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- This route assumes you know where to go and which tricks to use watch a run of it before learning this route.
- Prologue: Coin strats, Get Close Call
- Magickoopa:
- Power Jump; Headbonk X2
- JumpX2
- Chapter 1: Grab the Fright Jar and the Pow Block,
- Fuzzy Fight:
- Pow Block; Power Shell
- 1st Fortress Fight:
- Power Jump on Koopa; untimed power shell Level FP
- Grab Power Bounce
- Jail Fight:
- Fright Jar, if it fails on one bomb, fail the action command for body slam on it, you may have to use fp here if you get unlucky heal with a heart block if you do
- Chapter 2:
- 2 whackas
- Buy speedy spin, take off power jump for speedy spin and power bounce
- Blooper Fight:
- As Normal
- Bounce; Sky Dive
- Bounce; Shell Shot (unless bad bounces, then do another sky dive)
- Jump/Bounce; Sky Dive
- Chapter 5: Grab Life Shroom in volcano and the maple and super shroom, on way back from volcano grab the jammin jelly skip chap 5 repel gel
- On the way out through the blue house, buy 4 things from rip cheato to get a life shroom and repel gel
- Chapter 6:Grab shooting star before lakilester, take off power bounce for power jump and close call, switch to parakarry
- Spike???? 50HP Your Stats: 10/10/3 Badges: Speedy Spin (1) Power Jump (1) Close Call (1) Items used: 1x Whacka's Bump 1x Shooting Star
- T1 Power Jump; Shell Shot Block
- T2 Power Jump; Shell Shot Block
- T3 Shooting Star; Sky Dive Block
- T4 Whacka's Bump; Sky Dive Block
- T5 Power Jump; Shell Shot Block
- T6 Power Jump; Shell Shot Block
- T7 JumpX2; Sky Dive
- Grab a Stinky Herb on the Way out
- Peach Warp to finish chapter
- Items So Far:
- 1X Whacka's Bump 1X Life Shroom, 1X Maple Syrup, 1X Super Shroom,1X Jammin Jelly, 1X Stinky Herb
- Chapter 7:
- Go up the stalk and get S. Jump Charge
- Go get Life Shroom from Sewers, then Ultra Boots, finish with Peach Warp (8 items)
- Chapter 8:
- On the way back from crystal palace, grab a thunder rage and repel gel (10 Items); upgrade parakarry, then upgrade bombette as soon as you leave shiver city
- Upon entering Bowser's Castle you should have: 2x Life Shrooms, 1x Repel Gel, 1X Whacka's Bump 1X Life Shroom, 1X Maple Syrup, 1X Super Shroom,1X Jammin Jelly, 1X Stinky Herb, 1X Thunder Rage
- Koopatrol:
- Thunder Rage; Power Bomb
- The Jail Cell is a good place to dupe, you can start it with the tasty tonic or the life shroom (life shroom is way harder to see), and the repel needs to be moved to 1st position however so there is still the rng element here you need to dupe 2 repels and 1 life shroom, if you fail it by eating an item you can attempt in later in the flood room or outside the castle with an item box in a corner.
- Use Lakilester Clips to skip needing sushie
- As soon as you enter the cannon room, climb the stairs and wait then hammer to 1st Strike a bullet bill
- Bullet Bill X3 (1st one should die from the 1st Strike)
- Jump X1; Spiny Flip Level FP
- Then turn around and do cannonless
- Switch to Bombette
- When you get to the troll hammer bro room, instead of avoiding him, fight him
- Hammer Bro + Friends
- Star Storm; Power Bomb
- Before fighting the Duplighosts hit a heart block
- Duplighosts:
- Do Nothing; Power Bomb Hope at least 3 transform, block everything, if none transform hope close call is a bro
- If At least 3 tranform:
- Jump on one that didn't, if none transformed do nothing (Jump X1); Power Bomb
- If Not:
- Star Storm; Power Bomb
- Level BP Take off power jump for power bounce and s. jump charge
- Jr Troopa 60HP Your Stats: 10/15/6 Badges: Speedy Spin, Power Bounce, S.Jump Charge, Close Call Items Used: 1X Whacka's Bump 1X Life Shroom
- T1 Chill Out; Shell Shot
- T2 Charge; Shell Shot
- T3 Shell Shot; Whacka
- T4 Charge; Sky Dive
- T5 Charge; Do Nothing -1LS w/out a close call
- T6 Charge; Do Nothing
- T7 Bounce (Aim for 5);If 4 cap, Sky Dive
- After Fight Take off Power Bounce and S.Jump Charge for HP Plus
- Heal w/ Heart Block to the left
- Go into Library for a Life Shroom and Power Rush
- Equip Power Rush
- Hallway Bowser 50HP Your Stats: 10/15/6 Badges: Speedy Spin, HP Plus, Power Rush, Close Call
- T1 Hammer; Shell Shot
- T2 Hammer; Shell Shot
- T3 Star Beam; Shell Shot
- T4 JumpX2; Shell Shot -1LS w/out a close call, hopefully you don't lose this
- T5 Star Storm/JumpX2; Shell Shot (Jump if you didn't lose a life shroom)
- Level FP
- Take off HP Plus and Close Call for Power Bounce and S. Jump Charge
- Final Bowser 99HP Your Stats: 10/20/6 Badges: Speedy Spin, Power Bounce, S.Jump Charge, Power Rush Used Items: Everything else you have
- Phase 1:
- T1 Charge; Shell Shot
- T2 Bounce(You must do exactly 3 bounces); Shell shot
- T3 Star Beam
- Phase 2:
- Some notes on Phase 2, Sometimes you may have to re-adjust turns to make wave not a problem, most like switch out Beam on t9 for repel, if its delayed for more than 1 turn, otherwise expect waves on t4, t7, and t10, this pattern also works if a wave is delayed by 1 turn and no more
- T1 Charge; Nothing -1LS
- T2 Charge; Nothing -1LS
- T3 Charge; Nothing -1LS
- T4 Repel; Nothing
- T5 Charge; Nothing
- T6 Jammin Jelly; Nothing -1LS
- T7 Repel; Nothing Block Wave
- T8 Charge; Nothing
- T9 Beam; Sky Dive
- T10 Repel; Nothing Block Wave
- T11 Charge; Nothing
- T12 Bounce(go for 4), if 3; Shell Shot -1LS If Star Shield, Beam Do Nothing on T13 instead and do T13 on 14
- T13 Star Storm; Shell Shot
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