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- C:\Users\dupui\Desktop\Godot>godot.exe --editor "C:\Users\dupui\Desktop\Godot\CitySim\2D PoC\Gen2\Gen2Testing.tscn" --verbose
- Godot Engine v3.2.3.stable.official - https://godotengine.org
- Using GLES3 video driver
- OpenGL ES 3.0 Renderer: Intel(R) UHD Graphics 620
- WASAPI: wFormatTag = 65534
- WASAPI: nChannels = 2
- WASAPI: nSamplesPerSec = 48000
- WASAPI: nAvgBytesPerSec = 384000
- WASAPI: nBlockAlign = 8
- WASAPI: wBitsPerSample = 32
- WASAPI: cbSize = 22
- WASAPI: detected 2 channels
- WASAPI: audio buffer frames: 1962 calculated latency: 44ms
- CORE API HASH: 17947557007960061372
- EDITOR API HASH: 513236543915789544
- Loaded builtin certs
- Loading resource: res://CitySim/2D PoC/Gen2/Gen2Testing.tscn
- Loading resource: res://2D PoC/Gen2/Gen2Testing.gd
- ERROR: load_source_code: Condition "err" is true. Returned: err
- At: modules/gdscript/gdscript.cpp:829
- ERROR: Cannot load source code from file 'res://2D PoC/Gen2/Gen2Testing.gd'.
- At: modules/gdscript/gdscript.cpp:2286
- ERROR: Failed loading resource: res://2D PoC/Gen2/Gen2Testing.gd. Make sure resources have been imported by opening the project in the editor at least once.
- At: core/io/resource_loader.cpp:278
- ERROR: poll: res://CitySim/2D PoC/Gen2/Gen2Testing.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://2D PoC/Gen2/Gen2Testing.gd
- At: scene/resources/resource_format_text.cpp:440
- ERROR: Failed to load resource 'res://CitySim/2D PoC/Gen2/Gen2Testing.tscn'.
- At: core/io/resource_loader.cpp:208
- ERROR: Failed loading resource: res://CitySim/2D PoC/Gen2/Gen2Testing.tscn. Make sure resources have been imported by opening the project in the editor at least once.
- At: core/io/resource_loader.cpp:278
- ERROR: Failed loading scene: res://CitySim/2D PoC/Gen2/Gen2Testing.tscn
- At: main/main.cpp:1944
- WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
- At: core/object.cpp:2135
- Leaked instance: MultiplayerAPI:1165
- Leaked instance: ViewportTexture:1162 - Resource path:
- Leaked instance: Viewport:1159 - Node name: root
- Leaked instance: SceneTree:1158
- Leaked instance: World:1163 - Resource path:
- Leaked instance: BulletPhysicsDirectSpaceState:1164
- Leaked instance: Physics2DDirectSpaceStateSW:1161
- Leaked instance: World2D:1160 - Resource path:
- Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).
- Orphan StringName: tree_changed
- Orphan StringName: _server_disconnected
- Orphan StringName: network_peer_connected
- Orphan StringName: World2D
- Orphan StringName: BulletPhysicsDirectSpaceState
- Orphan StringName: _network_peer_connected
- Orphan StringName: _network_peer_disconnected
- Orphan StringName: node_added
- Orphan StringName: World
- Orphan StringName: Viewport
- Orphan StringName: network_peer_disconnected
- Orphan StringName: _vp_gui_input1159
- Orphan StringName: node_removed
- Orphan StringName: _vp_input1159
- Orphan StringName: Physics2DDirectSpaceStateSW
- Orphan StringName: _vp_unhandled_key_input1159
- Orphan StringName: root
- Orphan StringName: MultiplayerAPI
- Orphan StringName: _connection_failed
- Orphan StringName: SceneTree
- Orphan StringName: connected_to_server
- Orphan StringName: node_renamed
- Orphan StringName: connection_failed
- Orphan StringName: _vp_unhandled_input1159
- Orphan StringName: _connected_to_server
- Orphan StringName: ViewportTexture
- Orphan StringName: server_disconnected
- StringName: 27 unclaimed string names at exit.
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