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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace CMDSpacePirates
- {
- public class GameObject
- {
- public char[] graphic;
- public int renderPriority; // 0 is first
- public Vector size;
- public Vector pos;
- }
- public struct Vector
- {
- public int x, y;
- public Vector(int _x, int _y) : this()
- {
- x = _x;
- y = _y;
- }
- }
- }
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