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- <a|Way> o/
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- <Vindex> Hey Way
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- <a|Way> So
- * You are now known as WayofTime
- <WayofTime> Had an idea floating around my head today
- <WayofTime> Most of the sigils, etc, you only ever really craft once unless you need to replace them, right?
- <WayofTime> So if that is the case, maybe we should make the crafting method for those sigils different
- <WayofTime> What I was thinking is that either we can modify the rituals slightly or make a new system for Alchemy Arrays, where you can place down a base array (looks like a standard array, kinda bland and just a pale transparent white)
- <WayofTime> And then we can place a reagent of some kind which can be created by the other needed components in the alchemy set
- <WayofTime> This reagent can be placed on the array and it will make it change shape, darkening and turning the colour of the reagent. Once this is done, we place our slate inside of the array and it will start to float.
- <WayofTime> Once the array spins around and a bright effect happens, there would stand your sigil
- <WayofTime> So to make an air sigil, you would creage your basic array and place it on the ground. You then make an "Essence of Air" in the alchemy set that is made from a ghast tear, feathers, bones, and other stuff. You then r-click on the array with the Essence of Air - this changes the form of the array and the colour.
- <WayofTime> You finally click on the new array with a reinforced slate, and then BAM you get your sigil
- <WayofTime> Thoughts, TehNut ?
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- <Vindex> WayofTime: my main concern would be minetweaker support for packs in the end :)))
- <WayofTime> Easy! The reagent + slate thing can be a recipe
- <WayofTime> And the recipe could take in a colour (Like, 0xFFE329), the reagent item, the slate item, and an image path
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- <Vindex> Way: what do you mean by alchemy arrays?
- <WayofTime> Rotating circles of awesome?
- <WayofTime> Lines of arcane writing fueled by your blood
- <Vindex> so basically variant of rites
- <Vindex> not rituals from solid blocks, but fancy inscriptions
- <WayofTime> Yeah, I think so
- <WayofTime> Was mainly floating the idea first
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- <WayofTime> But visually it might look cool
- * WayofTime should learn GIMP cmd so that he can make images faster
- <Vindex> so basically you are saying - instead of crafting, you etch your slate with reagent
- <WayofTime> Yeah, through reagents and the magic of the arcane circle
- <Vindex> sounds good
- <WayofTime> The main reason is because, frankly, you only make each sigil once
- <Vindex> given most sigil you craft 2-3 times, this sounds fun
- <Vindex> at most
- <WayofTime> Early game sigils can just be crafting, since for instance the divination sigil is just writing a symbol on the slate
- <Vindex> and with living armor, it would be probably only 1x
- <WayofTime> Yeah, I could ...
- <WayofTime> Ooooo
- <WayofTime> I could have the upgrade tomes for the Living Armour (easy way that doesn't use training) created by this method
- <Vindex> hm, but most people would go with crafting then
- <WayofTime> Depends, because it will be a config thing
- <WayofTime> Well, some of them you won't be able to train, so it could be a good way to get them
- <Vindex> hm
- <Vindex> yeah, could be fine
- <WayofTime> But it might be a fun thing to try
- <WayofTime> Would make for cool decorations too
- <Vindex> what I would suggest is somehow streamlining different parts of BM
- <WayofTime> So they all mesh together?
- <Vindex> because simple spells vs. complex spells vs. bound armor vs. sigil looks like totally unrelated things connected only by LP
- <WayofTime> ...It was unrelated things, tbh :D
- <WayofTime> I've made the bulk of this stuff over 1.5 years ago
- <Vindex> well, and it is totally obvious when you play the mod :))
- <WayofTime> I'll make sure to change that
- <WayofTime> I'm thinking of a more "arcane arts using various arrays" type of structure
- <WayofTime> If we change enough of this, I think I'd feel comfortable calling this "Blood Magic 2"
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- <Vindex> poor Madman - rewriting 90 pages of book
- <WayofTime> I'd help a lot more
- <WayofTime> But he has an idea for how to fit the lore
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- <WayofTime> Magus has lived a long time, and because of his memories he thinks it's an alternate dimension of some sort due to the release of the portal
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- <WayofTime> Now...
- <WayofTime> The main issue will be that I have to make the bloody things
- <WayofTime> But I can manage, just will take a while
- <WayofTime> ...Ooo, I can make that a Patreon reward, make an alchemy array for someone and put in my mod
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- <WayofTime> So, Vindex since it seems you're the only one here :3
- <WayofTime> Should I stick with the old style that I did with my arrays where I try to design them how they would actually work (http://puu.sh/lLLEI/bd028121f7.png)
- <WayofTime> Or should I stylize the center with the symbol that would end up being on the sigil?
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- <shobu-cloud> o/ way
- <WayofTime> o7
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- <Vindex> WayofTime: : well, honestly... those relays were not very readable. So either you make it so that it is very well distinguishable or stick with the old ones
- <WayofTime> Lemme get one ready for ya, and you can tell me
- <WayofTime> The "writing" is always giberish anyway
- <Vindex> honestly, it's more about background vs. writing..
- <WayofTime> Meaning? o.O
- <WayofTime> It's just hard to see?
- <Vindex> yes
- <Vindex> and it must not be rotating :D
- <Vindex> or maybe rotate it as a sign of crafting process
- <WayofTime> Aye
- <WayofTime> I'll have it only move when the slate is thrown in
- <Vindex> I could imaging something like Draw a circle - Spec a circle by signature item which will determine patterns - Circle changes to number of "chevrons" = items needed for crafting
- <Vindex> as you provide crafting ingredients, individual "chevrons" lock and light up
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- <Vindex> you provide sigil whirl and BAM Sigil
- <WayofTime> Light up as in a particle?
- <WayofTime> I was thinking to make it easier for players you would craft the reagent from the items first, add that single item to the circle, then add the slate
- <Vindex> dunno, can be particle, can be just graphics. whatever is feasible
- <Vindex> ah, ok
- <WayofTime> Adding the reagent would cause the circle to change colour
- <WayofTime> (And shape)
- <WayofTime> So you'd have a bland shape to start off with, one that is for "general crafting"
- <Vindex> I'm a bit influenced by witchery now, as in general I'm still playing witchery centered pack. just taking B2 thinking break :)))
- <WayofTime> Add the Lava Sigil mixture to the array, and now it is more complex and a deep red
- <Vindex> and then you provide sigil and bam
- <WayofTime> Exactly
- <Vindex> so you can have permanent room for sigil crafting
- <WayofTime> Either the array is consumed or maybe (probably best) just the reagent
- <Vindex> hm, so what comes to my mind is you need to make circle more complex for high levels of sigils
- <WayofTime> Yeah
- <WayofTime> This might be all I do for the lava one, bar a symbol and writing: http://puu.sh/lLQnR/d818bc7526.png
- <Vindex> if sigils where more powerful thing, I'd propose making upgradable alchemical forge
- <WayofTime> Which is the Alchemical Forge?
- <Vindex> so you can start with simple circles for your small sigil, but need to make some inscriptions also on the walls to contain higher pressure for higher tiers
- <WayofTime> Ok, so you're saying a base array is where your main crafting occurs, but you can place arrays on the walls to augment it
- <Vindex> could be like that
- <Vindex> would be neat not to enforce exact placing, so people can vary room design to their taste
- <Vindex> But this is hugely optional
- <Vindex> Is blood magic 2 still alchemy?
- <WayofTime> Undecided - It's not focused on the alchemy itself, I feel
- <WayofTime> It's more of pushing the materials through the arcane symbols while pumping the stuff with your energy
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