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Paper Mario Any% (Safe Route)

Feb 18th, 2014
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  1. This route assumes you know where to go and which tricks to use watch a run of it before learning this route.
  2. Prologue: Coin strats, Get Close Call
  3. Magickoopa:
  4. Power Jump; Headbonk X2
  5. JumpX2
  6. Chapter 1: Grab the Fright Jar and the Pow Block,
  7. Fuzzy Fight:
  8. Pow Block; Power Shell
  9. 1st Fortress Fight:
  10. Power Jump on Koopa; untimed power shell Level FP
  11. Grab Power Bounce
  12. Jail Fight:
  13. Fright Jar, if it fails on one bomb, fail the action command for body slam on it, you may have to use fp here if you get unlucky heal with a heart block if you do
  14. Chapter 2:
  15. 2 whackas
  16. Buy speedy spin, take off power jump for speedy spin and power bounce
  17. Blooper Fight:
  18. As Normal
  19. Bounce; Sky Dive
  20. Bounce; Shell Shot (unless bad bounces, then do another sky dive)
  21. Jump/Bounce; Sky Dive
  22. Chapter 5: Grab Life Shroom in volcano and the maple and super shroom, on way back from volcano grab the jammin jelly skip chap 5 repel gel
  23. On the way out through the blue house, buy 4 things from rip cheato to get a life shroom and repel gel
  24. Chapter 6:Grab shooting star before lakilester, take off power bounce for power jump and close call, switch to parakarry
  25. Spike???? 50HP Your Stats: 10/10/3 Badges: Speedy Spin (1) Power Jump (1) Close Call (1) Items used: 1x Whacka's Bump 1x Shooting Star
  26. T1 Power Jump; Shell Shot Block
  27. T2 Power Jump; Shell Shot Block
  28. T3 Shooting Star; Sky Dive Block
  29. T4 Whacka's Bump; Sky Dive Block
  30. T5 Power Jump; Shell Shot Block
  31. T6 Power Jump; Shell Shot Block
  32. T7 JumpX2; Sky Dive
  33. Grab a Stinky Herb on the Way out
  34. Peach Warp to finish chapter
  35. Items So Far:
  36. 1X Whacka's Bump 1X Life Shroom, 1X Maple Syrup, 1X Super Shroom,1X Jammin Jelly, 1X Stinky Herb
  37. Chapter 7:
  38. Go up the stalk and get S. Jump Charge
  39. Go get Life Shroom from Sewers, then Ultra Boots, finish with Peach Warp (8 items)
  40. Chapter 8:
  41. On the way back from crystal palace, grab a thunder rage and repel gel (10 Items); upgrade parakarry, then upgrade bombette as soon as you leave shiver city
  42. Upon entering Bowser's Castle you should have: 2x Life Shrooms, 1x Repel Gel, 1X Whacka's Bump 1X Life Shroom, 1X Maple Syrup, 1X Super Shroom,1X Jammin Jelly, 1X Stinky Herb, 1X Thunder Rage
  43. Koopatrol:
  44. Thunder Rage; Power Bomb
  45. The Jail Cell is a good place to dupe, you can start it with the tasty tonic or the life shroom (life shroom is way harder to see), and the repel needs to be moved to 1st position however so there is still the rng element here you need to dupe 2 repels and 1 life shroom, if you fail it by eating an item you can attempt in later in the flood room or outside the castle with an item box in a corner.
  46. Use Lakilester Clips to skip needing sushie
  47. As soon as you enter the cannon room, climb the stairs and wait then hammer to 1st Strike a bullet bill
  48. Bullet Bill X3 (1st one should die from the 1st Strike)
  49. Jump X1; Spiny Flip Level FP
  50. Then turn around and do cannonless
  51. Switch to Bombette
  52. When you get to the troll hammer bro room, instead of avoiding him, fight him
  53. Hammer Bro + Friends
  54. Star Storm; Power Bomb
  55. Before fighting the Duplighosts hit a heart block
  56. Duplighosts:
  57. Do Nothing; Power Bomb Hope at least 3 transform, block everything, if none transform hope close call is a bro
  58. If At least 3 tranform:
  59. Jump on one that didn't, if none transformed do nothing (Jump X1); Power Bomb
  60. If Not:
  61. Star Storm; Power Bomb
  62. Level BP Take off power jump for power bounce and s. jump charge
  63. Jr Troopa 60HP Your Stats: 10/15/6 Badges: Speedy Spin, Power Bounce, S.Jump Charge, Close Call Items Used: 1X Whacka's Bump 1X Life Shroom
  64. T1 Chill Out; Shell Shot
  65. T2 Charge; Shell Shot
  66. T3 Shell Shot; Whacka
  67. T4 Charge; Sky Dive
  68. T5 Charge; Do Nothing -1LS w/out a close call
  69. T6 Charge; Do Nothing
  70. T7 Bounce (Aim for 5);If 4 cap, Sky Dive
  71. After Fight Take off Power Bounce and S.Jump Charge for HP Plus
  72. Heal w/ Heart Block to the left
  73. Go into Library for a Life Shroom and Power Rush
  74. Equip Power Rush
  75.  
  76. Hallway Bowser 50HP Your Stats: 10/15/6 Badges: Speedy Spin, HP Plus, Power Rush, Close Call
  77. T1 Hammer; Shell Shot
  78. T2 Hammer; Shell Shot
  79. T3 Star Beam; Shell Shot
  80. T4 JumpX2; Shell Shot -1LS w/out a close call, hopefully you don't lose this
  81. T5 Star Storm/JumpX2; Shell Shot (Jump if you didn't lose a life shroom)
  82. Level FP
  83. Take off HP Plus and Close Call for Power Bounce and S. Jump Charge
  84.  
  85. Final Bowser 99HP Your Stats: 10/20/6 Badges: Speedy Spin, Power Bounce, S.Jump Charge, Power Rush Used Items: Everything else you have
  86. Phase 1:
  87. T1 Charge; Shell Shot
  88. T2 Bounce(You must do exactly 3 bounces); Shell shot
  89. T3 Star Beam
  90. Phase 2:
  91. Some notes on Phase 2, Sometimes you may have to re-adjust turns to make wave not a problem, most like switch out Beam on t9 for repel, if its delayed for more than 1 turn, otherwise expect waves on t4, t7, and t10, this pattern also works if a wave is delayed by 1 turn and no more
  92. T1 Charge; Nothing -1LS
  93. T2 Charge; Nothing -1LS
  94. T3 Charge; Nothing -1LS
  95. T4 Repel; Nothing
  96. T5 Charge; Nothing
  97. T6 Jammin Jelly; Nothing -1LS
  98. T7 Repel; Nothing Block Wave
  99. T8 Charge; Nothing
  100. T9 Beam; Sky Dive
  101. T10 Repel; Nothing Block Wave
  102. T11 Charge; Nothing
  103. T12 Bounce(go for 4), if 3; Shell Shot -1LS If Star Shield, Beam Do Nothing on T13 instead and do T13 on 14
  104. T13 Star Storm; Shell Shot
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