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- codt ic + enduring cry/passive endurance charge generation (on kill/unique ward flask/etc)
- armour + molten shell
- dodge + vaal grace + elusive + wind dancer
- phys as ele (helm + chest + watchers eye)
- overleech from soul tether/glorious vanity
- ailment immunity/reduction
- hybrid builds/es builds stacking high es (10k + ehp)
- MoM stacking high ehp (6.5k life + 3.5k mana etc)
- blind (flesh and stone, blind on hit, blind chest redeemer, blind on hit clusters etc)
- enfeeble/temp chains
- chill (codt cold snap/spite enchant/skitterbots/cold dmg)
- freeze
- use eyes to read map mods
- dont just "alch and go"
- skip content sometimes (you're not neccesarily supposed to open the entire legion, trust)
- block + recovery on block
- taunt (decoy/minions/totems/etc)
- crab barriers
- hinder/maim/covered in ash
- transcendance
- memory vault (armour stacking)
- max resist (glorious vanity, clusters, gear, auras, loreweave)
- aura stacking (max res purities+armour+regen)
- stun immunity (stacking more life/unwavering/ascendancies like occultist/skyforth/presence of chayula/etc)
- sap ("enfeeble" ailment from algor mortis or secrets of suffering)
- xibaqua
- debilitate (punishment/flask/alt q reckoning/warcry node)
- fully upgraded pantheons (solaris being big one here)
- fortify
- other sources of recovery (vaal pact for giga leech, life gain on hit, agnostic for mana builds, etc)
- flasks (still kind of ok with investment/clear speed)
- not getting hit by certain mechanics (its not expected to avoid ALL damage, but shaper slam? yep dont get hit)
- reduced curse effect
- phasing (stops you from getting hit as much, actually low key kinda big deal ngl)
- ward (similar function to wind dancer but you can recover it with flask so kinda cool maybe?)
- crit immunity (viridis veil, shaper/warlord belt, ahns contempt, belt of the deceiver, brass dome, nodes on tree)
- Corrupted blood immunity jewel
- converting damage to a type you mitigate (ie: max lightning res + coil, tempered by war etc)
- corpse removal - removes on death effects (shatter/pyre/clusters/glad explosions etc)
- mobility (helps you to not get hit, ie movement speed, faster mobility skills like flame dash + cast speed + second wind etc)
- just logout 4Head
- stay in hideout, never do content, stall by writing up this list
- dont be zdps (kill stuff before it kills you)
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