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- forward playerfordm(playerid);
- public playerfordm(playerid)
- {
- Pinround[playerid]=true;
- playercolor(playerid);
- SetPlayerVirtualWorld(playerid,roundworld);
- if(dmweapons==0)
- {
- new wepset=random(7);
- switch(wepset)
- {
- case 0: GivePlayerWeapon(playerid,24,999),GivePlayerWeapon(playerid,30,999);
- case 1: GivePlayerWeapon(playerid,24,999),GivePlayerWeapon(playerid,25,999);
- case 2: GivePlayerWeapon(playerid,24,999),GivePlayerWeapon(playerid,33,999);
- case 3: GivePlayerWeapon(playerid,23,999),GivePlayerWeapon(playerid,27,999);
- case 4: GivePlayerWeapon(playerid,31,999),GivePlayerWeapon(playerid,29,999);
- case 5: GivePlayerWeapon(playerid,31,999),GivePlayerWeapon(playerid,25,999);
- case 6: GivePlayerWeapon(playerid,34,999),GivePlayerWeapon(playerid,29,999);
- }
- }
- else if(dmweapons==1)
- {
- gungameweapons(playerid);
- }
- SetPlayerArmour(playerid,0);
- SetPlayerHealth(playerid,100);
- dmouttime[playerid]=10;
- GangZoneShowForPlayer(playerid,mapzone,dmzonecolor);
- return 1;
- }
- gungameweapons(playerid)
- {
- ResetPlayerWeapons(playerid);
- switch(Pweapontier[playerid])
- {
- case 1:GivePlayerWeapon(playerid,24,999);
- case 2:GivePlayerWeapon(playerid,25,999),GivePlayerWeapon(playerid,24,999);
- case 3:GivePlayerWeapon(playerid,29,999),GivePlayerWeapon(playerid,25,999),GivePlayerWeapon(playerid,24,999);
- case 4:GivePlayerWeapon(playerid,31,999),GivePlayerWeapon(playerid,29,999),GivePlayerWeapon(playerid,25,999),GivePlayerWeapon(playerid,24,999);
- case 5:GivePlayerWeapon(playerid,34,999),GivePlayerWeapon(playerid,31,999),GivePlayerWeapon(playerid,29,999),GivePlayerWeapon(playerid,25,999),GivePlayerWeapon(playerid,24,999);
- case 6:GivePlayerWeapon(playerid,34,999),GivePlayerWeapon(playerid,31,999),GivePlayerWeapon(playerid,29,999),GivePlayerWeapon(playerid,27,999),GivePlayerWeapon(playerid,24,999);
- }
- return 1;
- }
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