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- _G.loopkill = true -- false to stop the script
- while _G.loopkill do
- wait()
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- pcall(function()
- if v ~= game:GetService("Players").LocalPlayer then
- local A_1 = v.Character.Humanoid
- local Event = game:GetService("ReplicatedStorage").OnSuccessfulHit
- Event:FireServer(A_1)
- end
- end)
- end
- end
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