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- --// Autotune Roach Dance V1
- --// Made by filipono120 studios
- if _G.Conectted ~= true then
- _G.Conectted = true
- coroutine.wrap(function()
- settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
- settings().Physics.AllowSleep = false
- game:GetService("RunService").RenderStepped:Connect(function()
- game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
- sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
- end)
- end)()
- end
- local HumanoidDied = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Sound = Instance.new("Sound", Character.Head)
- Sound.Name = "Cockroach"
- Sound.SoundId = "rbxassetid://4050095124"
- Sound.Volume = 10
- Sound.Looped = true
- Sound:Play()
- RS = Character.Torso["Right Shoulder"];
- LS = Character.Torso["Left Shoulder"];
- RH = Character.Torso["Right Hip"];
- LH = Character.Torso["Left Hip"];
- RJ = Character.HumanoidRootPart["RootJoint"];
- RS.C0 = RS.C0 * CFrame.Angles(50, 0, 120)
- LS.C0 = LS.C0 * CFrame.Angles(50, 0, -120)
- Character.Humanoid.Died:Connect(function()
- HumanoidDied = true
- end)
- while wait( ) do
- if HumanoidDied == false then
- for i = 1, 5 do
- RJ.C0 = RJ.C0 * CFrame.Angles(0, 0, 0.4)
- RJ.C0 = RJ.C0 * CFrame.new(0, 0, 0.8)
- wait()
- end
- for i = 1, 5 do
- RJ.C0 = RJ.C0 * CFrame.Angles(0, 0, 0.4)
- RJ.C0 = RJ.C0 * CFrame.new(0, 0, -0.8)
- wait()
- end
- elseif HumanoidDied == true then
- Character.Humanoid:Destroy()
- Sound:Destroy()
- break
- end
- end
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