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MM apl v10

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Jun 27th, 2019
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  1. # Executed before combat begins. Accepts non-harmful actions only.
  2. actions.precombat="flask"
  3. actions.precombat+="/augmentation"
  4. actions.precombat+="/food"
  5. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  6. actions.precombat+="/snapshot_stats"
  7. actions.precombat+="/potion"
  8. actions.precombat+="/hunters_mark"
  9. # Precast this as early as possible to potentially gain another cast during the fight.
  10. actions.precombat+="/double_tap,precast_time=10"
  11. actions.precombat+="/trueshot,precast_time=1.5,if=active_enemies>2"
  12. actions.precombat+="/aimed_shot,if=active_enemies<3"
  13.  
  14. # Executed every time the actor is available.
  15. actions="auto_shot"
  16. actions+="/use_item,name=lurkers_insidious_gift,if=cooldown.trueshot.remains_guess<15|target.time_to_die<30"
  17. # Try to line up activated trinkets with Trueshot
  18. actions+="/use_items,if=buff.trueshot.up|!talent.calling_the_shots.enabled|target.time_to_die<20"
  19. actions+="/call_action_list,name=cds"
  20. actions+="/call_action_list,name=st,if=active_enemies<3"
  21. actions+="/call_action_list,name=trickshots,if=active_enemies>2"
  22.  
  23. actions.cds="hunters_mark,if=debuff.hunters_mark.down&!buff.trueshot.up"
  24. actions.cds+="/double_tap,if=cooldown.rapid_fire.remains<gcd|cooldown.rapid_fire.remains<cooldown.aimed_shot.remains|target.time_to_die<20"
  25. actions.cds+="/berserking,if=buff.trueshot.up&(target.time_to_die>cooldown.berserking.duration+duration|(target.health.pct<20|!talent.careful_aim.enabled))|target.time_to_die<13"
  26. actions.cds+="/blood_fury,if=buff.trueshot.up&(target.time_to_die>cooldown.blood_fury.duration+duration|(target.health.pct<20|!talent.careful_aim.enabled))|target.time_to_die<16"
  27. actions.cds+="/ancestral_call,if=buff.trueshot.up&(target.time_to_die>cooldown.ancestral_call.duration+duration|(target.health.pct<20|!talent.careful_aim.enabled))|target.time_to_die<16"
  28. actions.cds+="/fireblood,if=buff.trueshot.up&(target.time_to_die>cooldown.fireblood.duration+duration|(target.health.pct<20|!talent.careful_aim.enabled))|target.time_to_die<9"
  29. actions.cds+="/lights_judgment"
  30. actions.cds+="/potion,if=buff.trueshot.react&buff.bloodlust.react|buff.trueshot.up&ca_execute|target.time_to_die<25"
  31. actions.cds+="/trueshot,if=focus>60&(buff.precise_shots.down&cooldown.rapid_fire.remains&target.time_to_die>cooldown.trueshot.duration_guess+duration|target.health.pct<20|!talent.careful_aim.enabled)|target.time_to_die<15"
  32.  
  33. actions.st="the_unbound_force,if=buff.reckless_force.up|buff.unerring_vision.stack>9&buff.bloodlust.up|target.time_to_die<5"
  34. actions.st+="/explosive_shot"
  35. actions.st+="/barrage,if=active_enemies>1"
  36. actions.st+="/a_murder_of_crows"
  37. actions.st+="/serpent_sting,if=refreshable&!action.serpent_sting.in_flight"
  38. actions.st+="/rapid_fire,if=buff.trueshot.down|focus<70"
  39. actions.st+="/guardian_of_azeroth",if=(ca_execute|target.time_to_die>210)&(buff.trueshot.up|cooldown.trueshot.remains<16)|target.time_to_die<30"
  40. actions.st+="/focused_azerite_beam,if=!buff.trueshot.up"
  41. actions.st+="/memory_of_lucid_dreams,if=!buff.trueshot.up"
  42. actions.st+="/blood_of_the_enemy,if=buff.trueshot.up&(buff.unerring_vision.stack>4|!azerite.unerring_vision.enabled)|target.time_to_die<11"
  43. actions.st+="/arcane_shot,if=buff.trueshot.up&buff.master_marksman.up"
  44. actions.st+="/aimed_shot,if=buff.trueshot.up|(buff.double_tap.down|ca_execute)&buff.precise_shots.down|full_recharge_time<cast_time"
  45. actions.st+="/piercing_shot"
  46. actions.st+="/purifying_blast,if=!buff.trueshot.up"
  47. actions.st+="/worldvein_resonance",if=!buff.trueshot.up"
  48. actions.st+="/concentrated_flame"",if=!buff.trueshot.up"
  49. actions.st+="/arcane_shot,if=buff.trueshot.down&(buff.precise_shots.up&(focus>41|buff.master_marksman.up)|(focus>50&azerite.focused_fire.enabled|focus>75)&(cooldown.trueshot.remains>5|focus>80)|target.time_to_die<5)"
  50. actions.st+="/steady_shot"
  51.  
  52. actions.trickshots="barrage"
  53. actions.trickshots+="/explosive_shot"
  54. actions.trickshots+="/aimed_shot,if=buff.trick_shots.up&ca_execute&buff.double_tap.up"
  55. actions.trickshots+="/rapid_fire,if=buff.trick_shots.up&(azerite.focused_fire.enabled|azerite.in_the_rhythm.rank>1|azerite.surging_shots.enabled|talent.streamline.enabled)"
  56. actions.trickshots+="/aimed_shot,if=buff.trick_shots.up&(buff.precise_shots.down|cooldown.aimed_shot.full_recharge_time<action.aimed_shot.cast_time|buff.trueshot.up)"
  57. actions.trickshots+="/rapid_fire,if=buff.trick_shots.up"
  58. actions.trickshots+="/multishot,if=buff.trick_shots.down|buff.precise_shots.up&!buff.trueshot.up|focus>70"
  59. actions.trickshots+="/piercing_shot"
  60. actions.trickshots+="/a_murder_of_crows"
  61. actions.trickshots+="/serpent_sting,if=refreshable&!action.serpent_sting.in_flight"
  62. actions.trickshots+="/steady_shot"
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