ArenMook

Sightseer Configuration File

Oct 6th, 2017
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  1. Version = 1
  2. Loot
  3. suspension = 0.65
  4. generator = 1
  5. engine = 0.7
  6. wheels = 0.7
  7. sensor = 0.5
  8. armor = 1
  9. weapon = 1.5
  10. shield = 0.7
  11. turbine = 0.7
  12. internal = 3
  13. external = 1.5
  14. Raiders
  15. Raider 1 C0 = (0, 5, 1)
  16. Raider 2 C0 = (6, 9, 1)
  17. Raider 3 C1 = (7, 9, 1)
  18. Raider 4 C1 = (10, 30, 0.3)
  19. Raider 5 C1 = (10, 30, 0.3)
  20. Raider 6 C1 = (11, 15, 0.4)
  21. Raider 7 C2 = (11, 30, 1)
  22. Raider 8 C5 = (16, 30, 1)
  23. Parts
  24. Armor
  25. Part Armor A0 = (0, 2, 1)
  26. Part Armor A1 = (1, 3, 1)
  27. Part Armor A2 = (2, 4, 1)
  28. Part Armor A6 = (4, 6, 1)
  29. Part Armor A7 = (5, 7, 1)
  30. Part Armor A8 = (6, 8, 1)
  31. Part Armor A9 = (7, 9, 1)
  32. Part Armor A10 = (8, 10, 1)
  33. Part Armor A11 = (9, 30, 1)
  34. Primary
  35. Part Turret A0 = (0, 3, 1)
  36. Part Turret B0 = (1, 4, 1)
  37. Part Turret C0 = (3, 6, 1)
  38. Part Turret E0 = (4, 7, 1)
  39. Part Turret F0 = (5, 8, 1)
  40. Part Turret D0 = (6, 10, 1)
  41. Part Turret A1 = (7, 10, 1)
  42. Part Turret B1 = (8, 11, 1)
  43. Part Turret C1 = (9, 12, 1)
  44. Part Turret E1 = (10, 13, 1)
  45. Part Turret F1 = (10, 14, 1)
  46. Part Turret D1 = (11, 16, 1)
  47. Part Turret A2 = (12, 30, 1)
  48. Part Turret B2 = (13, 30, 1)
  49. Part Turret C2 = (14, 30, 1)
  50. Part Turret E2 = (15, 30, 1)
  51. Part Turret F2 = (15, 30, 1)
  52. Part Turret D2 = (17, 30, 1)
  53. Secondary
  54. Part Scanner A0 = (0, 3, 1)
  55. Part Wastem A0 = (3, 6, 1)
  56. Part Jammer A0 = (5, 9, 1)
  57. Part Turret H0 = (5, 30, 1)
  58. Part Wastem A1 = (7, 11, 1)
  59. Part Jammer A1 = (10, 30, 1)
  60. Part Wastem B0 = (10, 30, 1)
  61. Part Turret I0 = (10, 30, 1)
  62. Generator
  63. Part Generator A1 = (0, 3, 1)
  64. Part Generator A2 = (4, 7, 1)
  65. Part Generator B0 = (8, 11, 1)
  66. Part Generator B1 = (12, 15, 1)
  67. Part Generator B2 = (16, 19, 1)
  68. Part Generator B3 = (20, 30, 1)
  69. Stamps
  70. Island A = TerrainFeature
  71. tex = "Mountain02"
  72. size = (500, 45, 500)
  73. height = -10
  74. alpha = 1
  75. spawn = "1000"
  76. Island B = TerrainFeature
  77. tex = "Crater01"
  78. size = (500, -30, 500)
  79. height = 20
  80. alpha = 1
  81. spawn = "1000"
  82. Island C = TerrainFeature
  83. tex = "Crater02"
  84. size = (500, -30, 500)
  85. height = 20
  86. alpha = 1
  87. spawn = "1000"
  88. Island D = TerrainFeature
  89. tex = "Island01"
  90. size = (500, 20, 500)
  91. height = -10
  92. alpha = 1
  93. spawn = "1000"
  94. Island E = TerrainFeature
  95. tex = "Island01"
  96. size = (500, 30, 500)
  97. height = -20
  98. alpha = 1
  99. spawn = "1000"
  100. Hill A = TerrainFeature
  101. tex = "Mountain02"
  102. size = (300, 25, 300)
  103. height = 0
  104. alpha = 1
  105. spawn = "0011"
  106. Hill B = TerrainFeature
  107. tex = "Mountain04"
  108. size = (500, 25, 500)
  109. height = 0
  110. alpha = 1
  111. spawn = "0011"
  112. Hill C = TerrainFeature
  113. tex = "Mountain05"
  114. size = (800, -40, 800)
  115. height = 40
  116. alpha = 1
  117. spawn = "0011"
  118. Hill D = TerrainFeature
  119. tex = "Island01"
  120. size = (300, 15, 300)
  121. height = 0
  122. alpha = 1
  123. spawn = "0111"
  124. Mountain A = TerrainFeature
  125. tex = "Mountain01"
  126. size = (300, 45, 300)
  127. height = 0
  128. alpha = 1
  129. spawn = "0111"
  130. Mountain B = TerrainFeature
  131. tex = "Mountain01"
  132. size = (500, 85, 500)
  133. height = -20
  134. alpha = 1
  135. spawn = "1001"
  136. Mountain C = TerrainFeature
  137. tex = "Mountain03"
  138. size = (500, 75, 500)
  139. height = 0
  140. alpha = 1
  141. spawn = "0001"
  142. Mountain D = TerrainFeature
  143. tex = "Mountain04"
  144. size = (700, 50, 700)
  145. height = 0.5
  146. alpha = 1
  147. spawn = "0011"
  148. Mountain E = TerrainFeature
  149. tex = "Mountain05"
  150. size = (1200, -50, 1200)
  151. height = 50
  152. alpha = 1
  153. spawn = "0011"
  154. Volcano A = TerrainFeature
  155. tex = "Mountain05"
  156. size = (1200, 60, 1200)
  157. height = -15
  158. alpha = 1
  159. spawn = "1001"
  160. Lake A = TerrainFeature
  161. tex = "Mountain01"
  162. size = (500, -65, 500)
  163. height = 45
  164. alpha = 1
  165. spawn = "0001"
  166. Lake B = TerrainFeature
  167. tex = "Mountain02"
  168. size = (500, -20, 500)
  169. height = 5
  170. alpha = 1
  171. spawn = "0111"
  172. Lake C = TerrainFeature
  173. tex = "Crater01"
  174. size = (500, 45, 500)
  175. height = -10
  176. alpha = 1
  177. spawn = "0111"
  178. Lake D = TerrainFeature
  179. tex = "Crater02"
  180. size = (500, 45, 500)
  181. height = -20
  182. alpha = 1
  183. spawn = "0111"
  184. Lake E = TerrainFeature
  185. tex = "River02"
  186. size = (500, 15, 500)
  187. height = -8
  188. alpha = 1
  189. spawn = "1111"
  190. Lake F = TerrainFeature
  191. tex = "River02"
  192. size = (700, 25, 700)
  193. height = -15
  194. alpha = 1
  195. spawn = "1111"
  196. Lake G = TerrainFeature
  197. tex = "Mountain04"
  198. size = (1000, 40, 1000)
  199. height = -20
  200. alpha = 1
  201. spawn = "0111"
  202. Lake H = TerrainFeature
  203. tex = "River04"
  204. size = (1000, 30, 1000)
  205. height = -5
  206. alpha = 1
  207. spawn = "0111"
  208. River A = TerrainFeature
  209. tex = "River01"
  210. size = (500, 30, 500)
  211. height = -8
  212. alpha = 1
  213. spawn = "1111"
  214. River B = TerrainFeature
  215. tex = "River03"
  216. size = (1000, 25, 1000)
  217. height = -8
  218. alpha = 1
  219. spawn = "0110"
  220. River C = TerrainFeature
  221. tex = "Mountain04"
  222. size = (500, 25, 500)
  223. height = -8
  224. alpha = 1
  225. spawn = "0111"
  226. River D = TerrainFeature
  227. tex = "Mountain04"
  228. size = (1000, 60, 1000)
  229. height = -30
  230. alpha = 1
  231. spawn = "1011"
  232. River E = TerrainFeature
  233. tex = "River05"
  234. size = (500, 45, 500)
  235. height = -5
  236. alpha = 1
  237. spawn = "1011"
  238. River F = TerrainFeature
  239. tex = "River06"
  240. size = (800, 30, 800)
  241. height = -3
  242. alpha = 1
  243. spawn = "1110"
  244. Valley G = TerrainFeature
  245. tex = "River07"
  246. size = (600, 50, 600)
  247. height = -22
  248. alpha = 1
  249. spawn = "1011"
  250. Valley A = TerrainFeature
  251. tex = "River01"
  252. size = (300, 15, 300)
  253. height = 0.25
  254. alpha = 1
  255. spawn = "0111"
  256. Valley B = TerrainFeature
  257. tex = "River01"
  258. size = (500, 30, 500)
  259. height = 0.25
  260. alpha = 1
  261. spawn = "0011"
  262. Valley C = TerrainFeature
  263. tex = "River05"
  264. size = (500, 35, 500)
  265. height = -5
  266. alpha = 1
  267. spawn = "0011"
  268. Valley D = TerrainFeature
  269. tex = "River05"
  270. size = (500, 45, 500)
  271. height = -5
  272. alpha = 1
  273. spawn = "0011"
  274. Valley E = TerrainFeature
  275. tex = "River06"
  276. size = (1200, 45, 1200)
  277. height = 0.5
  278. alpha = 1
  279. spawn = "0011"
  280. Valley F = TerrainFeature
  281. tex = "River07"
  282. size = (500, 30, 500)
  283. height = -5
  284. alpha = 1
  285. spawn = "0110"
  286. Valley G = TerrainFeature
  287. tex = "River07"
  288. size = (800, 70, 800)
  289. height = -15
  290. alpha = 1
  291. spawn = "1001"
  292. Crater A = TerrainFeature
  293. tex = "Crater01"
  294. size = (300, 30, 300)
  295. height = 0.5
  296. alpha = 1
  297. spawn = "0111"
  298. Crater B = TerrainFeature
  299. tex = "Crater01"
  300. size = (500, 50, 500)
  301. height = 0.5
  302. alpha = 0.85
  303. spawn = "0111"
  304. Crater C = TerrainFeature
  305. tex = "Mountain06"
  306. size = (300, -25, 300)
  307. height = 25.5
  308. alpha = 1
  309. spawn = "0111"
  310. Compounds
  311. Power = Compound
  312. Science = Compound
  313. Credits = Compound
  314. mass = 0.001
  315. density = 1
  316. melting = 1811
  317. boiling = 3134
  318. Heat = Compound
  319. Gravel = Compound
  320. mass = 36
  321. density = 0.5
  322. melting = 1811
  323. boiling = 3134
  324. Metal = Compound
  325. mass = 25
  326. density = 4.5
  327. melting = 1811
  328. boiling = 3134
  329. hardness = 4
  330. ductility = 0.43
  331. price = 0.001
  332. H2 = Compound
  333. mass = 2.01588
  334. density = 0.071
  335. melting = 13.99
  336. boiling = 20.27
  337. price = 0.002
  338. He = Compound
  339. mass = 4.002602
  340. density = 0.1786
  341. boiling = 4.222
  342. O2 = Compound
  343. mass = 31.9988
  344. density = 1.141
  345. melting = 54.36
  346. boiling = 90.19
  347. H2O = Compound
  348. mass = 18.01528
  349. density = (0.917, 1)
  350. melting = 273.15
  351. boiling = 373.15
  352. CH4 = Compound
  353. mass = 16.04
  354. density = 0.656
  355. melting = 90.7
  356. boiling = 111.66
  357. price = 0.001
  358. Fe = Compound
  359. mass = 55.845
  360. density = 7.874
  361. melting = 1811
  362. boiling = 3134
  363. hardness = 4
  364. ductility = 0.43
  365. price = 0.001
  366. metal = true
  367. Oil = Compound
  368. mass = 150
  369. density = 0.9
  370. melting = 216
  371. boiling = 398.2
  372. price = 0.002
  373. C2H4 = Compound
  374. mass = 28.05
  375. density = 1.178
  376. melting = 104
  377. boiling = 169.5
  378. price = 0.003
  379. pollution = true
  380. tech = "Chemistry"
  381. C2H6 = Compound
  382. mass = 30.07
  383. density = 0.545
  384. melting = 90.4
  385. boiling = 184.6
  386. price = 0.003
  387. pollution = true
  388. tech = "Chemistry"
  389. C5H8 = Compound
  390. mass = 68.117
  391. density = 0.075
  392. melting = 327.6
  393. boiling = 550
  394. price = 0.003
  395. tech = "Chemistry"
  396. Rubber = Compound
  397. mass = 455.9607
  398. density = 1.185
  399. melting = 453.15
  400. boiling = 1000
  401. price = 0.03
  402. tech = "Chemistry"
  403. C8H18 = Compound
  404. mass = 114.23
  405. density = 0.703
  406. melting = 216
  407. boiling = 398.2
  408. price = 0.005
  409. pollution = true
  410. tech = "Chemistry"
  411. C12H23 = Compound
  412. mass = 167.311
  413. density = 0.87
  414. melting = 263.55
  415. boiling = 489.45
  416. price = 0.005
  417. pollution = true
  418. tech = "Chemistry"
  419. CH3OH = Compound
  420. mass = 32.04
  421. density = 0.792
  422. melting = 175.6
  423. boiling = 337.8
  424. price = 0.005
  425. pollution = true
  426. tech = "Chemistry"
  427. C = Compound
  428. mass = 12
  429. density = 2.267
  430. melting = 5800
  431. boiling = 5800
  432. hardness = 10
  433. ductility = 0.16
  434. price = 0.01
  435. tech = "Chemistry"
  436. CO = Compound
  437. mass = 28.01
  438. density = 1.14
  439. melting = 68.13
  440. boiling = 81.6
  441. pollution = true
  442. CO2 = Compound
  443. mass = 44.01
  444. density = 1.562
  445. melting = 194.7
  446. boiling = 194.7
  447. pollution = true
  448. Coal = Compound
  449. mass = 1933.302
  450. density = 1.346
  451. melting = 1811
  452. boiling = 3134
  453. price = 0.01
  454. Cu = Compound
  455. mass = 63.546
  456. density = 8.96
  457. melting = 1084.62
  458. boiling = 2562
  459. hardness = 3
  460. ductility = 0.62
  461. price = 0.001
  462. metal = true
  463. Ag = Compound
  464. mass = 107.8682
  465. density = 10.49
  466. melting = 1234.93
  467. boiling = 2435
  468. hardness = 2.5
  469. ductility = 0.73
  470. price = 0.003
  471. metal = true
  472. Au = Compound
  473. mass = 196.967
  474. density = 19.3
  475. melting = 1337.33
  476. boiling = 3243
  477. hardness = 2.5
  478. ductility = 0.93
  479. price = 0.003
  480. metal = true
  481. Pt = Compound
  482. mass = 195.084
  483. density = 21.45
  484. melting = 2041.4
  485. boiling = 4098
  486. hardness = 3.5
  487. ductility = 0.76
  488. price = 0.01
  489. metal = true
  490. Pd = Compound
  491. mass = 106.42
  492. density = 12.023
  493. melting = 1828.05
  494. boiling = 3236
  495. hardness = 5
  496. ductility = 0.8
  497. price = 0.003
  498. metal = true
  499. Zn = Compound
  500. mass = 60.38
  501. density = 7.14
  502. melting = 692.68
  503. boiling = 1180
  504. hardness = 2.5
  505. ductility = 0.3
  506. price = 0.003
  507. metal = true
  508. Steel = Compound
  509. mass = 25.1
  510. density = 8
  511. melting = 1640
  512. boiling = 3134
  513. hardness = 4.5
  514. ductility = 0.4
  515. price = 0.01
  516. metal = true
  517. tech = "Metallurgy"
  518. Al = Compound
  519. mass = 26.98
  520. density = 2.7
  521. melting = 933.5
  522. boiling = 2743
  523. hardness = 2.75
  524. ductility = 0.65
  525. price = 0.001
  526. metal = true
  527. Mg = Compound
  528. mass = 24.869
  529. density = 1.738
  530. melting = 923
  531. boiling = 1363
  532. hardness = 2.5
  533. ductility = 0.43
  534. price = 0.002
  535. metal = true
  536. Mn = Compound
  537. mass = 54.94
  538. density = 7.21
  539. melting = 1519
  540. boiling = 2334
  541. hardness = 6
  542. ductility = 0.23
  543. price = 0.002
  544. metal = true
  545. Si = Compound
  546. mass = 28.09
  547. density = 2.329
  548. melting = 1687
  549. boiling = 3538
  550. hardness = 6.5
  551. ductility = 0.2
  552. Nb = Compound
  553. mass = 92.906
  554. density = 8.57
  555. melting = 2750
  556. boiling = 5017
  557. hardness = 6
  558. ductility = 0.82
  559. price = 0.01
  560. metal = true
  561. tech = "Electronics"
  562. Ni = Compound
  563. mass = 58.71
  564. density = 8.908
  565. melting = 1728
  566. boiling = 3003
  567. hardness = 4
  568. ductility = 0.5
  569. price = 0.002
  570. metal = true
  571. Cr = Compound
  572. mass = 52
  573. density = 7.19
  574. melting = 2180
  575. boiling = 2944
  576. hardness = 8.5
  577. ductility = 0.18
  578. price = 0.002
  579. metal = true
  580. W = Compound
  581. mass = 183.84
  582. density = 19.25
  583. melting = 3695
  584. boiling = 6203
  585. hardness = 7.5
  586. ductility = 0.4
  587. price = 0.003
  588. metal = true
  589. Pb = Compound
  590. mass = 207.2
  591. density = 11.34
  592. melting = 600.61
  593. boiling = 2022
  594. hardness = 1.5
  595. ductility = 0.93
  596. price = 0.001
  597. metal = true
  598. U = Compound
  599. mass = 238.03
  600. density = 19.1
  601. melting = 1405.3
  602. boiling = 4404
  603. hardness = 6
  604. ductility = 0.23
  605. radioactivity = 0.01
  606. price = 0.003
  607. metal = true
  608. tech = "Advanced Sensors"
  609. Pu = Compound
  610. mass = 244
  611. density = 19.816
  612. melting = 912.5
  613. boiling = 3505
  614. ductility = 0.18
  615. radioactivity = 100
  616. price = 1000
  617. metal = true
  618. pollution = true
  619. tech = "Fission"
  620. DU = Compound
  621. mass = 238.03
  622. density = 19.1
  623. melting = 1405.3
  624. boiling = 4404
  625. hardness = 6
  626. ductility = 0.23
  627. metal = true
  628. tech = "Fission"
  629. U235 = Compound
  630. mass = 238.03
  631. density = 19.1
  632. melting = 1405.3
  633. boiling = 4404
  634. hardness = 6
  635. ductility = 0.23
  636. radioactivity = 100
  637. price = 10
  638. metal = true
  639. pollution = true
  640. tech = "Fission"
  641. RW = Compound
  642. mass = 238.03
  643. density = 8.1
  644. melting = 200
  645. boiling = 500
  646. radioactivity = 1
  647. pollution = true
  648. tech = "Fission"
  649. Ti = Compound
  650. mass = 47.867
  651. density = 4.506
  652. melting = 1941
  653. boiling = 3560
  654. hardness = 6
  655. ductility = 0.54
  656. price = 0.005
  657. metal = true
  658. P = Compound
  659. mass = 30.94
  660. density = 1.83
  661. melting = 317.3
  662. boiling = 553.7
  663. price = 0.002
  664. S = Compound
  665. mass = 32.06
  666. density = 2.07
  667. melting = 388.36
  668. boiling = 717.8
  669. price = 0.002
  670. Li = Compound
  671. mass = 6.94
  672. density = 0.534
  673. melting = 453.65
  674. boiling = 1603
  675. price = 0.002
  676. Co = Compound
  677. mass = 58.933
  678. density = 8.9
  679. melting = 1768
  680. boiling = 3200
  681. hardness = 5.5
  682. ductility = 0.5
  683. price = 0.001
  684. NH3 = Compound
  685. mass = 17.031
  686. density = 0.86
  687. melting = 195.42
  688. boiling = 239.81
  689. price = 0.002
  690. N2H4O3 = Compound
  691. mass = 80.043
  692. density = 1.725
  693. melting = 442.8
  694. boiling = 492.8
  695. price = 0.003
  696. tech = "Chemistry"
  697. N2 = Compound
  698. mass = 14.007
  699. density = 1.251
  700. melting = 63.15
  701. boiling = 77.355
  702. CaF2 = Compound
  703. mass = 78.07
  704. density = 3.18
  705. melting = 1691
  706. boiling = 2806
  707. price = 0.003
  708. tech = "Advanced Materials"
  709. CaSO4 = Compound
  710. mass = 136.14
  711. density = 2.96
  712. melting = 1730
  713. boiling = 1730
  714. tech = "Advanced Materials"
  715. HF = Compound
  716. mass = 20.01
  717. density = 1.15
  718. melting = 189.6
  719. boiling = 292.6
  720. price = 0.1
  721. pollution = true
  722. tech = "Advanced Materials"
  723. OsIr = Compound
  724. mass = 190.23
  725. density = 22.59
  726. melting = 3306
  727. boiling = 5385
  728. hardness = 7
  729. ductility = 0.15
  730. price = 0.01
  731. metal = true
  732. tech = "Advanced Materials"
  733. COsIr = Compound
  734. mass = 70.7805
  735. density = 9.38005
  736. melting = 3506
  737. boiling = 5800
  738. hardness = 8.5
  739. ductility = 0.1
  740. price = 1
  741. tech = "Fringe Science"
  742. Se = Compound
  743. mass = 78.971
  744. density = 4.81
  745. melting = 494
  746. boiling = 958
  747. price = 0.005
  748. tech = "Electronics"
  749. Unused
  750. F = Compound
  751. mass = 18.998
  752. density = 1.696
  753. melting = 53.48
  754. boiling = 85.03
  755. tech = "Fission"
  756. MgO = Compound
  757. mass = 40.3044
  758. density = 3.58
  759. melting = 3125
  760. boiling = 3870
  761. Ca = Compound
  762. mass = 40.078
  763. density = 1.55
  764. melting = 1115
  765. boiling = 1757
  766. CaO = Compound
  767. mass = 56.0774
  768. density = 3.34
  769. melting = 2886
  770. boiling = 3120
  771. CaCO3 = Compound
  772. mass = 100.0869
  773. density = 2.711
  774. melting = 1612
  775. boiling = 1612
  776. C12H26 = Compound
  777. mass = 170.3348
  778. density = 0.749
  779. melting = 263.55
  780. boiling = 489.45
  781. C12H24 = Compound
  782. mass = 168.32
  783. density = 0.82
  784. melting = 270
  785. boiling = 450.15
  786. N2H4 = Compound
  787. mass = 32.0452
  788. density = 1.02
  789. melting = 275.15
  790. boiling = 387.15
  791. Br = Compound
  792. mass = 79.904
  793. density = 3.103
  794. melting = 265.8
  795. boiling = 332
  796. I = Compound
  797. mass = 126.9
  798. density = 4.933
  799. melting = 386.85
  800. boiling = 457.4
  801. SiC = Compound
  802. mass = 40.1
  803. density = 3.21
  804. melting = 3300
  805. boiling = 5800
  806. CaCO3 = Compound
  807. mass = 100.0869
  808. density = 2.711
  809. melting = 1612
  810. boiling = 1612
  811. UF6 = Compound
  812. mass = 352.02
  813. density = 5.09
  814. melting = 337.202
  815. boiling = 337.202
  816. Marketplace
  817. Metal = (1, 1, 50000)
  818. Cu = (1, 1, 50000)
  819. Fe = (1, 1, 50000)
  820. Al = (1, 1, 50000)
  821. Ti = (0.1, 0.7, 40000)
  822. Se = (0.25, 0.7, 40000)
  823. OsIr = (0.25, 0.7, 40000)
  824. Ag = (0.25, 0.7, 30000)
  825. Pt = (0.25, 0.7, 30000)
  826. Zn = (0.25, 0.7, 20000)
  827. Nb = (0.25, 0.7, 40000)
  828. Steel = (1, 0.5, 20000)
  829. N2H4O3 = (0.35, 0.7, 20000)
  830. H2 = (0.1, 0.1, 10000)
  831. CH4 = (0.05, 0.1, 10000)
  832. Oil = (0, 0.1, 10000)
  833. C2H4 = (0.05, 0.05, 10000)
  834. C2H6 = (0.05, 0.05, 10000)
  835. C5H8 = (0.05, 0.05, 10000)
  836. Rubber = (0.05, 0.05, 10000)
  837. C8H18 = (0.05, 0.05, 10000)
  838. C12H23 = (0.05, 0.05, 10000)
  839. CH3OH = (0.05, 0.05, 10000)
  840. C = (0.1, 0.1, 20000)
  841. Coal = (0, 0.1, 10000)
  842. Au = (0.05, 0.05, 10000)
  843. Pd = (0.05, 0.05, 10000)
  844. Mg = (0.05, 0.05, 10000)
  845. Mn = (0.05, 0.05, 10000)
  846. Ni = (0.1, 0.05, 10000)
  847. Cr = (0.05, 0.05, 10000)
  848. W = (0.05, 0.05, 10000)
  849. Pb = (0.05, 0.1, 10000)
  850. U = (0, 0.05, 10000)
  851. Pu = (0.05, 0.001, 100)
  852. DU = (0, 0.01, 1000)
  853. U235 = (0.05, 0.01, 1000)
  854. P = (0.05, 0.05, 10000)
  855. S = (0.05, 0.05, 10000)
  856. Li = (0.2, 0.05, 10000)
  857. Co = (0.05, 0.05, 10000)
  858. NH3 = (0, 0.05, 10000)
  859. CaF2 = (0.05, 0.05, 10000)
  860. HF = (0.01, 0.01, 10000)
  861. Conversion
  862. Refine Oil
  863. Power = -25
  864. Oil = -3.5
  865. C2H4 = 0.75
  866. C2H6 = 0.75
  867. C5H8 = 0.25
  868. C8H18 = 0.875
  869. C12H23 = 0.875
  870. Bosch
  871. Power = -6
  872. CO2 = -5
  873. H2 = -10
  874. C = 5
  875. H2O = 10
  876. Ni = 0
  877. Fe = 0
  878. Electrolysis
  879. Power = -20.32
  880. H2O = -5.6
  881. H2 = 5.6
  882. O2 = 2.8
  883. WSGR_LTS
  884. Power = -20
  885. CO = -5.6
  886. H2O = -5.6
  887. H2 = 5.6
  888. CO2 = 5.6
  889. Cu = 0
  890. Zn = 0
  891. Al = 0
  892. WSGR_HTS
  893. Power = -15
  894. CO = -5.6
  895. H2O = -5.6
  896. H2 = 5.6
  897. CO2 = 5.6
  898. Fe = 0
  899. Cr = 0
  900. Mg = 0
  901. SR_B
  902. Power = -11
  903. CO = -5
  904. H2O = -5
  905. H2 = 5
  906. CO2 = 5
  907. Ni = 0
  908. Mg = 0
  909. Pd = 0
  910. Cu = 0
  911. SR_A
  912. Power = -13
  913. CH4 = -3
  914. H2O = -3
  915. H2 = 9
  916. CO = 3
  917. Ni = 0
  918. Al = 0
  919. Sabatier B
  920. Power = -5
  921. CH4 = -2
  922. H2O = -4
  923. H2 = 8
  924. CO2 = 2
  925. Ni = 0
  926. Methanation
  927. Power = -1.5
  928. H2 = -7.5
  929. CO = -2.5
  930. CH4 = 2.5
  931. H2O = 2.5
  932. Ni = 0
  933. Al = 0
  934. Sabatier A
  935. Power = -0.5
  936. H2 = -8
  937. CO2 = -2
  938. CH4 = 2
  939. H2O = 4
  940. Ni = 0
  941. CO to Methanol
  942. Power = -1.5
  943. CO = -2.5
  944. H2 = -5
  945. CH3OH = 2.5
  946. Cu = 0
  947. Zn = 0
  948. CO2 to Methanol
  949. Power = -0.5
  950. CO2 = -2
  951. H2 = -6
  952. CH3OH = 2
  953. H2O = 2
  954. Cu = 0
  955. Zn = 0
  956. NH3 Formula
  957. Power = -1
  958. H2 = -9
  959. N2 = -3
  960. NH3 = 6
  961. Fe = 0
  962. N2H4O3 Formula
  963. Power = -6
  964. NH3 = -8
  965. N2 = -5
  966. O2 = -5
  967. H2O = -4
  968. N2H4O3 = 8
  969. HF Formula
  970. Power = -10.5
  971. CaF2 = -3
  972. H2 = -3
  973. S = -3
  974. O2 = -6
  975. HF = 6
  976. CaSO4 = 3
  977. U235 Formula
  978. Power = -9
  979. U = -2
  980. HF = -12
  981. U235 = 0.2
  982. DU = 1.8
  983. H2 = 6
  984. Rubber
  985. Power = -2
  986. C5H8 = -6
  987. S = -30
  988. Rubber = 3
  989. Zn = 0
  990. C from C2H4
  991. Power = 2.5
  992. C2H4 = -6
  993. O2 = -18
  994. C = 3
  995. H2O = 12
  996. CO2 = 9
  997. Au = 0
  998. Pt = 0
  999. Ni = 0
  1000. COsIr
  1001. Power = -100
  1002. OsIr = -1.75
  1003. C = -3.25
  1004. COsIr = 5
  1005. Pt = 0
  1006. H2 = 1
  1007. Power = 18.68
  1008. H2 = -5.6
  1009. O2 = -2.8
  1010. H2O = 5.6
  1011. NH3 = 1
  1012. Power = 25.02
  1013. NH3 = -5.6
  1014. O2 = -4.2
  1015. N2 = 2.8
  1016. H2O = 8.4
  1017. C2H4 = 1
  1018. Power = 32.38
  1019. C2H4 = -2
  1020. O2 = -6
  1021. CO2 = 4
  1022. H2O = 4
  1023. C2H6 = 1
  1024. Power = 36.4
  1025. C2H6 = -2
  1026. O2 = -7
  1027. CO2 = 4
  1028. H2O = 6
  1029. CH3OH = 1
  1030. Power = 42.36
  1031. CH3OH = -5
  1032. O2 = -7.5
  1033. CO2 = 5
  1034. H2O = 10
  1035. CH4 = 1
  1036. Power = 51.94
  1037. CH4 = -5
  1038. O2 = -10
  1039. CO2 = 5
  1040. H2O = 10
  1041. Oil = 1
  1042. Power = 35
  1043. Oil = -1
  1044. O2 = -48
  1045. CO2 = 24
  1046. H2O = 12
  1047. C8H18 = 1
  1048. Power = 95.72
  1049. C8H18 = -1.5
  1050. O2 = -18.75
  1051. CO2 = 12
  1052. H2O = 13.5
  1053. C12H23 = 1
  1054. Power = 107.62
  1055. C12H23 = -1.25
  1056. O2 = -22.1875
  1057. CO2 = 15
  1058. H2O = 14.375
  1059. Coal = 1
  1060. Power = 59.48
  1061. Coal = -0.09
  1062. O2 = -14.2875
  1063. CO2 = 12.33
  1064. H2O = 4.14
  1065. Tech
  1066. Protector Core = Technology
  1067. tier = 1
  1068. hidden = true
  1069. Artifact 00 = Technology
  1070. tier = 1
  1071. grade = "Artfact"
  1072. hidden = true
  1073. Artifact 01 = Technology
  1074. tier = 1
  1075. grade = "Artfact"
  1076. hidden = true
  1077. buffs = TList<string>
  1078. "BuffArtifact01"
  1079. Artifact 04 = Technology
  1080. tier = 1
  1081. grade = "Artfact"
  1082. hidden = true
  1083. buffs = TList<string>
  1084. "BuffArtifact04"
  1085. Artifact 05 = Technology
  1086. tier = 1
  1087. grade = "Artfact"
  1088. hidden = true
  1089. buffs = TList<string>
  1090. "BuffArtifact05"
  1091. Artifact 07 = Technology
  1092. tier = 1
  1093. grade = "Artfact"
  1094. hidden = true
  1095. buffs = TList<string>
  1096. "BuffArtifact07"
  1097. Artifact 08 = Technology
  1098. tier = 1
  1099. grade = "Artfact"
  1100. hidden = true
  1101. requires = TList<string>
  1102. "Electromagnetic Forces"
  1103. buffs = TList<string>
  1104. "BuffArtifact08"
  1105. Artifact 10 = Technology
  1106. tier = 1
  1107. grade = "Artfact"
  1108. hidden = true
  1109. requires = TList<string>
  1110. "Electromagnetic Forces"
  1111. buffs = TList<string>
  1112. "BuffArtifact10"
  1113. S0 Tech = Technology
  1114. tier = 8
  1115. hidden = true
  1116. requires = TList<string>
  1117. "Shielded Warfare 2"
  1118. Protection 1 = Technology
  1119. tier = 1
  1120. Resources
  1121. Metal = 9000
  1122. Si = 6000
  1123. unlocks = TList<string>
  1124. "Part Armor A0"
  1125. "Part Armor A1"
  1126. "Part Armor A2"
  1127. "Part Armor B0"
  1128. "Part Suspension A1"
  1129. "Part Suspension A2"
  1130. "Part Wheels A1"
  1131. Walls 1 = Technology
  1132. tier = 2
  1133. Resources
  1134. Metal = 20000
  1135. requires = TList<string>
  1136. "Foundations 1"
  1137. unlocks = TList<string>
  1138. "Wall A0"
  1139. "Wall A1"
  1140. "Wall A2"
  1141. "Wall A3"
  1142. "Wall A4"
  1143. "Wall A5"
  1144. "Wall A6"
  1145. "Wall A7"
  1146. "Wall A8"
  1147. "Wall A9"
  1148. Walls 2 = Technology
  1149. tier = 3
  1150. Resources
  1151. Steel = 24000
  1152. requires = TList<string>
  1153. "Walls 1"
  1154. "Metallurgy"
  1155. unlocks = TList<string>
  1156. "2x2 Wall Foundation"
  1157. "3x2 Wall Foundation"
  1158. "6x2 Wall Foundation"
  1159. "Wall B0"
  1160. "Wall B1"
  1161. "Wall B2"
  1162. "Wall B3"
  1163. "Wall B4"
  1164. "Wall B5"
  1165. "Wall B6"
  1166. Walls 3 = Technology
  1167. tier = 3
  1168. Resources
  1169. Steel = 36000
  1170. requires = TList<string>
  1171. "Walls 2"
  1172. unlocks = TList<string>
  1173. "Wall B7"
  1174. "Wall B8"
  1175. "Wall B9"
  1176. "Wall B10"
  1177. "Wall B11"
  1178. "Wall B12"
  1179. "Wall B13"
  1180. "Wall C0"
  1181. "Wall C1"
  1182. "Wall C2"
  1183. "Wall C3"
  1184. "Wall C Gate"
  1185. Electronics = Technology
  1186. tier = 1
  1187. Resources
  1188. Si = 6000
  1189. Cu = 6000
  1190. unlocks = TList<string>
  1191. "Part Miner Boost A0"
  1192. "Part Generator A1"
  1193. "Part Engine A1"
  1194. "Part Scanner A0"
  1195. "Part Sensor A1"
  1196. "Part Computer A0"
  1197. "Battery A0"
  1198. "Battery A1"
  1199. "Battery A2"
  1200. Manufacturing 1 = Technology
  1201. tier = 1
  1202. infoKey = "Manufacturing Info"
  1203. Resources
  1204. Gravel = 36000
  1205. Metal = 9000
  1206. unlocks = TList<string>
  1207. "1x1 Platform"
  1208. "2x2 Platform"
  1209. "2x2 Platform Corner"
  1210. "2x2 Convex Platform"
  1211. "2x2 Concave Platform"
  1212. "2x2 Sloped Platform"
  1213. "2x2 Convex Platform"
  1214. "2x2 Concave Platform"
  1215. "4x2 Platform"
  1216. "4x2 Sloped Platform"
  1217. "Cargo Stand"
  1218. Foundations 1 = Technology
  1219. tier = 1
  1220. infoKey = "Foundations Info"
  1221. Resources
  1222. Gravel = 72000
  1223. unlocks = TList<string>
  1224. "1x1 Foundation"
  1225. "2x1 Foundation"
  1226. "2x2 Foundation"
  1227. "2x2 Foundation Corner"
  1228. "2x2 Convex Foundation"
  1229. "2x2 Concave Foundation"
  1230. "1x1 Ramp"
  1231. "2x1 Ramp"
  1232. "2x2 Ramp"
  1233. "1x1 Ramp A0"
  1234. "1x1 Ramp A1"
  1235. "2x2 Ramp A0"
  1236. "2x2 Ramp A1"
  1237. Metallurgy = Technology
  1238. tier = 2
  1239. Resources
  1240. Gravel = 48000
  1241. Metal = 18000
  1242. Si = 18000
  1243. Coal = 1200
  1244. requires = TList<string>
  1245. "Chemistry"
  1246. "Foundations 1"
  1247. "Manufacturing 1"
  1248. unlocks = TList<string>
  1249. "4x2 Bridge"
  1250. "4x2 Ramp"
  1251. "Steel Mill 00"
  1252. "Light 01"
  1253. "Part Engine A2"
  1254. "Part Armor A3"
  1255. "Part Armor B3"
  1256. Foundations 2 = Technology
  1257. tier = 2
  1258. infoKey = "Foundations Info"
  1259. Resources
  1260. Gravel = 180000
  1261. Metal = 18000
  1262. requires = TList<string>
  1263. "Foundations 1"
  1264. unlocks = TList<string>
  1265. "3x3 Foundation"
  1266. "4x2 Foundation"
  1267. "4x4 Foundation"
  1268. "2x2 Helipad"
  1269. "3x3 Water Foundation"
  1270. "Water Fence"
  1271. "Sign Wall"
  1272. "Sign Floor A"
  1273. "Sign Floor B"
  1274. Manufacturing 2 = Technology
  1275. tier = 2
  1276. infoKey = "Manufacturing Info"
  1277. Resources
  1278. Metal = 48000
  1279. Si = 6400
  1280. Fe = 6400
  1281. Al = 6400
  1282. requires = TList<string>
  1283. "Manufacturing 1"
  1284. "Foundations 1"
  1285. unlocks = TList<string>
  1286. "Manufacturing A0"
  1287. "Garage A0"
  1288. "Vehicle A1"
  1289. "Part Wheels A2"
  1290. Chemistry = Technology
  1291. tier = 1
  1292. Resources
  1293. Fe = 2000
  1294. Mg = 2000
  1295. Zn = 2000
  1296. Al = 2000
  1297. Ni = 2000
  1298. unlocks = TList<string>
  1299. "Part Storage A1"
  1300. "Converter A0"
  1301. "Road Flare"
  1302. Lasers = Technology
  1303. tier = 2
  1304. Resources
  1305. Al = 12000
  1306. Si = 12000
  1307. Cu = 12000
  1308. requires = TList<string>
  1309. "Electronics"
  1310. unlocks = TList<string>
  1311. "Part Turret M0"
  1312. "Part Turret A0"
  1313. Remote Control = Technology
  1314. tier = 2
  1315. Resources
  1316. Si = 12000
  1317. Cu = 12000
  1318. requires = TList<string>
  1319. "Electronics"
  1320. unlocks = TList<string>
  1321. "Vehicle B0"
  1322. "Vehicle B2"
  1323. "Small Tower A0"
  1324. "Small Tower A2"
  1325. "Sensor 00"
  1326. "Security Pole"
  1327. "Security Pole Corner"
  1328. "Part Hangar A0"
  1329. Automation = Technology
  1330. tier = 2
  1331. Resources
  1332. Si = 24000
  1333. Cu = 24000
  1334. requires = TList<string>
  1335. "Electronics"
  1336. unlocks = TList<string>
  1337. "Sensor 01"
  1338. "Sensor 02"
  1339. "Sensor 03"
  1340. "Sensor 04"
  1341. "Sensor 05"
  1342. "Sensor 06"
  1343. "Sensor 07"
  1344. "CommTower 00"
  1345. Explosives = Technology
  1346. tier = 2
  1347. Resources
  1348. S = 12000
  1349. N2H4O3 = 12000
  1350. requires = TList<string>
  1351. "Chemistry"
  1352. unlocks = TList<string>
  1353. "Part Turret B0"
  1354. "Part Turret C0"
  1355. Industrial Standards = Technology
  1356. tier = 3
  1357. Resources
  1358. Co = 18000
  1359. Ag = 12000
  1360. Nb = 6000
  1361. requires = TList<string>
  1362. "Metallurgy"
  1363. unlocks = TList<string>
  1364. "Extractor A1"
  1365. "Extractor B1"
  1366. "Extractor C1"
  1367. "Battery A3"
  1368. "Gen A1"
  1369. "Gen A2"
  1370. "Container A1"
  1371. "Container B1"
  1372. "Container B2"
  1373. "Container C1"
  1374. Advanced Materials = Technology
  1375. tier = 3
  1376. Resources
  1377. Metal = 6400
  1378. Cu = 12000
  1379. Si = 12000
  1380. requires = TList<string>
  1381. "Automation"
  1382. "Metallurgy"
  1383. "Electronics"
  1384. "Manufacturing 2"
  1385. unlocks = TList<string>
  1386. "Part Generator A2"
  1387. "Part Suspension A3"
  1388. "Part Engine A3"
  1389. "Part Suspension A4"
  1390. "Part Miner Boost A1"
  1391. "Part Wheels A3"
  1392. Manufacturing 3 = Technology
  1393. tier = 3
  1394. infoKey = "Manufacturing Info"
  1395. Resources
  1396. Metal = 48000
  1397. Steel = 8000
  1398. Rubber = 1250
  1399. requires = TList<string>
  1400. "Manufacturing 2"
  1401. "Metallurgy"
  1402. unlocks = TList<string>
  1403. "Vehicle A2"
  1404. "Vehicle D2"
  1405. "Part Wheels A6"
  1406. Environmentalism = Technology
  1407. tier = 4
  1408. Resources
  1409. Se = 18000
  1410. Ag = 18000
  1411. requires = TList<string>
  1412. "Chemistry"
  1413. "Industrial Standards"
  1414. unlocks = TList<string>
  1415. "Wind Turbine A1"
  1416. "Solar Panels A1"
  1417. "Solar Array 00"
  1418. "Solar Array 01"
  1419. "Gen B1"
  1420. Flight 1 = Technology
  1421. tier = 3
  1422. infoKey = "Flight Info"
  1423. Resources
  1424. Al = 24000
  1425. Si = 12000
  1426. Cu = 12000
  1427. Ti = 12000
  1428. requires = TList<string>
  1429. "Automation"
  1430. "Manufacturing 2"
  1431. unlocks = TList<string>
  1432. "Vehicle C0"
  1433. "Part Turbine A1"
  1434. "Part Turbine A2"
  1435. Air Freight = Technology
  1436. tier = 4
  1437. Resources
  1438. Al = 32000
  1439. Cu = 12000
  1440. Fe = 12000
  1441. requires = TList<string>
  1442. "Flight 1"
  1443. unlocks = TList<string>
  1444. "Vehicle C4"
  1445. "Vehicle C3"
  1446. Advanced Sensors = Technology
  1447. tier = 3
  1448. Resources
  1449. Au = 6000
  1450. Cu = 6000
  1451. Si = 6000
  1452. requires = TList<string>
  1453. "Remote Control"
  1454. unlocks = TList<string>
  1455. "Vehicle B1"
  1456. "Part Scanner A1"
  1457. "Part Sensor A2"
  1458. "Radar Tower 00"
  1459. "Part Jammer A0"
  1460. Repair Protocols = Technology
  1461. tier = 4
  1462. Resources
  1463. Metal = 32000
  1464. Ti = 12000
  1465. Si = 12000
  1466. P = 12000
  1467. requires = TList<string>
  1468. "Advanced Sensors"
  1469. "Electromagnetism"
  1470. unlocks = TList<string>
  1471. "Part Turret I0"
  1472. "Part Computer B0"
  1473. "Vehicle B3"
  1474. Alloys = Technology
  1475. tier = 4
  1476. Resources
  1477. Co = 12000
  1478. Pt = 12000
  1479. Cr = 12000
  1480. W = 12000
  1481. requires = TList<string>
  1482. "Chemistry"
  1483. "Protection 1"
  1484. "Advanced Materials"
  1485. "Advanced Sensors"
  1486. unlocks = TList<string>
  1487. "Part Armor A4"
  1488. "Part Armor A5"
  1489. "Part Armor A6"
  1490. "Part Armor B6"
  1491. "Part Armor A7"
  1492. "Part Armor B7"
  1493. "Part Armor A8"
  1494. "Part Armor A9"
  1495. "Part Wheels A5"
  1496. Flight 2 = Technology
  1497. tier = 4
  1498. infoKey = "Flight Info"
  1499. Resources
  1500. Ti = 12000
  1501. Ag = 12000
  1502. Pt = 12000
  1503. requires = TList<string>
  1504. "Flight 1"
  1505. "Advanced Materials"
  1506. unlocks = TList<string>
  1507. "Vehicle C1"
  1508. "Part Turbine B1"
  1509. "Part Turbine B2"
  1510. Manufacturing 4 = Technology
  1511. tier = 4
  1512. infoKey = "Manufacturing Info"
  1513. Resources
  1514. C = 24000
  1515. Ti = 24000
  1516. requires = TList<string>
  1517. "Manufacturing 3"
  1518. "Advanced Materials"
  1519. unlocks = TList<string>
  1520. "Vehicle A3"
  1521. "Part Engine B0"
  1522. "Part Engine B1"
  1523. "Part Wheels A4"
  1524. Flight 3 = Technology
  1525. tier = 5
  1526. infoKey = "Flight Info"
  1527. Resources
  1528. C = 24000
  1529. Ti = 12000
  1530. Au = 12000
  1531. Nb = 12000
  1532. W = 12000
  1533. requires = TList<string>
  1534. "Flight 2"
  1535. "Alloys"
  1536. "Electromagnetism"
  1537. unlocks = TList<string>
  1538. "Vehicle C2"
  1539. "Part Turbine A3"
  1540. "Part Turbine B3"
  1541. Electromagnetism = Technology
  1542. tier = 3
  1543. Resources
  1544. Fe = 12000
  1545. Cu = 12000
  1546. W = 12000
  1547. Co = 12000
  1548. requires = TList<string>
  1549. "Advanced Materials"
  1550. unlocks = TList<string>
  1551. "Part Turret F0"
  1552. Carrier 1 = Technology
  1553. tier = 5
  1554. Resources
  1555. Steel = 64000
  1556. OsIr = 18000
  1557. requires = TList<string>
  1558. "Industrial Standards"
  1559. "Manufacturing 4"
  1560. unlocks = TList<string>
  1561. "Vehicle D0"
  1562. Plasma = Technology
  1563. tier = 3
  1564. Resources
  1565. Pt = 12000
  1566. S = 6000
  1567. Mg = 6000
  1568. requires = TList<string>
  1569. "Lasers"
  1570. unlocks = TList<string>
  1571. "Part Turret D0"
  1572. Superconductors = Technology
  1573. tier = 4
  1574. Resources
  1575. Pb = 12000
  1576. Pd = 12000
  1577. Cr = 12000
  1578. Nb = 12000
  1579. requires = TList<string>
  1580. "Plasma"
  1581. "Chemistry"
  1582. unlocks = TList<string>
  1583. "Part Wastem A0"
  1584. "Part Computer A1"
  1585. "Converter A1"
  1586. Missiles = Technology
  1587. tier = 3
  1588. Resources
  1589. Metal = 12000
  1590. N2H4O3 = 6000
  1591. Cu = 6000
  1592. requires = TList<string>
  1593. "Explosives"
  1594. unlocks = TList<string>
  1595. "Part Turret E0"
  1596. Electromagnetic Forces = Technology
  1597. tier = 5
  1598. Resources
  1599. Si = 12000
  1600. Ag = 12000
  1601. Co = 12000
  1602. Mg = 4800
  1603. Pd = 4800
  1604. requires = TList<string>
  1605. "Protector Core"
  1606. "Repair Protocols"
  1607. unlocks = TList<string>
  1608. "Part Turret G0"
  1609. "Part Shield A0"
  1610. "Part Computer C0"
  1611. "Part Engine A4"
  1612. Stealth Composites = Technology
  1613. tier = 5
  1614. Resources
  1615. C = 36000
  1616. Fe = 24000
  1617. Si = 24000
  1618. Rubber = 2400
  1619. requires = TList<string>
  1620. "Advanced Sensors"
  1621. "Alloys"
  1622. unlocks = TList<string>
  1623. "Part Jammer A1"
  1624. "Part Armor D7"
  1625. Defensive Weaponry = Technology
  1626. tier = 5
  1627. Resources
  1628. W = 12000
  1629. Co = 12000
  1630. Ni = 6000
  1631. Ag = 6000
  1632. Mg = 6000
  1633. requires = TList<string>
  1634. "Missiles"
  1635. "Superconductors"
  1636. "Alloys"
  1637. unlocks = TList<string>
  1638. "Part Turret H0"
  1639. "Turret A2"
  1640. "Turret B2"
  1641. "Turret C2"
  1642. "Turret E2"
  1643. "Turret F2"
  1644. Advanced Weaponry 1 = Technology
  1645. tier = 5
  1646. infoKey = "Defensive Weaponry Info"
  1647. Resources
  1648. W = 12000
  1649. Co = 12000
  1650. Ni = 6000
  1651. Ag = 6000
  1652. Mg = 6000
  1653. requires = TList<string>
  1654. "Manufacturing 3"
  1655. "Advanced Sensors"
  1656. "Alloys"
  1657. unlocks = TList<string>
  1658. "Part Turret A1"
  1659. "Part Turret B1"
  1660. "Part Wastem A1"
  1661. "Part Turret D1"
  1662. "Part Turret E1"
  1663. "Part Turret F1"
  1664. Power Capacitors = Technology
  1665. tier = 6
  1666. Resources
  1667. Ti = 24000
  1668. Ni = 24000
  1669. Ag = 12000
  1670. Pb = 12000
  1671. requires = TList<string>
  1672. "Electromagnetic Forces"
  1673. "Defensive Weaponry"
  1674. unlocks = TList<string>
  1675. "Part Armor C6"
  1676. "Part Armor C7"
  1677. Manufacturing 5 = Technology
  1678. tier = 6
  1679. infoKey = "Manufacturing Info"
  1680. Resources
  1681. Steel = 64000
  1682. Ti = 32000
  1683. W = 18000
  1684. requires = TList<string>
  1685. "Manufacturing 4"
  1686. "Industrial Standards"
  1687. unlocks = TList<string>
  1688. "Vehicle A4"
  1689. "Vehicle D1"
  1690. "Part Suspension A5"
  1691. Shielded Warfare 1 = Technology
  1692. tier = 6
  1693. Resources
  1694. C = 36000
  1695. Ti = 24000
  1696. Se = 24000
  1697. requires = TList<string>
  1698. "Electromagnetic Forces"
  1699. "Manufacturing 4"
  1700. unlocks = TList<string>
  1701. "Vehicle A5"
  1702. "Part Armor A10"
  1703. Shielded Warfare 2 = Technology
  1704. tier = 7
  1705. Resources
  1706. C = 36000
  1707. Ti = 24000
  1708. Ag = 24000
  1709. Nb = 24000
  1710. requires = TList<string>
  1711. "Shielded Warfare 1"
  1712. "Fission"
  1713. "Defensive Weaponry"
  1714. unlocks = TList<string>
  1715. "Vehicle A6"
  1716. Flight 4 = Technology
  1717. tier = 6
  1718. infoKey = "Flight Info"
  1719. Resources
  1720. Ti = 64000
  1721. Ag = 18000
  1722. Pt = 12000
  1723. requires = TList<string>
  1724. "Flight 3"
  1725. "Advanced Weaponry 1"
  1726. unlocks = TList<string>
  1727. "Vehicle C5"
  1728. Ionizing Radiation = Technology
  1729. tier = 5
  1730. Resources
  1731. Pb = 48000
  1732. Steel = 24000
  1733. requires = TList<string>
  1734. "Advanced Sensors"
  1735. unlocks = TList<string>
  1736. "Container D0"
  1737. Fission = Technology
  1738. tier = 6
  1739. Resources
  1740. U = 24000
  1741. HF = 24000
  1742. Pb = 64000
  1743. requires = TList<string>
  1744. "Superconductors"
  1745. "Ionizing Radiation"
  1746. unlocks = TList<string>
  1747. "Reactor A0"
  1748. "Part Generator B0"
  1749. "Part RTG A0"
  1750. Miniaturization = Technology
  1751. tier = 7
  1752. Resources
  1753. Pb = 96000
  1754. OsIr = 48000
  1755. U235 = 9000
  1756. requires = TList<string>
  1757. "Fission"
  1758. "Electromagnetic Forces"
  1759. unlocks = TList<string>
  1760. "Part Generator B1"
  1761. "Part RTG A1"
  1762. Advanced Weaponry 2 = Technology
  1763. tier = 7
  1764. infoKey = "Defensive Weaponry Info"
  1765. Resources
  1766. C = 48000
  1767. OsIr = 48000
  1768. Co = 24000
  1769. Ag = 24000
  1770. Mg = 24000
  1771. Cr = 24000
  1772. requires = TList<string>
  1773. "Advanced Weaponry 1"
  1774. "Shielded Warfare 1"
  1775. "Miniaturization"
  1776. unlocks = TList<string>
  1777. "Part Turret A2"
  1778. "Part Turret B2"
  1779. "Part Wastem B0"
  1780. "Part Turret D2"
  1781. "Part Turret E2"
  1782. "Part Turret F2"
  1783. "Part Shield A1"
  1784. Fringe Science = Technology
  1785. tier = 8
  1786. Resources
  1787. C = 128000
  1788. OsIr = 128000
  1789. Nb = 128000
  1790. Pu = 100
  1791. requires = TList<string>
  1792. "Advanced Weaponry 2"
  1793. "Stealth Composites"
  1794. "Shielded Warfare 2"
  1795. unlocks = TList<string>
  1796. "Part Generator A3"
  1797. "Part Generator B2"
  1798. "Part Armor A11"
  1799. "Part Armor B11"
  1800. "Part Armor C11"
  1801. "Part Armor D11"
  1802. "Part Turbine A4"
  1803. "Part Turbine B4"
  1804. "Part Suspension A6"
  1805. Hidden 9 = Technology
  1806. tier = 9
  1807. hidden = true
  1808. Resources
  1809. COsIr = 128000
  1810. requires = TList<string>
  1811. "Fringe Science"
  1812. unlocks = TList<string>
  1813. "Part Generator B3"
  1814. Part Turret A1 = Technology
  1815. tier = 4
  1816. infoKey = "AdvancedTechInfo"
  1817. hidden = true
  1818. unlocks = TList<string>
  1819. "Part Turret A1"
  1820. itemReq = "Part Turret A0"
  1821. itemTier = 5
  1822. Part Turret A2 = Technology
  1823. tier = 7
  1824. infoKey = "AdvancedTechInfo"
  1825. hidden = true
  1826. unlocks = TList<string>
  1827. "Part Turret A2"
  1828. itemReq = "Part Turret A1"
  1829. itemTier = 10
  1830. Part Turret B1 = Technology
  1831. tier = 4
  1832. infoKey = "AdvancedTechInfo"
  1833. hidden = true
  1834. unlocks = TList<string>
  1835. "Part Turret B1"
  1836. itemReq = "Part Turret B0"
  1837. itemTier = 5
  1838. Part Turret B2 = Technology
  1839. tier = 7
  1840. infoKey = "AdvancedTechInfo"
  1841. hidden = true
  1842. unlocks = TList<string>
  1843. "Part Turret B2"
  1844. itemReq = "Part Turret B1"
  1845. itemTier = 10
  1846. Part Turret C1 = Technology
  1847. tier = 4
  1848. infoKey = "AdvancedTechInfo"
  1849. hidden = true
  1850. unlocks = TList<string>
  1851. "Part Turret C1"
  1852. itemReq = "Part Turret C0"
  1853. itemTier = 5
  1854. Part Turret C2 = Technology
  1855. tier = 7
  1856. infoKey = "AdvancedTechInfo"
  1857. hidden = true
  1858. unlocks = TList<string>
  1859. "Part Turret C2"
  1860. itemReq = "Part Turret C1"
  1861. itemTier = 10
  1862. Part Turret D1 = Technology
  1863. tier = 4
  1864. infoKey = "AdvancedTechInfo"
  1865. hidden = true
  1866. unlocks = TList<string>
  1867. "Part Turret D1"
  1868. itemReq = "Part Turret D0"
  1869. itemTier = 5
  1870. Part Turret D2 = Technology
  1871. tier = 7
  1872. infoKey = "AdvancedTechInfo"
  1873. hidden = true
  1874. unlocks = TList<string>
  1875. "Part Turret D2"
  1876. itemReq = "Part Turret D1"
  1877. itemTier = 10
  1878. Part Turret E1 = Technology
  1879. tier = 4
  1880. infoKey = "AdvancedTechInfo"
  1881. hidden = true
  1882. unlocks = TList<string>
  1883. "Part Turret E1"
  1884. itemReq = "Part Turret E0"
  1885. itemTier = 5
  1886. Part Turret E2 = Technology
  1887. tier = 7
  1888. infoKey = "AdvancedTechInfo"
  1889. hidden = true
  1890. unlocks = TList<string>
  1891. "Part Turret E2"
  1892. itemReq = "Part Turret E1"
  1893. itemTier = 10
  1894. Part Turret F1 = Technology
  1895. tier = 4
  1896. infoKey = "AdvancedTechInfo"
  1897. hidden = true
  1898. unlocks = TList<string>
  1899. "Part Turret F1"
  1900. itemReq = "Part Turret F0"
  1901. itemTier = 5
  1902. Part Turret F2 = Technology
  1903. tier = 7
  1904. infoKey = "AdvancedTechInfo"
  1905. hidden = true
  1906. unlocks = TList<string>
  1907. "Part Turret F2"
  1908. itemReq = "Part Turret F1"
  1909. itemTier = 10
  1910. Part Shield A1 = Technology
  1911. tier = 6
  1912. infoKey = "AdvancedTechInfo"
  1913. hidden = true
  1914. unlocks = TList<string>
  1915. "Part Shield A1"
  1916. itemReq = "Part Shield A0"
  1917. itemTier = 6
  1918. Vehicle A2 = Technology
  1919. Tier = 2
  1920. infoKey = "AdvancedTechInfo"
  1921. hidden = true
  1922. unlocks = TList<string>
  1923. "Vehicle A2"
  1924. vehicleReq = "Vehicle A1"
  1925. itemTier = 2
  1926. Vehicle A3 = Technology
  1927. Tier = 4
  1928. infoKey = "AdvancedTechInfo"
  1929. hidden = true
  1930. unlocks = TList<string>
  1931. "Vehicle A3"
  1932. vehicleReq = "Vehicle A1"
  1933. itemTier = 4
  1934. Vehicle A6 = Technology
  1935. Tier = 6
  1936. infoKey = "AdvancedTechInfo"
  1937. hidden = true
  1938. unlocks = TList<string>
  1939. "Vehicle A6"
  1940. vehicleReq = "Vehicle A3"
  1941. itemTier = 6
  1942. Vehicle A5 = Technology
  1943. Tier = 6
  1944. infoKey = "AdvancedTechInfo"
  1945. hidden = true
  1946. unlocks = TList<string>
  1947. "Vehicle A5"
  1948. vehicleReq = "Vehicle A1"
  1949. itemTier = 6
  1950. Vehicle A4 = Technology
  1951. Tier = 8
  1952. infoKey = "AdvancedTechInfo"
  1953. hidden = true
  1954. unlocks = TList<string>
  1955. "Vehicle A4"
  1956. vehicleReq = "Vehicle A3"
  1957. itemTier = 8
  1958. Vehicle C1 = Technology
  1959. Tier = 3
  1960. infoKey = "AdvancedTechInfo"
  1961. hidden = true
  1962. unlocks = TList<string>
  1963. "Vehicle C1"
  1964. vehicleReq = "Vehicle C0"
  1965. itemTier = 3
  1966. Vehicle C2 = Technology
  1967. Tier = 6
  1968. infoKey = "AdvancedTechInfo"
  1969. hidden = true
  1970. unlocks = TList<string>
  1971. "Vehicle C2"
  1972. vehicleReq = "Vehicle C1"
  1973. itemTier = 6
  1974. Vehicle C5 = Technology
  1975. Tier = 8
  1976. infoKey = "AdvancedTechInfo"
  1977. hidden = true
  1978. unlocks = TList<string>
  1979. "Vehicle C5"
  1980. vehicleReq = "Vehicle C1"
  1981. itemTier = 8
  1982. Factions
  1983. Unknown = 1
  1984. Neutral = 2
  1985. Hostile = 3
  1986. hostile = true
  1987. SC = ColorScheme
  1988. colors = Color32[]
  1989. 0x8B7F71
  1990. 0x580000
  1991. 0xE3D8C0
  1992. 0x6C6C6C00
  1993. spec = Color32[]
  1994. 0xFFEAB2
  1995. 0xD63B00
  1996. 0xFFD995
  1997. 0x000000
  1998. metal = 0xFFE52500
  1999. smooth = 0xF6E56181
  2000. VC = ColorScheme
  2001. colors = Color32[]
  2002. 0x8B7F71
  2003. 0x580000
  2004. 0xE3D8C0
  2005. 0x6C6C6C00
  2006. spec = Color32[]
  2007. 0xFFEAB2
  2008. 0xD63B00
  2009. 0xFFD995
  2010. 0x000000
  2011. metal = 0xFFE52500
  2012. smooth = 0xF6E56181
  2013. Unsanctioned = 4
  2014. SC = ColorScheme
  2015. colors = Color32[]
  2016. 0x8B7F71
  2017. 0x473000
  2018. 0xFFF3C5
  2019. 0x918A7700
  2020. spec = Color32[]
  2021. 0x4C4123
  2022. 0xFFB700
  2023. 0xFF0000
  2024. 0x000000
  2025. metal = 0x54E55B00
  2026. smooth = 0xCCE55A81
  2027. VC = ColorScheme
  2028. colors = Color32[]
  2029. 0x8B7F71
  2030. 0x473000
  2031. 0xFFF3C5
  2032. 0x918A7700
  2033. spec = Color32[]
  2034. 0x4C4123
  2035. 0xFFB600
  2036. 0xFF0000
  2037. 0x000000
  2038. metal = 0x54E55B00
  2039. smooth = 0xCCE55A81
  2040. Pirate = 5
  2041. SC = ColorScheme
  2042. colors = Color32[]
  2043. 0x8B7F71
  2044. 0x580000
  2045. 0xE3D8C0
  2046. 0x6C6C6C00
  2047. spec = Color32[]
  2048. 0xFFEAB2
  2049. 0xD63B00
  2050. 0xFFD995
  2051. 0x000000
  2052. metal = 0xFFE52500
  2053. smooth = 0xF6E56181
  2054. VC = ColorScheme
  2055. colors = Color32[]
  2056. 0x8B7F71
  2057. 0x54545400
  2058. 0x3D3D3D
  2059. 0x6C6C6C00
  2060. spec = Color32[]
  2061. 0xFFEAB4
  2062. 0x000000
  2063. 0xFF2800
  2064. 0x000000
  2065. metal = 0xFFE5E600
  2066. smooth = 0xF636FF81
  2067. Explorer = 6
  2068. allied = true
  2069. SC = ColorScheme
  2070. colors = Color32[]
  2071. 0xFFFFFF00
  2072. 0x222222
  2073. 0x93A39033
  2074. 0x000000
  2075. spec = Color32[]
  2076. 0xFFFFFF
  2077. 0x99FF00
  2078. 0xFFFFFF
  2079. 0x898989
  2080. metal = 0x00FF34
  2081. smooth = 0xFFFF36
  2082. VC = ColorScheme
  2083. colors = Color32[]
  2084. 0xFFFFFF00
  2085. 0x222222
  2086. 0x93A39033
  2087. 0x000000
  2088. spec = Color32[]
  2089. 0xFFFFFF
  2090. 0x99FF00
  2091. 0xFFFFFF
  2092. 0x898989
  2093. metal = 0x00FF34
  2094. smooth = 0xFFFF36
  2095. Global Entities
  2096. Janitor = 4
  2097. type = "JanitorGlobalEntity"
  2098. prefab = "Protector X0"
  2099. faction = 1
  2100. Outpost Pieces
  2101. Artifact UFO A0 2x1 = 2
  2102. chance = 0.1
  2103. distance = 60
  2104. radius = (3, 3, 6)
  2105. bounds = (-2, -2, 4, 4)
  2106. height = (1, 15, 2)
  2107. Battery A0 = 0
  2108. chance = 1
  2109. radius = (5, 5, 5)
  2110. bounds = (-1, -1, 2, 2)
  2111. height = (1, 15, 1)
  2112. Black Site A1 4x4 = 4
  2113. chance = 0.1
  2114. distance = 70
  2115. radius = (10, 5, 15)
  2116. bounds = (-4, -4, 8, 8)
  2117. height = (1, 15, 3)
  2118. Combustion B0 2x2 = 4
  2119. chance = 1
  2120. radius = (7, 5, 10)
  2121. burn = 7
  2122. distance = 40
  2123. bounds = (-2, -2, 4, 4)
  2124. height = (1, 15, 2)
  2125. rot = -90
  2126. Container A0 = 0
  2127. chance = 1
  2128. radius = 5
  2129. storage = 1
  2130. distance = 25
  2131. height = (1, 15, 1)
  2132. Container B0 = 0
  2133. chance = 1
  2134. radius = 5
  2135. storage = 2
  2136. distance = 40
  2137. height = (1, 15, 1)
  2138. Container C0 = 0
  2139. chance = 1
  2140. radius = 5
  2141. storage = 3
  2142. distance = 25
  2143. height = (1, 15, 2)
  2144. Core A0 2x2 = 0
  2145. chance = 1
  2146. radius = (5, 5, 5)
  2147. bounds = (-1, -1, 2, 2)
  2148. height = (1, 15, 1)
  2149. Core A1 4x4 = 3
  2150. chance = 1
  2151. radius = (10, 5, 15)
  2152. bounds = (-4, -4, 8, 8)
  2153. height = (1, 15, 3)
  2154. Core A1 6x6 = 0
  2155. chance = 0.25
  2156. distance = 70
  2157. radius = (15, 5, 15)
  2158. bounds = (-4, -4, 8, 8)
  2159. height = (1, 15, 3)
  2160. Core A2 4x4 = 3
  2161. chance = 1
  2162. radius = (8, 5, 10)
  2163. bounds = (-4, -4, 8, 8)
  2164. height = (1, 15, 4)
  2165. Core A2b 4x4 = 0
  2166. chance = 1
  2167. radius = (10, 5, 15)
  2168. bounds = (-4, -4, 8, 8)
  2169. height = (1, 15, 3)
  2170. Core A3 4x2 = 3
  2171. chance = 1
  2172. radius = (10, 5, 15)
  2173. bounds = (-4, -4, 8, 8)
  2174. height = (1, 15, 3)
  2175. Core A4 3x3 = 3
  2176. chance = 1
  2177. radius = (10, 5, 15)
  2178. bounds = (-4, -4, 8, 8)
  2179. height = (1, 15, 3)
  2180. Core A5 2x2 = 0
  2181. chance = 1
  2182. radius = (10, 5, 15)
  2183. bounds = (-4, -4, 8, 8)
  2184. height = (1, 15, 3)
  2185. Core B0 4x4 = 10
  2186. chance = 1
  2187. radius = (10, 5, 10)
  2188. bounds = (-4, -4, 8, 8)
  2189. height = (1, 15, 3)
  2190. Core B0b 6x6 = 5
  2191. chance = 1
  2192. radius = (15, 5, 15)
  2193. bounds = (-4, -4, 8, 8)
  2194. height = (1, 15, 3)
  2195. Core B1 4x4 = 5
  2196. chance = 1
  2197. radius = (10, 5, 15)
  2198. bounds = (-4, -4, 8, 8)
  2199. height = (1, 15, 3)
  2200. Core C0 3x3 = 7
  2201. chance = 1
  2202. radius = (10, 5, 15)
  2203. bounds = (-4, -4, 8, 8)
  2204. height = (1, 15, 3)
  2205. Core C1 5x5 = 6
  2206. chance = 1
  2207. radius = (10, 5, 15)
  2208. bounds = (-4, -4, 8, 8)
  2209. height = (1, 15, 3)
  2210. Core C2 4x4 = 10
  2211. chance = 1
  2212. radius = (15, 5, 15)
  2213. bounds = (-4, -4, 8, 8)
  2214. height = (1, 15, 3)
  2215. Core C3 3x3 = 10
  2216. chance = 1
  2217. radius = (10, 5, 10)
  2218. bounds = (-4, -4, 8, 8)
  2219. height = (1, 15, 3)
  2220. Core C4 4x4 = 10
  2221. chance = 1
  2222. radius = (12, 5, 15)
  2223. bounds = (-4, -4, 8, 8)
  2224. height = (1, 15, 3)
  2225. Defensive A0 1x1 = 0
  2226. chance = 1
  2227. radius = (5, 5, 5)
  2228. bounds = (-1, -1, 2, 2)
  2229. height = (1, 15, 1)
  2230. distance = 50
  2231. dir = 0
  2232. Defensive A1 1x1 = 0
  2233. chance = 1
  2234. radius = (5, 5, 5)
  2235. bounds = (-1, -1, 2, 2)
  2236. height = (1, 15, 1)
  2237. distance = 50
  2238. dir = 0
  2239. Defensive A1 4x4 = 5
  2240. chance = 0.25
  2241. distance = 70
  2242. radius = (12, 5, 15)
  2243. bounds = (-4, -4, 8, 8)
  2244. height = (1, 15, 3)
  2245. Defensive A2 1x1 = 0
  2246. chance = 0.5
  2247. radius = (5, 5, 5)
  2248. bounds = (-1, -1, 2, 2)
  2249. height = (1, 15, 1)
  2250. distance = 50
  2251. dir = 0
  2252. Defensive Geothermal B1 2x2 = 5
  2253. chance = 1
  2254. extractor = 4
  2255. radius = (7, 5, 10)
  2256. distance = 40
  2257. bounds = (-2, -2, 4, 4)
  2258. height = (1, 15, 2)
  2259. Defensive L Beam C0 3x3 = 7
  2260. chance = 0.25
  2261. radius = (7, 5, 10)
  2262. bounds = (-1, -1, 2, 2)
  2263. height = (1, 15, 1)
  2264. distance = 60
  2265. dir = 0
  2266. Defensive L Cannon B0 2x2 = 8
  2267. chance = 1
  2268. radius = (5, 5, 5)
  2269. bounds = (-1, -1, 2, 2)
  2270. height = (1, 15, 1)
  2271. distance = 50
  2272. dir = 0
  2273. Defensive L Cannon C0 3x3 = 8
  2274. chance = 0.25
  2275. radius = (7, 5, 10)
  2276. bounds = (-1, -1, 2, 2)
  2277. height = (1, 15, 1)
  2278. distance = 60
  2279. dir = 0
  2280. Defensive L Missile C0 3x3 = 10
  2281. chance = 0.25
  2282. radius = (7, 5, 10)
  2283. bounds = (-1, -1, 2, 2)
  2284. height = (1, 15, 1)
  2285. distance = 60
  2286. dir = 0
  2287. Defensive L Railgun C0 3x3 = 10
  2288. chance = 0.25
  2289. radius = (7, 5, 10)
  2290. bounds = (-1, -1, 2, 2)
  2291. height = (1, 15, 1)
  2292. distance = 60
  2293. dir = 0
  2294. Defensive Refinery B0 4x4 = 7
  2295. chance = 1
  2296. radius = (10, 5, 15)
  2297. bounds = (-4, -4, 8, 8)
  2298. height = (1, 15, 3)
  2299. Extractor A0 = 0
  2300. chance = 1
  2301. radius = 5
  2302. extractor = 1
  2303. height = (1, 15, 2)
  2304. Extractor B0 = 0
  2305. chance = 1
  2306. radius = 5
  2307. extractor = 2
  2308. height = (1, 15, 2)
  2309. Extractor C0 = 0
  2310. chance = 1
  2311. radius = 5
  2312. extractor = 3
  2313. height = (1, 15, 2)
  2314. Extractor L B0 1x1 = 5
  2315. chance = 1
  2316. radius = 5
  2317. extractor = 2
  2318. bounds = (-2, -2, 4, 4)
  2319. height = (1, 15, 1)
  2320. Extractor S B1 2x2 = 5
  2321. chance = 0.8
  2322. extractor = 1
  2323. radius = (7, 5, 10)
  2324. bounds = (-3, -3, 6, 6)
  2325. height = (1, 15, 2)
  2326. Freighter A0 2x2 = 0
  2327. chance = 1
  2328. radius = (5, 5, 10)
  2329. distance = 40
  2330. bounds = (-2, -2, 4, 4)
  2331. height = (1, 15, 2)
  2332. Gen A0 = 0
  2333. chance = 0.8
  2334. radius = 5
  2335. burn = 7
  2336. distance = 25
  2337. height = (1, 15, 2)
  2338. Geothermal B0 2x2 = 5
  2339. chance = 1
  2340. extractor = 4
  2341. radius = (7, 5, 10)
  2342. distance = 40
  2343. bounds = (-2, -2, 4, 4)
  2344. height = (1, 15, 2)
  2345. Meerkat A0 2x2 = 1
  2346. chance = 1
  2347. radius = (5, 5, 10)
  2348. distance = 40
  2349. bounds = (-2, -2, 4, 4)
  2350. height = (1, 15, 2)
  2351. Meerkat A1 2x2 = 1
  2352. chance = 1
  2353. radius = (3, 3, 6)
  2354. bounds = (-2, -2, 4, 4)
  2355. height = (1, 15, 2)
  2356. Meerkat A2 2x2 = 1
  2357. chance = 1
  2358. distance = 50
  2359. radius = (3, 3, 6)
  2360. bounds = (-2, -2, 4, 4)
  2361. height = (1, 15, 2)
  2362. Meerkat Wreck A0 2x2 = 1
  2363. chance = 0.05
  2364. radius = (5, 5, 5)
  2365. bounds = (-1, -1, 2, 2)
  2366. height = (1, 15, 1)
  2367. distance = 50
  2368. Oil Refinery A0 2x2 = 0
  2369. chance = 1
  2370. radius = (7, 5, 10)
  2371. burn = 7
  2372. distance = 40
  2373. bounds = (-2, -2, 4, 4)
  2374. height = (1, 15, 2)
  2375. rot = -90
  2376. Puma Wreck A0 2x2 = 0
  2377. chance = 0.1
  2378. radius = (5, 5, 5)
  2379. bounds = (-1, -1, 2, 2)
  2380. height = (1, 15, 1)
  2381. distance = 50
  2382. Science Lab 00 = 0
  2383. chance = 1
  2384. radius = 5
  2385. distance = 40
  2386. height = (1, 15, 1)
  2387. Solar Array A0 2x2 = 4
  2388. chance = 0.8
  2389. radius = 6
  2390. distance = 80
  2391. bounds = (-3, -3, 6, 6)
  2392. height = (1, 25, 4)
  2393. rot = 180
  2394. Solar Array A1 2x2 = 4
  2395. chance = 0.8
  2396. radius = 6
  2397. distance = 80
  2398. bounds = (-3, -3, 6, 6)
  2399. height = (1, 10, 3)
  2400. rot = 180
  2401. Solar Panels A0 = 0
  2402. chance = 0.8
  2403. radius = 3
  2404. distance = 60
  2405. height = (1, 15, 1)
  2406. rot = 180
  2407. Steel Mill B0 3x3 = 4
  2408. chance = 1
  2409. radius = (10, 5, 15)
  2410. distance = 40
  2411. bounds = (-4, -4, 8, 8)
  2412. height = (1, 15, 3)
  2413. Wind A0 1x1 = 0
  2414. chance = 0.8
  2415. radius = 10
  2416. distance = 80
  2417. height = (6, 25, 1)
  2418. Wind Turbine A0 = 0
  2419. chance = 0.8
  2420. radius = 10
  2421. distance = 80
  2422. height = (9, 25, 1)
  2423. Encounters
  2424. AirDrop = (0, 0, 1)
  2425. choices = string[]
  2426. "Encounter A0"
  2427. faction = 2
  2428. encounter = true
  2429. peaceful = true
  2430. outpost = true
  2431. Attach
  2432. EncounterAirDrop = true
  2433. Trade 0 = (0, 0, 1)
  2434. choices = string[]
  2435. "Encounter A0"
  2436. faction = 2
  2437. encounter = true
  2438. peaceful = true
  2439. outpost = true
  2440. Attach
  2441. EncounterTrade = true
  2442. resources = string[]
  2443. "Metal"
  2444. amount = (2000, 4000)
  2445. Trade 1 = (1, 3, 1)
  2446. choices = string[]
  2447. "Encounter A0"
  2448. faction = 2
  2449. encounter = true
  2450. peaceful = true
  2451. outpost = true
  2452. Attach
  2453. EncounterTrade = true
  2454. resources = string[]
  2455. "Metal"
  2456. amount = (8000, 12000)
  2457. Trade 2 = (3, 10, 1)
  2458. choices = string[]
  2459. "Encounter A0"
  2460. faction = 2
  2461. encounter = true
  2462. peaceful = true
  2463. outpost = true
  2464. Attach
  2465. EncounterTrade = true
  2466. Pirate 0 = (1, 5, 1)
  2467. faction = "Pirate"
  2468. encounter = true
  2469. Attach
  2470. EncounterPirate = true
  2471. Pirate 1 = (4, 20, 1)
  2472. faction = "Pirate"
  2473. encounter = true
  2474. peaceful = true
  2475. Attach
  2476. EncounterPirate = true
  2477. Raider = (8, 20, 1)
  2478. faction = "Pirate"
  2479. encounter = true
  2480. attack = true
  2481. peaceful = true
  2482. Protect = (1, 15, 1)
  2483. faction = "Explorer"
  2484. encounter = true
  2485. peaceful = true
  2486. Attach
  2487. EncounterProtect = true
  2488. enemyCount = 2
  2489. enemyFaction = "Pirate"
  2490. Find = (0, 5, 1)
  2491. choices = string[]
  2492. "Encounter A0"
  2493. faction = 2
  2494. encounter = true
  2495. peaceful = true
  2496. outpost = true
  2497. Attach
  2498. EncounterFind = true
  2499. Escort = (2, 10, 0.4)
  2500. choices = string[]
  2501. "Encounter A1"
  2502. faction = "Explorer"
  2503. encounter = true
  2504. peaceful = true
  2505. Attach
  2506. EncounterEscort = true
  2507. enemyCount = 2
  2508. enemyWaves = 1
  2509. enemyFaction = "Pirate"
  2510. Escort2 = (10, 18, 0.4)
  2511. choices = string[]
  2512. "Encounter A1"
  2513. faction = "Explorer"
  2514. encounter = true
  2515. peaceful = true
  2516. Attach
  2517. EncounterEscort = true
  2518. enemyCount = 2
  2519. enemyWaves = 2
  2520. enemyFaction = "Pirate"
  2521. Escort3 = (15, 20, 0.2)
  2522. choices = string[]
  2523. "Encounter A1"
  2524. faction = "Explorer"
  2525. encounter = true
  2526. peaceful = true
  2527. Attach
  2528. EncounterEscort = true
  2529. enemyCount = 2
  2530. enemyWaves = 3
  2531. enemyFaction = "Pirate"
  2532. Boss1 = (8, 18, 0.1)
  2533. choices = string[]
  2534. "Encounter Boss A1"
  2535. faction = "Neutral"
  2536. encounter = true
  2537. peaceful = false
  2538. boss = true
  2539. distance = 40
  2540. Attach
  2541. EncounterBoss = true
  2542. Skills
  2543. SkillRepair
  2544. sprite = "br_03"
  2545. key = "R"
  2546. ai = "Repair"
  2547. SkillER
  2548. duration = 8
  2549. cooldown = 40
  2550. sprite = "g_33"
  2551. key = "R"
  2552. ai = "Repair"
  2553. SkillMining = "SkillWeaponModifier"
  2554. duration = 8
  2555. cooldown = 40
  2556. sprite = "br_00"
  2557. activated = "Electric 01"
  2558. expired = "Soft Beep"
  2559. affects = string[]
  2560. "Mining"
  2561. Stats
  2562. es = 1
  2563. wc = 0.5
  2564. SkillLaser = "SkillWeaponModifier"
  2565. duration = 20
  2566. cooldown = 120
  2567. sprite = "r_00"
  2568. activated = "Electric 01"
  2569. expired = "Soft Beep"
  2570. ai = "Weapon"
  2571. affects = string[]
  2572. "Laser"
  2573. Stats
  2574. wd = 0.5
  2575. wf = 1
  2576. wc = 0.2
  2577. SkillBallistic = "SkillWeaponModifier"
  2578. duration = 20
  2579. cooldown = 120
  2580. sprite = "r_07"
  2581. activated = "Electric 03"
  2582. expired = "Soft Beep"
  2583. ai = "Weapon"
  2584. affects = string[]
  2585. "Ballistic"
  2586. Stats
  2587. wd = 0.5
  2588. cr = 0.25
  2589. wc = 0.2
  2590. SkillPlasma = "SkillWeaponModifier"
  2591. duration = 20
  2592. cooldown = 120
  2593. sprite = "g_00"
  2594. activated = "Electric 03"
  2595. expired = "Soft Beep"
  2596. ai = "Weapon"
  2597. affects = string[]
  2598. "Plasma"
  2599. Stats
  2600. wf = 0.5
  2601. wa = 0.5
  2602. wr = 0.2
  2603. wc = 0.2
  2604. SkillMissile = "SkillWeaponModifier"
  2605. duration = 20
  2606. cooldown = 120
  2607. sprite = "r_31"
  2608. activated = "Electric 03"
  2609. expired = "Soft Beep"
  2610. ai = "Weapon"
  2611. affects = string[]
  2612. "Missile"
  2613. Stats
  2614. ws = 0.5
  2615. wc = 0.25
  2616. mg = 0.25
  2617. SkillRailgun = "SkillWeaponModifier"
  2618. duration = 20
  2619. cooldown = 120
  2620. sprite = "p_09"
  2621. activated = "Electric 03"
  2622. expired = "Soft Beep"
  2623. ai = "Weapon"
  2624. affects = string[]
  2625. "Railgun"
  2626. Stats
  2627. ws = 1
  2628. wd = -0.35
  2629. wc = 0.2
  2630. SkillPT = "SkillWeaponModifier"
  2631. sprite = "b_38"
  2632. activated = "Tap"
  2633. expired = "Tap"
  2634. ai = "Always"
  2635. affects = string[]
  2636. "Power"
  2637. Stats
  2638. wc = 0.25
  2639. Apply = "BuffPT"
  2640. duration = 6
  2641. SkillRR = "SkillWeaponModifier"
  2642. sprite = "g_29"
  2643. activated = "Tap"
  2644. expired = "Tap"
  2645. ai = "Always"
  2646. affects = string[]
  2647. "Healing"
  2648. Stats
  2649. wc = 0.5
  2650. Apply = "BuffRR"
  2651. duration = 6.5
  2652. SkillRevive
  2653. sprite = "g_30"
  2654. key = "Shift+R"
  2655. sync = false
  2656. cooldown = 10
  2657. activated = "Electric 02"
  2658. SkillRelease
  2659. sprite = "r_05"
  2660. key = "Shift+R"
  2661. sync = false
  2662. cooldown = 10
  2663. SkillShields
  2664. sprite = "p_17"
  2665. activated = "Shield - Boost"
  2666. key = "F"
  2667. sync = false
  2668. ai = "Shields"
  2669. SkillReturn
  2670. sprite = "p_05"
  2671. sync = false
  2672. SkillScout
  2673. sprite = "b_33"
  2674. key = "V"
  2675. group = 1
  2676. SkillGatherItem
  2677. sprite = "br_07"
  2678. key = "G"
  2679. sync = false
  2680. SkillCollect
  2681. sprite = "b_00"
  2682. key = "G"
  2683. group = 1
  2684. SkillCapture
  2685. sprite = "g_34"
  2686. sync = false
  2687. activated = "Soft Beep"
  2688. expired = "Tap"
  2689. ai = "Always"
  2690. SkillRadar
  2691. cooldown = 30
  2692. sprite = "p_08"
  2693. key = "Shift+S"
  2694. activated = "Construct 3"
  2695. power = 500
  2696. effect = "Effects/Scan"
  2697. SkillGatherGas
  2698. sprite = "g_24"
  2699. interval = 1
  2700. power = 80
  2701. rate = 5
  2702. activated = "Tap"
  2703. expired = "Tap"
  2704. loop = "Extractor - Gas"
  2705. SkillLowerThreat = "Skill"
  2706. cooldown = 15
  2707. power = 100
  2708. sprite = "g_35"
  2709. activated = "Explosion 4"
  2710. effect = "Effects/LT Fire"
  2711. group = 15
  2712. threat = -2
  2713. SkillRaiseThreat = "SkillStatModifier"
  2714. cooldown = 15
  2715. power = 100
  2716. duration = 8
  2717. sprite = "p_32"
  2718. activated = "Electric 03"
  2719. effect = "Effects/RT Fire"
  2720. group = 15
  2721. threat = 2
  2722. Stats
  2723. dt = -0.25
  2724. SkillReload = "SkillWeaponModifier"
  2725. cooldown = 10
  2726. duration = 3
  2727. sprite = "r_17"
  2728. activated = "Electric 03"
  2729. expired = "Soft Beep"
  2730. ai = "Weapon"
  2731. Stats
  2732. ws = 1
  2733. wc = 1
  2734. SkillGuidance = "SkillWeaponModifier"
  2735. cooldown = 14
  2736. duration = 4
  2737. sprite = "r_17"
  2738. activated = "Electric 03"
  2739. expired = "Soft Beep"
  2740. ai = "Weapon"
  2741. Stats
  2742. wc = 0.35
  2743. mg = 1.0
  2744. SkillSupercharge = "SkillWeaponModifier"
  2745. cooldown = 10
  2746. duration = 3
  2747. sprite = "r_28"
  2748. activated = "Electric 03"
  2749. expired = "Soft Beep"
  2750. ai = "Weapon"
  2751. Stats
  2752. wd = 1
  2753. wc = 1
  2754. SkillVolley
  2755. cooldown = 6
  2756. interval = 0.25
  2757. sprite = "r_09"
  2758. activated = "Electric 03"
  2759. expired = "Soft Beep"
  2760. ai = "Weapon"
  2761. SkillVolleyP = "SkillVolley"
  2762. title = "SkillVolley"
  2763. cooldown = 6
  2764. interval = 0.25
  2765. sprite = "g_36"
  2766. activated = "Electric 03"
  2767. expired = "Soft Beep"
  2768. ai = "Weapon"
  2769. SkillRapidRail = "SkillVolley"
  2770. cooldown = 8
  2771. damage = 0.5
  2772. cost = 0.5
  2773. interval = 0.25
  2774. sprite = "p_10"
  2775. activated = "Electric 03"
  2776. expired = "Soft Beep"
  2777. ai = "Weapon"
  2778. SkillJump
  2779. onPress = true
  2780. interval = 0.1
  2781. key = "Space"
  2782. sprite = "b_12"
  2783. sync = false
  2784. SkillThrusters
  2785. onPress = true
  2786. interval = 0.25
  2787. silent = true
  2788. key = "Space"
  2789. sprite = "p_33"
  2790. sync = false
  2791. SkillAirBoost
  2792. onPress = true
  2793. interval = 0.25
  2794. silent = true
  2795. key = "Space"
  2796. sprite = "b_30"
  2797. SkillCombatAI
  2798. sprite = "r_27"
  2799. silent = true
  2800. activated = "Tap"
  2801. expired = "Tap"
  2802. ai = "Always"
  2803. SkillPassive
  2804. sprite = "br_26"
  2805. silent = true
  2806. activated = "Tap"
  2807. expired = "Tap"
  2808. SkillEMP
  2809. cooldown = 15
  2810. power = 500
  2811. silent = true
  2812. disable = (5, 5)
  2813. sprite = "p_27"
  2814. activated = "Electric 02"
  2815. effect = "Effects/EMP Fire"
  2816. ai = "Enemy"
  2817. SkillEMP2 = "SkillEMP"
  2818. title = "EMP"
  2819. cooldown = 15
  2820. power = 500
  2821. range = (150, 200)
  2822. silent = true
  2823. disable = (5, 30)
  2824. sprite = "p_27"
  2825. activated = "Electric 02"
  2826. effect = "Effects/EMP Fire"
  2827. ai = "Enemy"
  2828. SkillRaid
  2829. cooldown = 0
  2830. interval = 1
  2831. silent = true
  2832. sprite = "r_38"
  2833. activated = "Inception Boom"
  2834. Buffs
  2835. BuffPT = "BuffStatModifier"
  2836. sprite = "b_38"
  2837. Stats
  2838. pu = -0.5
  2839. sr = 1
  2840. BuffRR
  2841. sprite = "g_29"
  2842. multiplier = 2
  2843. interval = 1
  2844. delay = 2
  2845. effect = "Effects/BuffRR"
  2846. BuffRG = "BuffStatModifier"
  2847. sprite = "g_29"
  2848. title = "BuffRR"
  2849. Stats
  2850. hr = 0.01
  2851. BuffRT = "BuffStatModifier"
  2852. sprite = "p_32"
  2853. title = "BuffRT"
  2854. Stats
  2855. dt = -0.2
  2856. BuffEMP = "BuffStatModifier"
  2857. title = "EMP"
  2858. sprite = "p_27"
  2859. effect = "Effects/EMP"
  2860. Stats
  2861. pu = 0.5
  2862. sr = -1
  2863. BuffOnFire
  2864. sprite = "r_08"
  2865. effect = "Effects/Fire"
  2866. BuffDrainP = "BuffDrain"
  2867. sprite = "p_28"
  2868. damage = (0.005, 0.005)
  2869. percent = true
  2870. type = "Power"
  2871. interval = 1
  2872. Names = string[]
  2873. "Ar,te,mis"
  2874. "Al,ta,ir"
  2875. "Ver,na,ar"
  2876. "Ben,ex,mer"
  2877. "Ker,to,hen"
  2878. "Hen,os,shen"
  2879. "Ta,ber,en"
  2880. "Ves,uvi,us"
  2881. "Gal,da,mist"
  2882. "Mar,bo,zir"
  2883. "Dren,jar,ik"
  2884. "Jer,em,shir"
  2885. "Ras,eri,nar"
  2886. "Bren,do,mas"
  2887. "Na,me,ris"
  2888. "Mer,in,ok"
  2889. "Em,er,son"
  2890. "Fai,ze,ron"
  2891. "Lo,ne,star"
  2892. "Lu,cy,lynn"
  2893. "Kith,sak,hai"
  2894. "Pen,umb,ra"
  2895. "En,nis,more"
  2896. Starter Outposts
  2897. Trader = (0, 1, 0.06)
  2898. faction = 2
  2899. group = 1
  2900. groupEx = 1000
  2901. distance = 500
  2902. Data
  2903. market = true
  2904. Buildings
  2905. Market A0 = 1
  2906. chance = 1
  2907. height = (1, 6, 4)
  2908. Outposts
  2909. Unsanctioned A = (0, 4, 0.12)
  2910. faction = 4
  2911. group = 2
  2912. exclusion = 500
  2913. minResCount = 2
  2914. resources = TList<string>
  2915. "Coal"
  2916. "CH4"
  2917. "NH3"
  2918. Buildings
  2919. Core A0 2x2 = 1
  2920. Defensive A0 1x1 = 2
  2921. Battery A0 = 1
  2922. Battery A0 = 2
  2923. Extractor A0 = 1
  2924. Extractor C0 = 1
  2925. Gen A0 = 2
  2926. Container A0 = 5
  2927. Container C0 = 1
  2928. Solar Panels A0 = 15
  2929. Unsanctioned A2 = (0, 4, 0.12)
  2930. faction = 4
  2931. group = 2
  2932. exclusion = 500
  2933. minResCount = 2
  2934. resources = TList<string>
  2935. "Fe"
  2936. "Al"
  2937. "Cu"
  2938. Buildings
  2939. Core A0 2x2 = 1
  2940. Freighter A0 2x2 = 1
  2941. Defensive A0 1x1 = 2
  2942. Defensive A1 1x1 = 2
  2943. Puma Wreck A0 2x2 = 1
  2944. Extractor A0 = 2
  2945. Wind A0 1x1 = 15
  2946. Solar Array A0 2x2 = 5
  2947. Unsanctioned A3 = (1, 5, 0.25)
  2948. faction = 4
  2949. group = 2
  2950. exclusion = 500
  2951. minResCount = 2
  2952. resources = TList<string>
  2953. "Coal"
  2954. Buildings
  2955. Core A2b 4x4 = 1
  2956. Meerkat A0 2x2 = 1
  2957. Puma Wreck A0 2x2 = 1
  2958. Defensive A1 1x1 = 2
  2959. Defensive A2 1x1 = 2
  2960. Extractor A0 = 2
  2961. Container A0 = 5
  2962. Container C0 = 2
  2963. Wind A0 1x1 = 15
  2964. Solar Array A0 2x2 = 5
  2965. Unsanctioned A4 = (3, 7, 0.2)
  2966. faction = 4
  2967. group = 2
  2968. exclusion = 500
  2969. minResCount = 2
  2970. resources = TList<string>
  2971. "CH4"
  2972. "NH3"
  2973. Buildings
  2974. Core A1 4x4 = 1
  2975. Meerkat A0 2x2 = 1
  2976. Puma Wreck A0 2x2 = 1
  2977. Defensive A2 1x1 = 4
  2978. Extractor A0 = 1
  2979. Extractor C0 = 2
  2980. Container A0 = 5
  2981. Container C0 = 1
  2982. Science Lab 00 = 1
  2983. Solar Array A0 2x2 = 5
  2984. Wind A0 1x1 = 15
  2985. Unsanctioned B = (0, 4, 0.12)
  2986. faction = 4
  2987. group = 2
  2988. exclusion = 500
  2989. minResCount = 2
  2990. resources = TList<string>
  2991. "Fe"
  2992. "Cu"
  2993. "Al"
  2994. Buildings
  2995. Core A0 2x2 = 1
  2996. Puma Wreck A0 2x2 = 1
  2997. Defensive A0 1x1 = 2
  2998. Defensive A1 1x1 = 2
  2999. Defensive A2 1x1 = 1
  3000. Extractor A0 = 1
  3001. Gen A0 = 1
  3002. Container A0 = 6
  3003. Wind Turbine A0 = 15
  3004. Solar Panels A0 = 15
  3005. Unsanctioned C = (1, 5, 0.2)
  3006. faction = 4
  3007. group = 2
  3008. exclusion = 500
  3009. minResCount = 2
  3010. resources = TList<string>
  3011. "Coal"
  3012. "CH4"
  3013. Buildings
  3014. Core A0 2x2 = 1
  3015. Meerkat A1 2x2 = 1
  3016. Puma Wreck A0 2x2 = 1
  3017. Meerkat Wreck A0 2x2 = 1
  3018. Defensive A0 1x1 = 2
  3019. Defensive A1 1x1 = 2
  3020. Defensive A2 1x1 = 1
  3021. Extractor A0 = 1
  3022. Extractor C0 = 1
  3023. Gen A0 = 2
  3024. Container A0 = 6
  3025. Container C0 = 2
  3026. Wind Turbine A0 = 15
  3027. Solar Panels A0 = 15
  3028. Unsanctioned D = (3, 7, 0.2)
  3029. faction = 4
  3030. group = 2
  3031. exclusion = 500
  3032. minResCount = 2
  3033. resources = TList<string>
  3034. "Coal"
  3035. "CH4"
  3036. Data
  3037. restricted = true
  3038. Buildings
  3039. Core A2 4x4 = 1
  3040. Combustion B0 2x2 = 1
  3041. Meerkat A2 2x2 = 1
  3042. Puma Wreck A0 2x2 = 1
  3043. Meerkat Wreck A0 2x2 = 1
  3044. Defensive A0 1x1 = 2
  3045. Defensive A1 1x1 = 2
  3046. Defensive A2 1x1 = 1
  3047. Extractor A0 = 2
  3048. Extractor C0 = 2
  3049. Container A0 = 6
  3050. Container C0 = 2
  3051. Science Lab 00 = 1
  3052. Wind A0 1x1 = 15
  3053. Solar Array A0 2x2 = 5
  3054. Unsanctioned Oil A = (1, 5, 0.4)
  3055. faction = 4
  3056. group = 2
  3057. exclusion = 500
  3058. minResCount = 1
  3059. resources = TList<string>
  3060. "Oil"
  3061. Buildings
  3062. Core A0 2x2 = 1
  3063. Oil Refinery A0 2x2 = 1
  3064. Meerkat A1 2x2 = 2
  3065. Puma Wreck A0 2x2 = 1
  3066. Meerkat Wreck A0 2x2 = 1
  3067. Defensive A0 1x1 = 2
  3068. Defensive A1 1x1 = 2
  3069. Defensive A2 1x1 = 1
  3070. Extractor B0 = 2
  3071. Container A0 = 3
  3072. Science Lab 00 = 1
  3073. Solar Array A0 2x2 = 10
  3074. Wind A0 1x1 = 25
  3075. Unsanctioned F = (3, 7, 0.4)
  3076. faction = 4
  3077. group = 2
  3078. exclusion = 500
  3079. minResCount = 1
  3080. resources = TList<string>
  3081. "Heat"
  3082. Buildings
  3083. Core A1 4x4 = 1
  3084. Geothermal B0 2x2 = 1
  3085. Puma Wreck A0 2x2 = 1
  3086. Meerkat Wreck A0 2x2 = 1
  3087. Defensive A0 1x1 = 2
  3088. Defensive A1 1x1 = 2
  3089. Defensive A2 1x1 = 1
  3090. Extractor A0 = 1
  3091. Extractor B0 = 1
  3092. Extractor C0 = 1
  3093. Container B0 = 2
  3094. Science Lab 00 = 1
  3095. Solar Array A0 2x2 = 10
  3096. Wind A0 1x1 = 10
  3097. Hostile Oil B = (8, 12, 0.4)
  3098. faction = 3
  3099. group = 2
  3100. exclusion = 500
  3101. minResCount = 2
  3102. resources = TList<string>
  3103. "Oil"
  3104. Data
  3105. restricted = true
  3106. Buildings
  3107. Defensive Refinery B0 4x4 = 1
  3108. Extractor L B0 1x1 = 1
  3109. Steel Mill B0 3x3 = 1
  3110. Meerkat A2 2x2 = 2
  3111. Meerkat Wreck A0 2x2 = 1
  3112. Defensive L Cannon B0 2x2 = 2
  3113. Combustion B0 2x2 = 2
  3114. Extractor A0 = 1
  3115. Extractor C0 = 1
  3116. Container B0 = 2
  3117. Science Lab 00 = 1
  3118. Solar Array A0 2x2 = 10
  3119. Wind A0 1x1 = 20
  3120. Hostile AR = (5, 11, 0.1)
  3121. faction = 3
  3122. group = 2
  3123. exclusion = 500
  3124. minResCount = 2
  3125. Data
  3126. restricted = true
  3127. Buildings
  3128. Core A2b 4x4 = 1
  3129. Black Site A1 4x4 = 1
  3130. Defensive A1 4x4 = 1
  3131. Combustion B0 2x2 = 1
  3132. Meerkat A2 2x2 = 2
  3133. Puma Wreck A0 2x2 = 1
  3134. Meerkat Wreck A0 2x2 = 1
  3135. Defensive A0 1x1 = 2
  3136. Defensive A1 1x1 = 2
  3137. Defensive A2 1x1 = 1
  3138. Artifact UFO A0 2x1 = 1
  3139. Extractor A0 = 2
  3140. Extractor B0 = 1
  3141. Extractor C0 = 2
  3142. Container A0 = 6
  3143. Container B0 = 4
  3144. Container C0 = 2
  3145. Science Lab 00 = 1
  3146. Wind A0 1x1 = 15
  3147. Solar Array A0 2x2 = 5
  3148. Hostile BR = (10, 20, 0.05)
  3149. faction = 3
  3150. group = 2
  3151. exclusion = 500
  3152. minResCount = 2
  3153. Data
  3154. restricted = true
  3155. Buildings
  3156. Core C0 3x3 = 1
  3157. Core A1 6x6 = 1
  3158. Black Site A1 4x4 = 1
  3159. Defensive A1 4x4 = 1
  3160. Combustion B0 2x2 = 1
  3161. Meerkat A2 2x2 = 2
  3162. Defensive L Beam C0 3x3 = 2
  3163. Defensive L Cannon C0 3x3 = 2
  3164. Defensive L Railgun C0 3x3 = 2
  3165. Defensive L Missile C0 3x3 = 2
  3166. Extractor A0 = 2
  3167. Extractor B0 = 1
  3168. Extractor C0 = 2
  3169. Container A0 = 6
  3170. Container B0 = 4
  3171. Container C0 = 2
  3172. Science Lab 00 = 1
  3173. Solar Array A0 2x2 = 10
  3174. Wind A0 1x1 = 20
  3175. Hostile CR0 = (10, 20, 0.05)
  3176. faction = 3
  3177. group = 2
  3178. exclusion = 500
  3179. minResCount = 2
  3180. Data
  3181. restricted = true
  3182. Buildings
  3183. Core C1 5x5 = 1
  3184. Core C1 5x5 = 1
  3185. Meerkat Wreck A0 2x2 = 1
  3186. Black Site A1 4x4 = 1
  3187. Defensive A1 4x4 = 1
  3188. Combustion B0 2x2 = 1
  3189. Meerkat A2 2x2 = 2
  3190. Defensive L Beam C0 3x3 = 3
  3191. Defensive L Cannon C0 3x3 = 3
  3192. Defensive L Railgun C0 3x3 = 3
  3193. Defensive L Missile C0 3x3 = 3
  3194. Extractor A0 = 2
  3195. Extractor B0 = 1
  3196. Extractor C0 = 2
  3197. Container A0 = 6
  3198. Container B0 = 4
  3199. Container C0 = 2
  3200. Science Lab 00 = 1
  3201. Solar Array A0 2x2 = 10
  3202. Wind A0 1x1 = 20
  3203. Hostile CR1 = (10, 20, 0.015)
  3204. faction = 3
  3205. group = 2
  3206. exclusion = 500
  3207. minResCount = 2
  3208. Data
  3209. restricted = true
  3210. Buildings
  3211. Core C2 4x4 = 1
  3212. Core A1 6x6 = 1
  3213. Black Site A1 4x4 = 1
  3214. Defensive A1 4x4 = 1
  3215. Combustion B0 2x2 = 1
  3216. Meerkat A2 2x2 = 2
  3217. Defensive L Beam C0 3x3 = 3
  3218. Defensive L Cannon C0 3x3 = 3
  3219. Defensive L Railgun C0 3x3 = 3
  3220. Defensive L Missile C0 3x3 = 3
  3221. Extractor A0 = 2
  3222. Extractor B0 = 1
  3223. Extractor C0 = 2
  3224. Container A0 = 6
  3225. Container B0 = 4
  3226. Container C0 = 2
  3227. Science Lab 00 = 1
  3228. Solar Array A0 2x2 = 10
  3229. Wind A0 1x1 = 20
  3230. Hostile CR2 = (10, 20, 0.015)
  3231. faction = 3
  3232. group = 2
  3233. exclusion = 500
  3234. minResCount = 2
  3235. Data
  3236. restricted = true
  3237. Buildings
  3238. Core C3 3x3 = 1
  3239. Core A1 6x6 = 1
  3240. Black Site A1 4x4 = 1
  3241. Defensive A1 4x4 = 1
  3242. Combustion B0 2x2 = 1
  3243. Meerkat A2 2x2 = 2
  3244. Defensive L Beam C0 3x3 = 3
  3245. Defensive L Cannon C0 3x3 = 3
  3246. Defensive L Railgun C0 3x3 = 3
  3247. Defensive L Missile C0 3x3 = 3
  3248. Extractor A0 = 2
  3249. Extractor B0 = 1
  3250. Extractor C0 = 2
  3251. Container A0 = 6
  3252. Container B0 = 4
  3253. Container C0 = 2
  3254. Science Lab 00 = 1
  3255. Solar Array A0 2x2 = 10
  3256. Wind A0 1x1 = 20
  3257. Heavy Solar = (10, 20, 0.01)
  3258. faction = "Unsanctioned"
  3259. group = 2
  3260. exclusion = 500
  3261. minResCount = 2
  3262. resources = TList<string>
  3263. "Cu"
  3264. "Mg"
  3265. "W"
  3266. "Al"
  3267. Buildings
  3268. Core C4 4x4 = 1
  3269. Extractor S B1 2x2 = 2
  3270. Solar Array A0 2x2 = 5
  3271. Defensive L Beam C0 3x3 = 2
  3272. Defensive L Railgun C0 3x3 = 2
  3273. Defensive L Missile C0 3x3 = 2
  3274. Wind A0 1x1 = 10
  3275. Small Crude Oil = (0, 4, 0.1)
  3276. faction = "Unsanctioned"
  3277. group = 2
  3278. exclusion = 500
  3279. minResCount = 2
  3280. resources = TList<string>
  3281. "Oil"
  3282. Buildings
  3283. Core A5 2x2 = 1
  3284. Extractor B0 = 2
  3285. Defensive A1 1x1 = 3
  3286. Wind A0 1x1 = 15
  3287. Medium Coal = (7, 11, 0.25)
  3288. faction = "Unsanctioned"
  3289. group = 2
  3290. exclusion = 500
  3291. minResCount = 2
  3292. resources = TList<string>
  3293. "Coal"
  3294. Buildings
  3295. Core B1 4x4 = 1
  3296. Extractor A0 = 2
  3297. Defensive L Beam C0 3x3 = 3
  3298. Wind A0 1x1 = 15
  3299. Amonnia Nitrate Plant = (3, 7, 0.25)
  3300. faction = "Unsanctioned"
  3301. group = 2
  3302. exclusion = 500
  3303. minResCount = 2
  3304. resources = TList<string>
  3305. "NH3"
  3306. Buildings
  3307. Core A4 3x3 = 1
  3308. Extractor C0 = 5
  3309. Meerkat A0 2x2 = 2
  3310. Defensive A0 1x1 = 5
  3311. Wind A0 1x1 = 15
  3312. Basic Coal Base = (3, 7, 0.02)
  3313. faction = "Unsanctioned"
  3314. group = 2
  3315. exclusion = 500
  3316. minResCount = 1
  3317. resources = TList<string>
  3318. "Coal"
  3319. Buildings
  3320. Core A3 4x2 = 1
  3321. Extractor A0 = 3
  3322. Container A0 = 5
  3323. Wind A0 1x1 = 3
  3324. Gen A0 = 2
  3325. Wind Turbine A0 = 15
  3326. Defensive A0 1x1 = 6
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