR_15120 12 @COLOR_15120 13 @COLOR_15120 14 @COLOR_15120 15 @COLOR_15120
- :COLOR_14995
- 0004: $CARMODEL = 559
- 0002: jump @COLOR_11373
- :COLOR_15010
- 0004: $CARMODEL = 475
- 0002: jump @COLOR_11373
- :COLOR_15025
- 0004: $CARMODEL = 506
- 0002: jump @COLOR_11373
- :COLOR_15040
- 0004: $CARMODEL = 451
- 0002: jump @COLOR_11373
- :COLOR_15055
- 0004: $CARMODEL = 558
- 0002: jump @COLOR_11373
- :COLOR_15070
- 0004: $CARMODEL = 477
- 0002: jump @COLOR_11373
- :COLOR_15085
- 0002: jump @COLOR_14177
- :COLOR_15092
- 0002: jump @COLOR_14177
- :COLOR_15099
- 0002: jump @COLOR_11373
- :COLOR_15106
- 0002: jump @COLOR_11373
- :COLOR_15113
- 0002: jump @COLOR_11373
- :COLOR_15120
- 0002: jump @BC7_2244
- :COLOR_15127
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS58' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS59' 'CS60' 'CS61' 'CS62' 'CS63' 'CS64' 'CS65' 'CS66' 'CS67' 'CS68' 'CS69' 'NEXT'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_15450 1 @COLOR_15465 2 @COLOR_15480 3 @COLOR_15495 4 @COLOR_15510 5 @COLOR_15525 6 @COLOR_15540
- 0872: jump_table_jumps 7 @COLOR_15555 8 @COLOR_15570 9 @COLOR_15585 10 @COLOR_15600 11 @COLOR_15615 12 @COLOR_15615 13 @COLOR_15615 14 @COLOR_15615 15 @COLOR_15615
- :COLOR_15450
- 0004: $CARMODEL = 449
- 0002: jump @COLOR_11373
- :COLOR_15465
- 0004: $CARMODEL = 422
- 0002: jump @COLOR_11373
- :COLOR_15480
- 0004: $CARMODEL = 482
- 0002: jump @COLOR_11373
- :COLOR_15495
- 0004: $CARMODEL = 498
- 0002: jump @COLOR_11373
- :COLOR_15510
- 0004: $CARMODEL = 609
- 0002: jump @COLOR_11373
- :COLOR_15525
- 0004: $CARMODEL = 524
- 0002: jump @COLOR_11373
- :COLOR_15540
- 0004: $CARMODEL = 578
- 0002: jump @COLOR_11373
- :COLOR_15555
- 0004: $CARMODEL = 455
- 0002: jump @COLOR_11373
- :COLOR_15570
- 0004: $CARMODEL = 403
- 0002: jump @COLOR_11373
- :COLOR_15585
- 0004: $CARMODEL = 414
- 0002: jump @COLOR_11373
- :COLOR_15600
- 0004: $CARMODEL = 582
- 0002: jump @COLOR_11373
- :COLOR_15615
- 0002: jump @COLOR_15622
- :COLOR_15622
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS58' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS70' 'CS71' 'CS72' 'CS73' 'CS74' 'CS75' 'DUMMY' 'CS77' 'CS78' 'CS79' 'BACK' 'NEXT' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_15945 1 @COLOR_15960 2 @COLOR_15975 3 @COLOR_15990 4 @COLOR_16005 5 @COLOR_16020 6 @COLOR_16035
- 0872: jump_table_jumps 7 @COLOR_16050 8 @COLOR_16065 9 @COLOR_16080 10 @COLOR_16095 11 @COLOR_16102 12 @COLOR_16102 13 @COLOR_16102 14 @COLOR_16102 15 @COLOR_16102
- :COLOR_15945
- 0004: $CARMODEL = 443
- 0002: jump @COLOR_11373
- :COLOR_15960
- 0004: $CARMODEL = 600
- 0002: jump @COLOR_11373
- :COLOR_15975
- 0004: $CARMODEL = 413
- 0002: jump @COLOR_11373
- :COLOR_15990
- 0004: $CARMODEL = 515
- 0002: jump @COLOR_11373
- :COLOR_16005
- 0004: $CARMODEL = 440
- 0002: jump @COLOR_11373
- :COLOR_16020
- 0004: $CARMODEL = 543
- 0002: jump @COLOR_11373
- :COLOR_16035
- 0004: $CARMODEL = 555
- 0002: jump @COLOR_11373
- :COLOR_16050
- 0004: $CARMODEL = 531
- 0002: jump @COLOR_11373
- :COLOR_16065
- 0004: $CARMODEL = 408
- 0002: jump @COLOR_11373
- :COLOR_16080
- 0004: $CARMODEL = 552
- 0002: jump @COLOR_11373
- :COLOR_16095
- 0002: jump @COLOR_15127
- :COLOR_16102
- 0002: jump @COLOR_16109
- :COLOR_16109
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS58' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS80' 'CS81' 'CS82' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_16432 1 @COLOR_16447 2 @COLOR_16462 3 @COLOR_16477 4 @COLOR_16477 5 @COLOR_16477 6 @COLOR_16477
- 0872: jump_table_jumps 7 @COLOR_16477 8 @COLOR_16477 9 @COLOR_16477 10 @COLOR_16477 11 @COLOR_16477 12 @COLOR_16477 13 @COLOR_16477 14 @COLOR_16477 15 @COLOR_16477
- :COLOR_16432
- 0004: $CARMODEL = 478
- 0002: jump @COLOR_11373
- :COLOR_16447
- 0004: $CARMODEL = 456
- 0002: jump @COLOR_11373
- :COLOR_16462
- 0004: $CARMODEL = 554
- 0002: jump @COLOR_11373
- :COLOR_16477
- 0002: jump @COLOR_15622
- :COLOR_16484
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS83' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS84' 'CS85' 'CS86' 'CS87' 'CS88' 'CS89' 'CS90' 'CS91' 'CS92' 'CS93' 'DUMMY' 'DUMMY'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_16807 1 @COLOR_16822 2 @COLOR_16837 3 @COLOR_16852 4 @COLOR_16867 5 @COLOR_16882 6 @COLOR_16897
- 0872: jump_table_jumps 7 @COLOR_16912 8 @COLOR_16927 9 @COLOR_16942 10 @COLOR_16957 11 @COLOR_16964 12 @COLOR_16964 13 @COLOR_16964 14 @COLOR_16964 15 @COLOR_16964
- :COLOR_16807
- 0004: $CARMODEL = 868
- 0002: jump @COLOR_11373
- :COLOR_16822
- 0004: $CARMODEL = 424
- 0002: jump @COLOR_11373
- :COLOR_16837
- 0004: $CARMODEL = 573
- 0002: jump @COLOR_11373
- :COLOR_16852
- 0004: $CARMODEL = 579
- 0002: jump @COLOR_11373
- :COLOR_16867
- 0004: $CARMODEL = 400
- 0002: jump @COLOR_11373
- :COLOR_16882
- 0004: $CARMODEL = 500
- 0002: jump @COLOR_11373
- :COLOR_16897
- 0004: $CARMODEL = 557
- 0002: jump @COLOR_11373
- :COLOR_16912
- 0004: $CARMODEL = 470
- 0002: jump @COLOR_11373
- :COLOR_16927
- 0004: $CARMODEL = 489
- 0002: jump @COLOR_11373
- :COLOR_16942
- 0004: $CARMODEL = 495
- 0002: jump @COLOR_11373
- :COLOR_16957
- 0002: jump @COLOR_11373
- :COLOR_16964
- 0002: jump @BC7_2244
- :COLOR_16971
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS94' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS95' 'CS96' 'CS97' 'CS98' 'CS99' 'CS100' 'CS101' 'CS102' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_17294 1 @COLOR_17309 2 @COLOR_17324 3 @COLOR_17339 4 @COLOR_17354 5 @COLOR_17369 6 @COLOR_17384
- 0872: jump_table_jumps 7 @COLOR_17399 8 @COLOR_17414 9 @COLOR_17421 10 @COLOR_17428 11 @COLOR_17435 12 @COLOR_17435 13 @COLOR_17435 14 @COLOR_17435 15 @COLOR_17435
- :COLOR_17294
- 0004: $CARMODEL = 536
- 0002: jump @COLOR_11373
- :COLOR_17309
- 0004: $CARMODEL = 575
- 0002: jump @COLOR_11373
- :COLOR_17324
- 0004: $CARMODEL = 534
- 0002: jump @COLOR_11373
- :COLOR_17339
- 0004: $CARMODEL = 567
- 0002: jump @COLOR_11373
- :COLOR_17354
- 0004: $CARMODEL = 535
- 0002: jump @COLOR_11373
- :COLOR_17369
- 0004: $CARMODEL = 566
- 0002: jump @COLOR_11373
- :COLOR_17384
- 0004: $CARMODEL = 576
- 0002: jump @COLOR_11373
- :COLOR_17399
- 0004: $CARMODEL = 412
- 0002: jump @COLOR_11373
- :COLOR_17414
- 0002: jump @COLOR_11373
- :COLOR_17421
- 0002: jump @COLOR_11373
- :COLOR_17428
- 0002: jump @COLOR_11373
- :COLOR_17435
- 0002: jump @BC7_2244
- :COLOR_17442
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS103' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS104' 'CS105' 'CS106' 'CS107' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_17765 1 @COLOR_17780 2 @COLOR_17795 3 @COLOR_17810 4 @COLOR_17810 5 @COLOR_17810 6 @COLOR_17810
- 0872: jump_table_jumps 7 @COLOR_17810 8 @COLOR_17810 9 @COLOR_17810 10 @COLOR_17810 11 @COLOR_17810 12 @COLOR_17810 13 @COLOR_17810 14 @COLOR_17810 15 @COLOR_17810
- :COLOR_17765
- 0004: $CARMODEL = 480
- 0002: jump @COLOR_11373
- :COLOR_17780
- 0004: $CARMODEL = 533
- 0002: jump @COLOR_11373
- :COLOR_17795
- 0004: $CARMODEL = 439
- 0002: jump @COLOR_11373
- :COLOR_17810
- 0004: $CARMODEL = 555
- 0002: jump @COLOR_11373
- :COLOR_17825
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS108' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS109' 'CS110' 'CS111' 'CS112' 'CS113' 'CS114' 'CS115' 'CS116' 'CS117' 'CS118' 'CS119' 'NEXT'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_18148 1 @COLOR_18163 2 @COLOR_18178 3 @COLOR_18193 4 @COLOR_18208 5 @COLOR_18223 6 @COLOR_18238
- 0872: jump_table_jumps 7 @COLOR_18253 8 @COLOR_18268 9 @COLOR_18283 10 @COLOR_18298 11 @COLOR_18313 12 @COLOR_18313 13 @COLOR_18313 14 @COLOR_18313 15 @COLOR_18313
- :COLOR_18148
- 0004: $CARMODEL = 485
- 0002: jump @COLOR_11373
- :COLOR_18163
- 0004: $CARMODEL = 538
- 0002: jump @COLOR_11373
- :COLOR_18178
- 0004: $CARMODEL = 457
- 0002: jump @COLOR_11373
- :COLOR_18193
- 0004: $CARMODEL = 483
- 0002: jump @COLOR_11373
- :COLOR_18208
- 0004: $CARMODEL = 532
- 0002: jump @COLOR_11373
- :COLOR_18223
- 0004: $CARMODEL = 486
- 0002: jump @COLOR_11373
- :COLOR_18238
- 0004: $CARMODEL = 406
- 0002: jump @COLOR_11373
- :COLOR_18253
- 0004: $CARMODEL = 530
- 0002: jump @COLOR_11373
- :COLOR_18268
- 0004: $CARMODEL = 537
- 0002: jump @COLOR_11373
- :COLOR_18283
- 0002: jump @COLOR_11373
- 0004: $CARMODEL = 434
- :COLOR_18298
- 0004: $CARMODEL = 588
- 0002: jump @COLOR_11373
- :COLOR_18313
- 0002: jump @COLOR_18320
- :COLOR_18320
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS108' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS120' 'CS121' 'CS122' 'CS123' 'CS124' 'CS125' 'CS126' 'CS127' 'CS128' 'CS129' 'CS130' 'BACK' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_18643 1 @COLOR_18658 2 @COLOR_18673 3 @COLOR_18688 4 @COLOR_18703 5 @COLOR_18718 6 @COLOR_18733
- 0872: jump_table_jumps 7 @COLOR_18748 8 @COLOR_18763 9 @COLOR_18778 10 @COLOR_18793 11 @COLOR_18808 12 @COLOR_18808 13 @COLOR_18808 14 @COLOR_18808 15 @COLOR_18808
- :COLOR_18643
- 0004: $CARMODEL = 545
- 0002: jump @COLOR_11373
- :COLOR_18658
- 0004: $CARMODEL = 571
- 0002: jump @COLOR_11373
- :COLOR_18673
- 0004: $CARMODEL = 572
- 0002: jump @COLOR_11373
- :COLOR_18688
- 0004: $CARMODEL = 423
- 0002: jump @COLOR_11373
- :COLOR_18703
- 0004: $CARMODEL = 442
- 0002: jump @COLOR_11373
- :COLOR_18718
- 0004: $CARMODEL = 428
- 0002: jump @COLOR_11373
- :COLOR_18733
- 0004: $CARMODEL = 409
- 0002: jump @COLOR_11373
- :COLOR_18748
- 0004: $CARMODEL = 574
- 0002: jump @COLOR_11373
- :COLOR_18763
- 0004: $CARMODEL = 525
- 0002: jump @COLOR_11373
- :COLOR_18778
- 0002: jump @COLOR_11373
- 0004: $CARMODEL = 583
- :COLOR_18793
- 0004: $CARMODEL = 539
- 0002: jump @COLOR_11373
- :COLOR_18808
- 0002: jump @COLOR_17825
- :COLOR_18815
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS131' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS132' 'CS133' 'CS134' 'CS135' 'CS136' 'CS137' 'CS138' 'CS139' 'CS140' 'CS141' 'CS142' 'BACK' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_19138 1 @COLOR_19153 2 @COLOR_19168 3 @COLOR_19183 4 @COLOR_19198 5 @COLOR_19213 6 @COLOR_19228
- 0872: jump_table_jumps 7 @COLOR_19243 8 @COLOR_19258 9 @COLOR_19273 10 @COLOR_19288 11 @COLOR_19303 12 @COLOR_19303 13 @COLOR_19303 14 @COLOR_19303 15 @COLOR_19303
- :COLOR_19138
- 0004: $CARMODEL = 438
- 0002: jump @COLOR_11373
- :COLOR_19153
- 0004: $CARMODEL = 523
- 0002: jump @COLOR_11373
- :COLOR_19168
- 0004: $CARMODEL = 420
- 0002: jump @COLOR_11373
- :COLOR_19183
- 0004: $CARMODEL = 431
- 0002: jump @COLOR_11373
- :COLOR_19198
- 0004: $CARMODEL = 596
- 0002: jump @COLOR_11373
- :COLOR_19213
- 0004: $CARMODEL = 598
- 0002: jump @COLOR_11373
- :COLOR_19228
- 0004: $CARMODEL = 597
- 0002: jump @COLOR_11373
- :COLOR_19243
- 0004: $CARMODEL = 407
- 0002: jump @COLOR_11373
- :COLOR_19258
- 0004: $CARMODEL = 437
- 0002: jump @COLOR_11373
- :COLOR_19273
- 0004: $CARMODEL = 489
- 0002: jump @COLOR_11373
- :COLOR_19288
- 0004: $CARMODEL = 427
- 0002: jump @COLOR_11373
- :COLOR_19303
- 0002: jump @COLOR_19310
- :COLOR_19310
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS131' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS143' 'CS144' 'CS145' 'CS146' 'CS147' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_19633 1 @COLOR_19648 2 @COLOR_19663 3 @COLOR_19678 4 @COLOR_19693 5 @COLOR_19708 6 @COLOR_19708
- 0872: jump_table_jumps 7 @COLOR_19708 8 @COLOR_19708 9 @COLOR_19708 10 @COLOR_19708 11 @COLOR_19708 12 @COLOR_19708 13 @COLOR_19708 14 @COLOR_19708 15 @COLOR_19708
- :COLOR_19633
- 0004: $CARMODEL = 432
- 0002: jump @COLOR_11373
- :COLOR_19648
- 0004: $CARMODEL = 416
- 0002: jump @COLOR_11373
- :COLOR_19663
- 0004: $CARMODEL = 433
- 0002: jump @COLOR_11373
- :COLOR_19678
- 0004: $CARMODEL = 490
- 0002: jump @COLOR_11373
- :COLOR_19693
- 0004: $CARMODEL = 285
- 0002: jump @COLOR_11373
- :COLOR_19708
- 0002: jump @COLOR_18815
- :COLOR_19715
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS148' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS149' 'CS150' 'CS151' 'CS152' 'CS153' 'CS154' 'CS155' 'CS156' 'CS157' 'CS158' 'CS1AN' 'DUMMY'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_20038 1 @COLOR_20053 2 @COLOR_20068 3 @COLOR_20083 4 @COLOR_20098 5 @COLOR_20113 6 @COLOR_20128
- 0872: jump_table_jumps 7 @COLOR_20143 8 @COLOR_20158 9 @COLOR_20173 10 @COLOR_20188 11 @COLOR_20203 12 @COLOR_20203 13 @COLOR_20203 14 @COLOR_20203 15 @COLOR_20203
- :COLOR_20038
- 0004: $CARMODEL = 577
- 0002: jump @COLOR_11373
- :COLOR_20053
- 0004: $CARMODEL = 511
- 0002: jump @COLOR_11373
- :COLOR_20068
- 0004: $CARMODEL = 512
- 0002: jump @COLOR_11373
- :COLOR_20083
- 0004: $CARMODEL = 593
- 0002: jump @COLOR_11373
- :COLOR_20098
- 0004: $CARMODEL = 520
- 0002: jump @COLOR_11373
- :COLOR_20113
- 0004: $CARMODEL = 553
- 0002: jump @COLOR_11373
- :COLOR_20128
- 0004: $CARMODEL = 476
- 0002: jump @COLOR_11373
- :COLOR_20143
- 0004: $CARMODEL = 519
- 0002: jump @COLOR_11373
- :COLOR_20158
- 0004: $CARMODEL = 460
- 0002: jump @COLOR_11373
- :COLOR_20173
- 0004: $CARMODEL = 513
- 0002: jump @COLOR_11373
- :COLOR_20188
- 0004: $CARMODEL = 592
- 0002: jump @COLOR_11373
- :COLOR_20203
- 0002: jump @BC7_2244
- :COLOR_20210
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS159' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS160' 'CS161' 'CS162' 'CS163' 'CS164' 'CS165' 'CS166' 'CS167' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_20533 1 @COLOR_20548 2 @COLOR_20563 3 @COLOR_20578 4 @COLOR_20593 5 @COLOR_20608 6 @COLOR_20623
- 0872: jump_table_jumps 7 @COLOR_20638 8 @COLOR_20653 9 @COLOR_20660 10 @COLOR_20667 11 @COLOR_20674 12 @COLOR_20674 13 @COLOR_20674 14 @COLOR_20674 15 @COLOR_20674
- :COLOR_20533
- 0004: $CARMODEL = 548
- 0002: jump @COLOR_11373
- :COLOR_20548
- 0004: $CARMODEL = 425
- 0002: jump @COLOR_11373
- :COLOR_20563
- 0004: $CARMODEL = 417
- 0002: jump @COLOR_11373
- :COLOR_20578
- 0004: $CARMODEL = 487
- 0002: jump @COLOR_11373
- :COLOR_20593
- 0004: $CARMODEL = 497
- 0002: jump @COLOR_11373
- :COLOR_20608
- 0004: $CARMODEL = 563
- 0002: jump @COLOR_11373
- :COLOR_20623
- 0004: $CARMODEL = 447
- 0002: jump @COLOR_11373
- :COLOR_20638
- 0004: $CARMODEL = 469
- 0002: jump @COLOR_11373
- :COLOR_20653
- 0002: jump @COLOR_11373
- :COLOR_20660
- 0002: jump @COLOR_11373
- :COLOR_20667
- 0002: jump @COLOR_11373
- :COLOR_20674
- 0002: jump @BC7_2244
- :COLOR_20681
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS170' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS171' 'CS172' 'CS173' 'CS174' 'CS175' 'CS176' 'CS177' 'CS178' 'CS179' 'CS180' 'DUMMY' 'DUMMY'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_21004 1 @COLOR_21019 2 @COLOR_21034 3 @COLOR_21049 4 @COLOR_21064 5 @COLOR_21079 6 @COLOR_21094
- 0872: jump_table_jumps 7 @COLOR_21109 8 @COLOR_21124 9 @COLOR_21139 10 @COLOR_21154 11 @COLOR_21161 12 @COLOR_21161 13 @COLOR_21161 14 @COLOR_21161 15 @COLOR_21161
- :COLOR_21004
- 0004: $CARMODEL = 472
- 0002: jump @COLOR_11373
- :COLOR_21019
- 0004: $CARMODEL = 473
- 0002: jump @COLOR_11373
- :COLOR_21034
- 0004: $CARMODEL = 493
- 0002: jump @COLOR_11373
- :COLOR_21049
- 0004: $CARMODEL = 595
- 0002: jump @COLOR_11373
- :COLOR_21064
- 0004: $CARMODEL = 484
- 0002: jump @COLOR_11373
- :COLOR_21079
- 0004: $CARMODEL = 430
- 0002: jump @COLOR_11373
- :COLOR_21094
- 0004: $CARMODEL = 453
- 0002: jump @COLOR_11373
- :COLOR_21109
- 0004: $CARMODEL = 452
- 0002: jump @COLOR_11373
- :COLOR_21124
- 0004: $CARMODEL = 446
- 0002: jump @COLOR_11373
- :COLOR_21139
- 0004: $CARMODEL = 454
- 0002: jump @COLOR_11373
- :COLOR_21154
- 0002: jump @COLOR_11373
- :COLOR_21161
- 0002: jump @BC7_2244
- :COLOR_21168
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'BCCS' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS170' 'CS181' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_21491 1 @COLOR_21498 2 @COLOR_21505 3 @COLOR_21505 4 @COLOR_21505 5 @COLOR_21505 6 @COLOR_21505
- 0872: jump_table_jumps 7 @COLOR_21505 8 @COLOR_21505 9 @COLOR_21505 10 @COLOR_21505 11 @COLOR_21505 12 @COLOR_21505 13 @COLOR_21505 14 @COLOR_21505 15 @COLOR_21505
- :COLOR_21491
- 0002: jump @COLOR_20681
- :COLOR_21498
- 0002: jump @COLOR_21512
- :COLOR_21505
- 0002: jump @COLOR_11543
- :COLOR_21512
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS181' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS182' 'CS183' 'CS184' 'CS185' 'CS186' 'CS187' 'CS188' 'CS189' 'CS190' 'CS191' 'CS192' 'NEXT'
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_21835 1 @COLOR_21850 2 @COLOR_21865 3 @COLOR_21880 4 @COLOR_21895 5 @COLOR_21910 6 @COLOR_21925
- 0872: jump_table_jumps 7 @COLOR_21940 8 @COLOR_21955 9 @COLOR_21970 10 @COLOR_21985 11 @COLOR_22000 12 @COLOR_22000 13 @COLOR_22000 14 @COLOR_22000 15 @COLOR_22000
- :COLOR_21835
- 0004: $CARMODEL = 581
- 0002: jump @COLOR_11373
- :COLOR_21850
- 0004: $CARMODEL = 462
- 0002: jump @COLOR_11373
- :COLOR_21865
- 0004: $CARMODEL = 521
- 0002: jump @COLOR_11373
- :COLOR_21880
- 0004: $CARMODEL = 463
- 0002: jump @COLOR_11373
- :COLOR_21895
- 0004: $CARMODEL = 461
- 0002: jump @COLOR_11373
- :COLOR_21910
- 0004: $CARMODEL = 586
- 0002: jump @COLOR_11373
- :COLOR_21925
- 0004: $CARMODEL = 522
- 0002: jump @COLOR_11373
- :COLOR_21940
- 0004: $CARMODEL = 468
- 0002: jump @COLOR_11373
- :COLOR_21955
- 0004: $CARMODEL = 509
- 0002: jump @COLOR_11373
- :COLOR_21970
- 0004: $CARMODEL = 510
- 0002: jump @COLOR_11373
- :COLOR_21985
- 0004: $CARMODEL = 481
- 0002: jump @COLOR_11373
- :COLOR_22000
- 0002: jump @COLOR_22007
- :COLOR_22007
- 00BE: text_clear_all
- 015D: set_gamespeed 0.0
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0512: show_permanent_text_box 'CLOTHA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit
- 08D4: &41233 = create_panel_with_title 'CS181' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1
- 08DB: set_panel &41233 column 0 header 'DUMMY' data 'CS193' 'CS194' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // Back
- 0050: gosub @BC7_914
- 0871: init_jump_table &13039 total_jumps 16 default_jump 0 @COLOR_11373 jumps 0 @COLOR_22330 1 @COLOR_22345 2 @COLOR_22360 3 @COLOR_22360 4 @COLOR_22360 5 @COLOR_22360 6 @COLOR_22360
- 0872: jump_table_jumps 7 @COLOR_22360 8 @COLOR_22360 9 @COLOR_22360 10 @COLOR_22360 11 @COLOR_22360 12 @COLOR_22360 13 @COLOR_22360 14 @COLOR_22360 15 @COLOR_22360
- :COLOR_22330
- 0004: $CARMODEL = 448
- 0002: jump @COLOR_11373
- :COLOR_22345
- 0004: $CARMODEL = 471
- 0002: jump @COLOR_11373
- :COLOR_22360
- 0002: jump @COLOR_21512
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