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Nov 18th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --//====================================================\\--
  87. --|| CREATED BY SHACKLUSTER
  88. --\\====================================================//--
  89.  
  90. wait(0.2)
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local sick = Instance.new("Sound",Character)
  112. sick.SoundId = "rbxassetid://170282324"
  113. sick.Looped = true
  114. sick.Volume = 1
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132.  
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  139. local Speed = 45
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "Weapon GUI"
  163. local Effects = IT("Folder", Character)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character.Animate
  167. local UNANCHOR = true
  168. local HITPOS = nil
  169. local HITFLOOR = nil
  170. local LEFTWINGS = {}
  171. local RIGHTWINGS = {}
  172. local BODY = {}
  173.  
  174. --//=================================\\
  175. --\\=================================//
  176.  
  177.  
  178. --//=================================\\
  179. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  180. --\\=================================//
  181.  
  182. ArtificialHB = Instance.new("BindableEvent", script)
  183. ArtificialHB.Name = "ArtificialHB"
  184.  
  185. script:WaitForChild("ArtificialHB")
  186.  
  187. frame = Frame_Speed
  188. tf = 0
  189. allowframeloss = false
  190. tossremainder = false
  191. lastframe = tick()
  192. script.ArtificialHB:Fire()
  193.  
  194. game:GetService("RunService").Heartbeat:connect(function(s, p)
  195. tf = tf + s
  196. if tf >= frame then
  197. if allowframeloss then
  198. script.ArtificialHB:Fire()
  199. lastframe = tick()
  200. else
  201. for i = 1, math.floor(tf / frame) do
  202. script.ArtificialHB:Fire()
  203. end
  204. lastframe = tick()
  205. end
  206. if tossremainder then
  207. tf = 0
  208. else
  209. tf = tf - frame * math.floor(tf / frame)
  210. end
  211. end
  212. end)
  213.  
  214. --//=================================\\
  215. --\\=================================//
  216.  
  217. --//=================================\\
  218. --|| SOME FUNCTIONS
  219. --\\=================================//
  220.  
  221. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  222. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  223. end
  224.  
  225. function PositiveAngle(NUMBER)
  226. if NUMBER >= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function NegativeAngle(NUMBER)
  233. if NUMBER <= 0 then
  234. NUMBER = 0
  235. end
  236. return NUMBER
  237. end
  238.  
  239. function Swait(NUMBER)
  240. if NUMBER == 0 or NUMBER == nil then
  241. ArtificialHB.Event:wait()
  242. else
  243. for i = 1, NUMBER do
  244. ArtificialHB.Event:wait()
  245. end
  246. end
  247. end
  248.  
  249. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  250. local NEWMESH = IT(MESH)
  251. if MESH == "SpecialMesh" then
  252. NEWMESH.MeshType = MESHTYPE
  253. if MESHID ~= "nil" and MESHID ~= "" then
  254. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  255. end
  256. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  257. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  258. end
  259. end
  260. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  261. NEWMESH.Scale = SCALE
  262. NEWMESH.Parent = PARENT
  263. return NEWMESH
  264. end
  265.  
  266. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  267. local NEWPART = IT("Part")
  268. NEWPART.formFactor = FORMFACTOR
  269. NEWPART.Reflectance = REFLECTANCE
  270. NEWPART.Transparency = TRANSPARENCY
  271. NEWPART.CanCollide = false
  272. NEWPART.Locked = true
  273. NEWPART.Anchored = true
  274. if ANCHOR == false then
  275. NEWPART.Anchored = false
  276. end
  277. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  278. NEWPART.Name = NAME
  279. NEWPART.Size = SIZE
  280. NEWPART.Position = Torso.Position
  281. NEWPART.Material = MATERIAL
  282. NEWPART:BreakJoints()
  283. NEWPART.Parent = PARENT
  284. return NEWPART
  285. end
  286.  
  287. local function weldBetween(a, b)
  288. local weldd = Instance.new("ManualWeld")
  289. weldd.Part0 = a
  290. weldd.Part1 = b
  291. weldd.C0 = CFrame.new()
  292. weldd.C1 = b.CFrame:inverse() * a.CFrame
  293. weldd.Parent = a
  294. return weldd
  295. end
  296.  
  297.  
  298. function QuaternionFromCFrame(cf)
  299. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  300. local trace = m00 + m11 + m22
  301. if trace > 0 then
  302. local s = math.sqrt(1 + trace)
  303. local recip = 0.5 / s
  304. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  305. else
  306. local i = 0
  307. if m11 > m00 then
  308. i = 1
  309. end
  310. if m22 > (i == 0 and m00 or m11) then
  311. i = 2
  312. end
  313. if i == 0 then
  314. local s = math.sqrt(m00 - m11 - m22 + 1)
  315. local recip = 0.5 / s
  316. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  317. elseif i == 1 then
  318. local s = math.sqrt(m11 - m22 - m00 + 1)
  319. local recip = 0.5 / s
  320. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  321. elseif i == 2 then
  322. local s = math.sqrt(m22 - m00 - m11 + 1)
  323. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  324. end
  325. end
  326. end
  327.  
  328. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  329. local xs, ys, zs = x + x, y + y, z + z
  330. local wx, wy, wz = w * xs, w * ys, w * zs
  331. local xx = x * xs
  332. local xy = x * ys
  333. local xz = x * zs
  334. local yy = y * ys
  335. local yz = y * zs
  336. local zz = z * zs
  337. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  338. end
  339.  
  340. function QuaternionSlerp(a, b, t)
  341. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  342. local startInterp, finishInterp;
  343. if cosTheta >= 0.0001 then
  344. if (1 - cosTheta) > 0.0001 then
  345. local theta = ACOS(cosTheta)
  346. local invSinTheta = 1 / SIN(theta)
  347. startInterp = SIN((1 - t) * theta) * invSinTheta
  348. finishInterp = SIN(t * theta) * invSinTheta
  349. else
  350. startInterp = 1 - t
  351. finishInterp = t
  352. end
  353. else
  354. if (1 + cosTheta) > 0.0001 then
  355. local theta = ACOS(-cosTheta)
  356. local invSinTheta = 1 / SIN(theta)
  357. startInterp = SIN((t - 1) * theta) * invSinTheta
  358. finishInterp = SIN(t * theta) * invSinTheta
  359. else
  360. startInterp = t - 1
  361. finishInterp = t
  362. end
  363. end
  364. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  365. end
  366.  
  367. function Clerp(a, b, t)
  368. local qa = {QuaternionFromCFrame(a)}
  369. local qb = {QuaternionFromCFrame(b)}
  370. local ax, ay, az = a.x, a.y, a.z
  371. local bx, by, bz = b.x, b.y, b.z
  372. local _t = 1 - t
  373. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  374. end
  375.  
  376. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  377. local frame = IT("Frame")
  378. frame.BackgroundTransparency = TRANSPARENCY
  379. frame.BorderSizePixel = BORDERSIZEPIXEL
  380. frame.Position = POSITION
  381. frame.Size = SIZE
  382. frame.BackgroundColor3 = COLOR
  383. frame.BorderColor3 = BORDERCOLOR
  384. frame.Name = NAME
  385. frame.Parent = PARENT
  386. return frame
  387. end
  388.  
  389. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  390. local label = IT("TextLabel")
  391. label.BackgroundTransparency = 1
  392. label.Size = UD2(1, 0, 1, 0)
  393. label.Position = UD2(0, 0, 0, 0)
  394. label.TextColor3 = TEXTCOLOR
  395. label.TextStrokeColor3 = BRICKC"Really red".Color
  396. label.TextStrokeTransparency = STROKETRANSPARENCY
  397. label.TextTransparency = TRANSPARENCY
  398. label.FontSize = TEXTFONTSIZE
  399. label.Font = TEXTFONT
  400. label.BorderSizePixel = BORDERSIZEPIXEL
  401. label.TextScaled = false
  402. label.Text = TEXT
  403. label.Name = NAME
  404. label.Parent = PARENT
  405. return label
  406. end
  407.  
  408. function NoOutlines(PART)
  409. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  410. end
  411.  
  412. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  413. local NEWWELD = IT(TYPE)
  414. NEWWELD.Part0 = PART0
  415. NEWWELD.Part1 = PART1
  416. NEWWELD.C0 = C0
  417. NEWWELD.C1 = C1
  418. NEWWELD.Parent = PARENT
  419. return NEWWELD
  420. end
  421.  
  422. local S = IT("Sound")
  423. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  424. local NEWSOUND = nil
  425. coroutine.resume(coroutine.create(function()
  426. NEWSOUND = S:Clone()
  427. NEWSOUND.Parent = PARENT
  428. NEWSOUND.Volume = VOLUME
  429. NEWSOUND.Pitch = PITCH
  430. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  431. NEWSOUND:play()
  432. NEWSOUND.Name = "Audio"
  433. if DOESLOOP == true then
  434. NEWSOUND.Looped = true
  435. else
  436. repeat Swait() until NEWSOUND.Playing == false
  437. NEWSOUND:remove()
  438. end
  439. end))
  440. return NEWSOUND
  441. end
  442.  
  443. function CFrameFromTopBack(at, top, back)
  444. local right = top:Cross(back)
  445. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  446. end
  447.  
  448. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  449. function WACKYEFFECT(Table)
  450. local TYPE = (Table.EffectType or "Sphere")
  451. local SIZE = (Table.Size or VT(1,1,1))
  452. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  453. local TRANSPARENCY = (Table.Transparency or 0)
  454. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  455. local CFRAME = (Table.CFrame or Torso.CFrame)
  456. local MOVEDIRECTION = (Table.MoveToPos or nil)
  457. local ROTATION1 = (Table.RotationX or 0)
  458. local ROTATION2 = (Table.RotationY or 0)
  459. local ROTATION3 = (Table.RotationZ or 0)
  460. local MATERIAL = (Table.Material or "Neon")
  461. local COLOR = (Table.Color or C3(1,1,1))
  462. local TIME = (Table.Time or 45)
  463. local SOUNDID = (Table.SoundID or nil)
  464. local SOUNDPITCH = (Table.SoundPitch or nil)
  465. local SOUNDVOLUME = (Table.SoundVolume or nil)
  466. coroutine.resume(coroutine.create(function()
  467. local PLAYSSOUND = false
  468. local SOUND = nil
  469. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  470. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  471. PLAYSSOUND = true
  472. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  473. end
  474. EFFECT.Color = COLOR
  475. local MSH = nil
  476. if TYPE == "Sphere" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  478. elseif TYPE == "Block" then
  479. MSH = IT("BlockMesh",EFFECT)
  480. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  481. elseif TYPE == "Box" then
  482. MSH = IT("BlockMesh",EFFECT)
  483. MSH.Scale = SIZE
  484. elseif TYPE == "Wave" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  486. elseif TYPE == "Ring" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  488. elseif TYPE == "Slash" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  490. elseif TYPE == "Round Slash" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  492. elseif TYPE == "Swirl" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  494. elseif TYPE == "Skull" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  496. elseif TYPE == "Crystal" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  498. end
  499. if MSH ~= nil then
  500. local MOVESPEED = nil
  501. if MOVEDIRECTION ~= nil then
  502. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  503. end
  504. local GROWTH = SIZE - ENDSIZE
  505. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  506. if TYPE == "Block" then
  507. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  508. else
  509. EFFECT.CFrame = CFRAME
  510. end
  511. for LOOP = 1, TIME do
  512. Swait()
  513. MSH.Scale = MSH.Scale - GROWTH/TIME
  514. if TYPE == "Wave" then
  515. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  516. end
  517. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  518. if TYPE == "Block" then
  519. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  520. else
  521. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  522. end
  523. if MOVEDIRECTION ~= nil then
  524. local ORI = EFFECT.Orientation
  525. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  526. EFFECT.Orientation = ORI
  527. end
  528. end
  529. if PLAYSSOUND == false then
  530. EFFECT:remove()
  531. else
  532. repeat Swait() until SOUND.Playing == false
  533. EFFECT:remove()
  534. end
  535. else
  536. if PLAYSSOUND == false then
  537. EFFECT:remove()
  538. else
  539. repeat Swait() until SOUND.Playing == false
  540. EFFECT:remove()
  541. end
  542. end
  543. end))
  544. end
  545.  
  546. function Shatter(Part)
  547. if Part.Transparency == 0 then
  548. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  549. Debris:AddItem(SOUNDPART,5)
  550. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  551. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  552. local SIZESET = SIZE/4
  553. local XOffset = Part.Size.X*1.5/SIZESET
  554. local YOffset = Part.Size.Y*1.5/SIZESET
  555. local ZOffset = Part.Size.Z*1.5/SIZESET
  556. for x = 1, math.ceil(XOffset) do
  557. for y = 1, math.ceil(YOffset) do
  558. for z = 1, math.ceil(ZOffset) do
  559. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  560. SHARD.CanCollide = true
  561. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  562. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  563. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  564. end
  565. end
  566. end
  567. end
  568. Part:remove()
  569. end
  570.  
  571. function MakeForm(PART,TYPE)
  572. if TYPE == "Cyl" then
  573. local MSH = IT("CylinderMesh",PART)
  574. elseif TYPE == "Ball" then
  575. local MSH = IT("SpecialMesh",PART)
  576. MSH.MeshType = "Sphere"
  577. elseif TYPE == "Wedge" then
  578. local MSH = IT("SpecialMesh",PART)
  579. MSH.MeshType = "Wedge"
  580. end
  581. end
  582.  
  583. Debris = game:GetService("Debris")
  584.  
  585. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  586. local DIRECTION = CF(StartPos,EndPos).lookVector
  587. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  588. end
  589.  
  590. function turnto(position)
  591. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  592. end
  593.  
  594. --//=================================\\
  595. --|| WEAPON CREATION
  596. --\\=================================//
  597.  
  598. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  599. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  600.  
  601. local ANGLE = 35
  602. for i = 1, 5 do
  603. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  604. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  605. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  606. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  607. ANGLE = ANGLE - 15
  608. table.insert(LEFTWINGS,WingWeld)
  609. end
  610. ANGLE = 35
  611. for i = 1, 5 do
  612. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  613. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  614. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  615. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  616. ANGLE = ANGLE - 15
  617. table.insert(RIGHTWINGS,WingWeld)
  618. end
  619. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3,0.3,0.3),false)
  620. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  621. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
  622. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  623.  
  624. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.1,0.31),false)
  625. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  626.  
  627. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  628. local SKILLFONT = "SciFi"
  629. local SKILLTEXTSIZE = 6
  630.  
  631. local naeeym2 = Instance.new("BillboardGui",Character)
  632. naeeym2.AlwaysOnTop = true
  633. naeeym2.Size = UDim2.new(5,35,2,15)
  634. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  635. naeeym2.Adornee = Character.Head
  636. naeeym2.Name = "Name"
  637. naeeym2.PlayerToHideFrom = Player
  638. local tecks2 = Instance.new("TextLabel",naeeym2)
  639. tecks2.BackgroundTransparency = 1
  640. tecks2.TextScaled = true
  641. tecks2.BorderSizePixel = 0
  642. tecks2.Text = "Cyber Monarch"
  643. tecks2.Font = SKILLFONT
  644. tecks2.TextSize = 30
  645. tecks2.TextStrokeTransparency = 0
  646. tecks2.TextColor3 = C3(0,0,0)
  647. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  648. tecks2.Size = UDim2.new(1,0,0.5,0)
  649. tecks2.Parent = naeeym2
  650.  
  651. for _, c in pairs(Character:GetChildren()) do
  652. if c.ClassName == "Part" then
  653. table.insert(BODY,{c,Character})
  654. for _, q in pairs(c:GetChildren()) do
  655. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  656. table.insert(BODY,{q,c})
  657. end
  658. end
  659. end
  660. end
  661.  
  662. function refit()
  663. Character.Parent = workspace
  664. for e = 1, #BODY do
  665. if BODY[e] ~= nil then
  666. local STUFF = BODY[e]
  667. local PART = STUFF[1]
  668. local PARENT = STUFF[2]
  669. PART.Parent = PARENT
  670. end
  671. end
  672. end
  673.  
  674. Humanoid.HealthChanged:connect(function()
  675. Humanoid.Parent = nil
  676. Humanoid.MaxHealth = "inf"
  677. Humanoid.Health = "inf"
  678. refit()
  679. Humanoid.Parent = Character
  680. end)
  681.  
  682. Humanoid.Died:connect(function()
  683. Humanoid.Parent = nil
  684. Humanoid.MaxHealth = "inf"
  685. Humanoid.Health = "inf"
  686. refit()
  687. Humanoid.Parent = Character
  688. end)
  689.  
  690. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  691. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  692. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  693. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  694.  
  695. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Out-Burst", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  696. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  697. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  698. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  699.  
  700. --//=================================\\
  701. --|| DAMAGING
  702. --\\=================================//
  703.  
  704. function killnearest(position,range,EFFECT)
  705. for i,v in ipairs(workspace:GetChildren()) do
  706. local body = v:GetChildren()
  707. for part = 1, #body do
  708. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  709. local SIZE = body[part].Size.Magnitude
  710. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  711. if v.ClassName == "Model" then
  712. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  713. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  714. v:BreakJoints()
  715. if EFFECT == "Glitch" then
  716. coroutine.resume(coroutine.create(function()
  717. local ORIGINPOS = body[part].CFrame
  718. local SIZE = body[part].Size
  719. for i = 1, 100 do
  720. Swait()
  721. local PART = body[part]
  722. PART.Anchored = true
  723. PART.Size = SIZE*MRANDOM(5,15)/10
  724. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  725. end
  726. body[part]:remove()
  727. end))
  728. elseif EFFECT == "Shatter" then
  729. for _, c in pairs(v:GetChildren()) do
  730. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  731. Shatter(c)
  732. end
  733. end
  734. end
  735. end
  736. end
  737. end
  738. end
  739. end
  740. end
  741. end
  742. end
  743.  
  744. --//=================================\\
  745. --|| ATTACK FUNCTIONS AND STUFF
  746. --\\=================================//
  747.  
  748. function CyberOutburst()
  749. if HITFLOOR ~= nil then
  750. ATTACK = true
  751. Rooted = true
  752. for i=0, 2, 0.1 / Animation_Speed do
  753. Swait()
  754. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. end
  762. for i=0, 2, 0.1 / Animation_Speed do
  763. Swait()
  764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  770. end
  771. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  772. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  773. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  774. for i=0, 0.4, 0.1 / Animation_Speed do
  775. Swait()
  776. killnearest(Torso.Position,45,"Glitch")
  777. WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  778. WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  785. end
  786. ATTACK = false
  787. Rooted = false
  788. end
  789. end
  790.  
  791. function Technobeam()
  792. ATTACK = true
  793. Rooted = false
  794. local GYRO = IT("BodyGyro",RootPart)
  795. GYRO.D = 100
  796. GYRO.P = 2000
  797. GYRO.MaxTorque = VT(0,4000000,0)
  798. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  799. CreateSound("93724183", RightArm, 5, 1, false)
  800. for i=1, 35 do
  801. Swait()
  802. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  803. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. end
  811. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  812. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  813. local TOCH = BEAM.Touched:Connect(function(hit)
  814. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  815. Shatter(hit)
  816. end
  817. end)
  818. local I = 0
  819. repeat
  820. Swait()
  821. I = I + 1
  822. if I <= 10 then
  823. BEAM.Transparency = BEAM.Transparency - 0.1
  824. end
  825. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  826. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  827. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  828. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  829. BEAM.Size = VT(2,2,DISTANCE)
  830. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  831. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  832. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  833. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. if ENDHIT ~= nil then
  841. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  842. Shatter(ENDHIT)
  843. end
  844. end
  845. until LOOP.Playing == false
  846. GYRO:remove()
  847. BEAM:remove()
  848. ATTACK = false
  849. Rooted = false
  850. end
  851.  
  852. function Technowarp()
  853. local FRAME = RootPart.Position
  854. for i = 1, 6 do
  855. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  856. end
  857. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  858. for i = 1, 6 do
  859. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  860. end
  861. end
  862.  
  863. function CyberSmash()
  864. ATTACK = true
  865. Rooted = false
  866. local GYRO = IT("BodyGyro",RootPart)
  867. GYRO.D = 100
  868. GYRO.P = 2000
  869. GYRO.MaxTorque = VT(0,4000000,0)
  870. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  871. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Block", VT(25,25,25))
  872. SMASH.CanCollide = true
  873. SMASH.Color = C3(0,0,0)
  874. local EF = Instance.new("SelectionBox",SMASH)
  875. EF.Adornee = SMASH
  876. EF.Color = BrickColor.new("Really red")
  877. EF.LineThickness = 0.2
  878. EF.Transparency = 1
  879. coroutine.resume(coroutine.create(function()
  880. for i = 1, 20 do
  881. Swait()
  882. SMASH.Transparency = SMASH.Transparency - 0.05
  883. EF.Transparency = SMASH.Transparency
  884. end
  885. end))
  886. repeat
  887. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  888. Swait()
  889. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. until HOLD == true and SMASH.Transparency < 0.99
  897. for i = 1, 25 do
  898. Swait()
  899. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. end
  907. local TOCH = SMASH.Touched:Connect(function(hit)
  908. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  909. Shatter(hit)
  910. end
  911. end)
  912. local n0 = nil
  913. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  914. if HITFLOOR ~= nil then
  915. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  916. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  917. if HITFLOOR.Parent.ClassName == "Model" then
  918. HITFLOOR.Parent:BreakJoints()
  919. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  920. HITFLOOR.Parent.Parent:BreakJoints()
  921. end
  922. end
  923. local POS = HITPOS
  924. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  925. end
  926. end
  927. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  928. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  929. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  930. for i = 1, 25 do
  931. Swait()
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. end
  939. coroutine.resume(coroutine.create(function()
  940. wait(0.2)
  941. TOCH:disconnect()
  942. wait(1.8)
  943. for i = 1, 100 do
  944. Swait()
  945. SMASH.Transparency = i/100
  946. end
  947. for i = 1, 10 do
  948. Swait()
  949. EF.Transparency = EF.Transparency + 0.1
  950. end
  951. SMASH:remove()
  952. end))
  953. GYRO:remove()
  954. ATTACK = false
  955. Rooted = false
  956. end
  957.  
  958. --//=================================\\
  959. --|| ASSIGN THINGS TO KEYS
  960. --\\=================================//
  961.  
  962. function MouseDown(Mouse)
  963. HOLD = true
  964. if ATTACK == false then
  965. end
  966. end
  967.  
  968. function MouseUp(Mouse)
  969. HOLD = false
  970. end
  971.  
  972. function KeyDown(Key)
  973. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  974. KEYHOLD = true
  975. if Key == "z" and ATTACK == false then
  976. CyberOutburst()
  977. end
  978.  
  979. if Key == "b" and ATTACK == false then
  980. Technobeam()
  981. end
  982.  
  983. if Key == "c" and ATTACK == false then
  984. Technowarp()
  985. end
  986.  
  987. if Key == "v" and ATTACK == false then
  988. CyberSmash()
  989. end
  990.  
  991. if Key == "t" then
  992. local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  993. TAUNT.TimePosition = 1.1
  994. end
  995. end
  996. end
  997.  
  998. function KeyUp(Key)
  999. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1000. KEYHOLD = false
  1001. end
  1002. end
  1003.  
  1004. Mouse.Button1Down:connect(function(NEWKEY)
  1005. MouseDown(NEWKEY)
  1006. end)
  1007. Mouse.Button1Up:connect(function(NEWKEY)
  1008. MouseUp(NEWKEY)
  1009. end)
  1010. Mouse.KeyDown:connect(function(NEWKEY)
  1011. KeyDown(NEWKEY)
  1012. end)
  1013. Mouse.KeyUp:connect(function(NEWKEY)
  1014. KeyUp(NEWKEY)
  1015. end)
  1016.  
  1017. --//=================================\\
  1018. --\\=================================//
  1019.  
  1020.  
  1021. function unanchor()
  1022. if UNANCHOR == true then
  1023. g = Character:GetChildren()
  1024. for i = 1, #g do
  1025. if g[i].ClassName == "Part" then
  1026. g[i].Anchored = false
  1027. end
  1028. end
  1029. end
  1030. end
  1031.  
  1032.  
  1033. --//=================================\\
  1034. --|| WRAP THE WHOLE SCRIPT UP
  1035. --\\=================================//
  1036.  
  1037. Humanoid.Changed:connect(function(Jump)
  1038. if Jump == "Jump" and (Disable_Jump == true) then
  1039. Humanoid.Jump = false
  1040. end
  1041. end)
  1042.  
  1043. Humanoid.HipHeight = 2
  1044.  
  1045. while true do
  1046. Swait()
  1047. refit()
  1048. Character.Parent = workspace
  1049. Humanoid.Parent = Character
  1050. ANIMATE.Parent = nil
  1051. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1052. IDLEANIMATION:Play()
  1053. SINE = SINE + CHANGE
  1054. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1055. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1056. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  1057. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1058. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1059. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1060. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  1061. for LW = 1, #LEFTWINGS do
  1062. if LEFTWINGS[LW] ~= nil then
  1063. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1064. end
  1065. end
  1066. for RW = 1, #RIGHTWINGS do
  1067. if RIGHTWINGS[RW] ~= nil then
  1068. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1069. end
  1070. end
  1071. if ATTACK == false then
  1072. if TORSOVELOCITY < 1 then
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. elseif TORSOVELOCITY > 1 then
  1080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. end
  1087. end
  1088. for _, c in pairs(Character:GetChildren()) do
  1089. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1090. c.Material = "Neon"
  1091. if c:FindFirstChildOfClass("ParticleEmitter") then
  1092. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1093. end
  1094. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1095. local EF = Instance.new("SelectionBox",c)
  1096. EF.Adornee = c
  1097. EF.Color = BrickColor.new("Really red")
  1098. EF.LineThickness = 0.01
  1099. EF.Transparency = 0
  1100. EF.Name = "BoxEffect"
  1101. end
  1102. c.Color = C3(0,0,0)
  1103. if c == Head then
  1104. --[[if c:FindFirstChild("Dominus") == nil then
  1105. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1106. M.Name = "Dominus"
  1107. end]]--
  1108. if c:FindFirstChild("face") then
  1109. c.face:remove()
  1110. end
  1111. end
  1112. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1113. c:remove()
  1114. end
  1115. end
  1116. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1117. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1118. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1119. if BOXFLOOR ~= nil then
  1120. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1121. end
  1122. end
  1123. unanchor()
  1124. Humanoid.MaxHealth = "inf"
  1125. Humanoid.Health = "inf"
  1126. if Rooted == false then
  1127. Disable_Jump = false
  1128. Humanoid.WalkSpeed = Speed
  1129. elseif Rooted == true then
  1130. Disable_Jump = true
  1131. Humanoid.WalkSpeed = 0
  1132. end
  1133. for _, c in pairs(workspace:GetChildren()) do
  1134. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1135. end
  1136. end
  1137. script.Parent = WEAPONGUI
  1138. Humanoid.Name = "Monarch"
  1139. sick.Parent = Effects
  1140. sick.Pitch = 0.85
  1141. sick.Playing = true
  1142. for _, q in pairs(Head:GetChildren()) do
  1143. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1144. q:remove()
  1145. end
  1146. end
  1147. Humanoid.DisplayDistanceType = "None"
  1148. end
  1149.  
  1150. --//=================================\\
  1151. --\\=================================//
  1152.  
  1153.  
  1154.  
  1155.  
  1156.  
  1157. --//====================================================\\--
  1158. --|| END OF SCRIPT
  1159. --\\====================================================//--
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