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- HERETIC UPSTART MAPPING PROJECT 2017
- INTENDED SOURCE PORTS: zdoom or GZDoom
- All maps have been tested in zdoom 2.8.1.
- IWAD REQUIRED: heretic.wad (registered version - shadow of the serpent riders)
- Original Idea: /vr/
- Idea Base: DUMP Projects by TerminusEst13
- Project Lead: HexenMapper
- Thanks to /vr/, Doomworld forums and everyone who helped playtesting.
- Special thanks to Xindage for bugfixing and quality control, and PerfectionismTech for Doomsday map definitions.
- NOTE: All maps are designed to be wand-started. They have been arranged roughly in order of difficulty, so continuous play will also work.
- To wand start: When you enter a map, type "engageXY" where X is the episode number and Y is the map number given below (So type engage11 for E1M1). This will restart the level with only your wand, staff and no items.
- Jumping and Crouching have been disabled in this wad. You will not be needing them.
- Maps Included (17):
- Map: E1M1
- Name: Sidhatraz
- Author: Skeletonpatch
- Music: Heretic MUS_E1M4, by Kevin Schilder
- Map: E1M2
- Name: Castle Gardens
- Author: SOSU
- Music: Demon Crest Stage 1, By Toshihiko Horiyama
- Map: E1M3
- Name: Parthoris Tunnels
- Author: Riderr3
- Music: Ambient 10.mid from Dune 2, by Frank Klepacki and Dwight Okahara
- Map: E1M4
- Name: Mines of Mystery
- Author: Walter Confetti
- Music: Heretic MUS_E2M8, by Kevin Schilder
- Map: E1M5
- Name: Aedin's Castle
- Author: Pillar of Salt
- Music: The Enchanted Cathedral - MIDI version (From Hexen II), by Kevin Schilder
- Map: E1M6
- Name: Bird Cage
- Author: Jonathan Dowland
- Music: Twenty Four Hours, by Joy Division
- Map: E1M7
- Name: Courtyard of Elements
- Author: Fraggle
- Music: Heretic MUS_E1M7, by Kevin Schilder
- Map: E1M8
- Name: Persepolis
- Author: HexenMapper
- Music: Heretic MUS_E1M3, by Kevin Schilder
- Map: E2M1
- Name: Sunken Serpentorium
- Author: Zergeant
- Music: Heretic MUS_E2M1, by Kevin Schilder
- Map: E2M2
- Name: The Bungalow of Dr. Chaos
- Author: Impie
- Music: The Music of Dr. Chaos, by HexenMapper
- Map: E2M3
- Name: Cacowad's Funhouse of Artitraps
- Author: Cacowad
- Music: Blasphemer MUS_E1M7, by Jute
- Map: E2M4
- Name: Otkachka
- Author: BeeWen
- Music: Heretic MUS_E1M7, by Kevin Schilder
- Map: E2M5
- Name: Chaos in Bloom
- Author: ETTiNGRiNDER
- Music: Heretic MUS_E3M2, by Kevin Schilder
- Map: E2M6
- Name: Trial of the Maulotaur
- Author: Philnemba
- Music: Dracula's theme (Super Castlevania 4), by Masanori Adachi and Taro Kudo
- Map: E2M7
- Name: Keep of Despair
- Author: danielhday
- Music: Heretic MUS_E1M2, by Kevin Schilder
- Map: E2M8
- Name: During the Ceremony
- Author: Beewen
- Music: ALhoRRo_GisheRamayReR_2.mid, by Augen auf [XG]
- Map: E3M1
- Name: Ophidian Temple
- Autor: Rolo
- Music: Heretic MUS_E3M1, by Kevin Schilder
- Story:
- The servants of Korax, D'Sparil and Eidolon swept through Parthoris, wracking your homeland and murdering your kin. You
- fought valiantly, but as your city was overrun you were captured and imprisoned with many others, to be turned to golems or
- executed if the flesh was not willing.
- Waiting in your cell you saw the foul methods that were used on your brethren. Surely it would be your turn soon...
- The day all but yourself had perished or turned to the dark wills, a portal opened briefly in your prison cell. A small
- wand and staff dropped out, the portal immediately closing behind.
- To your astonishment, the means of escape lay at your feet. You praised who or whatever had sent help, tucking the wand
- into your belt and grasping the staff, you prepared yourself for what lay ahead...
- Title slate and Title music: HexenMapper
- Note that E1M5, E1M6 and E2M2 will not be finishable in Doomsday as they require boss actions to lower floors. Currently we
- haven't been able to work out the current boss action definitions for Doomsday. Any help would be appreciated.
- Likewise if anyone knows how to get heretic to display par times in the intermission we would also love to hear from you.
- You can email me at: thespidersrepublic@hotmail.com
- KNOWN BUGS IN GZDoom: In E1M6 the pillars may not lower after leaving the interior area. If they don't, re-start the map.
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