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- Version = 1
- Loot
- suspension = 0.65
- generator = 1
- engine = 0.7
- wheels = 0.7
- sensor = 0.5
- armor = 1
- weapon = 1.5
- shield = 0.7
- turbine = 0.7
- internal = 3
- external = 1.5
- Raiders
- Raider 1 C0 = (0, 5, 1)
- Raider 2 C0 = (6, 9, 1)
- Raider 3 C1 = (7, 9, 1)
- Raider 4 C1 = (10, 30, 0.3)
- Raider 5 C1 = (10, 30, 0.3)
- Raider 6 C1 = (11, 15, 0.4)
- Raider 7 C2 = (11, 30, 1)
- Raider 8 C5 = (16, 30, 1)
- Parts
- Armor
- Part Armor A0 = (0, 2, 1)
- Part Armor A1 = (1, 3, 1)
- Part Armor A2 = (2, 4, 1)
- Part Armor A6 = (4, 6, 1)
- Part Armor A7 = (5, 7, 1)
- Part Armor A8 = (6, 8, 1)
- Part Armor A9 = (7, 9, 1)
- Part Armor A10 = (8, 10, 1)
- Part Armor A11 = (9, 30, 1)
- Primary
- Part Turret A0 = (0, 3, 1)
- Part Turret B0 = (1, 4, 1)
- Part Turret C0 = (3, 6, 1)
- Part Turret E0 = (4, 7, 1)
- Part Turret F0 = (5, 8, 1)
- Part Turret D0 = (6, 10, 1)
- Part Turret A1 = (7, 10, 1)
- Part Turret B1 = (8, 11, 1)
- Part Turret C1 = (9, 12, 1)
- Part Turret E1 = (10, 13, 1)
- Part Turret F1 = (10, 14, 1)
- Part Turret D1 = (11, 16, 1)
- Part Turret A2 = (12, 30, 1)
- Part Turret B2 = (13, 30, 1)
- Part Turret C2 = (14, 30, 1)
- Part Turret E2 = (15, 30, 1)
- Part Turret F2 = (15, 30, 1)
- Part Turret D2 = (17, 30, 1)
- Secondary
- Part Scanner A0 = (0, 3, 1)
- Part Wastem A0 = (3, 6, 1)
- Part Jammer A0 = (5, 9, 1)
- Part Turret H0 = (5, 30, 1)
- Part Wastem A1 = (7, 11, 1)
- Part Jammer A1 = (10, 30, 1)
- Part Wastem B0 = (10, 30, 1)
- Part Turret I0 = (10, 30, 1)
- Generator
- Part Generator A1 = (0, 3, 1)
- Part Generator A2 = (4, 7, 1)
- Part Generator B0 = (8, 11, 1)
- Part Generator B1 = (12, 15, 1)
- Part Generator B2 = (16, 19, 1)
- Part Generator B3 = (20, 30, 1)
- Stamps
- Island A = TerrainFeature
- tex = "Mountain02"
- size = (500, 45, 500)
- height = -10
- alpha = 1
- spawn = "1000"
- Island B = TerrainFeature
- tex = "Crater01"
- size = (500, -30, 500)
- height = 20
- alpha = 1
- spawn = "1000"
- Island C = TerrainFeature
- tex = "Crater02"
- size = (500, -30, 500)
- height = 20
- alpha = 1
- spawn = "1000"
- Island D = TerrainFeature
- tex = "Island01"
- size = (500, 20, 500)
- height = -10
- alpha = 1
- spawn = "1000"
- Island E = TerrainFeature
- tex = "Island01"
- size = (500, 30, 500)
- height = -20
- alpha = 1
- spawn = "1000"
- Hill A = TerrainFeature
- tex = "Mountain02"
- size = (300, 25, 300)
- height = 0
- alpha = 1
- spawn = "0011"
- Hill B = TerrainFeature
- tex = "Mountain04"
- size = (500, 25, 500)
- height = 0
- alpha = 1
- spawn = "0011"
- Hill C = TerrainFeature
- tex = "Mountain05"
- size = (800, -40, 800)
- height = 40
- alpha = 1
- spawn = "0011"
- Hill D = TerrainFeature
- tex = "Island01"
- size = (300, 15, 300)
- height = 0
- alpha = 1
- spawn = "0111"
- Mountain A = TerrainFeature
- tex = "Mountain01"
- size = (300, 45, 300)
- height = 0
- alpha = 1
- spawn = "0111"
- Mountain B = TerrainFeature
- tex = "Mountain01"
- size = (500, 85, 500)
- height = -20
- alpha = 1
- spawn = "1001"
- Mountain C = TerrainFeature
- tex = "Mountain03"
- size = (500, 75, 500)
- height = 0
- alpha = 1
- spawn = "0001"
- Mountain D = TerrainFeature
- tex = "Mountain04"
- size = (700, 50, 700)
- height = 0.5
- alpha = 1
- spawn = "0011"
- Mountain E = TerrainFeature
- tex = "Mountain05"
- size = (1200, -50, 1200)
- height = 50
- alpha = 1
- spawn = "0011"
- Volcano A = TerrainFeature
- tex = "Mountain05"
- size = (1200, 60, 1200)
- height = -15
- alpha = 1
- spawn = "1001"
- Lake A = TerrainFeature
- tex = "Mountain01"
- size = (500, -65, 500)
- height = 45
- alpha = 1
- spawn = "0001"
- Lake B = TerrainFeature
- tex = "Mountain02"
- size = (500, -20, 500)
- height = 5
- alpha = 1
- spawn = "0111"
- Lake C = TerrainFeature
- tex = "Crater01"
- size = (500, 45, 500)
- height = -10
- alpha = 1
- spawn = "0111"
- Lake D = TerrainFeature
- tex = "Crater02"
- size = (500, 45, 500)
- height = -20
- alpha = 1
- spawn = "0111"
- Lake E = TerrainFeature
- tex = "River02"
- size = (500, 15, 500)
- height = -8
- alpha = 1
- spawn = "1111"
- Lake F = TerrainFeature
- tex = "River02"
- size = (700, 25, 700)
- height = -15
- alpha = 1
- spawn = "1111"
- Lake G = TerrainFeature
- tex = "Mountain04"
- size = (1000, 40, 1000)
- height = -20
- alpha = 1
- spawn = "0111"
- Lake H = TerrainFeature
- tex = "River04"
- size = (1000, 30, 1000)
- height = -5
- alpha = 1
- spawn = "0111"
- River A = TerrainFeature
- tex = "River01"
- size = (500, 30, 500)
- height = -8
- alpha = 1
- spawn = "1111"
- River B = TerrainFeature
- tex = "River03"
- size = (1000, 25, 1000)
- height = -8
- alpha = 1
- spawn = "0110"
- River C = TerrainFeature
- tex = "Mountain04"
- size = (500, 25, 500)
- height = -8
- alpha = 1
- spawn = "0111"
- River D = TerrainFeature
- tex = "Mountain04"
- size = (1000, 60, 1000)
- height = -30
- alpha = 1
- spawn = "1011"
- River E = TerrainFeature
- tex = "River05"
- size = (500, 45, 500)
- height = -5
- alpha = 1
- spawn = "1011"
- River F = TerrainFeature
- tex = "River06"
- size = (800, 30, 800)
- height = -3
- alpha = 1
- spawn = "1110"
- Valley G = TerrainFeature
- tex = "River07"
- size = (600, 50, 600)
- height = -22
- alpha = 1
- spawn = "1011"
- Valley A = TerrainFeature
- tex = "River01"
- size = (300, 15, 300)
- height = 0.25
- alpha = 1
- spawn = "0111"
- Valley B = TerrainFeature
- tex = "River01"
- size = (500, 30, 500)
- height = 0.25
- alpha = 1
- spawn = "0011"
- Valley C = TerrainFeature
- tex = "River05"
- size = (500, 35, 500)
- height = -5
- alpha = 1
- spawn = "0011"
- Valley D = TerrainFeature
- tex = "River05"
- size = (500, 45, 500)
- height = -5
- alpha = 1
- spawn = "0011"
- Valley E = TerrainFeature
- tex = "River06"
- size = (1200, 45, 1200)
- height = 0.5
- alpha = 1
- spawn = "0011"
- Valley F = TerrainFeature
- tex = "River07"
- size = (500, 30, 500)
- height = -5
- alpha = 1
- spawn = "0110"
- Valley G = TerrainFeature
- tex = "River07"
- size = (800, 70, 800)
- height = -15
- alpha = 1
- spawn = "1001"
- Crater A = TerrainFeature
- tex = "Crater01"
- size = (300, 30, 300)
- height = 0.5
- alpha = 1
- spawn = "0111"
- Crater B = TerrainFeature
- tex = "Crater01"
- size = (500, 50, 500)
- height = 0.5
- alpha = 0.85
- spawn = "0111"
- Crater C = TerrainFeature
- tex = "Mountain06"
- size = (300, -25, 300)
- height = 25.5
- alpha = 1
- spawn = "0111"
- Compounds
- Power = Compound
- Science = Compound
- Credits = Compound
- mass = 0.001
- density = 1
- melting = 1811
- boiling = 3134
- Heat = Compound
- Gravel = Compound
- mass = 36
- density = 0.5
- melting = 1811
- boiling = 3134
- Metal = Compound
- mass = 25
- density = 4.5
- melting = 1811
- boiling = 3134
- hardness = 4
- ductility = 0.43
- price = 0.001
- H2 = Compound
- mass = 2.01588
- density = 0.071
- melting = 13.99
- boiling = 20.27
- price = 0.002
- He = Compound
- mass = 4.002602
- density = 0.1786
- boiling = 4.222
- O2 = Compound
- mass = 31.9988
- density = 1.141
- melting = 54.36
- boiling = 90.19
- H2O = Compound
- mass = 18.01528
- density = (0.917, 1)
- melting = 273.15
- boiling = 373.15
- CH4 = Compound
- mass = 16.04
- density = 0.656
- melting = 90.7
- boiling = 111.66
- price = 0.001
- Fe = Compound
- mass = 55.845
- density = 7.874
- melting = 1811
- boiling = 3134
- hardness = 4
- ductility = 0.43
- price = 0.001
- metal = true
- Oil = Compound
- mass = 150
- density = 0.9
- melting = 216
- boiling = 398.2
- price = 0.002
- C2H4 = Compound
- mass = 28.05
- density = 1.178
- melting = 104
- boiling = 169.5
- price = 0.003
- pollution = true
- tech = "Chemistry"
- C2H6 = Compound
- mass = 30.07
- density = 0.545
- melting = 90.4
- boiling = 184.6
- price = 0.003
- pollution = true
- tech = "Chemistry"
- C5H8 = Compound
- mass = 68.117
- density = 0.075
- melting = 327.6
- boiling = 550
- price = 0.003
- tech = "Chemistry"
- Rubber = Compound
- mass = 455.9607
- density = 1.185
- melting = 453.15
- boiling = 1000
- price = 0.03
- tech = "Chemistry"
- C8H18 = Compound
- mass = 114.23
- density = 0.703
- melting = 216
- boiling = 398.2
- price = 0.005
- pollution = true
- tech = "Chemistry"
- C12H23 = Compound
- mass = 167.311
- density = 0.87
- melting = 263.55
- boiling = 489.45
- price = 0.005
- pollution = true
- tech = "Chemistry"
- CH3OH = Compound
- mass = 32.04
- density = 0.792
- melting = 175.6
- boiling = 337.8
- price = 0.005
- pollution = true
- tech = "Chemistry"
- C = Compound
- mass = 12
- density = 2.267
- melting = 5800
- boiling = 5800
- hardness = 10
- ductility = 0.16
- price = 0.01
- tech = "Chemistry"
- CO = Compound
- mass = 28.01
- density = 1.14
- melting = 68.13
- boiling = 81.6
- pollution = true
- CO2 = Compound
- mass = 44.01
- density = 1.562
- melting = 194.7
- boiling = 194.7
- pollution = true
- Coal = Compound
- mass = 1933.302
- density = 1.346
- melting = 1811
- boiling = 3134
- price = 0.01
- Cu = Compound
- mass = 63.546
- density = 8.96
- melting = 1084.62
- boiling = 2562
- hardness = 3
- ductility = 0.62
- price = 0.001
- metal = true
- Ag = Compound
- mass = 107.8682
- density = 10.49
- melting = 1234.93
- boiling = 2435
- hardness = 2.5
- ductility = 0.73
- price = 0.003
- metal = true
- Au = Compound
- mass = 196.967
- density = 19.3
- melting = 1337.33
- boiling = 3243
- hardness = 2.5
- ductility = 0.93
- price = 0.003
- metal = true
- Pt = Compound
- mass = 195.084
- density = 21.45
- melting = 2041.4
- boiling = 4098
- hardness = 3.5
- ductility = 0.76
- price = 0.01
- metal = true
- Pd = Compound
- mass = 106.42
- density = 12.023
- melting = 1828.05
- boiling = 3236
- hardness = 5
- ductility = 0.8
- price = 0.003
- metal = true
- Zn = Compound
- mass = 60.38
- density = 7.14
- melting = 692.68
- boiling = 1180
- hardness = 2.5
- ductility = 0.3
- price = 0.003
- metal = true
- Steel = Compound
- mass = 25.1
- density = 8
- melting = 1640
- boiling = 3134
- hardness = 4.5
- ductility = 0.4
- price = 0.01
- metal = true
- tech = "Metallurgy"
- Al = Compound
- mass = 26.98
- density = 2.7
- melting = 933.5
- boiling = 2743
- hardness = 2.75
- ductility = 0.65
- price = 0.001
- metal = true
- Mg = Compound
- mass = 24.869
- density = 1.738
- melting = 923
- boiling = 1363
- hardness = 2.5
- ductility = 0.43
- price = 0.002
- metal = true
- Mn = Compound
- mass = 54.94
- density = 7.21
- melting = 1519
- boiling = 2334
- hardness = 6
- ductility = 0.23
- price = 0.002
- metal = true
- Si = Compound
- mass = 28.09
- density = 2.329
- melting = 1687
- boiling = 3538
- hardness = 6.5
- ductility = 0.2
- Nb = Compound
- mass = 92.906
- density = 8.57
- melting = 2750
- boiling = 5017
- hardness = 6
- ductility = 0.82
- price = 0.01
- metal = true
- tech = "Electronics"
- Ni = Compound
- mass = 58.71
- density = 8.908
- melting = 1728
- boiling = 3003
- hardness = 4
- ductility = 0.5
- price = 0.002
- metal = true
- Cr = Compound
- mass = 52
- density = 7.19
- melting = 2180
- boiling = 2944
- hardness = 8.5
- ductility = 0.18
- price = 0.002
- metal = true
- W = Compound
- mass = 183.84
- density = 19.25
- melting = 3695
- boiling = 6203
- hardness = 7.5
- ductility = 0.4
- price = 0.003
- metal = true
- Pb = Compound
- mass = 207.2
- density = 11.34
- melting = 600.61
- boiling = 2022
- hardness = 1.5
- ductility = 0.93
- price = 0.001
- metal = true
- U = Compound
- mass = 238.03
- density = 19.1
- melting = 1405.3
- boiling = 4404
- hardness = 6
- ductility = 0.23
- radioactivity = 0.01
- price = 0.003
- metal = true
- tech = "Advanced Sensors"
- Pu = Compound
- mass = 244
- density = 19.816
- melting = 912.5
- boiling = 3505
- ductility = 0.18
- radioactivity = 100
- price = 1000
- metal = true
- pollution = true
- tech = "Fission"
- DU = Compound
- mass = 238.03
- density = 19.1
- melting = 1405.3
- boiling = 4404
- hardness = 6
- ductility = 0.23
- metal = true
- tech = "Fission"
- U235 = Compound
- mass = 238.03
- density = 19.1
- melting = 1405.3
- boiling = 4404
- hardness = 6
- ductility = 0.23
- radioactivity = 100
- price = 10
- metal = true
- pollution = true
- tech = "Fission"
- RW = Compound
- mass = 238.03
- density = 8.1
- melting = 200
- boiling = 500
- radioactivity = 1
- pollution = true
- tech = "Fission"
- Ti = Compound
- mass = 47.867
- density = 4.506
- melting = 1941
- boiling = 3560
- hardness = 6
- ductility = 0.54
- price = 0.005
- metal = true
- P = Compound
- mass = 30.94
- density = 1.83
- melting = 317.3
- boiling = 553.7
- price = 0.002
- S = Compound
- mass = 32.06
- density = 2.07
- melting = 388.36
- boiling = 717.8
- price = 0.002
- Li = Compound
- mass = 6.94
- density = 0.534
- melting = 453.65
- boiling = 1603
- price = 0.002
- Co = Compound
- mass = 58.933
- density = 8.9
- melting = 1768
- boiling = 3200
- hardness = 5.5
- ductility = 0.5
- price = 0.001
- NH3 = Compound
- mass = 17.031
- density = 0.86
- melting = 195.42
- boiling = 239.81
- price = 0.002
- N2H4O3 = Compound
- mass = 80.043
- density = 1.725
- melting = 442.8
- boiling = 492.8
- price = 0.003
- tech = "Chemistry"
- N2 = Compound
- mass = 14.007
- density = 1.251
- melting = 63.15
- boiling = 77.355
- CaF2 = Compound
- mass = 78.07
- density = 3.18
- melting = 1691
- boiling = 2806
- price = 0.003
- tech = "Advanced Materials"
- CaSO4 = Compound
- mass = 136.14
- density = 2.96
- melting = 1730
- boiling = 1730
- tech = "Advanced Materials"
- HF = Compound
- mass = 20.01
- density = 1.15
- melting = 189.6
- boiling = 292.6
- price = 0.1
- pollution = true
- tech = "Advanced Materials"
- OsIr = Compound
- mass = 190.23
- density = 22.59
- melting = 3306
- boiling = 5385
- hardness = 7
- ductility = 0.15
- price = 0.01
- metal = true
- tech = "Advanced Materials"
- COsIr = Compound
- mass = 70.7805
- density = 9.38005
- melting = 3506
- boiling = 5800
- hardness = 8.5
- ductility = 0.1
- price = 1
- tech = "Fringe Science"
- Se = Compound
- mass = 78.971
- density = 4.81
- melting = 494
- boiling = 958
- price = 0.005
- tech = "Electronics"
- Unused
- F = Compound
- mass = 18.998
- density = 1.696
- melting = 53.48
- boiling = 85.03
- tech = "Fission"
- MgO = Compound
- mass = 40.3044
- density = 3.58
- melting = 3125
- boiling = 3870
- Ca = Compound
- mass = 40.078
- density = 1.55
- melting = 1115
- boiling = 1757
- CaO = Compound
- mass = 56.0774
- density = 3.34
- melting = 2886
- boiling = 3120
- CaCO3 = Compound
- mass = 100.0869
- density = 2.711
- melting = 1612
- boiling = 1612
- C12H26 = Compound
- mass = 170.3348
- density = 0.749
- melting = 263.55
- boiling = 489.45
- C12H24 = Compound
- mass = 168.32
- density = 0.82
- melting = 270
- boiling = 450.15
- N2H4 = Compound
- mass = 32.0452
- density = 1.02
- melting = 275.15
- boiling = 387.15
- Br = Compound
- mass = 79.904
- density = 3.103
- melting = 265.8
- boiling = 332
- I = Compound
- mass = 126.9
- density = 4.933
- melting = 386.85
- boiling = 457.4
- SiC = Compound
- mass = 40.1
- density = 3.21
- melting = 3300
- boiling = 5800
- CaCO3 = Compound
- mass = 100.0869
- density = 2.711
- melting = 1612
- boiling = 1612
- UF6 = Compound
- mass = 352.02
- density = 5.09
- melting = 337.202
- boiling = 337.202
- Marketplace
- Metal = (1, 1, 50000)
- Cu = (1, 1, 50000)
- Fe = (1, 1, 50000)
- Al = (1, 1, 50000)
- Ti = (0.1, 0.7, 40000)
- Se = (0.25, 0.7, 40000)
- OsIr = (0.25, 0.7, 40000)
- Ag = (0.25, 0.7, 30000)
- Pt = (0.25, 0.7, 30000)
- Zn = (0.25, 0.7, 20000)
- Nb = (0.25, 0.7, 40000)
- Steel = (1, 0.5, 20000)
- N2H4O3 = (0.35, 0.7, 20000)
- H2 = (0.1, 0.1, 10000)
- CH4 = (0.05, 0.1, 10000)
- Oil = (0, 0.1, 10000)
- C2H4 = (0.05, 0.05, 10000)
- C2H6 = (0.05, 0.05, 10000)
- C5H8 = (0.05, 0.05, 10000)
- Rubber = (0.05, 0.05, 10000)
- C8H18 = (0.05, 0.05, 10000)
- C12H23 = (0.05, 0.05, 10000)
- CH3OH = (0.05, 0.05, 10000)
- C = (0.1, 0.1, 20000)
- Coal = (0, 0.1, 10000)
- Au = (0.05, 0.05, 10000)
- Pd = (0.05, 0.05, 10000)
- Mg = (0.05, 0.05, 10000)
- Mn = (0.05, 0.05, 10000)
- Ni = (0.1, 0.05, 10000)
- Cr = (0.05, 0.05, 10000)
- W = (0.05, 0.05, 10000)
- Pb = (0.05, 0.1, 10000)
- U = (0, 0.05, 10000)
- Pu = (0.05, 0.001, 100)
- DU = (0, 0.01, 1000)
- U235 = (0.05, 0.01, 1000)
- P = (0.05, 0.05, 10000)
- S = (0.05, 0.05, 10000)
- Li = (0.2, 0.05, 10000)
- Co = (0.05, 0.05, 10000)
- NH3 = (0, 0.05, 10000)
- CaF2 = (0.05, 0.05, 10000)
- HF = (0.01, 0.01, 10000)
- Conversion
- Refine Oil
- Power = -25
- Oil = -3.5
- C2H4 = 0.75
- C2H6 = 0.75
- C5H8 = 0.25
- C8H18 = 0.875
- C12H23 = 0.875
- Bosch
- Power = -6
- CO2 = -5
- H2 = -10
- C = 5
- H2O = 10
- Ni = 0
- Fe = 0
- Electrolysis
- Power = -20.32
- H2O = -5.6
- H2 = 5.6
- O2 = 2.8
- WSGR_LTS
- Power = -20
- CO = -5.6
- H2O = -5.6
- H2 = 5.6
- CO2 = 5.6
- Cu = 0
- Zn = 0
- Al = 0
- WSGR_HTS
- Power = -15
- CO = -5.6
- H2O = -5.6
- H2 = 5.6
- CO2 = 5.6
- Fe = 0
- Cr = 0
- Mg = 0
- SR_B
- Power = -11
- CO = -5
- H2O = -5
- H2 = 5
- CO2 = 5
- Ni = 0
- Mg = 0
- Pd = 0
- Cu = 0
- SR_A
- Power = -13
- CH4 = -3
- H2O = -3
- H2 = 9
- CO = 3
- Ni = 0
- Al = 0
- Sabatier B
- Power = -5
- CH4 = -2
- H2O = -4
- H2 = 8
- CO2 = 2
- Ni = 0
- Methanation
- Power = -1.5
- H2 = -7.5
- CO = -2.5
- CH4 = 2.5
- H2O = 2.5
- Ni = 0
- Al = 0
- Sabatier A
- Power = -0.5
- H2 = -8
- CO2 = -2
- CH4 = 2
- H2O = 4
- Ni = 0
- CO to Methanol
- Power = -1.5
- CO = -2.5
- H2 = -5
- CH3OH = 2.5
- Cu = 0
- Zn = 0
- CO2 to Methanol
- Power = -0.5
- CO2 = -2
- H2 = -6
- CH3OH = 2
- H2O = 2
- Cu = 0
- Zn = 0
- NH3 Formula
- Power = -1
- H2 = -9
- N2 = -3
- NH3 = 6
- Fe = 0
- N2H4O3 Formula
- Power = -6
- NH3 = -8
- N2 = -5
- O2 = -5
- H2O = -4
- N2H4O3 = 8
- HF Formula
- Power = -10.5
- CaF2 = -3
- H2 = -3
- S = -3
- O2 = -6
- HF = 6
- CaSO4 = 3
- U235 Formula
- Power = -9
- U = -2
- HF = -12
- U235 = 0.2
- DU = 1.8
- H2 = 6
- Rubber
- Power = -2
- C5H8 = -6
- S = -30
- Rubber = 3
- Zn = 0
- C from C2H4
- Power = 2.5
- C2H4 = -6
- O2 = -18
- C = 3
- H2O = 12
- CO2 = 9
- Au = 0
- Pt = 0
- Ni = 0
- COsIr
- Power = -100
- OsIr = -1.75
- C = -3.25
- COsIr = 5
- Pt = 0
- H2 = 1
- Power = 18.68
- H2 = -5.6
- O2 = -2.8
- H2O = 5.6
- NH3 = 1
- Power = 25.02
- NH3 = -5.6
- O2 = -4.2
- N2 = 2.8
- H2O = 8.4
- C2H4 = 1
- Power = 32.38
- C2H4 = -2
- O2 = -6
- CO2 = 4
- H2O = 4
- C2H6 = 1
- Power = 36.4
- C2H6 = -2
- O2 = -7
- CO2 = 4
- H2O = 6
- CH3OH = 1
- Power = 42.36
- CH3OH = -5
- O2 = -7.5
- CO2 = 5
- H2O = 10
- CH4 = 1
- Power = 51.94
- CH4 = -5
- O2 = -10
- CO2 = 5
- H2O = 10
- Oil = 1
- Power = 35
- Oil = -1
- O2 = -48
- CO2 = 24
- H2O = 12
- C8H18 = 1
- Power = 95.72
- C8H18 = -1.5
- O2 = -18.75
- CO2 = 12
- H2O = 13.5
- C12H23 = 1
- Power = 107.62
- C12H23 = -1.25
- O2 = -22.1875
- CO2 = 15
- H2O = 14.375
- Coal = 1
- Power = 59.48
- Coal = -0.09
- O2 = -14.2875
- CO2 = 12.33
- H2O = 4.14
- Tech
- Protector Core = Technology
- tier = 1
- hidden = true
- Artifact 00 = Technology
- tier = 1
- grade = "Artfact"
- hidden = true
- Artifact 01 = Technology
- tier = 1
- grade = "Artfact"
- hidden = true
- buffs = TList<string>
- "BuffArtifact01"
- Artifact 04 = Technology
- tier = 1
- grade = "Artfact"
- hidden = true
- buffs = TList<string>
- "BuffArtifact04"
- Artifact 05 = Technology
- tier = 1
- grade = "Artfact"
- hidden = true
- buffs = TList<string>
- "BuffArtifact05"
- Artifact 07 = Technology
- tier = 1
- grade = "Artfact"
- hidden = true
- buffs = TList<string>
- "BuffArtifact07"
- Artifact 08 = Technology
- tier = 1
- grade = "Artfact"
- hidden = true
- requires = TList<string>
- "Electromagnetic Forces"
- buffs = TList<string>
- "BuffArtifact08"
- Artifact 10 = Technology
- tier = 1
- grade = "Artfact"
- hidden = true
- requires = TList<string>
- "Electromagnetic Forces"
- buffs = TList<string>
- "BuffArtifact10"
- S0 Tech = Technology
- tier = 8
- hidden = true
- requires = TList<string>
- "Shielded Warfare 2"
- Protection 1 = Technology
- tier = 1
- Resources
- Metal = 9000
- Si = 6000
- unlocks = TList<string>
- "Part Armor A0"
- "Part Armor A1"
- "Part Armor A2"
- "Part Armor B0"
- "Part Suspension A1"
- "Part Suspension A2"
- "Part Wheels A1"
- Walls 1 = Technology
- tier = 2
- Resources
- Metal = 20000
- requires = TList<string>
- "Foundations 1"
- unlocks = TList<string>
- "Wall A0"
- "Wall A1"
- "Wall A2"
- "Wall A3"
- "Wall A4"
- "Wall A5"
- "Wall A6"
- "Wall A7"
- "Wall A8"
- "Wall A9"
- Walls 2 = Technology
- tier = 3
- Resources
- Steel = 24000
- requires = TList<string>
- "Walls 1"
- "Metallurgy"
- unlocks = TList<string>
- "2x2 Wall Foundation"
- "3x2 Wall Foundation"
- "6x2 Wall Foundation"
- "Wall B0"
- "Wall B1"
- "Wall B2"
- "Wall B3"
- "Wall B4"
- "Wall B5"
- "Wall B6"
- Walls 3 = Technology
- tier = 3
- Resources
- Steel = 36000
- requires = TList<string>
- "Walls 2"
- unlocks = TList<string>
- "Wall B7"
- "Wall B8"
- "Wall B9"
- "Wall B10"
- "Wall B11"
- "Wall B12"
- "Wall B13"
- "Wall C0"
- "Wall C1"
- "Wall C2"
- "Wall C3"
- "Wall C Gate"
- Electronics = Technology
- tier = 1
- Resources
- Si = 6000
- Cu = 6000
- unlocks = TList<string>
- "Part Miner Boost A0"
- "Part Generator A1"
- "Part Engine A1"
- "Part Scanner A0"
- "Part Sensor A1"
- "Part Computer A0"
- "Battery A0"
- "Battery A1"
- "Battery A2"
- Manufacturing 1 = Technology
- tier = 1
- infoKey = "Manufacturing Info"
- Resources
- Gravel = 36000
- Metal = 9000
- unlocks = TList<string>
- "1x1 Platform"
- "2x2 Platform"
- "2x2 Platform Corner"
- "2x2 Convex Platform"
- "2x2 Concave Platform"
- "2x2 Sloped Platform"
- "2x2 Convex Platform"
- "2x2 Concave Platform"
- "4x2 Platform"
- "4x2 Sloped Platform"
- "Cargo Stand"
- Foundations 1 = Technology
- tier = 1
- infoKey = "Foundations Info"
- Resources
- Gravel = 72000
- unlocks = TList<string>
- "1x1 Foundation"
- "2x1 Foundation"
- "2x2 Foundation"
- "2x2 Foundation Corner"
- "2x2 Convex Foundation"
- "2x2 Concave Foundation"
- "1x1 Ramp"
- "2x1 Ramp"
- "2x2 Ramp"
- "1x1 Ramp A0"
- "1x1 Ramp A1"
- "2x2 Ramp A0"
- "2x2 Ramp A1"
- Metallurgy = Technology
- tier = 2
- Resources
- Gravel = 48000
- Metal = 18000
- Si = 18000
- Coal = 1200
- requires = TList<string>
- "Chemistry"
- "Foundations 1"
- "Manufacturing 1"
- unlocks = TList<string>
- "4x2 Bridge"
- "4x2 Ramp"
- "Steel Mill 00"
- "Light 01"
- "Part Engine A2"
- "Part Armor A3"
- "Part Armor B3"
- Foundations 2 = Technology
- tier = 2
- infoKey = "Foundations Info"
- Resources
- Gravel = 180000
- Metal = 18000
- requires = TList<string>
- "Foundations 1"
- unlocks = TList<string>
- "3x3 Foundation"
- "4x2 Foundation"
- "4x4 Foundation"
- "2x2 Helipad"
- "3x3 Water Foundation"
- "Water Fence"
- "Sign Wall"
- "Sign Floor A"
- "Sign Floor B"
- Manufacturing 2 = Technology
- tier = 2
- infoKey = "Manufacturing Info"
- Resources
- Metal = 48000
- Si = 6400
- Fe = 6400
- Al = 6400
- requires = TList<string>
- "Manufacturing 1"
- "Foundations 1"
- unlocks = TList<string>
- "Manufacturing A0"
- "Garage A0"
- "Vehicle A1"
- "Part Wheels A2"
- Chemistry = Technology
- tier = 1
- Resources
- Fe = 2000
- Mg = 2000
- Zn = 2000
- Al = 2000
- Ni = 2000
- unlocks = TList<string>
- "Part Storage A1"
- "Converter A0"
- "Road Flare"
- Lasers = Technology
- tier = 2
- Resources
- Al = 12000
- Si = 12000
- Cu = 12000
- requires = TList<string>
- "Electronics"
- unlocks = TList<string>
- "Part Turret M0"
- "Part Turret A0"
- Remote Control = Technology
- tier = 2
- Resources
- Si = 12000
- Cu = 12000
- requires = TList<string>
- "Electronics"
- unlocks = TList<string>
- "Vehicle B0"
- "Vehicle B2"
- "Small Tower A0"
- "Small Tower A2"
- "Sensor 00"
- "Security Pole"
- "Security Pole Corner"
- "Part Hangar A0"
- Automation = Technology
- tier = 2
- Resources
- Si = 24000
- Cu = 24000
- requires = TList<string>
- "Electronics"
- unlocks = TList<string>
- "Sensor 01"
- "Sensor 02"
- "Sensor 03"
- "Sensor 04"
- "Sensor 05"
- "Sensor 06"
- "Sensor 07"
- "CommTower 00"
- Explosives = Technology
- tier = 2
- Resources
- S = 12000
- N2H4O3 = 12000
- requires = TList<string>
- "Chemistry"
- unlocks = TList<string>
- "Part Turret B0"
- "Part Turret C0"
- Industrial Standards = Technology
- tier = 3
- Resources
- Co = 18000
- Ag = 12000
- Nb = 6000
- requires = TList<string>
- "Metallurgy"
- unlocks = TList<string>
- "Extractor A1"
- "Extractor B1"
- "Extractor C1"
- "Battery A3"
- "Gen A1"
- "Gen A2"
- "Container A1"
- "Container B1"
- "Container B2"
- "Container C1"
- Advanced Materials = Technology
- tier = 3
- Resources
- Metal = 6400
- Cu = 12000
- Si = 12000
- requires = TList<string>
- "Automation"
- "Metallurgy"
- "Electronics"
- "Manufacturing 2"
- unlocks = TList<string>
- "Part Generator A2"
- "Part Suspension A3"
- "Part Engine A3"
- "Part Suspension A4"
- "Part Miner Boost A1"
- "Part Wheels A3"
- Manufacturing 3 = Technology
- tier = 3
- infoKey = "Manufacturing Info"
- Resources
- Metal = 48000
- Steel = 8000
- Rubber = 1250
- requires = TList<string>
- "Manufacturing 2"
- "Metallurgy"
- unlocks = TList<string>
- "Vehicle A2"
- "Vehicle D2"
- "Part Wheels A6"
- Environmentalism = Technology
- tier = 4
- Resources
- Se = 18000
- Ag = 18000
- requires = TList<string>
- "Chemistry"
- "Industrial Standards"
- unlocks = TList<string>
- "Wind Turbine A1"
- "Solar Panels A1"
- "Solar Array 00"
- "Solar Array 01"
- "Gen B1"
- Flight 1 = Technology
- tier = 3
- infoKey = "Flight Info"
- Resources
- Al = 24000
- Si = 12000
- Cu = 12000
- Ti = 12000
- requires = TList<string>
- "Automation"
- "Manufacturing 2"
- unlocks = TList<string>
- "Vehicle C0"
- "Part Turbine A1"
- "Part Turbine A2"
- Air Freight = Technology
- tier = 4
- Resources
- Al = 32000
- Cu = 12000
- Fe = 12000
- requires = TList<string>
- "Flight 1"
- unlocks = TList<string>
- "Vehicle C4"
- "Vehicle C3"
- Advanced Sensors = Technology
- tier = 3
- Resources
- Au = 6000
- Cu = 6000
- Si = 6000
- requires = TList<string>
- "Remote Control"
- unlocks = TList<string>
- "Vehicle B1"
- "Part Scanner A1"
- "Part Sensor A2"
- "Radar Tower 00"
- "Part Jammer A0"
- Repair Protocols = Technology
- tier = 4
- Resources
- Metal = 32000
- Ti = 12000
- Si = 12000
- P = 12000
- requires = TList<string>
- "Advanced Sensors"
- "Electromagnetism"
- unlocks = TList<string>
- "Part Turret I0"
- "Part Computer B0"
- "Vehicle B3"
- Alloys = Technology
- tier = 4
- Resources
- Co = 12000
- Pt = 12000
- Cr = 12000
- W = 12000
- requires = TList<string>
- "Chemistry"
- "Protection 1"
- "Advanced Materials"
- "Advanced Sensors"
- unlocks = TList<string>
- "Part Armor A4"
- "Part Armor A5"
- "Part Armor A6"
- "Part Armor B6"
- "Part Armor A7"
- "Part Armor B7"
- "Part Armor A8"
- "Part Armor A9"
- "Part Wheels A5"
- Flight 2 = Technology
- tier = 4
- infoKey = "Flight Info"
- Resources
- Ti = 12000
- Ag = 12000
- Pt = 12000
- requires = TList<string>
- "Flight 1"
- "Advanced Materials"
- unlocks = TList<string>
- "Vehicle C1"
- "Part Turbine B1"
- "Part Turbine B2"
- Manufacturing 4 = Technology
- tier = 4
- infoKey = "Manufacturing Info"
- Resources
- C = 24000
- Ti = 24000
- requires = TList<string>
- "Manufacturing 3"
- "Advanced Materials"
- unlocks = TList<string>
- "Vehicle A3"
- "Part Engine B0"
- "Part Engine B1"
- "Part Wheels A4"
- Flight 3 = Technology
- tier = 5
- infoKey = "Flight Info"
- Resources
- C = 24000
- Ti = 12000
- Au = 12000
- Nb = 12000
- W = 12000
- requires = TList<string>
- "Flight 2"
- "Alloys"
- "Electromagnetism"
- unlocks = TList<string>
- "Vehicle C2"
- "Part Turbine A3"
- "Part Turbine B3"
- Electromagnetism = Technology
- tier = 3
- Resources
- Fe = 12000
- Cu = 12000
- W = 12000
- Co = 12000
- requires = TList<string>
- "Advanced Materials"
- unlocks = TList<string>
- "Part Turret F0"
- Carrier 1 = Technology
- tier = 5
- Resources
- Steel = 64000
- OsIr = 18000
- requires = TList<string>
- "Industrial Standards"
- "Manufacturing 4"
- unlocks = TList<string>
- "Vehicle D0"
- Plasma = Technology
- tier = 3
- Resources
- Pt = 12000
- S = 6000
- Mg = 6000
- requires = TList<string>
- "Lasers"
- unlocks = TList<string>
- "Part Turret D0"
- Superconductors = Technology
- tier = 4
- Resources
- Pb = 12000
- Pd = 12000
- Cr = 12000
- Nb = 12000
- requires = TList<string>
- "Plasma"
- "Chemistry"
- unlocks = TList<string>
- "Part Wastem A0"
- "Part Computer A1"
- "Converter A1"
- Missiles = Technology
- tier = 3
- Resources
- Metal = 12000
- N2H4O3 = 6000
- Cu = 6000
- requires = TList<string>
- "Explosives"
- unlocks = TList<string>
- "Part Turret E0"
- Electromagnetic Forces = Technology
- tier = 5
- Resources
- Si = 12000
- Ag = 12000
- Co = 12000
- Mg = 4800
- Pd = 4800
- requires = TList<string>
- "Protector Core"
- "Repair Protocols"
- unlocks = TList<string>
- "Part Turret G0"
- "Part Shield A0"
- "Part Computer C0"
- "Part Engine A4"
- Stealth Composites = Technology
- tier = 5
- Resources
- C = 36000
- Fe = 24000
- Si = 24000
- Rubber = 2400
- requires = TList<string>
- "Advanced Sensors"
- "Alloys"
- unlocks = TList<string>
- "Part Jammer A1"
- "Part Armor D7"
- Defensive Weaponry = Technology
- tier = 5
- Resources
- W = 12000
- Co = 12000
- Ni = 6000
- Ag = 6000
- Mg = 6000
- requires = TList<string>
- "Missiles"
- "Superconductors"
- "Alloys"
- unlocks = TList<string>
- "Part Turret H0"
- "Turret A2"
- "Turret B2"
- "Turret C2"
- "Turret E2"
- "Turret F2"
- Advanced Weaponry 1 = Technology
- tier = 5
- infoKey = "Defensive Weaponry Info"
- Resources
- W = 12000
- Co = 12000
- Ni = 6000
- Ag = 6000
- Mg = 6000
- requires = TList<string>
- "Manufacturing 3"
- "Advanced Sensors"
- "Alloys"
- unlocks = TList<string>
- "Part Turret A1"
- "Part Turret B1"
- "Part Wastem A1"
- "Part Turret D1"
- "Part Turret E1"
- "Part Turret F1"
- Power Capacitors = Technology
- tier = 6
- Resources
- Ti = 24000
- Ni = 24000
- Ag = 12000
- Pb = 12000
- requires = TList<string>
- "Electromagnetic Forces"
- "Defensive Weaponry"
- unlocks = TList<string>
- "Part Armor C6"
- "Part Armor C7"
- Manufacturing 5 = Technology
- tier = 6
- infoKey = "Manufacturing Info"
- Resources
- Steel = 64000
- Ti = 32000
- W = 18000
- requires = TList<string>
- "Manufacturing 4"
- "Industrial Standards"
- unlocks = TList<string>
- "Vehicle A4"
- "Vehicle D1"
- "Part Suspension A5"
- Shielded Warfare 1 = Technology
- tier = 6
- Resources
- C = 36000
- Ti = 24000
- Se = 24000
- requires = TList<string>
- "Electromagnetic Forces"
- "Manufacturing 4"
- unlocks = TList<string>
- "Vehicle A5"
- "Part Armor A10"
- Shielded Warfare 2 = Technology
- tier = 7
- Resources
- C = 36000
- Ti = 24000
- Ag = 24000
- Nb = 24000
- requires = TList<string>
- "Shielded Warfare 1"
- "Fission"
- "Defensive Weaponry"
- unlocks = TList<string>
- "Vehicle A6"
- Flight 4 = Technology
- tier = 6
- infoKey = "Flight Info"
- Resources
- Ti = 64000
- Ag = 18000
- Pt = 12000
- requires = TList<string>
- "Flight 3"
- "Advanced Weaponry 1"
- unlocks = TList<string>
- "Vehicle C5"
- Ionizing Radiation = Technology
- tier = 5
- Resources
- Pb = 48000
- Steel = 24000
- requires = TList<string>
- "Advanced Sensors"
- unlocks = TList<string>
- "Container D0"
- Fission = Technology
- tier = 6
- Resources
- U = 24000
- HF = 24000
- Pb = 64000
- requires = TList<string>
- "Superconductors"
- "Ionizing Radiation"
- unlocks = TList<string>
- "Reactor A0"
- "Part Generator B0"
- "Part RTG A0"
- Miniaturization = Technology
- tier = 7
- Resources
- Pb = 96000
- OsIr = 48000
- U235 = 9000
- requires = TList<string>
- "Fission"
- "Electromagnetic Forces"
- unlocks = TList<string>
- "Part Generator B1"
- "Part RTG A1"
- Advanced Weaponry 2 = Technology
- tier = 7
- infoKey = "Defensive Weaponry Info"
- Resources
- C = 48000
- OsIr = 48000
- Co = 24000
- Ag = 24000
- Mg = 24000
- Cr = 24000
- requires = TList<string>
- "Advanced Weaponry 1"
- "Shielded Warfare 1"
- "Miniaturization"
- unlocks = TList<string>
- "Part Turret A2"
- "Part Turret B2"
- "Part Wastem B0"
- "Part Turret D2"
- "Part Turret E2"
- "Part Turret F2"
- "Part Shield A1"
- Fringe Science = Technology
- tier = 8
- Resources
- C = 128000
- OsIr = 128000
- Nb = 128000
- Pu = 100
- requires = TList<string>
- "Advanced Weaponry 2"
- "Stealth Composites"
- "Shielded Warfare 2"
- unlocks = TList<string>
- "Part Generator A3"
- "Part Generator B2"
- "Part Armor A11"
- "Part Armor B11"
- "Part Armor C11"
- "Part Armor D11"
- "Part Turbine A4"
- "Part Turbine B4"
- "Part Suspension A6"
- Hidden 9 = Technology
- tier = 9
- hidden = true
- Resources
- COsIr = 128000
- requires = TList<string>
- "Fringe Science"
- unlocks = TList<string>
- "Part Generator B3"
- Part Turret A1 = Technology
- tier = 4
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Turret A1"
- itemReq = "Part Turret A0"
- itemTier = 5
- Part Turret A2 = Technology
- tier = 7
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Turret A2"
- itemReq = "Part Turret A1"
- itemTier = 10
- Part Turret B1 = Technology
- tier = 4
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Turret B1"
- itemReq = "Part Turret B0"
- itemTier = 5
- Part Turret B2 = Technology
- tier = 7
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Turret B2"
- itemReq = "Part Turret B1"
- itemTier = 10
- Part Turret C1 = Technology
- tier = 4
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Turret C1"
- itemReq = "Part Turret C0"
- itemTier = 5
- Part Turret C2 = Technology
- tier = 7
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Turret C2"
- itemReq = "Part Turret C1"
- itemTier = 10
- Part Turret D1 = Technology
- tier = 4
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Turret D1"
- itemReq = "Part Turret D0"
- itemTier = 5
- Part Turret D2 = Technology
- tier = 7
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Turret D2"
- itemReq = "Part Turret D1"
- itemTier = 10
- Part Turret E1 = Technology
- tier = 4
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Turret E1"
- itemReq = "Part Turret E0"
- itemTier = 5
- Part Turret E2 = Technology
- tier = 7
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Turret E2"
- itemReq = "Part Turret E1"
- itemTier = 10
- Part Turret F1 = Technology
- tier = 4
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Turret F1"
- itemReq = "Part Turret F0"
- itemTier = 5
- Part Turret F2 = Technology
- tier = 7
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Turret F2"
- itemReq = "Part Turret F1"
- itemTier = 10
- Part Shield A1 = Technology
- tier = 6
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Part Shield A1"
- itemReq = "Part Shield A0"
- itemTier = 6
- Vehicle A2 = Technology
- Tier = 2
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Vehicle A2"
- vehicleReq = "Vehicle A1"
- itemTier = 2
- Vehicle A3 = Technology
- Tier = 4
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Vehicle A3"
- vehicleReq = "Vehicle A1"
- itemTier = 4
- Vehicle A6 = Technology
- Tier = 6
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Vehicle A6"
- vehicleReq = "Vehicle A3"
- itemTier = 6
- Vehicle A5 = Technology
- Tier = 6
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Vehicle A5"
- vehicleReq = "Vehicle A1"
- itemTier = 6
- Vehicle A4 = Technology
- Tier = 8
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Vehicle A4"
- vehicleReq = "Vehicle A3"
- itemTier = 8
- Vehicle C1 = Technology
- Tier = 3
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Vehicle C1"
- vehicleReq = "Vehicle C0"
- itemTier = 3
- Vehicle C2 = Technology
- Tier = 6
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Vehicle C2"
- vehicleReq = "Vehicle C1"
- itemTier = 6
- Vehicle C5 = Technology
- Tier = 8
- infoKey = "AdvancedTechInfo"
- hidden = true
- unlocks = TList<string>
- "Vehicle C5"
- vehicleReq = "Vehicle C1"
- itemTier = 8
- Factions
- Unknown = 1
- Neutral = 2
- Hostile = 3
- hostile = true
- SC = ColorScheme
- colors = Color32[]
- 0x8B7F71
- 0x580000
- 0xE3D8C0
- 0x6C6C6C00
- spec = Color32[]
- 0xFFEAB2
- 0xD63B00
- 0xFFD995
- 0x000000
- metal = 0xFFE52500
- smooth = 0xF6E56181
- VC = ColorScheme
- colors = Color32[]
- 0x8B7F71
- 0x580000
- 0xE3D8C0
- 0x6C6C6C00
- spec = Color32[]
- 0xFFEAB2
- 0xD63B00
- 0xFFD995
- 0x000000
- metal = 0xFFE52500
- smooth = 0xF6E56181
- Unsanctioned = 4
- SC = ColorScheme
- colors = Color32[]
- 0x8B7F71
- 0x473000
- 0xFFF3C5
- 0x918A7700
- spec = Color32[]
- 0x4C4123
- 0xFFB700
- 0xFF0000
- 0x000000
- metal = 0x54E55B00
- smooth = 0xCCE55A81
- VC = ColorScheme
- colors = Color32[]
- 0x8B7F71
- 0x473000
- 0xFFF3C5
- 0x918A7700
- spec = Color32[]
- 0x4C4123
- 0xFFB600
- 0xFF0000
- 0x000000
- metal = 0x54E55B00
- smooth = 0xCCE55A81
- Pirate = 5
- SC = ColorScheme
- colors = Color32[]
- 0x8B7F71
- 0x580000
- 0xE3D8C0
- 0x6C6C6C00
- spec = Color32[]
- 0xFFEAB2
- 0xD63B00
- 0xFFD995
- 0x000000
- metal = 0xFFE52500
- smooth = 0xF6E56181
- VC = ColorScheme
- colors = Color32[]
- 0x8B7F71
- 0x54545400
- 0x3D3D3D
- 0x6C6C6C00
- spec = Color32[]
- 0xFFEAB4
- 0x000000
- 0xFF2800
- 0x000000
- metal = 0xFFE5E600
- smooth = 0xF636FF81
- Explorer = 6
- allied = true
- SC = ColorScheme
- colors = Color32[]
- 0xFFFFFF00
- 0x222222
- 0x93A39033
- 0x000000
- spec = Color32[]
- 0xFFFFFF
- 0x99FF00
- 0xFFFFFF
- 0x898989
- metal = 0x00FF34
- smooth = 0xFFFF36
- VC = ColorScheme
- colors = Color32[]
- 0xFFFFFF00
- 0x222222
- 0x93A39033
- 0x000000
- spec = Color32[]
- 0xFFFFFF
- 0x99FF00
- 0xFFFFFF
- 0x898989
- metal = 0x00FF34
- smooth = 0xFFFF36
- Global Entities
- Janitor = 4
- type = "JanitorGlobalEntity"
- prefab = "Protector X0"
- faction = 1
- Outpost Pieces
- Artifact UFO A0 2x1 = 2
- chance = 0.1
- distance = 60
- radius = (3, 3, 6)
- bounds = (-2, -2, 4, 4)
- height = (1, 15, 2)
- Battery A0 = 0
- chance = 1
- radius = (5, 5, 5)
- bounds = (-1, -1, 2, 2)
- height = (1, 15, 1)
- Black Site A1 4x4 = 4
- chance = 0.1
- distance = 70
- radius = (10, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Combustion B0 2x2 = 4
- chance = 1
- radius = (7, 5, 10)
- burn = 7
- distance = 40
- bounds = (-2, -2, 4, 4)
- height = (1, 15, 2)
- rot = -90
- Container A0 = 0
- chance = 1
- radius = 5
- storage = 1
- distance = 25
- height = (1, 15, 1)
- Container B0 = 0
- chance = 1
- radius = 5
- storage = 2
- distance = 40
- height = (1, 15, 1)
- Container C0 = 0
- chance = 1
- radius = 5
- storage = 3
- distance = 25
- height = (1, 15, 2)
- Core A0 2x2 = 0
- chance = 1
- radius = (5, 5, 5)
- bounds = (-1, -1, 2, 2)
- height = (1, 15, 1)
- Core A1 4x4 = 3
- chance = 1
- radius = (10, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core A1 6x6 = 0
- chance = 0.25
- distance = 70
- radius = (15, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core A2 4x4 = 3
- chance = 1
- radius = (8, 5, 10)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 4)
- Core A2b 4x4 = 0
- chance = 1
- radius = (10, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core A3 4x2 = 3
- chance = 1
- radius = (10, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core A4 3x3 = 3
- chance = 1
- radius = (10, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core A5 2x2 = 0
- chance = 1
- radius = (10, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core B0 4x4 = 10
- chance = 1
- radius = (10, 5, 10)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core B0b 6x6 = 5
- chance = 1
- radius = (15, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core B1 4x4 = 5
- chance = 1
- radius = (10, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core C0 3x3 = 7
- chance = 1
- radius = (10, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core C1 5x5 = 6
- chance = 1
- radius = (10, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core C2 4x4 = 10
- chance = 1
- radius = (15, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core C3 3x3 = 10
- chance = 1
- radius = (10, 5, 10)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Core C4 4x4 = 10
- chance = 1
- radius = (12, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Defensive A0 1x1 = 0
- chance = 1
- radius = (5, 5, 5)
- bounds = (-1, -1, 2, 2)
- height = (1, 15, 1)
- distance = 50
- dir = 0
- Defensive A1 1x1 = 0
- chance = 1
- radius = (5, 5, 5)
- bounds = (-1, -1, 2, 2)
- height = (1, 15, 1)
- distance = 50
- dir = 0
- Defensive A1 4x4 = 5
- chance = 0.25
- distance = 70
- radius = (12, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Defensive A2 1x1 = 0
- chance = 0.5
- radius = (5, 5, 5)
- bounds = (-1, -1, 2, 2)
- height = (1, 15, 1)
- distance = 50
- dir = 0
- Defensive Geothermal B1 2x2 = 5
- chance = 1
- extractor = 4
- radius = (7, 5, 10)
- distance = 40
- bounds = (-2, -2, 4, 4)
- height = (1, 15, 2)
- Defensive L Beam C0 3x3 = 7
- chance = 0.25
- radius = (7, 5, 10)
- bounds = (-1, -1, 2, 2)
- height = (1, 15, 1)
- distance = 60
- dir = 0
- Defensive L Cannon B0 2x2 = 8
- chance = 1
- radius = (5, 5, 5)
- bounds = (-1, -1, 2, 2)
- height = (1, 15, 1)
- distance = 50
- dir = 0
- Defensive L Cannon C0 3x3 = 8
- chance = 0.25
- radius = (7, 5, 10)
- bounds = (-1, -1, 2, 2)
- height = (1, 15, 1)
- distance = 60
- dir = 0
- Defensive L Missile C0 3x3 = 10
- chance = 0.25
- radius = (7, 5, 10)
- bounds = (-1, -1, 2, 2)
- height = (1, 15, 1)
- distance = 60
- dir = 0
- Defensive L Railgun C0 3x3 = 10
- chance = 0.25
- radius = (7, 5, 10)
- bounds = (-1, -1, 2, 2)
- height = (1, 15, 1)
- distance = 60
- dir = 0
- Defensive Refinery B0 4x4 = 7
- chance = 1
- radius = (10, 5, 15)
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Extractor A0 = 0
- chance = 1
- radius = 5
- extractor = 1
- height = (1, 15, 2)
- Extractor B0 = 0
- chance = 1
- radius = 5
- extractor = 2
- height = (1, 15, 2)
- Extractor C0 = 0
- chance = 1
- radius = 5
- extractor = 3
- height = (1, 15, 2)
- Extractor L B0 1x1 = 5
- chance = 1
- radius = 5
- extractor = 2
- bounds = (-2, -2, 4, 4)
- height = (1, 15, 1)
- Extractor S B1 2x2 = 5
- chance = 0.8
- extractor = 1
- radius = (7, 5, 10)
- bounds = (-3, -3, 6, 6)
- height = (1, 15, 2)
- Freighter A0 2x2 = 0
- chance = 1
- radius = (5, 5, 10)
- distance = 40
- bounds = (-2, -2, 4, 4)
- height = (1, 15, 2)
- Gen A0 = 0
- chance = 0.8
- radius = 5
- burn = 7
- distance = 25
- height = (1, 15, 2)
- Geothermal B0 2x2 = 5
- chance = 1
- extractor = 4
- radius = (7, 5, 10)
- distance = 40
- bounds = (-2, -2, 4, 4)
- height = (1, 15, 2)
- Meerkat A0 2x2 = 1
- chance = 1
- radius = (5, 5, 10)
- distance = 40
- bounds = (-2, -2, 4, 4)
- height = (1, 15, 2)
- Meerkat A1 2x2 = 1
- chance = 1
- radius = (3, 3, 6)
- bounds = (-2, -2, 4, 4)
- height = (1, 15, 2)
- Meerkat A2 2x2 = 1
- chance = 1
- distance = 50
- radius = (3, 3, 6)
- bounds = (-2, -2, 4, 4)
- height = (1, 15, 2)
- Meerkat Wreck A0 2x2 = 1
- chance = 0.05
- radius = (5, 5, 5)
- bounds = (-1, -1, 2, 2)
- height = (1, 15, 1)
- distance = 50
- Oil Refinery A0 2x2 = 0
- chance = 1
- radius = (7, 5, 10)
- burn = 7
- distance = 40
- bounds = (-2, -2, 4, 4)
- height = (1, 15, 2)
- rot = -90
- Puma Wreck A0 2x2 = 0
- chance = 0.1
- radius = (5, 5, 5)
- bounds = (-1, -1, 2, 2)
- height = (1, 15, 1)
- distance = 50
- Science Lab 00 = 0
- chance = 1
- radius = 5
- distance = 40
- height = (1, 15, 1)
- Solar Array A0 2x2 = 4
- chance = 0.8
- radius = 6
- distance = 80
- bounds = (-3, -3, 6, 6)
- height = (1, 25, 4)
- rot = 180
- Solar Array A1 2x2 = 4
- chance = 0.8
- radius = 6
- distance = 80
- bounds = (-3, -3, 6, 6)
- height = (1, 10, 3)
- rot = 180
- Solar Panels A0 = 0
- chance = 0.8
- radius = 3
- distance = 60
- height = (1, 15, 1)
- rot = 180
- Steel Mill B0 3x3 = 4
- chance = 1
- radius = (10, 5, 15)
- distance = 40
- bounds = (-4, -4, 8, 8)
- height = (1, 15, 3)
- Wind A0 1x1 = 0
- chance = 0.8
- radius = 10
- distance = 80
- height = (6, 25, 1)
- Wind Turbine A0 = 0
- chance = 0.8
- radius = 10
- distance = 80
- height = (9, 25, 1)
- Encounters
- AirDrop = (0, 0, 1)
- choices = string[]
- "Encounter A0"
- faction = 2
- encounter = true
- peaceful = true
- outpost = true
- Attach
- EncounterAirDrop = true
- Trade 0 = (0, 0, 1)
- choices = string[]
- "Encounter A0"
- faction = 2
- encounter = true
- peaceful = true
- outpost = true
- Attach
- EncounterTrade = true
- resources = string[]
- "Metal"
- amount = (2000, 4000)
- Trade 1 = (1, 3, 1)
- choices = string[]
- "Encounter A0"
- faction = 2
- encounter = true
- peaceful = true
- outpost = true
- Attach
- EncounterTrade = true
- resources = string[]
- "Metal"
- amount = (8000, 12000)
- Trade 2 = (3, 10, 1)
- choices = string[]
- "Encounter A0"
- faction = 2
- encounter = true
- peaceful = true
- outpost = true
- Attach
- EncounterTrade = true
- Pirate 0 = (1, 5, 1)
- faction = "Pirate"
- encounter = true
- Attach
- EncounterPirate = true
- Pirate 1 = (4, 20, 1)
- faction = "Pirate"
- encounter = true
- peaceful = true
- Attach
- EncounterPirate = true
- Raider = (8, 20, 1)
- faction = "Pirate"
- encounter = true
- attack = true
- peaceful = true
- Protect = (1, 15, 1)
- faction = "Explorer"
- encounter = true
- peaceful = true
- Attach
- EncounterProtect = true
- enemyCount = 2
- enemyFaction = "Pirate"
- Find = (0, 5, 1)
- choices = string[]
- "Encounter A0"
- faction = 2
- encounter = true
- peaceful = true
- outpost = true
- Attach
- EncounterFind = true
- Escort = (2, 10, 0.4)
- choices = string[]
- "Encounter A1"
- faction = "Explorer"
- encounter = true
- peaceful = true
- Attach
- EncounterEscort = true
- enemyCount = 2
- enemyWaves = 1
- enemyFaction = "Pirate"
- Escort2 = (10, 18, 0.4)
- choices = string[]
- "Encounter A1"
- faction = "Explorer"
- encounter = true
- peaceful = true
- Attach
- EncounterEscort = true
- enemyCount = 2
- enemyWaves = 2
- enemyFaction = "Pirate"
- Escort3 = (15, 20, 0.2)
- choices = string[]
- "Encounter A1"
- faction = "Explorer"
- encounter = true
- peaceful = true
- Attach
- EncounterEscort = true
- enemyCount = 2
- enemyWaves = 3
- enemyFaction = "Pirate"
- Boss1 = (8, 18, 0.1)
- choices = string[]
- "Encounter Boss A1"
- faction = "Neutral"
- encounter = true
- peaceful = false
- boss = true
- distance = 40
- Attach
- EncounterBoss = true
- Skills
- SkillRepair
- sprite = "br_03"
- key = "R"
- ai = "Repair"
- SkillER
- duration = 8
- cooldown = 40
- sprite = "g_33"
- key = "R"
- ai = "Repair"
- SkillMining = "SkillWeaponModifier"
- duration = 8
- cooldown = 40
- sprite = "br_00"
- activated = "Electric 01"
- expired = "Soft Beep"
- affects = string[]
- "Mining"
- Stats
- es = 1
- wc = 0.5
- SkillLaser = "SkillWeaponModifier"
- duration = 20
- cooldown = 120
- sprite = "r_00"
- activated = "Electric 01"
- expired = "Soft Beep"
- ai = "Weapon"
- affects = string[]
- "Laser"
- Stats
- wd = 0.5
- wf = 1
- wc = 0.2
- SkillBallistic = "SkillWeaponModifier"
- duration = 20
- cooldown = 120
- sprite = "r_07"
- activated = "Electric 03"
- expired = "Soft Beep"
- ai = "Weapon"
- affects = string[]
- "Ballistic"
- Stats
- wd = 0.5
- cr = 0.25
- wc = 0.2
- SkillPlasma = "SkillWeaponModifier"
- duration = 20
- cooldown = 120
- sprite = "g_00"
- activated = "Electric 03"
- expired = "Soft Beep"
- ai = "Weapon"
- affects = string[]
- "Plasma"
- Stats
- wf = 0.5
- wa = 0.5
- wr = 0.2
- wc = 0.2
- SkillMissile = "SkillWeaponModifier"
- duration = 20
- cooldown = 120
- sprite = "r_31"
- activated = "Electric 03"
- expired = "Soft Beep"
- ai = "Weapon"
- affects = string[]
- "Missile"
- Stats
- ws = 0.5
- wc = 0.25
- mg = 0.25
- SkillRailgun = "SkillWeaponModifier"
- duration = 20
- cooldown = 120
- sprite = "p_09"
- activated = "Electric 03"
- expired = "Soft Beep"
- ai = "Weapon"
- affects = string[]
- "Railgun"
- Stats
- ws = 1
- wd = -0.35
- wc = 0.2
- SkillPT = "SkillWeaponModifier"
- sprite = "b_38"
- activated = "Tap"
- expired = "Tap"
- ai = "Always"
- affects = string[]
- "Power"
- Stats
- wc = 0.25
- Apply = "BuffPT"
- duration = 6
- SkillRR = "SkillWeaponModifier"
- sprite = "g_29"
- activated = "Tap"
- expired = "Tap"
- ai = "Always"
- affects = string[]
- "Healing"
- Stats
- wc = 0.5
- Apply = "BuffRR"
- duration = 6.5
- SkillRevive
- sprite = "g_30"
- key = "Shift+R"
- sync = false
- cooldown = 10
- activated = "Electric 02"
- SkillRelease
- sprite = "r_05"
- key = "Shift+R"
- sync = false
- cooldown = 10
- SkillShields
- sprite = "p_17"
- activated = "Shield - Boost"
- key = "F"
- sync = false
- ai = "Shields"
- SkillReturn
- sprite = "p_05"
- sync = false
- SkillScout
- sprite = "b_33"
- key = "V"
- group = 1
- SkillGatherItem
- sprite = "br_07"
- key = "G"
- sync = false
- SkillCollect
- sprite = "b_00"
- key = "G"
- group = 1
- SkillCapture
- sprite = "g_34"
- sync = false
- activated = "Soft Beep"
- expired = "Tap"
- ai = "Always"
- SkillRadar
- cooldown = 30
- sprite = "p_08"
- key = "Shift+S"
- activated = "Construct 3"
- power = 500
- effect = "Effects/Scan"
- SkillGatherGas
- sprite = "g_24"
- interval = 1
- power = 80
- rate = 5
- activated = "Tap"
- expired = "Tap"
- loop = "Extractor - Gas"
- SkillLowerThreat = "Skill"
- cooldown = 15
- power = 100
- sprite = "g_35"
- activated = "Explosion 4"
- effect = "Effects/LT Fire"
- group = 15
- threat = -2
- SkillRaiseThreat = "SkillStatModifier"
- cooldown = 15
- power = 100
- duration = 8
- sprite = "p_32"
- activated = "Electric 03"
- effect = "Effects/RT Fire"
- group = 15
- threat = 2
- Stats
- dt = -0.25
- SkillReload = "SkillWeaponModifier"
- cooldown = 10
- duration = 3
- sprite = "r_17"
- activated = "Electric 03"
- expired = "Soft Beep"
- ai = "Weapon"
- Stats
- ws = 1
- wc = 1
- SkillGuidance = "SkillWeaponModifier"
- cooldown = 14
- duration = 4
- sprite = "r_17"
- activated = "Electric 03"
- expired = "Soft Beep"
- ai = "Weapon"
- Stats
- wc = 0.35
- mg = 1.0
- SkillSupercharge = "SkillWeaponModifier"
- cooldown = 10
- duration = 3
- sprite = "r_28"
- activated = "Electric 03"
- expired = "Soft Beep"
- ai = "Weapon"
- Stats
- wd = 1
- wc = 1
- SkillVolley
- cooldown = 6
- interval = 0.25
- sprite = "r_09"
- activated = "Electric 03"
- expired = "Soft Beep"
- ai = "Weapon"
- SkillVolleyP = "SkillVolley"
- title = "SkillVolley"
- cooldown = 6
- interval = 0.25
- sprite = "g_36"
- activated = "Electric 03"
- expired = "Soft Beep"
- ai = "Weapon"
- SkillRapidRail = "SkillVolley"
- cooldown = 8
- damage = 0.5
- cost = 0.5
- interval = 0.25
- sprite = "p_10"
- activated = "Electric 03"
- expired = "Soft Beep"
- ai = "Weapon"
- SkillJump
- onPress = true
- interval = 0.1
- key = "Space"
- sprite = "b_12"
- sync = false
- SkillThrusters
- onPress = true
- interval = 0.25
- silent = true
- key = "Space"
- sprite = "p_33"
- sync = false
- SkillAirBoost
- onPress = true
- interval = 0.25
- silent = true
- key = "Space"
- sprite = "b_30"
- SkillCombatAI
- sprite = "r_27"
- silent = true
- activated = "Tap"
- expired = "Tap"
- ai = "Always"
- SkillPassive
- sprite = "br_26"
- silent = true
- activated = "Tap"
- expired = "Tap"
- SkillEMP
- cooldown = 15
- power = 500
- silent = true
- disable = (5, 5)
- sprite = "p_27"
- activated = "Electric 02"
- effect = "Effects/EMP Fire"
- ai = "Enemy"
- SkillEMP2 = "SkillEMP"
- title = "EMP"
- cooldown = 15
- power = 500
- range = (150, 200)
- silent = true
- disable = (5, 30)
- sprite = "p_27"
- activated = "Electric 02"
- effect = "Effects/EMP Fire"
- ai = "Enemy"
- SkillRaid
- cooldown = 0
- interval = 1
- silent = true
- sprite = "r_38"
- activated = "Inception Boom"
- Buffs
- BuffPT = "BuffStatModifier"
- sprite = "b_38"
- Stats
- pu = -0.5
- sr = 1
- BuffRR
- sprite = "g_29"
- multiplier = 2
- interval = 1
- delay = 2
- effect = "Effects/BuffRR"
- BuffRG = "BuffStatModifier"
- sprite = "g_29"
- title = "BuffRR"
- Stats
- hr = 0.01
- BuffRT = "BuffStatModifier"
- sprite = "p_32"
- title = "BuffRT"
- Stats
- dt = -0.2
- BuffEMP = "BuffStatModifier"
- title = "EMP"
- sprite = "p_27"
- effect = "Effects/EMP"
- Stats
- pu = 0.5
- sr = -1
- BuffOnFire
- sprite = "r_08"
- effect = "Effects/Fire"
- BuffDrainP = "BuffDrain"
- sprite = "p_28"
- damage = (0.005, 0.005)
- percent = true
- type = "Power"
- interval = 1
- Names = string[]
- "Ar,te,mis"
- "Al,ta,ir"
- "Ver,na,ar"
- "Ben,ex,mer"
- "Ker,to,hen"
- "Hen,os,shen"
- "Ta,ber,en"
- "Ves,uvi,us"
- "Gal,da,mist"
- "Mar,bo,zir"
- "Dren,jar,ik"
- "Jer,em,shir"
- "Ras,eri,nar"
- "Bren,do,mas"
- "Na,me,ris"
- "Mer,in,ok"
- "Em,er,son"
- "Fai,ze,ron"
- "Lo,ne,star"
- "Lu,cy,lynn"
- "Kith,sak,hai"
- "Pen,umb,ra"
- "En,nis,more"
- Starter Outposts
- Trader = (0, 1, 0.06)
- faction = 2
- group = 1
- groupEx = 1000
- distance = 500
- Data
- market = true
- Buildings
- Market A0 = 1
- chance = 1
- height = (1, 6, 4)
- Outposts
- Unsanctioned A = (0, 4, 0.12)
- faction = 4
- group = 2
- exclusion = 500
- minResCount = 2
- resources = TList<string>
- "Coal"
- "CH4"
- "NH3"
- Buildings
- Core A0 2x2 = 1
- Defensive A0 1x1 = 2
- Battery A0 = 1
- Battery A0 = 2
- Extractor A0 = 1
- Extractor C0 = 1
- Gen A0 = 2
- Container A0 = 5
- Container C0 = 1
- Solar Panels A0 = 15
- Unsanctioned A2 = (0, 4, 0.12)
- faction = 4
- group = 2
- exclusion = 500
- minResCount = 2
- resources = TList<string>
- "Fe"
- "Al"
- "Cu"
- Buildings
- Core A0 2x2 = 1
- Freighter A0 2x2 = 1
- Defensive A0 1x1 = 2
- Defensive A1 1x1 = 2
- Puma Wreck A0 2x2 = 1
- Extractor A0 = 2
- Wind A0 1x1 = 15
- Solar Array A0 2x2 = 5
- Unsanctioned A3 = (1, 5, 0.25)
- faction = 4
- group = 2
- exclusion = 500
- minResCount = 2
- resources = TList<string>
- "Coal"
- Buildings
- Core A2b 4x4 = 1
- Meerkat A0 2x2 = 1
- Puma Wreck A0 2x2 = 1
- Defensive A1 1x1 = 2
- Defensive A2 1x1 = 2
- Extractor A0 = 2
- Container A0 = 5
- Container C0 = 2
- Wind A0 1x1 = 15
- Solar Array A0 2x2 = 5
- Unsanctioned A4 = (3, 7, 0.2)
- faction = 4
- group = 2
- exclusion = 500
- minResCount = 2
- resources = TList<string>
- "CH4"
- "NH3"
- Buildings
- Core A1 4x4 = 1
- Meerkat A0 2x2 = 1
- Puma Wreck A0 2x2 = 1
- Defensive A2 1x1 = 4
- Extractor A0 = 1
- Extractor C0 = 2
- Container A0 = 5
- Container C0 = 1
- Science Lab 00 = 1
- Solar Array A0 2x2 = 5
- Wind A0 1x1 = 15
- Unsanctioned B = (0, 4, 0.12)
- faction = 4
- group = 2
- exclusion = 500
- minResCount = 2
- resources = TList<string>
- "Fe"
- "Cu"
- "Al"
- Buildings
- Core A0 2x2 = 1
- Puma Wreck A0 2x2 = 1
- Defensive A0 1x1 = 2
- Defensive A1 1x1 = 2
- Defensive A2 1x1 = 1
- Extractor A0 = 1
- Gen A0 = 1
- Container A0 = 6
- Wind Turbine A0 = 15
- Solar Panels A0 = 15
- Unsanctioned C = (1, 5, 0.2)
- faction = 4
- group = 2
- exclusion = 500
- minResCount = 2
- resources = TList<string>
- "Coal"
- "CH4"
- Buildings
- Core A0 2x2 = 1
- Meerkat A1 2x2 = 1
- Puma Wreck A0 2x2 = 1
- Meerkat Wreck A0 2x2 = 1
- Defensive A0 1x1 = 2
- Defensive A1 1x1 = 2
- Defensive A2 1x1 = 1
- Extractor A0 = 1
- Extractor C0 = 1
- Gen A0 = 2
- Container A0 = 6
- Container C0 = 2
- Wind Turbine A0 = 15
- Solar Panels A0 = 15
- Unsanctioned D = (3, 7, 0.2)
- faction = 4
- group = 2
- exclusion = 500
- minResCount = 2
- resources = TList<string>
- "Coal"
- "CH4"
- Data
- restricted = true
- Buildings
- Core A2 4x4 = 1
- Combustion B0 2x2 = 1
- Meerkat A2 2x2 = 1
- Puma Wreck A0 2x2 = 1
- Meerkat Wreck A0 2x2 = 1
- Defensive A0 1x1 = 2
- Defensive A1 1x1 = 2
- Defensive A2 1x1 = 1
- Extractor A0 = 2
- Extractor C0 = 2
- Container A0 = 6
- Container C0 = 2
- Science Lab 00 = 1
- Wind A0 1x1 = 15
- Solar Array A0 2x2 = 5
- Unsanctioned Oil A = (1, 5, 0.4)
- faction = 4
- group = 2
- exclusion = 500
- minResCount = 1
- resources = TList<string>
- "Oil"
- Buildings
- Core A0 2x2 = 1
- Oil Refinery A0 2x2 = 1
- Meerkat A1 2x2 = 2
- Puma Wreck A0 2x2 = 1
- Meerkat Wreck A0 2x2 = 1
- Defensive A0 1x1 = 2
- Defensive A1 1x1 = 2
- Defensive A2 1x1 = 1
- Extractor B0 = 2
- Container A0 = 3
- Science Lab 00 = 1
- Solar Array A0 2x2 = 10
- Wind A0 1x1 = 25
- Unsanctioned F = (3, 7, 0.4)
- faction = 4
- group = 2
- exclusion = 500
- minResCount = 1
- resources = TList<string>
- "Heat"
- Buildings
- Core A1 4x4 = 1
- Geothermal B0 2x2 = 1
- Puma Wreck A0 2x2 = 1
- Meerkat Wreck A0 2x2 = 1
- Defensive A0 1x1 = 2
- Defensive A1 1x1 = 2
- Defensive A2 1x1 = 1
- Extractor A0 = 1
- Extractor B0 = 1
- Extractor C0 = 1
- Container B0 = 2
- Science Lab 00 = 1
- Solar Array A0 2x2 = 10
- Wind A0 1x1 = 10
- Hostile Oil B = (8, 12, 0.4)
- faction = 3
- group = 2
- exclusion = 500
- minResCount = 2
- resources = TList<string>
- "Oil"
- Data
- restricted = true
- Buildings
- Defensive Refinery B0 4x4 = 1
- Extractor L B0 1x1 = 1
- Steel Mill B0 3x3 = 1
- Meerkat A2 2x2 = 2
- Meerkat Wreck A0 2x2 = 1
- Defensive L Cannon B0 2x2 = 2
- Combustion B0 2x2 = 2
- Extractor A0 = 1
- Extractor C0 = 1
- Container B0 = 2
- Science Lab 00 = 1
- Solar Array A0 2x2 = 10
- Wind A0 1x1 = 20
- Hostile AR = (5, 11, 0.1)
- faction = 3
- group = 2
- exclusion = 500
- minResCount = 2
- Data
- restricted = true
- Buildings
- Core A2b 4x4 = 1
- Black Site A1 4x4 = 1
- Defensive A1 4x4 = 1
- Combustion B0 2x2 = 1
- Meerkat A2 2x2 = 2
- Puma Wreck A0 2x2 = 1
- Meerkat Wreck A0 2x2 = 1
- Defensive A0 1x1 = 2
- Defensive A1 1x1 = 2
- Defensive A2 1x1 = 1
- Artifact UFO A0 2x1 = 1
- Extractor A0 = 2
- Extractor B0 = 1
- Extractor C0 = 2
- Container A0 = 6
- Container B0 = 4
- Container C0 = 2
- Science Lab 00 = 1
- Wind A0 1x1 = 15
- Solar Array A0 2x2 = 5
- Hostile BR = (10, 20, 0.05)
- faction = 3
- group = 2
- exclusion = 500
- minResCount = 2
- Data
- restricted = true
- Buildings
- Core C0 3x3 = 1
- Core A1 6x6 = 1
- Black Site A1 4x4 = 1
- Defensive A1 4x4 = 1
- Combustion B0 2x2 = 1
- Meerkat A2 2x2 = 2
- Defensive L Beam C0 3x3 = 2
- Defensive L Cannon C0 3x3 = 2
- Defensive L Railgun C0 3x3 = 2
- Defensive L Missile C0 3x3 = 2
- Extractor A0 = 2
- Extractor B0 = 1
- Extractor C0 = 2
- Container A0 = 6
- Container B0 = 4
- Container C0 = 2
- Science Lab 00 = 1
- Solar Array A0 2x2 = 10
- Wind A0 1x1 = 20
- Hostile CR0 = (10, 20, 0.05)
- faction = 3
- group = 2
- exclusion = 500
- minResCount = 2
- Data
- restricted = true
- Buildings
- Core C1 5x5 = 1
- Core C1 5x5 = 1
- Meerkat Wreck A0 2x2 = 1
- Black Site A1 4x4 = 1
- Defensive A1 4x4 = 1
- Combustion B0 2x2 = 1
- Meerkat A2 2x2 = 2
- Defensive L Beam C0 3x3 = 3
- Defensive L Cannon C0 3x3 = 3
- Defensive L Railgun C0 3x3 = 3
- Defensive L Missile C0 3x3 = 3
- Extractor A0 = 2
- Extractor B0 = 1
- Extractor C0 = 2
- Container A0 = 6
- Container B0 = 4
- Container C0 = 2
- Science Lab 00 = 1
- Solar Array A0 2x2 = 10
- Wind A0 1x1 = 20
- Hostile CR1 = (10, 20, 0.015)
- faction = 3
- group = 2
- exclusion = 500
- minResCount = 2
- Data
- restricted = true
- Buildings
- Core C2 4x4 = 1
- Core A1 6x6 = 1
- Black Site A1 4x4 = 1
- Defensive A1 4x4 = 1
- Combustion B0 2x2 = 1
- Meerkat A2 2x2 = 2
- Defensive L Beam C0 3x3 = 3
- Defensive L Cannon C0 3x3 = 3
- Defensive L Railgun C0 3x3 = 3
- Defensive L Missile C0 3x3 = 3
- Extractor A0 = 2
- Extractor B0 = 1
- Extractor C0 = 2
- Container A0 = 6
- Container B0 = 4
- Container C0 = 2
- Science Lab 00 = 1
- Solar Array A0 2x2 = 10
- Wind A0 1x1 = 20
- Hostile CR2 = (10, 20, 0.015)
- faction = 3
- group = 2
- exclusion = 500
- minResCount = 2
- Data
- restricted = true
- Buildings
- Core C3 3x3 = 1
- Core A1 6x6 = 1
- Black Site A1 4x4 = 1
- Defensive A1 4x4 = 1
- Combustion B0 2x2 = 1
- Meerkat A2 2x2 = 2
- Defensive L Beam C0 3x3 = 3
- Defensive L Cannon C0 3x3 = 3
- Defensive L Railgun C0 3x3 = 3
- Defensive L Missile C0 3x3 = 3
- Extractor A0 = 2
- Extractor B0 = 1
- Extractor C0 = 2
- Container A0 = 6
- Container B0 = 4
- Container C0 = 2
- Science Lab 00 = 1
- Solar Array A0 2x2 = 10
- Wind A0 1x1 = 20
- Heavy Solar = (10, 20, 0.01)
- faction = "Unsanctioned"
- group = 2
- exclusion = 500
- minResCount = 2
- resources = TList<string>
- "Cu"
- "Mg"
- "W"
- "Al"
- Buildings
- Core C4 4x4 = 1
- Extractor S B1 2x2 = 2
- Solar Array A0 2x2 = 5
- Defensive L Beam C0 3x3 = 2
- Defensive L Railgun C0 3x3 = 2
- Defensive L Missile C0 3x3 = 2
- Wind A0 1x1 = 10
- Small Crude Oil = (0, 4, 0.1)
- faction = "Unsanctioned"
- group = 2
- exclusion = 500
- minResCount = 2
- resources = TList<string>
- "Oil"
- Buildings
- Core A5 2x2 = 1
- Extractor B0 = 2
- Defensive A1 1x1 = 3
- Wind A0 1x1 = 15
- Medium Coal = (7, 11, 0.25)
- faction = "Unsanctioned"
- group = 2
- exclusion = 500
- minResCount = 2
- resources = TList<string>
- "Coal"
- Buildings
- Core B1 4x4 = 1
- Extractor A0 = 2
- Defensive L Beam C0 3x3 = 3
- Wind A0 1x1 = 15
- Amonnia Nitrate Plant = (3, 7, 0.25)
- faction = "Unsanctioned"
- group = 2
- exclusion = 500
- minResCount = 2
- resources = TList<string>
- "NH3"
- Buildings
- Core A4 3x3 = 1
- Extractor C0 = 5
- Meerkat A0 2x2 = 2
- Defensive A0 1x1 = 5
- Wind A0 1x1 = 15
- Basic Coal Base = (3, 7, 0.02)
- faction = "Unsanctioned"
- group = 2
- exclusion = 500
- minResCount = 1
- resources = TList<string>
- "Coal"
- Buildings
- Core A3 4x2 = 1
- Extractor A0 = 3
- Container A0 = 5
- Wind A0 1x1 = 3
- Gen A0 = 2
- Wind Turbine A0 = 15
- Defensive A0 1x1 = 6
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