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- meshsettings = {
- name = "DDS_DDSShape"
- index = 0
- texture_diffuse = "cov_01_DDS_diffuse.dds"
- texture_normal = "cov_01_DDS_normal.dds"
- texture_specular = "cov_01_DDS_specular.dds"
- shader = "PdxMeshShip"
- }
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