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- [2/18/2019 4:33:44 PM] NullReferenceException: Object reference not set to an instance of an object - SDG.Unturned.StructureManager.askStructures (CSteamID steamID, Byte x, Byte y)
- SDG.Unturned.StructureManager.onRegionUpdated (SDG.Unturned.Player player, Byte old_x, Byte old_y, Byte new_x, Byte new_y, Byte step, System.Boolean& canIncrementIndex)
- SDG.Unturned.PlayerMovement.updateRegionAndBound ()
- SDG.Unturned.PlayerMovement.simulate ()
- SDG.Unturned.PlayerInput.FixedUpdate ()
- [2/18/2019 4:33:55 PM] gaminghauk [gaminghauk] bled to death!
- [2/18/2019 4:33:58 PM] BattlEye Server: Player #19 whiteshadows tradeit.gg (213.87.150.82:44151) connected
- [2/18/2019 4:33:58 PM] BattlEye Server: Player #19 whiteshadows tradeit.gg - BE GUID: 5751079f30885273846dbc549750264f
- [2/18/2019 4:33:58 PM] Connecting: PlayerID: 76561198088024754 Name: whiteshadows tradeit.gg Character: whiteshadows tradeit.gg
- [2/18/2019 4:34:04 PM] [World] Lenin [SaSMaN777]: "ля вы бтр слили?"
- [2/18/2019 4:34:35 PM] NullReferenceException: Object reference not set to an instance of an object - SDG.Unturned.StructureManager.askStructures (CSteamID steamID, Byte x, Byte y)
- SDG.Unturned.StructureManager.onRegionUpdated (SDG.Unturned.Player player, Byte old_x, Byte old_y, Byte new_x, Byte new_y, Byte step, System.Boolean& canIncrementIndex)
- SDG.Unturned.PlayerMovement.updateRegionAndBound ()
- SDG.Unturned.PlayerMovement.simulate ()
- SDG.Unturned.PlayerInput.FixedUpdate ()
- [2/18/2019 4:34:43 PM] NullReferenceException: Object reference not set to an instance of an object - SDG.Unturned.StructureManager.askStructures (CSteamID steamID, Byte x, Byte y)
- SDG.Unturned.StructureManager.onRegionUpdated (SDG.Unturned.Player player, Byte old_x, Byte old_y, Byte new_x, Byte new_y, Byte step, System.Boolean& canIncrementIndex)
- SDG.Unturned.PlayerMovement.updateRegionAndBound ()
- SDG.Unturned.PlayerMovement.simulate ()
- SDG.Unturned.PlayerInput.FixedUpdate ()
- [2/18/2019 4:34:43 PM] NullReferenceException: Object reference not set to an instance of an object - SDG.Unturned.StructureManager.askStructures (CSteamID steamID, Byte x, Byte y)
- SDG.Unturned.StructureManager.onRegionUpdated (SDG.Unturned.Player player, Byte old_x, Byte old_y, Byte new_x, Byte new_y, Byte step, System.Boolean& canIncrementIndex)
- SDG.Unturned.PlayerMovement.updateRegionAndBound ()
- SDG.Unturned.PlayerMovement.simulate ()
- SDG.Unturned.PlayerInput.FixedUpdate ()
- [2/18/2019 4:34:57 PM] NullReferenceException: Object reference not set to an instance of an object - SDG.Unturned.StructureManager.askStructures (CSteamID steamID, Byte x, Byte y)
- SDG.Unturned.StructureManager.onRegionUpdated (SDG.Unturned.Player player, Byte old_x, Byte old_y, Byte new_x, Byte new_y, Byte step, System.Boolean& canIncrementIndex)
- SDG.Unturned.PlayerMovement.updateRegionAndBound ()
- SDG.Unturned.PlayerMovement.simulate ()
- SDG.Unturned.PlayerInput.FixedUpdate ()
- [2/18/2019 4:35:34 PM] [World] Lenin [SaSMaN777]: "бля"
- [2/18/2019 4:35:37 PM] [World] Lenin [SaSMaN777]: "реаерсус"
- [2/18/2019 4:35:44 PM] NullReferenceException: Object reference not set to an instance of an object - SDG.Unturned.StructureManager.askStructures (CSteamID steamID, Byte x, Byte y)
- SDG.Unturned.StructureManager.onRegionUpdated (SDG.Unturned.Player player, Byte old_x, Byte old_y, Byte new_x, Byte new_y, Byte step, System.Boolean& canIncrementIndex)
- SDG.Unturned.PlayerMovement.updateRegionAndBound ()
- SDG.Unturned.PlayerMovement.simulate ()
- SDG.Unturned.PlayerInput.FixedUpdate ()
- [2/18/2019 4:35:44 PM] [World] Reversus [Riversus]: "ахаха"
- [2/18/2019 4:35:49 PM] NullReferenceException: Object reference not set to an instance of an object - SDG.Unturned.StructureManager.askStructures (CSteamID steamID, Byte x, Byte y)
- SDG.Unturned.StructureManager.onRegionUpdated (SDG.Unturned.Player player, Byte old_x, Byte old_y, Byte new_x, Byte new_y, Byte step, System.Boolean& canIncrementIndex)
- SDG.Unturned.PlayerMovement.updateRegionAndBound ()
- SDG.Unturned.PlayerMovement.simulate ()
- SDG.Unturned.PlayerInput.FixedUpdate ()
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