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- using UnityEngine;
- using System.Collections.Generic;
- using System.Collections;
- public class MoveClass : MonoBehaviour
- {
- public float speed = 0.025f;
- public void FixedUpdate()
- {
- if (Input.GetKey(KeyCode.RightArrow))
- {
- //Move Rght
- transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z + speed);
- //transform.position = new Vector3(transform.position.x + speed, transform.position.y, transform.position.z);
- }
- if (Input.GetKey(KeyCode.LeftArrow))
- {
- //Move Left
- transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z - speed);
- //transform.position = new Vector3(transform.position.x - speed, transform.position.y, transform.position.z);
- }
- if (Input.GetKey(KeyCode.DownArrow))
- {
- //ZoomOut
- transform.position = new Vector3(transform.position.x + speed, transform.position.y, transform.position.z);
- //transform.position = new Vector3(transform.position.x, transform.position.y - speed, transform.position.z);
- }
- if (Input.GetKey(KeyCode.UpArrow))
- {
- //Zoom in
- transform.position = new Vector3(transform.position.x - speed, transform.position.y, transform.position.z);
- //transform.position = new Vector3(transform.position.x, transform.position.y + speed, transform.position.z);
- }
- }
- }
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