Advertisement
Bendy928443534

Untitled

Aug 2nd, 2019
170
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 61.01 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").ehanjerome8
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. Animation_Speed = 3
  46. local FORCERESET = false
  47. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  48. local Speed = 16
  49. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  50. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  52. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  53. local DAMAGEMULTIPLIER = 1
  54. local ANIM = "Idle"
  55. local ATTACK = false
  56. local EQUIPPED = false
  57. local HOLD = false
  58. local COMBO = 1
  59. local Rooted = false
  60. local SINE = 0
  61. local KEYHOLD = false
  62. local CHANGE = 2 / Animation_Speed
  63. local WALKINGANIM = false
  64. local VALUE1 = false
  65. local VALUE2 = false
  66. local ROBLOXIDLEANIMATION = IT("Animation")
  67. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  68. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  69. --ROBLOXIDLEANIMATION.Parent = Humanoid
  70. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  71. WEAPONGUI.Name = "BanishV3Gui"
  72. local Weapon = IT("Model")
  73. Weapon.Name = "Adds"
  74. local Effects = IT("Folder", Weapon)
  75. Effects.Name = "Effects"
  76. local ANIMATOR = Humanoid.Animator
  77. local ANIMATE = Character:FindFirstChild("Animate")
  78. local UNANCHOR = true
  79. local TOBANISH = {}
  80. script.Parent = PlayerGui
  81. local sbanned = {}
  82. workspace.ChildAdded:connect(function(instance)
  83. for BANISH = 1, #sbanned do
  84. if sbanned[BANISH] ~= nil then
  85. if instance.Name == sbanned[BANISH] then
  86. coroutine.resume(coroutine.create(function()
  87. local bannedplr = game.Players:GetPlayerFromCharacter(instance)
  88. bannedplr:Kick("no")
  89. end))
  90. end
  91. end
  92. end
  93. end)
  94. --//=================================\\
  95. --\\=================================//
  96.  
  97.  
  98. --//=================================\\
  99. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  100. --\\=================================//
  101.  
  102. ArtificialHB = Instance.new("BindableEvent", script)
  103. ArtificialHB.Name = "ArtificialHB"
  104.  
  105. script:WaitForChild("ArtificialHB")
  106.  
  107. frame = Frame_Speed
  108. tf = 0
  109. allowframeloss = false
  110. tossremainder = false
  111. lastframe = tick()
  112. script.ArtificialHB:Fire()
  113.  
  114. game:GetService("RunService").Heartbeat:connect(function(s, p)
  115. tf = tf + s
  116. if tf >= frame then
  117. if allowframeloss then
  118. script.ArtificialHB:Fire()
  119. lastframe = tick()
  120. else
  121. for i = 1, math.floor(tf / frame) do
  122. script.ArtificialHB:Fire()
  123. end
  124. lastframe = tick()
  125. end
  126. if tossremainder then
  127. tf = 0
  128. else
  129. tf = tf - frame * math.floor(tf / frame)
  130. end
  131. end
  132. end)
  133. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  134. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  135. end
  136.  
  137. function PositiveAngle(NUMBER)
  138. if NUMBER >= 0 then
  139. NUMBER = 0
  140. end
  141. return NUMBER
  142. end
  143.  
  144. function NegativeAngle(NUMBER)
  145. if NUMBER <= 0 then
  146. NUMBER = 0
  147. end
  148. return NUMBER
  149. end
  150.  
  151. function Swait(NUMBER)
  152. if NUMBER == 0 or NUMBER == nil then
  153. ArtificialHB.Event:wait()
  154. else
  155. for i = 1, NUMBER do
  156. ArtificialHB.Event:wait()
  157. end
  158. end
  159. end
  160. local S = IT("Sound",script)
  161. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  162. local NEWSOUND = nil
  163. coroutine.resume(coroutine.create(function()
  164. NEWSOUND = S:Clone()
  165. NEWSOUND.Parent = PARENT
  166. NEWSOUND.Volume = VOLUME
  167. NEWSOUND.Pitch = PITCH
  168. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  169. NEWSOUND:play()
  170. if DOESLOOP == true then
  171. NEWSOUND.Looped = true
  172. else
  173. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  174. NEWSOUND:remove()
  175. end
  176. end))
  177. return NEWSOUND
  178. end
  179. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  180. local NEWMESH = IT(MESH)
  181. if MESH == "SpecialMesh" then
  182. NEWMESH.MeshType = MESHTYPE
  183. if MESHID ~= "nil" and MESHID ~= "" then
  184. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  185. end
  186. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  187. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  188. end
  189. end
  190. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  191. NEWMESH.Scale = SCALE
  192. NEWMESH.Parent = PARENT
  193. return NEWMESH
  194. end
  195.  
  196. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  197. local NEWPART = IT("Part")
  198. NEWPART.formFactor = FORMFACTOR
  199. NEWPART.Reflectance = REFLECTANCE
  200. NEWPART.Transparency = TRANSPARENCY
  201. NEWPART.CanCollide = false
  202. NEWPART.Locked = true
  203. NEWPART.Anchored = true
  204. if ANCHOR == false then
  205. NEWPART.Anchored = false
  206. end
  207. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  208. NEWPART.Name = NAME
  209. NEWPART.Size = SIZE
  210. NEWPART.Position = Torso.Position
  211. NEWPART.Material = MATERIAL
  212. NEWPART:BreakJoints()
  213. NEWPART.Parent = PARENT
  214. return NEWPART
  215. end
  216.  
  217. local function weldBetween(a, b)
  218. local weldd = Instance.new("ManualWeld")
  219. weldd.Part0 = a
  220. weldd.Part1 = b
  221. weldd.C0 = CFrame.new()
  222. weldd.C1 = b.CFrame:inverse() * a.CFrame
  223. weldd.Parent = a
  224. return weldd
  225. end
  226.  
  227.  
  228. function QuaternionFromCFrame(cf)
  229. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  230. local trace = m00 + m11 + m22
  231. if trace > 0 then
  232. local s = math.sqrt(1 + trace)
  233. local recip = 0.5 / s
  234. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  235. else
  236. local i = 0
  237. if m11 > m00 then
  238. i = 1
  239. end
  240. if m22 > (i == 0 and m00 or m11) then
  241. i = 2
  242. end
  243. if i == 0 then
  244. local s = math.sqrt(m00 - m11 - m22 + 1)
  245. local recip = 0.5 / s
  246. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  247. elseif i == 1 then
  248. local s = math.sqrt(m11 - m22 - m00 + 1)
  249. local recip = 0.5 / s
  250. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  251. elseif i == 2 then
  252. local s = math.sqrt(m22 - m00 - m11 + 1)
  253. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  254. end
  255. end
  256. end
  257.  
  258. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  259. local xs, ys, zs = x + x, y + y, z + z
  260. local wx, wy, wz = w * xs, w * ys, w * zs
  261. local xx = x * xs
  262. local xy = x * ys
  263. local xz = x * zs
  264. local yy = y * ys
  265. local yz = y * zs
  266. local zz = z * zs
  267. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  268. end
  269.  
  270. function QuaternionSlerp(a, b, t)
  271. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  272. local startInterp, finishInterp;
  273. if cosTheta >= 0.0001 then
  274. if (1 - cosTheta) > 0.0001 then
  275. local theta = ACOS(cosTheta)
  276. local invSinTheta = 1 / SIN(theta)
  277. startInterp = SIN((1 - t) * theta) * invSinTheta
  278. finishInterp = SIN(t * theta) * invSinTheta
  279. else
  280. startInterp = 1 - t
  281. finishInterp = t
  282. end
  283. else
  284. if (1 + cosTheta) > 0.0001 then
  285. local theta = ACOS(-cosTheta)
  286. local invSinTheta = 1 / SIN(theta)
  287. startInterp = SIN((t - 1) * theta) * invSinTheta
  288. finishInterp = SIN(t * theta) * invSinTheta
  289. else
  290. startInterp = t - 1
  291. finishInterp = t
  292. end
  293. end
  294. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  295. end
  296.  
  297. function Clerp(a, b, t)
  298. local qa = {QuaternionFromCFrame(a)}
  299. local qb = {QuaternionFromCFrame(b)}
  300. local ax, ay, az = a.x, a.y, a.z
  301. local bx, by, bz = b.x, b.y, b.z
  302. local _t = 1 - t
  303. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  304. end
  305. function NoOutlines(PART)
  306. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  307. end
  308.  
  309. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  310. local NEWWELD = IT(TYPE)
  311. NEWWELD.Part0 = PART0
  312. NEWWELD.Part1 = PART1
  313. NEWWELD.C0 = C0
  314. NEWWELD.C1 = C1
  315. NEWWELD.Parent = PARENT
  316. return NEWWELD
  317. end
  318. function MakeForm(PART,TYPE)
  319. if TYPE == "Cyl" then
  320. local MSH = IT("CylinderMesh",PART)
  321. elseif TYPE == "Ball" then
  322. local MSH = IT("SpecialMesh",PART)
  323. MSH.MeshType = "Sphere"
  324. elseif TYPE == "Wedge" then
  325. local MSH = IT("SpecialMesh",PART)
  326. MSH.MeshType = "Wedge"
  327. end
  328. end
  329. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  330. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  331. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  332. MakeForm(Part,"Wedge")
  333. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  334. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  335. MakeForm(Part,"Wedge")
  336. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  337. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  338. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  339. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  340. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  341. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  342. MakeForm(Part,"Cyl")
  343. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  344. for i = 1, 8 do
  345. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  346. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  347. end
  348. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  349. MakeForm(Part,"Cyl")
  350. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  351. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  352. MakeForm(Part,"Ball")
  353. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  354. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  355. MakeForm(Part,"Wedge")
  356. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  357. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  358. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  359. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  360. MakeForm(Part,"Cyl")
  361. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  362. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  363. MakeForm(Part,"Cyl")
  364. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  365. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  366. MakeForm(Part,"Cyl")
  367. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  368. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  369. MakeForm(Part,"Wedge")
  370. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  371. local LASTPART = Handle
  372. for i = 1, 10 do
  373. if LASTPART == Handle then
  374. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  375. LASTPART = Part
  376. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  377. else
  378. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  379. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  380. LASTPART = Part
  381. end
  382. end
  383.  
  384. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  385. MakeForm(Barrel,"Cyl")
  386. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  387. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  388. MakeForm(Part,"Cyl")
  389. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  390. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  391. MakeForm(Part,"Wedge")
  392. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  393. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  394. MakeForm(Hole,"Cyl")
  395. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  396. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  397. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  398. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  399. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  400. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  401. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  402. coroutine.resume(coroutine.create(function()
  403. while wait() do
  404. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)))
  405. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)))
  406. end
  407. end))
  408. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  409. local DIRECTION = CF(StartPos,EndPos).lookVector
  410. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  411. end
  412.  
  413. function turnto(position)
  414. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  415. end
  416. function SpawnTrail(FROM,TO,BIG)
  417. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  418. MakeForm(TRAIL,"Cyl")
  419. local DIST = (FROM - TO).Magnitude
  420. if BIG == true then
  421. TRAIL.Size = VT(0.5,DIST,0.5)
  422. else
  423. TRAIL.Size = VT(0.25,DIST,0.25)
  424. end
  425. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  426. coroutine.resume(coroutine.create(function()
  427. for i = 1, 5 do
  428. Swait()
  429. TRAIL.Transparency = TRAIL.Transparency + 0.1
  430. end
  431. TRAIL:remove()
  432. end))
  433. end
  434. function WACKYEFFECT(Table)
  435. local TYPE = (Table.EffectType or "Sphere")
  436. local SIZE = (Table.Size or VT(1,1,1))
  437. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  438. local TRANSPARENCY = (Table.Transparency or 0)
  439. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  440. local CFRAME = (Table.CFrame or Torso.CFrame)
  441. local MOVEDIRECTION = (Table.MoveToPos or nil)
  442. local ROTATION1 = (Table.RotationX or 0)
  443. local ROTATION2 = (Table.RotationY or 0)
  444. local ROTATION3 = (Table.RotationZ or 0)
  445. local MATERIAL = (Table.Material or "Neon")
  446. local COLOR = (Table.Color or C3(1,1,1))
  447. local TIME = (Table.Time or 45)
  448. local SOUNDID = (Table.SoundID or nil)
  449. local SOUNDPITCH = (Table.SoundPitch or nil)
  450. local SOUNDVOLUME = (Table.SoundVolume or nil)
  451. coroutine.resume(coroutine.create(function()
  452. local PLAYSSOUND = false
  453. local SOUND = nil
  454. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  455. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  456. PLAYSSOUND = true
  457. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  458. end
  459. EFFECT.Color = COLOR
  460. local MSH = nil
  461. if TYPE == "Sphere" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  463. elseif TYPE == "Block" then
  464. MSH = IT("BlockMesh",EFFECT)
  465. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  466. elseif TYPE == "Wave" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  468. elseif TYPE == "Ring" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  470. elseif TYPE == "Slash" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  472. elseif TYPE == "Round Slash" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  474. elseif TYPE == "Swirl" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  476. elseif TYPE == "Skull" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  478. elseif TYPE == "Crystal" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  480. end
  481. if MSH ~= nil then
  482. local MOVESPEED = nil
  483. if MOVEDIRECTION ~= nil then
  484. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  485. end
  486. local GROWTH = SIZE - ENDSIZE
  487. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  488. if TYPE == "Block" then
  489. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  490. else
  491. EFFECT.CFrame = CFRAME
  492. end
  493. for LOOP = 1, TIME+1 do
  494. Swait()
  495. MSH.Scale = MSH.Scale - GROWTH/TIME
  496. if TYPE == "Wave" then
  497. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  498. end
  499. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  500. if TYPE == "Block" then
  501. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  502. else
  503. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  504. end
  505. if MOVEDIRECTION ~= nil then
  506. local ORI = EFFECT.Orientation
  507. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  508. EFFECT.Orientation = ORI
  509. end
  510. end
  511. if PLAYSSOUND == false then
  512. Debris:AddItem(EFFECT,0)
  513. else
  514. SOUND.Stopped:Connect(function()
  515. Debris:AddItem(EFFECT,0)
  516. end)
  517. end
  518. else
  519. if PLAYSSOUND == false then
  520. EFFECT:remove()
  521. else
  522. repeat Swait() until SOUND.Playing == false
  523. EFFECT:remove()
  524. end
  525. end
  526. end))
  527. end
  528. song3 = 1138145518
  529. Player_Size = 1
  530. local sick = Instance.new("Sound",Torso)
  531. sick.SoundId = "rbxassetid://1635957117"
  532. sick.Volume = 2
  533. sick.Looped = true
  534. sick.PlaybackSpeed = 0.76
  535.  
  536. local Create = LoadLibrary("RbxUtility").Create
  537.  
  538. CFuncs = {
  539. ["Part"] = {
  540. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  541. local Part = Create("Part"){
  542. Parent = Parent,
  543. Reflectance = Reflectance,
  544. Transparency = Transparency,
  545. CanCollide = false,
  546. Locked = true,
  547. BrickColor = BrickColor.new(tostring(BColor)),
  548. Name = Name,
  549. Size = Size,
  550. Material = Material,
  551. }
  552. NoOutlines(Part)
  553. return Part
  554. end;
  555. };
  556.  
  557. ["Mesh"] = {
  558. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  559. local Msh = Create(Mesh){
  560. Parent = Part,
  561. Offset = OffSet,
  562. Scale = Scale,
  563. }
  564. if Mesh == "SpecialMesh" then
  565. Msh.MeshType = MeshType
  566. Msh.MeshId = MeshId
  567. end
  568. return Msh
  569. end;
  570. };
  571.  
  572. ["Mesh"] = {
  573. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  574. local Msh = Create(Mesh){
  575. Parent = Part,
  576. Offset = OffSet,
  577. Scale = Scale,
  578. }
  579. if Mesh == "SpecialMesh" then
  580. Msh.MeshType = MeshType
  581. Msh.MeshId = MeshId
  582. end
  583. return Msh
  584. end;
  585. };
  586.  
  587. ["Weld"] = {
  588. Create = function(Parent, Part0, Part1, C0, C1)
  589. local Weld = Create("Weld"){
  590. Parent = Parent,
  591. Part0 = Part0,
  592. Part1 = Part1,
  593. C0 = C0,
  594. C1 = C1,
  595. }
  596. return Weld
  597. end;
  598. };
  599.  
  600. ["Sound"] = {
  601. Create = function(id, par, vol, pit)
  602. coroutine.resume(coroutine.create(function()
  603. local S = Create("Sound"){
  604. Volume = vol,
  605. Name = "EffectSoundo",
  606. Pitch = pit or 1,
  607. SoundId = id,
  608. Parent = par or workspace,
  609. }
  610. wait()
  611. S:play()
  612. game:GetService("Debris"):AddItem(S, 10)
  613. end))
  614. end;
  615. };
  616.  
  617. ["TimeSound"] = {
  618. Create = function(id, par, vol, pit, timepos)
  619. coroutine.resume(coroutine.create(function()
  620. local S = Create("Sound"){
  621. Volume = vol,
  622. Name = "EffectSoundo",
  623. Pitch = pit or 1,
  624. SoundId = id,
  625. TimePosition = timepos,
  626. Parent = par or workspace,
  627. }
  628. wait()
  629. S:play()
  630. game:GetService("Debris"):AddItem(S, 10)
  631. end))
  632. end;
  633. };
  634. ["EchoSound"] = {
  635. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  636. coroutine.resume(coroutine.create(function()
  637. local Sas = Create("Sound"){
  638. Volume = vol,
  639. Name = "EffectSoundo",
  640. Pitch = pit or 1,
  641. SoundId = id,
  642. TimePosition = timepos,
  643. Parent = par or workspace,
  644. }
  645. local E = Create("EchoSoundEffect"){
  646. Delay = echodelay,
  647. Name = "Echo",
  648. Feedback = fedb,
  649. DryLevel = dryl,
  650. Parent = Sas,
  651. }
  652. wait()
  653. Sas:play()
  654. game:GetService("Debris"):AddItem(Sas, delays)
  655. end))
  656. end;
  657. };
  658.  
  659. ["LongSound"] = {
  660. Create = function(id, par, vol, pit)
  661. coroutine.resume(coroutine.create(function()
  662. local S = Create("Sound"){
  663. Volume = vol,
  664. Pitch = pit or 1,
  665. SoundId = id,
  666. Parent = par or workspace,
  667. }
  668. wait()
  669. S:play()
  670. game:GetService("Debris"):AddItem(S, 60)
  671. end))
  672. end;
  673. };
  674.  
  675. ["ParticleEmitter"] = {
  676. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  677. local fp = Create("ParticleEmitter"){
  678. Parent = Parent,
  679. Color = ColorSequence.new(Color1, Color2),
  680. LightEmission = LightEmission,
  681. Size = Size,
  682. Texture = Texture,
  683. Transparency = Transparency,
  684. ZOffset = ZOffset,
  685. Acceleration = Accel,
  686. Drag = Drag,
  687. LockedToPart = LockedToPart,
  688. VelocityInheritance = VelocityInheritance,
  689. EmissionDirection = EmissionDirection,
  690. Enabled = Enabled,
  691. Lifetime = LifeTime,
  692. Rate = Rate,
  693. Rotation = Rotation,
  694. RotSpeed = RotSpeed,
  695. Speed = Speed,
  696. VelocitySpread = VelocitySpread,
  697. }
  698. return fp
  699. end;
  700. };
  701.  
  702. CreateTemplate = {
  703.  
  704. };
  705. }
  706. local FXFolder = script.Effects
  707. function newbosschatfunc(text,color1,color2,delay)
  708. for _,v in next, game:service'Players':players() do
  709. coroutine.wrap(function()
  710. if(FXFolder:FindFirstChild'BossChat' and v.Character)then
  711. local cha = FXFolder.BossChat:Clone()
  712. cha.Color1.Value=color1
  713. cha.Color2.Value=color2
  714. cha.Text.Value=text
  715. cha.Ghghghghgh.Value=delay
  716. cha.Mode.Value=1
  717. cha.ModeName.Value="KICKISHER V8"
  718. cha.Music.Value=sick
  719. cha.Parent=v.Character
  720. wait()
  721. cha.Disabled = false
  722. game:service'Debris':AddItem(cha,(delay/60)*4)
  723. end
  724. end)()
  725. end
  726. end
  727. function bosschatfunc(text,color,watval)
  728. newbosschatfunc(text,BrickColor.new("Institutional white").Color,color,watval)
  729. end
  730.  
  731.  
  732. function intro()
  733. sick:Play()
  734. end
  735. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  736. function Banish(Foe)
  737. if Foe then
  738. coroutine.resume(coroutine.create(function()
  739. --if game.Players:FindFirstChild(Foe.Name) then
  740. table.insert(TOBANISH,Foe.Name)
  741. bosschatfunc("I have got you now ,"..Foe.Name..".",MAINRUINCOLOR.Color,120)
  742. --end
  743. Foe.Archivable = true
  744. local CLONE = Foe:Clone()
  745. Debris:AddItem(Foe,0)
  746. CLONE.Parent = Effects
  747. CLONE:BreakJoints()
  748. local MATERIALS = {"Glass","Neon"}
  749. for _, c in pairs(CLONE:GetDescendants()) do
  750. if c:IsA("BasePart") then
  751. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  752. CreateSound(340722848, c, 10, 1, false)
  753. end
  754. c.Anchored = true
  755. c.Transparency = c.Transparency + 0.2
  756. c.Material = MATERIALS[MRANDOM(1,2)]
  757. c.Color = C3(1,0,0)
  758. if c.ClassName == "MeshPart" then
  759. c.TextureID = ""
  760. end
  761. if c:FindFirstChildOfClass("SpecialMesh") then
  762. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  763. end
  764. if c:FindFirstChildOfClass("Decal") then
  765. c:FindFirstChildOfClass("Decal"):remove()
  766. end
  767. c.Name = "Banished"
  768. c.CanCollide = false
  769. else
  770. c:remove()
  771. end
  772. end
  773. local A = false
  774. for i = 1, 35 do
  775. if A == false then
  776. A = true
  777. elseif A == true then
  778. A = false
  779. end
  780. for _, c in pairs(CLONE:GetDescendants()) do
  781. if c:IsA("BasePart") then
  782. c.Anchored = true
  783. c.Material = MATERIALS[MRANDOM(1,2)]
  784. c.Transparency = c.Transparency + 0.8/35
  785. if A == false then
  786. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  787. elseif A == true then
  788. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  789. end
  790. end
  791. end
  792. Swait()
  793. end
  794. CLONE:remove()
  795. end))
  796. end
  797. end
  798. for _, c in pairs(Weapon:GetDescendants()) do
  799. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  800. c.Material = "Glass"
  801. c.Color = C3(0,0,0)
  802. elseif c.ClassName == "Part" and c.Name == "Eye" then
  803. c.Color = C3(1,0,0)
  804. c.Material = "Neon"
  805. end
  806. end
  807.  
  808. local sick = Instance.new("Sound",Torso)
  809. workspace.ChildAdded:connect(function(instance)
  810. for BANISH = 1, #TOBANISH do
  811. if TOBANISH[BANISH] ~= nil then
  812. if instance.Name == TOBANISH[BANISH] then
  813. coroutine.resume(coroutine.create(function()
  814. instance:ClearAllChildren()
  815.  
  816. end))
  817. end
  818. end
  819. end
  820. end)
  821. local naeeym2 = Instance.new("BillboardGui",Character)
  822. naeeym2.AlwaysOnTop = true
  823. naeeym2.Size = UDim2.new(7,35,3,15)
  824. naeeym2.StudsOffset = Vector3.new(0,2,0)
  825. naeeym2.MaxDistance = 75
  826. naeeym2.Adornee = Character.Head
  827. naeeym2.Name = "Name2"
  828. local tecks2 = Instance.new("TextLabel",naeeym2)
  829. tecks2.BackgroundTransparency = 1
  830. tecks2.TextScaled = true
  831. tecks2.BorderSizePixel = 0
  832. tecks2.Text = "Kickisher Gun V8"
  833. tecks2.Font = "ArialBold"
  834. tecks2.TextSize = 30
  835. glitchy = {"KIcKiSheR gun v8","kicKisHEr GuN V8","KKIICCKKIISSHHEERR GGUUNN VV88","KiCkIsHeR GuN V8","KiCkIshER GuN V8","K̶̺̺͓͇̰͍̦̘̘̇̓͒ͨ̀̅̋ͥí̡̯͔̘̤̅̾͋ͦ̍̊̄͢͡c̢͋̒̃̓҉̷͜ḳ̡͙͎̙ͫͨͧͭ̚͘̚͡҉͂̍̀͢͝ĭ̱̩̮̄̈́̋͢s̷̴̮̮̏̃̊ͨ͆̀̊̑̃h̢̢̡̰͓̎̌̊̆ͥe̸͔͑̋̓ͩ͛͛̀ͣ̅͡r̷͙͂ͪͯ͡ ̼G͛un̘̬͝ ͚͕ͪͯ̀̂̀V̵̛̛̹̰̜͚̭̦͉͎̊̓̀ͮ͂̓7̣̞̜̪̎͌͛̅̆͌̚","KIckISheR GuN V8","KiCkISheR GuN V8","...","BeGoNe","bEgOnE"}
  836. tecks2.TextStrokeTransparency = 0
  837. tecks2.TextColor3 = Color3.fromRGB(.5,0,.5)
  838. tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5)
  839. tecks2.Size = UDim2.new(1,0,0.5,0)
  840. tecks2.Parent = naeeym2
  841. MAINRUINCOLOR = BrickColor.Random()
  842. local ni = Color3.new(0,0,0)
  843. bosschatfunc("Last version of kickisher has been loaded.",ni,120)
  844. local LOOP = false
  845. function Joy()
  846. ATTACK = true
  847. Rooted = true
  848. LOOP = true
  849. coroutine.resume(coroutine.create(function()
  850. repeat
  851. Swait()
  852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  853. until LOOP == false
  854. end))
  855. repeat
  856. for i = 0, 0.4, 0.1 / Animation_Speed do
  857. Swait()
  858. if LOOP == false then
  859. break
  860. end
  861. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  866. end
  867. for i = 0, 0.4, 0.1 / Animation_Speed do
  868. Swait()
  869. if LOOP == false then
  870. break
  871. end
  872. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. end
  878. for i = 0, 0.4, 0.1 / Animation_Speed do
  879. Swait()
  880. if LOOP == false then
  881. break
  882. end
  883. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. end
  889. for i = 0, 0.4, 0.1 / Animation_Speed do
  890. Swait()
  891. if LOOP == false then
  892. break
  893. end
  894. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. end
  900. until LOOP == false
  901. ATTACK = false
  902. Rooted = false
  903. end
  904. cankick = false
  905. local timePos=0;
  906. local timePos = typeof(timePos)=='number' and timePos or sick.TimePosition
  907. function Vaporize(THING)
  908. if cankick == false then
  909. if THING ~= nil then
  910. if THING.Parent ~= nil then
  911. if THING.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  912. for _, c in pairs(THING.Parent:GetChildren()) do
  913. if c.ClassName == "Part" and c:IsA("BasePart") and c.ClassName ~= "Humanoid" then
  914. local lot = c:Clone()
  915. lot.CFrame = c.CFrame * CF(0,0,0)
  916. coroutine.resume(coroutine.create(function()
  917. while true do
  918. Swait()
  919. lot.Color = MAINRUINCOLOR.Color
  920. end
  921. end))
  922. lot.CanCollide = false
  923. lot.Anchored = true
  924. lot.Material = "Neon"
  925. if c.Name == "Head" then
  926. lot.Size = c.Size - VT(1,0,0)
  927. end
  928. if lot.Name == "Head" then
  929. lot:ClearAllChildren()
  930. end
  931. lot.Parent = Effects
  932. coroutine.resume(coroutine.create(function()
  933. for i = 1,40 do Swait()
  934. lot.Transparency = lot.Transparency + 0.025
  935. end
  936. lot:Destroy()
  937. end))
  938. end
  939. end
  940. elseif THING:IsA("Part") then
  941. local lot = THING:Clone()
  942. lot.CFrame = THING.CFrame * CF(0,0,0)
  943. coroutine.resume(coroutine.create(function()
  944. while true do
  945. Swait()
  946. lot.Color = MAINRUINCOLOR.Color
  947. end
  948. end))
  949. lot.CanCollide = false
  950. lot.Anchored = true
  951. lot.Material = "Neon"
  952. lot.Parent = Effects
  953. coroutine.resume(coroutine.create(function()
  954. for i = 1,40 do Swait()
  955. lot.Transparency = lot.Transparency + 0.025
  956. end
  957. lot:Destroy()
  958. end))
  959. THING:Destroy()
  960. end
  961. end
  962. end
  963. end
  964. end
  965.  
  966. function Shot()
  967. ATTACK = true
  968. Rooted = false
  969. for i=0, 0.01, 0.1 / Animation_Speed do
  970. Swait()
  971. turnto(Mouse.Hit.p)
  972. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. end
  979. repeat
  980. for i=0, 0.01, 0.1 / Animation_Speed do
  981. Swait()
  982. turnto(Mouse.Hit.p)
  983. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. end
  990. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  991. SpawnTrail(Hole.Position,POS)
  992. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  993. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  994. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  995. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  996. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  997. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  998. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  999. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1000. if HIT ~= nil then
  1001. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1002. Banish(HIT.Parent)
  1003. end
  1004. end
  1005.  
  1006. for i=0, 0.01, 0.1 / Animation_Speed do
  1007. Swait()
  1008. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. end
  1015. until KEYHOLD == false
  1016. ATTACK = false
  1017. Rooted = false
  1018. end
  1019.  
  1020. function Shot2()
  1021. ATTACK = true
  1022. Rooted = false
  1023. for i=0, 0.01, 0.1 / Animation_Speed do
  1024. Swait()
  1025. turnto(Mouse.Hit.p)
  1026. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. end
  1033. repeat
  1034. for i=0, 0.01, 0.1 / Animation_Speed do
  1035. Swait()
  1036. turnto(Mouse.Hit.p)
  1037. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. end
  1044. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1045. SpawnTrail(Hole.Position,POS)
  1046. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1047. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1048. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1049. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1050. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1051. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1052. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1053. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1054. if HIT ~= nil then
  1055. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1056. local bannedplr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1057. if bannedplr then
  1058. bannedplr:Kick("no")
  1059. else
  1060. end
  1061. Vaporize(HIT.Parent)
  1062. bosschatfunc("I have got you now ,"..HIT.Parent.Name..".",MAINRUINCOLOR.Color,120)
  1063. end
  1064. end
  1065. for i=0, 0.01, 0.1 / Animation_Speed do
  1066. Swait()
  1067. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. end
  1074. until KEYHOLD == false
  1075. ATTACK = false
  1076. Rooted = false
  1077. end
  1078.  
  1079. function Shot3()
  1080. ATTACK = true
  1081. Rooted = false
  1082. for i=0, 0.01, 0.1 / Animation_Speed do
  1083. Swait()
  1084. turnto(Mouse.Hit.p)
  1085. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. end
  1092. repeat
  1093. for i=0, 0.01, 0.1 / Animation_Speed do
  1094. Swait()
  1095. turnto(Mouse.Hit.p)
  1096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. end
  1103. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1104. SpawnTrail(Hole.Position,POS)
  1105. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1106. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1107. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1108. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1109. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1110. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1111. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1112. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1113. if HIT ~= nil then
  1114. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1115. table.insert(sbanned,HIT.Parent.Name)
  1116. local bannedplr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1117. if bannedplr then
  1118. bannedplr:Kick("no")
  1119. else
  1120. end
  1121. Vaporize(HIT.Parent)
  1122. bosschatfunc("I have got you now ,"..HIT.Parent.Name..".",MAINRUINCOLOR.Color,120)
  1123. end
  1124. end
  1125. for i=0, 0.01, 0.1 / Animation_Speed do
  1126. Swait()
  1127. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. end
  1134. until KEYHOLD == false
  1135. ATTACK = false
  1136. Rooted = false
  1137. end
  1138. Player.Chatted:Connect(function(msg)
  1139. bosschatfunc(msg,ni,120)
  1140. end)
  1141. Weapon.Parent = Character
  1142. for _, c in pairs(Weapon:GetChildren()) do
  1143. if c.ClassName == "Part" then
  1144. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1145. end
  1146. end
  1147. Mouse.KeyDown:Connect(function(key)
  1148. KEYHOLD = true
  1149. if key == "z" and ATTACK == false then
  1150. Shot()
  1151. elseif key == "x" and ATTACK == false then
  1152. Shot2()
  1153. elseif key == "c" and ATTACK == false then
  1154. Shot3()
  1155. elseif key == "t" and LOOP == false then
  1156. Joy()
  1157. elseif key == "t" and LOOP == true then
  1158. LOOP = false
  1159. end
  1160. end)
  1161. Mouse.KeyUp:Connect(function()
  1162. KEYHOLD = false
  1163. end)
  1164. intro()
  1165. local lightning = Instance.new("ParticleEmitter",Torso)
  1166. lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
  1167. lightning.LightEmission = 0
  1168. lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  1169. lightning.LockedToPart = true
  1170. lightning.Rate = 40
  1171. lightning.Lifetime = NumberRange.new(0.1,0.10)
  1172. lightning.Rotation = NumberRange.new(0,360)
  1173. lightning.Size = NumberSequence.new(3,3,3)
  1174. lightning.Transparency = NumberSequence.new(0,0)
  1175. lightning.Speed = NumberRange.new(0,0)
  1176. lightning.RotSpeed = NumberRange.new(0,0)
  1177. lightning.ZOffset = 5.5
  1178. lightning.Parent = Character.Torso
  1179. lightning.Enabled = false
  1180.  
  1181. local eeeffecto = Instance.new("ParticleEmitter",Torso)
  1182. eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
  1183. eeeffecto.LightEmission = 0
  1184. eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  1185. eeeffecto.LockedToPart = true
  1186. eeeffecto.Rate = 10.5
  1187. eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
  1188. eeeffecto.Rotation = NumberRange.new(0,0)
  1189. eeeffecto.Size = NumberSequence.new(9,9,9)
  1190. eeeffecto.Transparency = NumberSequence.new(0,0)
  1191. eeeffecto.Speed = NumberRange.new(0,0)
  1192. eeeffecto.RotSpeed = NumberRange.new(0,0)
  1193. eeeffecto.Parent = Character.Torso
  1194. eeeffecto.Enabled = false
  1195. lightning.Enabled = true
  1196. eeeffecto.Enabled = true
  1197. Debris = game.Debris
  1198. function unanchor()
  1199. for i,v in pairs(Character:GetChildren()) do
  1200. if v:IsA("Part") then
  1201. v.Anchored = false
  1202. end
  1203. end
  1204. end
  1205. local spinc = 0
  1206.  
  1207. local spinc=0
  1208. cf = CFrame.new
  1209. radian = math.rad
  1210. random = math.random
  1211. Vec3 = Vector3.new
  1212. Inst = Instance.new
  1213. cFrame = CFrame.new
  1214. Euler = CFrame.fromEulerAnglesXYZ
  1215. vt = Vector3.new
  1216. bc = BrickColor.new
  1217. br = BrickColor.random
  1218. it = Instance.new
  1219. LH = LeftHip
  1220. RH = RightHip
  1221. LW = LeftShoulder
  1222. RW = RightShoulder
  1223. local sine = 0
  1224. local change = 1
  1225. angles=CFrame.Angles
  1226. RootCF=Euler(-1.57,0,3.14)
  1227. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1228. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1229. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  1230. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  1231. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  1232. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  1233. function clerp(a,b,t)
  1234. local qa = {QuaternionFromCFrame(a)}
  1235. local qb = {QuaternionFromCFrame(b)}
  1236. local ax, ay, az = a.x, a.y, a.z
  1237. local bx, by, bz = b.x, b.y, b.z
  1238. local _t = 1-t
  1239. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1240. end
  1241. local spinc=0
  1242. local cR=255
  1243. local cG=0
  1244. local cB=0
  1245. local flg5=1 local omgidk=1
  1246. local add=15
  1247. local color = nil
  1248. game:GetService("RunService").Heartbeat:Connect(function()
  1249. if omgidk>10000 then omgidk=0 end
  1250. omgidk=omgidk+1
  1251. if cR>=255 then flg5=1 end
  1252. if cG>=255 then flg5=2 end
  1253. if cB>=255 then flg5=3 end
  1254. if flg5==1 then cR=cR-add cG=cG+add end
  1255. if flg5==2 then cG=cG-add cB=cB+add end
  1256. if flg5==3 then cB=cB-add cR=cR+add end
  1257. color=Color3.fromRGB(cR,cG,cB)
  1258.  
  1259. end)
  1260. coroutine.resume(coroutine.create(function()
  1261. while wait() do
  1262. spinc=spinc+1
  1263. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1264. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1265. end
  1266. end))
  1267. local musictime = sick.TimePosition
  1268. for i = 1, 10 do
  1269. local FACE = CreatePart(3, Character, "Fabric", 0, 0 + (i - 1) / 10.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  1270. FACE.Color = C3(0, 0, 0)
  1271. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1272. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.28 - (i - 1) / 30, 0), CF(0, 0, 0))
  1273. end
  1274. while true do
  1275. Swait()
  1276. Humanoid.HipHeight = 1.5
  1277. ANIMATE.Parent = nil
  1278. timePos = sick.TimePosition
  1279. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1280. Humanoid = IT("Humanoid",Character)
  1281. end
  1282. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1283. v:Stop();
  1284. end
  1285. for _, c in pairs(Weapon:GetDescendants()) do
  1286. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1287. c.Material = "Neon"
  1288. c.Color = color
  1289. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1290. c.Color = color
  1291. c.Material = "Neon"
  1292. end
  1293. end
  1294. tecks2.Rotation = -2 * math.cos(SINE / 1) + math.random(-3,3)
  1295. tecks2.TextColor3 = MAINRUINCOLOR.Color
  1296. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  1297. tecks2.Text = glitchy[MRANDOM(1,#glitchy)]
  1298. MAINRUINCOLOR = BrickColor.Random()
  1299. unanchor()
  1300. lightning.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1301. eeeffecto.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1302. if sick.Parent~= Torso then
  1303. sick = Instance.new("Sound",Torso)
  1304. sick.SoundId = "rbxassetid://2079410088"
  1305. sick.Volume = 2
  1306. sick.Looped = true
  1307. sick.TimePosition = timePos
  1308. sick.PlaybackSpeed = 0.76
  1309. sick:Play()
  1310. else
  1311. timePos = sick.TimePosition
  1312. sick.SoundId = "rbxassetid://2079410088"
  1313. sick.Volume = 2
  1314. sick.Looped = true
  1315. sick.PlaybackSpeed = 0.76
  1316. end
  1317. SINE = SINE + CHANGE
  1318. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1319. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1320. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1321. if ATTACK == false then
  1322. if TORSOVELOCITY < 1 then
  1323. local snap = math.random(1,5)
  1324. if snap == 1 then
  1325. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
  1326. end
  1327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(-15 + -10 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. elseif TORSOVELOCITY > 1 then
  1334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. end
  1341. end
  1342. Humanoid.MaxHealth = math.huge
  1343. Humanoid.Health = math.huge
  1344. if Rooted == false then
  1345. Disable_Jump = false
  1346. Humanoid.WalkSpeed = Speed
  1347. elseif Rooted == true then
  1348. Disable_Jump = true
  1349. Humanoid.WalkSpeed = 0
  1350. end
  1351. if Head:FindFirstChild("face") then
  1352. Head.face.Texture = "rbxassetid://210559531"
  1353. end
  1354. end
  1355.  
  1356. --//=================================\\
  1357. --\\=================================//
  1358.  
  1359.  
  1360.  
  1361.  
  1362.  
  1363. --//====================================================\\--
  1364. --|| END OF SCRIPT
  1365. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement