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Jul 21st, 2017
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  1. forward playerfordm(playerid);
  2. public  playerfordm(playerid)
  3. {
  4.     Pinround[playerid]=true;
  5.     playercolor(playerid);
  6.     SetPlayerVirtualWorld(playerid,roundworld);
  7.     if(dmweapons==0)
  8.     {
  9.         new wepset=random(7);
  10.         switch(wepset)
  11.         {
  12.             case 0:     GivePlayerWeapon(playerid,24,999),GivePlayerWeapon(playerid,30,999);
  13.             case 1:     GivePlayerWeapon(playerid,24,999),GivePlayerWeapon(playerid,25,999);
  14.             case 2:     GivePlayerWeapon(playerid,24,999),GivePlayerWeapon(playerid,33,999);
  15.             case 3:     GivePlayerWeapon(playerid,23,999),GivePlayerWeapon(playerid,27,999);
  16.             case 4:     GivePlayerWeapon(playerid,31,999),GivePlayerWeapon(playerid,29,999);
  17.             case 5:     GivePlayerWeapon(playerid,31,999),GivePlayerWeapon(playerid,25,999);
  18.             case 6:     GivePlayerWeapon(playerid,34,999),GivePlayerWeapon(playerid,29,999);
  19.         }
  20.     }
  21.     else if(dmweapons==1)
  22.     {
  23.         gungameweapons(playerid);
  24.     }
  25.     SetPlayerArmour(playerid,0);
  26.     SetPlayerHealth(playerid,100);
  27.     dmouttime[playerid]=10;
  28.     GangZoneShowForPlayer(playerid,mapzone,dmzonecolor);
  29.     return 1;
  30. }
  31.  
  32. gungameweapons(playerid)
  33. {
  34.    ResetPlayerWeapons(playerid);
  35.    switch(Pweapontier[playerid])
  36.    {
  37.        case 1:GivePlayerWeapon(playerid,24,999);
  38.        case 2:GivePlayerWeapon(playerid,25,999),GivePlayerWeapon(playerid,24,999);
  39.        case 3:GivePlayerWeapon(playerid,29,999),GivePlayerWeapon(playerid,25,999),GivePlayerWeapon(playerid,24,999);
  40.        case 4:GivePlayerWeapon(playerid,31,999),GivePlayerWeapon(playerid,29,999),GivePlayerWeapon(playerid,25,999),GivePlayerWeapon(playerid,24,999);
  41.        case 5:GivePlayerWeapon(playerid,34,999),GivePlayerWeapon(playerid,31,999),GivePlayerWeapon(playerid,29,999),GivePlayerWeapon(playerid,25,999),GivePlayerWeapon(playerid,24,999);
  42.        case 6:GivePlayerWeapon(playerid,34,999),GivePlayerWeapon(playerid,31,999),GivePlayerWeapon(playerid,29,999),GivePlayerWeapon(playerid,27,999),GivePlayerWeapon(playerid,24,999);
  43.    }
  44.    return 1;
  45. }
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