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MINHA CONFIGURAÇÃO DO CS

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Nov 18th, 2017
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  1. MINHA CFG
  2.  
  3. opc. Inicialização
  4.  
  5. -high -threads 4 +cl_forcepreload 1 -snd_headphone_position 45 -snd_headphone_position 135 -novid -nod3d9ex -freq 64 -tickrate 128 +exec autoexe.cfg
  6.  
  7. .cfg
  8.  
  9.  
  10. echo ".____                   _________                    "
  11. echo "|    |    ______  _  __/   _____/_____   ____   ____ "
  12. echo "|    |   /  _ \ \/ \/ /\_____  \\____ \_/ __ \_/ ___\"
  13. echo "|    |__(  <_> )     / /        \  |_> >  ___/\  \___"
  14. echo "|_______ \____/ \/\_/ /_______  /   __/ \___  >\___  "
  15. echo "        \/                    \/|__|        \/     \/"
  16.  
  17.  
  18.  
  19. // Hud
  20. hud_showtargetid "1" //Enables display of target names, important
  21. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  22. cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
  23. cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
  24. cl_radar_always_centered "0" //Centers map instead of player in radar, important
  25. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  26. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  27. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  28. cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
  29. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  30. cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
  31. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  32. hud_scaling "0.95" //Scales hud elements to maximum value
  33. safezonex "0.85" //Centers the hud closer to the middle
  34. safezoney "0.85" //Centers the hud closer to the middle
  35.  
  36. // Viewmodels
  37. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  38. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  39. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  40. viewmodel_fov "68" //Highest viewmodel FOV
  41.  
  42. // Bob
  43. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  44. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  45. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  46. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  47. cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
  48. cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
  49.  
  50. // Bindings
  51. bind "mouse5" "+voicerecord" //More comfortable way of talking with your teammates
  52. bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
  53. bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade" //Buy all the important grenades with F3
  54. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  55. bind "f" "+lookatweapon" //Inspect your weapon with F
  56. bind mwheelup +jump //Makes bunnyhopping better
  57. bind mwheeldown +jump //Makes bunnyhopping better
  58. unbind "i" //So you don't accidentally enable hud fade, which is very annoying
  59.  
  60. // No Tutorial or Info Messages (FPS BOOST)
  61. gameinstructor_enable "0" //Removes in game lessons
  62. cl_showhelp "0" //Removes on-screen help
  63. cl_autohelp "0" //Removes automatic help
  64. cl_disablefreezecam "1" //Disables Freezecam, very important to have off
  65. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  66.  
  67. // Rates (Settings are optimized for best networking experience)
  68. rate "128000" //Max bytes per second the host can receive data
  69. cl_cmdrate "128" //Max number of command packets sent to server per second
  70. cl_updaterate "128" //Number of packets per second you are requesting from the server
  71. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  72. cl_interp "0" //Sets the interpolation amount, always set this to 0
  73. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  74. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  75. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  76.  
  77. // Video
  78. mat_monitorgamma "1.6" //Brightness, use this value for best brightness
  79. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode
  80.  
  81. // Sound
  82. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  83. snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
  84. snd_musicvolume "0" //Turns off all music, easier to focus
  85.  
  86. // Net
  87. fps_max "600" //Setting this to 0 will uncap it but will load maps 90 seconds slower. 600 gave me the best results.
  88. fps_max_menu "60" //Frame limiting my menu to 300 because I can
  89. net_graph "1" //Shows my network usage data
  90. net_graphheight "990" //Changes height, used together with script
  91. net_graphmsecs "400" //The latency graph represents this many milliseconds
  92. net_graphpos "2" //Positioning of Net Graph
  93. net_graphproportionalfont "0" //Makes font smaller
  94. net_graphshowinterp "1" //Shows interpolation value
  95. net_graphshowlatency "1" //Shows latency value
  96. net_graphsolid "1" //Solid Net Graph
  97. net_graphtext "1" //Shows text fields
  98. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  99. net_scale "5" //Makes font smaller
  100.  
  101. // Other
  102. r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
  103. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  104. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  105. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  106. con_enable "1" // Enables console
  107.  
  108. // Mouse
  109. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  110. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  111. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  112. m_customaccel "0" //Custom mouse acceleration disabled
  113.  
  114. // Show netgraph when checking scoreboard script
  115. alias "+scorenet" "+showscores; net_graphheight 0"
  116. alias "-scorenet" "-showscores; net_graphheight 9999"
  117. bind "TAB" "+scorenet" //Bind TAB to whatever you prefer
  118.  
  119. // Display Damage with Switch Script
  120. alias displaydamage "displaydamage_on"
  121. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
  122. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
  123. bind "F5" "displaydamage" //Bind F5 to whatever you prefer
  124.  
  125. //Added by LowSpecGamer
  126.  
  127. cl_forcepreload "1" // Preloads The Whole Map & Sounds.
  128. r_eyegloss "0" // No Makeup.
  129. r_eyemove "0" // No Eye Movement.
  130. r_eyeshift_x "0" // No Eye Movement X-Angel.
  131. r_eyeshift_y "0" // No Eye Movement Y-Angel.
  132. r_eyeshift_z "0" // No Eye Movement Z-Angel.
  133. r_eyesize "0" // Smaller Eyes.
  134.  
  135. bind l "r_cleardecals" //Press L to clear decals
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