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May 10th, 2020
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  1. local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20.
  2. local g = game
  3. local w = g.Workspace
  4. local l = g.Lighting
  5. local t = w.Terrain
  6. t.WaterWaveSize = 0
  7. t.WaterWaveSpeed = 0
  8. t.WaterReflectance = 0
  9. t.WaterTransparency = 0
  10. l.GlobalShadows = false
  11. l.FogEnd = 9e9
  12. l.Brightness = 0
  13. settings().Rendering.QualityLevel = "Level01"
  14. for i, v in pairs(g:GetDescendants()) do
  15. if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
  16. v.Material = "Plastic"
  17. v.Reflectance = 0
  18. elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
  19. v.Transparency = 1
  20. elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
  21. v.Lifetime = NumberRange.new(0)
  22. elseif v:IsA("Explosion") then
  23. v.BlastPressure = 1
  24. v.BlastRadius = 1
  25. elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then
  26. v.Enabled = false
  27. elseif v:IsA("MeshPart") then
  28. v.Material = "Plastic"
  29. v.Reflectance = 0
  30. v.TextureID = 10385902758728957
  31. end
  32. end
  33. for i, e in pairs(l:GetChildren()) do
  34. if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then
  35. e.Enabled = false
  36. end
  37. end
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