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- so even so much as a weird interface/battle tutorial (including prelude cutscenes and w/e) stuff where it's actually referring to "you" as in garamonde himself, not the "player" like this
- "You venture through this seemingly empty valley, when suddenly...!"
- "The bushes in front of you are shaking. What will you do?"
- [o] Get closer
- [] Run away
- [] Wait
- "You decided to get closer to the bushes to see what's in them. But then...!"
- "Two hostile creatures jump out of the bushes as you approach!"
- Enemy 1: Hey, who are you supposed to be?
- Enemy 2: Yeah, are you lost? Or are you supposed to be some kind of hero that's gonna try to get past us?
- Garamonde:
- [] I'm just a lost traveler...
- [] Hero...? Are you the bad guys or something?
- [o] Um... Can you tell me where I am?
- Enemy 1: Hey! We asked you questions first! Who are you and are you gonna try to get in our way?!
- Enemy 2: Something tells me this guy's gonna be trouble!
- Garamonde:
- [o] If you're up to no good, then yes, I'm going to try to stop you.
- [] I just want to know what's going on...
- [] N-No... I don't have any intentions of interfering with whatever it is you're doing...
- Enemy 1: Oh yeah?
- Enemy 2: Thought so!
- Enemy 1: We'd like to see you try to take on both of us!
- "The hostile creatures are attacking you! What will you do?"
- [] Fight
- [] Run away
- [] Do nothing
- Garamonde: *sees options and looks puzzled, ignoring the choices* Um... How would doing nothing help me here?
- Enemy 1: Oh, trust me, that would be the BEST thing for you to do.
- Enemy 2: Other than, you know, just running away.
- Enemy 1: So what'll it be, fancypants? Are you gonna try to play hero or will you be smart and do what's good for you?
- Enemy 2: Yeah, we're pretty nice guys. At least compared to, you know, our buddies further down here. So we're giving you one more chance to mind your own business. Choose wisely, pal!
- *Garamonde hears a voice in his head, pointing out his measly 10 health vs. both his enemies' 50 health*
- "Sometimes, the bravest thing a hero can do is to simply run away when they are clearly outmatched."
- Garamonde: Wh... Huh...? Who said that?
- *both enemies look around*
- Enemy 1: ...What?
- Enemy 2: Uh, dude, are you nuts?
- Garamonde: No... I just heard a voice talking to me, saying I should run away.
- *both enemies look at eachother*
- Enemy 1: Yup, this guy's crazy.
- Enemy 2: Yeah, you're a weirdo. But at least you've got the right idea. Take your weirdness somewhere else before we decide to beat some sense into you!
- "The hostile creatures are giving you another chance to escape. What will you do?"
- [o] Try to fight anyway
- [] Run away
- [] Sit still
- Enemy 1: Really? As weak as you are? You really aren't very smart, are you?
- Enemy 2: Either that or he's completely lost his marbles. Or both.
- Enemy 1: Oh well, doesn't matter. Let's get him!
- "FIGHT! Enemy attacks first!"
- "Enemy 1 attacks you! You took 4 damage!"
- *voice clip* Garamonde: Oof!
- Enemy 1: Heh! How did that feel?
- "Enemy 2 attacks you! You took 5 damage!"
- *voice clip* Garamonde: Ow!!!
- Enemy 2: Yeah! Take that!!!
- *Garamonde is at 1 health*
- Enemy 2: We got him on the ropes, bro!
- Enemy 1: You don't look so good, buddy. Are you SURE you don't wanna run away and save yourself a humiliating and painful defeat?
- "Your enemies are sparing you one last time. What will you do?"
- [] Keep trying to fight
- [o] Run away
- Enemy 1: That's right! Now you get it!
- Enemy 2: And don't come back, or we won't be so nice to you next time!
- *this scene could take any direction but this version specifically is probably a more likely one to occur, once the player realizes they can't win this forced fight and don't want to risk getting a game over. the story will progress similarly at some point regardless of outcome, but with changes corresponding to the choices made before and during the fight*
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