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Mar 24th, 2019
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  1. using UnityEngine;
  2. using System.Collections.Generic;
  3. using System.Collections;
  4.  
  5. public class MoveClass : MonoBehaviour
  6. {
  7. public float speed = 0.025f;
  8.  
  9. public void FixedUpdate()
  10. {
  11. if (Input.GetKey(KeyCode.RightArrow))
  12. {
  13. //Move Rght
  14. transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z + speed);
  15.  
  16.  
  17. //transform.position = new Vector3(transform.position.x + speed, transform.position.y, transform.position.z);
  18. }
  19. if (Input.GetKey(KeyCode.LeftArrow))
  20. {
  21. //Move Left
  22. transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z - speed);
  23.  
  24. //transform.position = new Vector3(transform.position.x - speed, transform.position.y, transform.position.z);
  25. }
  26. if (Input.GetKey(KeyCode.DownArrow))
  27. {
  28. //ZoomOut
  29. transform.position = new Vector3(transform.position.x + speed, transform.position.y, transform.position.z);
  30.  
  31. //transform.position = new Vector3(transform.position.x, transform.position.y - speed, transform.position.z);
  32. }
  33. if (Input.GetKey(KeyCode.UpArrow))
  34. {
  35. //Zoom in
  36. transform.position = new Vector3(transform.position.x - speed, transform.position.y, transform.position.z);
  37. //transform.position = new Vector3(transform.position.x, transform.position.y + speed, transform.position.z);
  38. }
  39. }
  40. }
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